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Everything posted by Heberth
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May 11 updates out now!
Heberth replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
exactly. very nice but i changed it in the progam settings, not in global settings... -
May 11 updates out now!
Heberth replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
very good man! this solved mine problem with Windows XP and may 11 patch.I wish good luck to all those who have not yet succeeded to put the anti-aliasing to work. -
May 11 updates out now!
Heberth replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i will try it now -
May 11 updates out now!
Heberth replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am another one with the problem of anti-aliasing in XP... -
more engine power and speed = fire help
Heberth replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://combatace.com/topic/64765-how-do-i-make-ask-somebody-else-nicely-to-make-a-what-if-mach-3-tsr2/ this is the what-if right? -
more engine power and speed = fire help
Heberth replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SLThrustDry = 87200 SLThrustWet = 136200 this is the right values. I have some questions for you: 1=what plane it is with this problem? 2=at what speed and altitude that the turbines catch fire? weapons and machine guns are basically editing the XXXdata. ini, but the model need have the pilons... -
SF2 Screenshot Thread
Heberth replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i only can say it: AMAZING!!! -
more engine power and speed = fire help
Heberth replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it may be the speed. however, this turbine is so powerful like that? SLThrustDry = 190230 SLThrustWet = 300700 -
more engine power and speed = fire help
Heberth replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
MaxInletTemperature=40 change to it: MaxInletTemperature=800 good luck -
more engine power and speed = fire help
Heberth replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can you post the "engine" here? so we can see what you done wrong... -
Aero Studios F-16s
Heberth replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what version of 3ds max do you have? i can link the model to you, but i have the 3ds max 9... -
SF2 Screenshot Thread
Heberth replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Little tribute to Israel: Matrix? happy birthday! -
happy birthday Israel!!!
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Anyone interested in Yukikaze aircraft?
Heberth replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
the wyvern is practically all Animated, still lacking the unwarp, skin and the hard part.FM. -
Aviatik-Berg D.I
Heberth replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
very nice! can you do props to sf2?? -
Anyone interested in Yukikaze aircraft?
Heberth replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
my sincere apologies for posting in a topic inactive, but I think I should show this to you guys: -
SF2 Screenshot Thread
Heberth replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thank you Wrench -
SF2 Screenshot Thread
Heberth replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what terrain is this? -
New US Stealth Transport Troop Helicopter?
Heberth replied to Silverbolt's topic in Military and General Aviation
AMAZING! NICE PIC MAN -
New US Stealth Transport Troop Helicopter?
Heberth replied to Silverbolt's topic in Military and General Aviation
Comanche?? -
Animations from 3DS to LOD?
Heberth replied to Stephen1918's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
select the object that should be animated, click the side of the hierarchy, where it readsmotion, click assign controller and see if the rotation, scale and position is in TCB. if not, change then to TCB (ex: position: TCB position)