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UllyB

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Everything posted by UllyB

  1. by the way, in SF1/SF2 universe a datalink pod it is used as laser designator or what is its purpose ?
  2. Thanks a lot guys for the info. I appreciate a lot your knowledge.
  3. To make sure you will never hear that reply from your wingmen, do this: - identify a target on your Radar search display (usually when target is in your plane's specs detection range, airborne control, that broad voice, will tell you and if you check the map, you'll see an enemy plane icon(s) coming out of the blue far away into your path) - using the manual keys (learning the plane's keys it's your homework), select the target in radar search display (or Track While Scan one) - lock on the target from your radar display - now when you are locked on and and... IF the enemy plane is in your air-to-air missiles range, you can oder your wingman to attack it (directly) or tell him to ...BREAK. He will break leaft or right, depends where he stand in your flying formation, then you'll see that he is dropping his fuel tanks and accelerates towards the enemy target. Seconds after, depending, on AI skills and if he has long range missiles, he will open fire or he will continue to approach the target for a better shot. Keep in mind, that "break" command is better than "attack my target", because he will open fire to more than one target, if he got the numbers (more missiles). "Attack my target" command will make him chase just that spceific target asigned.
  4. I tried to transform Sundowner's Alternate Falklands Terrains (The Falklands_1983 one, the one which has a britsh airbase at Port Stanley) for SF1. Learning from the past mistakes I managed to do that but I encountered two issues: - any attempt to take off from Port Stanley ended in plane blown up, on runway, before I got a chance to enter the cockpit.(the wingmen manage to take off but they steer at 45 degrees right and use the "field" near airstrip for taking off) - sea texture was flickering, viewed from a certain angle. After tweaking a bit, I managed to get rid of the flickering completely, but ran into a new issue, some white big squares appeared in specific areas on the map and I don't know how to replace them with green tiles (that would be an easy fix I think), I don't have their coordinates and I don't know which tiles (bitmaps) correspond for those coordinates. Any help would be appreciated, thank you in advance. I use the SF1/WOI environment.
  5. I have WIn 7 x64. It runs exactly how you said, out of the box and I have a powerfull pc (over 60fps with all hordes of 3D objects thrown at it) and an state of the art AOC UHD monitor so I have very high details and vista even in SF1, it looks at least as good as SF2, except the cockpits. The cockpits are the real jewels in SF2. Plus I started a overhaul of the cockpit details (higher textures for all cockpit instruments 4096 and higher). If one would take a look at my monitor while I'm playing, he would think that I am playing ...another game. LOL By the way, you said that sometimes it can look strange. I encountered on a friend's machine something alike, but on my MSI videocard...NEVER those strangenesses. However, they were "generated" because the videocard couldn't catch up with the 3D objects thrown at it (not enough powerfull), so the figures on the planes' fuselages were "dancing" somehow, a strange but interesting "effect".
  6. Nope. It's not gonna happen too soon. I have ALL SF2 series , but I am inlove with SF1 and I put all my efforts into this version for now. However I solved the issues. I scrubbed the Port San Carlos (it has to be reoriented and I don't have enough time now). I recreated the other three British airstrips (switched the LODs of each for the Desert stock ones), Goose Green, Mount Pleasant and Port Stanley. I also recreated the Pebble Island airstrip, which , for now, is in Argentinian hands. I also made some house cleaning with the airstrip's lights and now everything works fine , no crashes, no flcikering, no blown up things, no nothing. Exactly how I like it. Another SF2 terrain brought into my vast collection for SF1/WOI series. I can't wait to create a Falklands campaign with the new settings. Case closed.
  7. No, here the problem is not the same. I'll explain, as far as finally now i understood (I think): the airstrips for British are "third party" kindda've made, with custom airstrip places and custom names for runway bitmaps, so I have to find them and rename them. Being a custom made terrain the default DESERT CAT runways texture is "hidden" under the green texture of the map, that is the reson they can't be seen in pictures I presume. I have to match the custom bitmaps names with the ones standard which desert stock runways are built of and then I have to see if they align, I hope they will, otherwise i must figure a way to match them, changing figures in files etc. I have the Desert CAT file, otherwise game would've crashed. I never did that until now, so that is a big confusion state into my mind and I have to clear it or to get a different perspective.
  8. I solved the blow out issue replacing the thrid party airstrip with some from DESERT CAT, but they look naked now and I have to improvise to "recontruct" the airstrips. They are 3, Port Stanley, Pebble Island and Mount Pleasant. Now they look like this:
  9. I figured it out what was the deal with the white squares, some JPGs evaded me in the dataini file when I changed JPG to BMP.
  10. If you are interested in single player mission only, you can do two things to improve the AI, both for enemy and your wingmen: - In option menu, gameplay suboption you can choose the enemy skill. In game's manual it's a more comprehensive explanation with the three enemy skill degrees. Want a challenge ? Pick HARD and you'll see when you meet them head-on. - Wingmen AI, unfortunately, cannot be changed , but you can choose from the roster page the best wingmen you've got at that moment before you start the mission.. The more the skilled/experienced they are, the more they will do interesting things in battle for you and the squad.. Keep in mind that this is not all. Like in real life, the fate of an aerial combat will depend, too, of the decisions you make in battle and the way you give orders to the wingmen.With a little practice you'll understand how things are going. Good luck!
  11. Tracked it down, in an old thread where a guy was looking the same thing. Found it. It's in the Y-F12 pack for SF2 series. Case closed.
  12. Can anyone help me get the files for the AIM-47 missile please (LOD, bitmaps etc)? Thank you.
  13. I think any new extra hand on the deck is welcome. Please do, if you have time, the BMs and SMs and I will pass them to the contractor. With skins there is no need now, though I'm sure you'll do them for you or the community when the plane will be out. If you remember, I said that plane will have three skins out of the box, so that is kind of a homework for the contractor for now. Thanks for offering to help.
  14. As Martin very well pointed out, the underwing wheel carriage is outside, not inside oriented and the wheels are wider than in the 3DMax model. I passed the info to the contractor to modify it. Thanks.
  15. I have some more shots with the 3D model in the 3DMax editor. I hope it will satisfy your hunger for now. Contractor told me that work at the model is going as scheduled. At this stage they are updating the model as necessary with the mandatory changes .
  16. I encountered an issue I cannot solve no matter what. I tried everything before coming here. The general cockpit animation is fine (when you look from outside the plane) but that was not my problem. The problem is that , when I'm IN the cockpit I see the animation reversed (cockpit is closed when speed is 0 and then , when aircraft starts, it opens, it closes again when full afterburn, and then it opens in mid-air and then, no matter what it stays open. Is there anything I could do to keep it shut, with no animation at all, all time ? (I looked into the cockpit LOD, it's a SU-27SKM_cockpit.LOD file, and the animation ID for opening/closing it was 10, the cockpit animation for the plane LOD was 7, it's a MIG-35). I tried this first time: I erased the canopy declaration entirely from Control Surfaces section and I leaved blank the field like this CanopyNodeName= and I erased the field: "CanopyAnimationID=7" But , when I'm in the cockpit, it's the same show, it opens , closes and then remains open in mid-air. It drives me crazy. Second time I tried this: I copied everything what had in its name the word "canopy" over, from a WOI "native", Mirage IIICJ but no luck, the canopy, in cockpit view, remains open in mid-air. Any suggestions please ot correction for what I do wrong ? thank you. These are the lines with word "canopy" in it I could find in the dataini file: [Nose] ParentComponentName=Fuselage ModelNodeName=Nose ShowFromCockpit=False DamageRating=DESTROYED MassFraction=0.261 HasAeroCoefficients=FALSE MinExtentPosition=-0.249,5.723,0.781 MaxExtentPosition= 0.249,1.643,0.12 CollisionPoint[001]=-0.000,4.889, 0.503 CollisionPoint[002]=-0.000,4.223, 0.155 CollisionPoint[003]= 0.007,1.509, 0.135 CollisionPoint[004]= 0.165,4.0228, 0.0000 CollisionPoint[005]=-0.165,1.0109, 0.0000 SystemName[001]=Pilot SystemName[002]=canopy SystemName[003]=NoseGear SystemName[004]=GearLight03 SystemName[005]=LD HasArmor=TRUE ArmorMaterial=ALUMINUM Armor[FRONT].Thickness=4 Armor .Thickness=4 Armor .Thickness=4 Armor[REAR].Thickness=4 Armor[TOP].Thickness=4 Armor[BOTTOM].Thickness=4 // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0000,3.383,1.559 PilotModelName=Red7001 SeatModelName=SEAT_K36DM2 SeatPosition=0.00,3.323,1.084 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=Canopy CanopyAnimationID=7 // Control Surfaces --------------------------------------------------------- [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=7
  17. Dear Martin, As you said, every page of that thread had some nice WIP pics about different planes , ideas etc, but MY page, in the end, will have a...plane that one could fly/enjoy. I think there IS a significant difference between good intentions and things done and you know that I am right. Rest asure, I am here everyday checking if I received everything about the project. Also, at periodical intervals I write to the contractor and ask about how things are going. Just have faith, you don't know me , but , in the end you will see, I will get the job done, one way or another; I am a perseverant person (ask Wrench LOL) when it comes to pursue my goals and I do that with a vivid grip. As Flogger said, good things take time, if you really want them.
  18. Ok I think I must elaborate in explaining myself and my connection with this project. I am NOT in the same physical space with the contractor, so I can't have my eyes on the construction "yard" to relay to you all news. I wish I would/could... Secondly, don't think that I am a naive type of person who didn't asked anything from the contractor. I did but he told me that things are done and shown in HIS rythm. Why ? Well because that is the way he wants it done. Period. So that is why I can't elaborate and show you more as I would like and not because I'am just a dumb guy, inexperienced etc who doesn't have a clue of what he is doing. But if, unfortunately I look this way to you, well, think this way: you will get a SU-34, for free, in the end, which is a win-win. Make no mistake, there is no harm done here if you see me this way. Keep in mind that if I wouldn't accepted these terms, I think that the project wouldn't be possible, so what do you really want ? A new, FREE, SU-34 or... something that, for the moment I couldn't provide, in terms of info ? Maybe you could've done a better job if you were in my shoes, in terms of project manager but, for the moment I was the only one who pursued this goal with obstination until I got it, was I not ? So please be patient, maybe , the contractor will provide more and more info, to the end of it, which it won't be bad at all. So bottom line, I am just the one who is playing the piano, so please try not to shoot at me, even if you don't really like my tune. :)
  19. Images from SU-34 you mean ? If you do that, I did that, haven't you noticed them ? :) If not , do you mean the cockpit ? If yes, how could I have pics if it was just a promise in the future ? :) Or am I missing anything ?
  20. You somehow read my thoughts friend. I didn't abandoned the idea completely. I wanted to keep it for myself for a while until I could let you all know about it. But since you brought this up, all I can tell you is that I talked with a very skilled guy, from this forum, at this time I won't tell his name (it's his request), who told me that , after he will finish some projects of his own, he might help me with a SU-34 original cockpit. Well, there you have it, but please don't get your hope too high. For the time being it's just a promise. We'll see.
  21. Thanks man for encouragements. The contractor told me the plane is in testing and a lot of stuff must be done/tested so he let me know that it will take a little more time, but I am fine with that and I understand that quality product takes a toll in the time spent doing it.. I want, as many of you do, to see this thing gone through.
  22. LOL, as always , you are here to save me. Thanks for watching my back.
  23. I would ask a moderator to change the title of the thread (to "new SU-34 model" or something) and put it in the right section. Thank you.
  24. Well I have a first update about the SU-34. The model is in BETA for now and it was tested as seen in shots below. Please keep in mind that this is a work in progress and some elements could be subject of changings. Please feel free to comment. Thank you all for your support.
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