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Everything posted by UllyB
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Long ago I encountered this issue and I solved it then (like today asking) but I forgot how to do it. I don't want to see gun light effect from inside cockpit when firing the gun. Could anyone tell me what should I do please ?
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hidden command
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The "H" key you mean ? Nope , it's not that. I figured it out how this thing works and now I realize how stupid of me was to think that is a hidden key in the cockpit lod file. The "key", I think, is the gunsight texture name, meaning that the game switches between seats in cockpit because it "looks" for gunsights names. The meshes name and the texture for the meshes which stand for gunsights , in both seats of the cockpit must be the key and one of them is missing in the cockpit.ini file. Can anyone confirm my hypothesis please ? -
gun light
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That, as you predicted, was a radical solution. I was looking just to hide the gunlight effect when looking from inside the cockpit only. If you have any idea please let me know. Thank you. -
gun light
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks a lot. GunFireEffectName is called. Got it. -
gun control
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have these values in dataini file: [StrafeAI] RollInRange=5000.0 RollInAlt=1300.0 PullOutRange=300.0 PullOutAlt=100.0 ReleaseRange=600.0 SecondPassRange=4000.0 SecondPassAlt=1000.0 ReleaseInterval=1.0 AimPitchOffset=0.8 so it looks alright. Other plane handle very well these values for their files. -
gun control
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree but they didn't have any other ordnance. I did that on purpose to see if they use the cannon and they had the behaviour described above. -
Switching cockpits key
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have a Mi-24Hind that has two cockpit access. In readme it says you can switch between them with "/" key, but it won't work for me. I tried other key but this one eludes me. Any idea which one could be instead ? I ask that because maybe someone could have done like me, changing some keys for convenience. Thank you. -
mi-24 helo main rotor
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok, thanks I'll check it out. EDIT- yeap, it worked. -
mi-24 helo main rotor
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I got a Mi-24, it works fine but the main rotor blade won't spin (missing animation). Any idea why ? Can it be solved ? Thank you. -
radar scope
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, I see...thank you. It's a shame it cannot be done though. However Capun said that there is a mesh hiding trick, but I didn't understand completely how it can be done. Do you know anything about that Kevin ? Thank you. -
I want to mach a MFD of a cockpit with the radarscope node of an easyavionics mode avionics file. They don't mach, the cockpit MDFs are lower. If it is possible, where do I have to write the coordinates, in avionics file and what is the syntax ? Thank you
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radar scope
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's from a SAAB 2000 transformed for SF1 -
gun control
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I need them to attack groung targets with their main gun/cannon. Yes, the plane is an attack plane and that is specified in dataini file of the plane, I checked. Plane has plenty of bullets. Initially the main cannon was a 7.62 machine gun. I thought first it doesn't work because it's a machinegun and not a gun, but it's not that I think. I tried to add GP and this time they fired, but in a chaotic mode: at first they were just diving and not firing a single bullet. After a while two from the three wingmen fired with their cannon/machine gun, but after that they did again that dive and not using their cannon. So it has to be something with the A.I. I guess. They do that even if they have big score at skill and experience. -
WGR mechanic
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Correction: No.2 says : OUT OF AMMO No.3 (&4) says: ENGAGING TARGET but he does nothing. -
Trying not to complicate too much things with Hellfire missiles for a helo, I set them as WGR. They work fine, but the wingmen say , when I tell them to engage ground targets that they are "out of ammo". Any idea why ? Is WGR "mechanic" not coded for A.I. wingmen ? If I can use them , A.I. should use them too, right ? I suspect that WGR don't need any avionics at all. Am I wrong ? Thank you in advance.
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F-2H2 Banshee Weird Cockpit
UllyB replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I understand, my fault. -
F-2H2 Banshee Weird Cockpit
UllyB replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1.The symptoms for the cockpit look like the ones where you hit the edges of the map. Where is that airstrip where you take off ? Take a look to the game's map and there be some clues. 2.For the issue with the aircraft nose gear ask for help to BaffMeister. He's the right guy for the right job. Issues with gears appear because one of the 3D model gear is shorter than the other one and that is how game's engine "translate" the fact. -
TV French missiles
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok, thx. -
Does anyone know, do French still use TV FRENCH missiles nowadays ? If so which type ?
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hitting the map's edge
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thanks -
hitting the map's edge
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I saw somewhere here but I can't remember a tip (I think Wrench wrote it) how to enable to go over the 80km map buffer. I changed some time ago that and now when following a enemy plane which goes straight to the edge, the game crashes and I would like to reverse but I don't remember what to change back and in which file. Thank you in advance. -
hitting the map's edge
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think I found it but I am not sure: flightengine.ini / [world settings] / border=80000.0 is that it ? the default one ? -
AWACS pic
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not quite. Have you tried my AWACS mods? Flying a recon mission as AWACS and handling the two escort fighters to take care of a total of 6 to 12 enemy flights and coming home in one piece, inclding your escort, could be quite a ride. Give a try and tell me what you think. Soon I will release a pack of AWACS for this very mod. (E-3D, E-3F, E-3A Saudi, E-3A, E-767 and the Swedish one. -
Does anyone know what plane is that ? I found the photo but I can't find AWACS's name. I looked into Pakistani AWACS data and they recently use the one from Sweden.
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AWACS pic
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh , I see, thank you for help. Pitty no one modelled it yet.