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Posts posted by Heberth
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hola
Soy nuevo miembro también, pero creo que puedo ayudarte
la WEAPONSDATA.ini (sin adición de armas adicionales), se puede extraer de ObjectData.CAT utilizando esta: http://combatace.com/files/file/343-sfp1woewov-cat-file-extract-utility/, ( pero si usted tiene la wep pack 06 debe existir un weaponsdata.ini dentro de la carpeta Weapons...)
la Weapons editor se puede descargar aquí: http://www.thirdwire.com/downloads_tools.htm
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thanks EricJ I'll use the cockpit of the F-16 until we have the custom cockpit
now working on skin:
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oooh man, the wivern may be the next plane to be created, who knows? :D
and here is a little info about Fenrir
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esto y mi trabajo en curso: Fenrir
Espero que os guste...
http://acecombat.wikia.com/wiki/Fenrir
he aquí algunas capturas de pantalla
(las necesidades de mejora en "skin" , mejoras en la FM y también las necesidades de una cabina.)
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Ladies and gentlemen ...
I present to you the strangest and most beautiful plane in the game Ace Combat X:
The FENRIR
The model is not completely finished yet, but I think 80% is already ready
if someone can create the cockpit I would appreciate it. Thinking better ...
any help would be appreciated hahahhaha
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nao cheguei a conhece-lo mas com certeza piloto alguns de seus modelos....
respeitosamente, desse novo membro do combatace
R.I.P Oliver Anguile
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BRASILEIRO SE APRESENTANDO!
moro em Unai, MG (perto do lugar onde judas perdeu as boas...)
saudação a todos os brasileiros e sul-americanos :))
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buddy try this:
// Weapon Stations ---------------------------------------------------------
[LeftOuterStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= -7.064,-3.40,0.23
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=86.18
PylonDragArea=0.02
[RightOuterStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= 7.064,-3.40,0.23
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=86.18
PylonDragArea=0.02
[LeftStation]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= -6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=Leftstation
PylonMass=86.18
PylonDragArea=0.02
[RightStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=Rightstation
PylonMass=86.18
PylonDragArea=0.02
[LeftInnerStation]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= -4.498,-2.65,-0.00
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=500
AllowedWeaponClass=AHM,IRM,SAHM
AttachmentType=WP,SOVIET
ModelNodeName=LeftInnerStation
PylonMass=86.18
PylonDragArea=0.02
SpecificStationCode=AA10
[RightInnerStation]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= 4.498,-2.65,-0.0
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=500
AllowedWeaponClass=AHM,IRM,SAHM
AttachmentType=WP,SOVIET
ModelNodeName=RightinnerStation
PylonMass=86.18
PylonDragArea=0.02
SpecificStationCode=AA10
// Centerline ----------------------
[station1]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-0.67,-0.209
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1550
AllowedWeaponClass=IRM,SAHM,AHM
AttachmentType=WP,SOVIET
ModelNodeName=Station1
PylonMass=86.18
PylonDragArea=0.02
SpecificStationCode=AA10
[station2]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-5.45,-0.240
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1550
AllowedWeaponClass=IRM,SAHM,AHM
AttachmentType=WP,SOVIET
ModelNodeName=Station2
PylonMass=86.18
PylonDragArea=0.02
SpecificStationCode=AA10
[station3]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.195,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=1550
AllowedWeaponClass=IRM,SAHM,AHM
AttachmentType=WP,SOVIET
ModelNodeName=Station3
PylonMass=86.18
PylonDragArea=0.02
SpecificStationCode=AA10
[station4]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=1.195,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=1550
AllowedWeaponClass=IRM,SAHM,AHM
AttachmentType=WP,SOVIET
ModelNodeName=Station4
PylonMass=86.18
PylonDragArea=0.02
SpecificStationCode=AA10
I hope I have helped
good luck and good hunt!
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linda imagem dos nossos F-5 EM ;))
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for the files .cat you need the cat.extrator avaliable here to change then
http://combatace.com/files/file/343-sfp1woewov-cat-file-extract-utility/
the Flanders terrain chech the readme.txt....
ps:(i'm a newbie too)
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THANKS BUDDY!!!!!!!!!!!!!!!!!!!!!!!!!!
I downloaded the gimp and did what you told me and it worked!
here is the result of my work...(sci-fi super fighter heheehe)
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thanks i will try this : )
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Hello people.
Can someone explain to me how the first skin of a model is made? and how it is transformed to an image. bmp?
because I'm creating a template, but am having trouble in that part...
thanks
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what program is necessary for create a plane to WOI? i am really interested in become a "modder"
thanks
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Really good work!
but the anti-aliasing works?? I have changed this line in enbseries.ini:
AllowAntialias=1
I not sure if this worked...
again this is a great work
(sorry my english) :))
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temos muitos argentinos aqui no CombatACE ^.^
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OMG!!! it's a wonderfull airplane!
when it is ready for download?
(ps: sorry for my english, i am brasilian...)
WIP especially for fans of Ace Combat
in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Posted
I'm glad to hear that someone liked it =D