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Posts posted by ianh755
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I have the same settings as yours (using the Hawk T.1A rather than Goshawk) and mine launches OK from US carriers -
So I'm not sure where your problem is as it's not "The Usual Problem". Have you tried different carriers?
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In the aircrafts data.ini scroll to the bottom and have a look at the Undercarriage entries and look for these three entries in each undercarriage leg -
ShockStroke=XXX
SpringFactor=XXX
DampingFactor=XXXPost them up here so we can check them as it's usually the Spring Factor too high but I'm sure Russo set them up right.
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He means you can only get the BETA model at the moment, the ace888 one above is not released yet so only ace888 has it so far.
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Hi Dels, here's a bit of (hopefully) new info for you, the RAF C-130J-30's are slowly going to be fitted with external tanks over the next few years.
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This is the Original Unmodded Viewlist
[ViewClass001]
ViewClassName=FreeViewClass
ViewType=FREE_VIEW
ViewGroupID=0
DefaultView=
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=FALSE
StepZoom=FALSE
ZoomScale=0.1
PanScale=0.00140
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.0
[ViewClass002]
ViewClassName=CockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE
[ViewClass003]
ViewClassName=SnapViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=FALSE
SnapView=TRUE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.06
[ViewClass004]
ViewClassName=ExternalViewClass
ViewType=TRACKING_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=80
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=FALSE
SmoothAngleTransition=TRUE
SmoothPositionTransition=TRUE
SmoothFOVTransition=TRUE
RememberAngle=TRUE
RememberPosition=TRUE
RememberFOV=TRUE
TrackObjectPitch=FALSE
TrackObjectYaw=FALSE
TrackObjectRoll=FALSE
LimitPitch=TRUE
LimitYaw=FALSE
ZoomFOV=FALSE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinAngles=0.0,-100.0,0.0
MaxAngles=0.0,100.0,0.0
MinObjectDistance=10.0
MaxObjectDistance=1000.0
OffsetDistance=0.0
ResetTime=2.5
[ViewClass005]
ViewClassName=FlybyViewClass
ViewType=Flyby_VIEW
ViewGroupID=0
DefaultView=freeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
ObjectDistance=100.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
RememberAngle=TRUE
RememberPosition=TRUE
RememberFOV=TRUE
TrackObjectPitch=FALSE
TrackObjectYaw=FALSE
TrackObjectRoll=FALSE
LimitPitch=False
LimitYaw=FALSE
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
StepZoom=FALSE
ZoomScale=0.01
FOVRate=60.0
MinObjectDistance=100.0
MaxObjectDistance=4000.0
OffsetDistance=40.0
MinFOV=4.80
MaxFOV=23.0
ResetTime=120
[ViewClass006]
ViewClassName=ShoulderViewClass
ViewType=FIXED_VIEW
ViewGroupID=0
DefaultView=COCKPITFRONT
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=70.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
ZoomFOV=TRUE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=100.0
Acceleration=10.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinFOV=55.0
MaxFOV=85.0
ResetAngles=False
ResetTime=1.0
ResetRate=0.3
TrackIRUseAbsolutePos=TRUE
[ViewClass007]
ViewClassName=DeathViewClass
ViewType=TRACKING_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=40.0
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=FALSE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
TrackObjectPitch=TRUE
TrackObjectYaw=TRUE
TrackObjectRoll=TRUE
LimitPitch=FALSE
LimitYaw=FALSE
ZoomFOV=TRUE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
[ViewClass008]
ViewClassName=PadlockViewClass
ViewType=PADLOCK_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.06
[ViewClass009]
ViewClassName=TargetViewClass
ViewType=TARGET_VIEW
ViewGroupID=2
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=45.0
ObjectDistance=40.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=FALSE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
MinFOV=15.0
MaxFOV=90.0
ResetTime=2.5
[ViewClass010]
ViewClassName=TacticalViewClass
ViewType=TACTICAL_VIEW
ViewGroupID=3
DefaultView=ObjectView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=90.0
ResetTime=2.5
[ViewClass011]
ViewClassName=WeaponViewClass
ViewType=TRACKING_VIEW
ViewGroupID=4
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=40
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=TRUE
RememberPosition=TRUE
RememberFOV=TRUE
TrackObjectPitch=FALSE
TrackObjectYaw=FALSE
TrackObjectRoll=FALSE
LimitPitch=TRUE
LimitYaw=FALSE
ZoomFOV=FALSE
ZoomScale=0.04
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=63550000.0
Acceleration=63510000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinAngles=0.0,-100.0,0.0
MaxAngles=0.0,100.0,0.0
//distance to zoom
MinObjectDistance=3.0
MaxObjectDistance=1200.0
OffsetDistance=0.0
ResetTime=5.5
[ViewClass012]
ViewClassName=EjectViewClass
ViewType=EJECT_VIEW
ViewGroupID=5
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=90.0
[ViewClass013]
ViewClassName=TowerViewClass
ViewType=TOWER_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=15.0
ObjectDistance=1000.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
StepZoom=FALSE
ZoomScale=0.01
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=2000.0
OffsetDistance=0.0
MinFOV=5.0
MaxFOV=60.0
ResetTime=2.5
[ViewClass014]
ViewClassName=NarrowCockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=30.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE
[ViewClass015]
ViewClassName=WideCockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=90.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE
[ViewClass016]
ViewClassName=CheckSixViewClass
ViewType=FIXED_VIEW
ViewGroupID=6
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.0
//-----------------------------------------------------------------------------
[View001]
ViewName=FreeView
ViewClassName=FreeViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_FREE_VIEW
CycleNextControl=
CyclePrevControl=
[View002]
ViewName=CockpitFront
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_FRONT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
[View003]
ViewName=CockpitRight
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_RIGHT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=90.0,0.0,0.0
[View004]
ViewName=CockpitLeft
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_LEFT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-90.0,0.0,0.0
[View005]
ViewName=CockpitUp
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_UP_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,30.0,0.0
[View006]
ViewName=ObjectView
ViewClassName=ExternalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_OBJECT_NEXT
CycleNextControl=GOTO_VIEW_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_OBJECT_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=165.0,-20.0,0.0
[View007]
ViewName=FlybyView
ViewClassName=FlybyViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_FLYBY
CycleNextControl=GOTO_VIEW_FLYBY
CyclePrevControl=GOTO_VIEW_FLYBY_PREV
ObjectFrom=SearchAircraft
[View008]
ViewName=SnapViewFront
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
RightModifierControl=SNAP_VIEW_RIGHT
RightModifierAngle=45
LeftModifierControl=SNAP_VIEW_LEFT
LeftModifierAngle=-45
[View009]
ViewName=SnapViewRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=90.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
LeftModifierControl=SNAP_VIEW_FRONT
LeftModifierAngle=-45
[View010]
ViewName=SnapViewLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-90.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
RightModifierControl=SNAP_VIEW_FRONT
RightModifierAngle=45
[View011]
ViewName=SnapViewUp
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_UP
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,60.0,0.0
[View012]
ViewName=SnapViewFrontRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=45.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View013]
ViewName=SnapViewFrontLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-45.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View014]
ViewName=SnapViewRearRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_REAR_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=135.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View015]
ViewName=SnapViewRearLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_REAR_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-135.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View016]
ViewName=SnapViewDown
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_DOWN
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,-20.0,0.0
[View017]
ViewName=ShoulderView
ViewClassName=ShoulderViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_SHOULDER
CycleNextControl=GOTO_VIEW_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_OBJECT_PREV
ObjectFrom=SearchAircraft
PositionOffsets=-0.60,-9.0,3.3
[View018]
ViewName=DeathView
ViewClassName=DeathViewClass
UpdateAlways=FALSE
ViewGotoControl=
CycleNextControl=
CyclePrevControl=
ObjectFrom=
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
[View019]
ViewName=GroundObjectView
ViewClassName=ExternalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_GROUND_OBJECT_NEXT
CycleNextControl=GOTO_VIEW_GROUND_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_GROUND_OBJECT_PREV
ObjectFrom=SearchGroundObject
PositionOffsets=0.0,0.0,0.0
AngleOffsets=165.0,-20.0,0.0
[View020]
ViewName=PadlockView
ViewClassName=PadlockViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PADLOCK
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
Toggle=TRUE
Target=TRUE
[View021]
ViewName=TargetView
ViewClassName=TargetViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TARGET
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
Target=TRUE
[View022]
ViewName=PlayerToTargetView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PLAYER_TO_TARGET
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
Target=TRUE
[View023]
ViewName=TargetToPlayerView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TARGET_TO_PLAYER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
Reverse=TRUE
Target=TRUE
[View024]
ViewName=WeaponView
ViewClassName=WeaponViewClass
UpdateAlways=TRUE
ViewGotoControl=GOTO_VIEW_WEAPON
CycleNextControl=GOTO_VIEW_WEAPON
CyclePrevControl=GOTO_VIEW_WEAPON
ObjectFrom=SearchPlayerWeapon
PositionOffsets=0.0,-15.0,0.0
AngleOffsets=0.0,-15.0,0.0
[View025]
ViewName=PlayerToWeaponView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PLAYER_TO_WEAPON
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchPlayerWeapon
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
[View026]
ViewName=WeaponToPlayerView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_WEAPON_TO_PLAYER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchPlayerWeapon
PositionOffsets=0.0,-20.0,4.0
AngleOffsets=0.0,0.0,0.0
Reverse=TRUE
[View027]
ViewName=EjectView
ViewClassName=EjectViewClass
UpdateAlways=FALSE
ViewGotoControl=
CycleNextControl=
CyclePrevControl=
ObjectFrom=
ObjectTo=
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
[View028]
ViewName=TowerView
ViewClassName=TowerViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TOWER
CycleNextControl=GOTO_VIEW_TOWER
CyclePrevControl=GOTO_VIEW_TOWER_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,20.0
[View029]
ViewName=GunsightView
ViewClassName=NarrowCockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_GUNSIGHT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
[View030]
ViewName=WideView
ViewClassName=WideCockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_WIDE_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
[View031]
ViewName=CheckSixView
ViewClassName=CheckSixViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_CHECK_SIX_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=180.0,0.0,0.0
PositionOffsets=0.0,3.8,2.2
//-----------------------------------------------------------------------------
[searchAircraft]
ViewObjectGroupName=AircraftGroup
ViewObjectStatusFlag=
[searchGroundObject]
ViewObjectGroupName=GroundObjectGroup
ViewObjectStatusFlag=TARGETABLE
[searchPlayerWeapon]
ViewObjectGroupName=MissileGroup
ViewObjectStatusFlag=PLAYERLAUNCHED
[searchIncomingWeapon]
ViewObjectGroupName=MissileGroup
ViewObjectStatusFlag=PLAYERTARGET
//-----------------------------------------------------------------------------
-
This has Stary's reduced depth of field (looks amazing)
[ViewClass001]
ViewClassName=FreeViewClass
ViewType=FREE_VIEW
ViewGroupID=0
DefaultView=
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=FALSE
StepZoom=FALSE
ZoomScale=0.1
PanScale=0.00140
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.0
[ViewClass002]
ViewClassName=CockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE
[ViewClass003]
ViewClassName=SnapViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=FALSE
SnapView=TRUE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.06
[ViewClass004]
ViewClassName=ExternalViewClass
ViewType=TRACKING_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=80
//40
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=FALSE
SmoothAngleTransition=TRUE
SmoothPositionTransition=TRUE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
TrackObjectPitch=FALSE
TrackObjectYaw=FALSE
TrackObjectRoll=FALSE
LimitPitch=TRUE
LimitYaw=FALSE
ZoomFOV=FALSE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=20.0
//60.0
MinAngles=0.0,-100.0,0.0
MaxAngles=0.0,100.0,0.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
ResetTime=60.0
//2.5
[ViewClass005]
ViewClassName=FlybyViewClass
ViewType=FLYBY_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=20.0
//45.0
RollControl=CAMERA_YAW_AXIS
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
//FALSE
SmoothPositionTransition=TRUE
//FALSE
SmoothFOVTransition=TRUE
RememberFOV=TRUE
ZoomFOV=TRUE
ZoomScale=0.02
MinFOV=10.0
MaxFOV=90.0
MinObjectDistance=15.0
MaxObjectDistance=500.0
OffsetDistance=0.0
//0.0
ResetTime=2.5
[ViewClass006]
ViewClassName=ShoulderViewClass
ViewType=SHOULDER_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
ZoomFOV=TRUE
ZoomScale=0.005
//0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=100.0
Acceleration=10.0
AngleRates=360.0,240.0,240.0
FOVRate=20.0
//60.0
MinFOV=10.0
//30.0
MaxFOV=90.0
ResetAngles=FALSE
ResetTime=60.0
//1.0
ResetRate=0.3
TrackIRUseAbsolutePos=TRUE
[ViewClass007]
ViewClassName=DeathViewClass
ViewType=TRACKING_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=40.0
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=FALSE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
TrackObjectPitch=TRUE
TrackObjectYaw=TRUE
TrackObjectRoll=TRUE
LimitPitch=FALSE
LimitYaw=FALSE
ZoomFOV=TRUE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
[ViewClass008]
ViewClassName=PadlockViewClass
ViewType=PADLOCK_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.06
[ViewClass009]
ViewClassName=TargetViewClass
ViewType=TARGET_VIEW
ViewGroupID=2
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=45.0
ObjectDistance=40.0
PitchControl=CAMERA_PITCH_AXIS
//brak
YawControl=CAMERA_YAW_AXIS
//brak
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=FALSE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
MinFOV=15.0
MaxFOV=90.0
ResetTime=2.5
[ViewClass010]
ViewClassName=TacticalViewClass
ViewType=TACTICAL_VIEW
ViewGroupID=3
DefaultView=ObjectView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=90.0
ResetTime=2.5
[ViewClass011]
ViewClassName=WeaponViewClass
ViewType=TRACKING_VIEW
ViewGroupID=4
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=40
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=TRUE
RememberPosition=TRUE
RememberFOV=TRUE
TrackObjectPitch=FALSE
TrackObjectYaw=FALSE
TrackObjectRoll=FALSE
LimitPitch=TRUE
LimitYaw=FALSE
ZoomFOV=FALSE
ZoomScale=0.04
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=63550000.0
Acceleration=63510000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinAngles=0.0,-100.0,0.0
MaxAngles=0.0,100.0,0.0
//distance to zoom
MinObjectDistance=3.0
MaxObjectDistance=1200.0
OffsetDistance=0.0
ResetTime=5.5
[ViewClass012]
ViewClassName=EjectViewClass
ViewType=EJECT_VIEW
ViewGroupID=5
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=90.0
[ViewClass013]
ViewClassName=TowerViewClass
ViewType=TOWER_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=15.0
ObjectDistance=40.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
StepZoom=FALSE
ZoomScale=0.01
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
MinFOV=5.0
MaxFOV=60.0
ResetTime=2.5
[ViewClass014]
ViewClassName=CockpitGunsightViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=30.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE
[ViewClass015]
ViewClassName=WideCockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=90.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE
[ViewClass016]
ViewClassName=CheckSixViewClass
ViewType=FIXED_VIEW
ViewGroupID=6
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.0
/// new view classes by CA_Stary
[ViewClass017]
ViewClassName=ExternalFOVViewClass
ViewType=TRACKING_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=80
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=FALSE
SmoothAngleTransition=TRUE
SmoothPositionTransition=TRUE
SmoothFOVTransition=TRUE
RememberAngle=TRUE
RememberPosition=TRUE
RememberFOV=TRUE
TrackObjectPitch=FALSE
TrackObjectYaw=FALSE
TrackObjectRoll=FALSE
LimitPitch=TRUE
LimitYaw=FALSE
ZoomFOV=TRUE
//FALSE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinAngles=0.0,-100.0,0.0
MaxAngles=0.0,100.0,0.0
MinFOV=5.0
MaxFOV=90.0
MinObjectDistance=10.0
MaxObjectDistance=3000.0
//1000.0
OffsetDistance=0.0
ResetTime=2.5
[ViewClass018]
ViewClassName=FreeViewClassFOV
ViewType=FREE_VIEW
ViewGroupID=0
DefaultView=
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
StepZoom=FALSE
ZoomScale=0.1
PanScale=0.00140
MinFOV=10.0
MaxFOV=90.0
OffsetDistance=0.0
//-----------------------------------------------------------------------------
[View001]
ViewName=FreeView
ViewClassName=FreeViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_FREE_VIEW
CycleNextControl=
CyclePrevControl=
[View002]
ViewName=CockpitFront
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_FRONT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
[View003]
ViewName=CockpitRight
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_RIGHT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=90.0,0.0,0.0
[View004]
ViewName=CockpitLeft
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_LEFT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-90.0,0.0,0.0
[View005]
ViewName=CockpitUp
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_UP_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,30.0,0.0
[View006]
ViewName=ObjectView
ViewClassName=ExternalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_OBJECT_NEXT
CycleNextControl=GOTO_VIEW_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_OBJECT_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=165.0,-20.0,0.0
[View007]
ViewName=FlybyView
ViewClassName=FlybyViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_FLYBY
CycleNextControl=GOTO_VIEW_FLYBY
CyclePrevControl=GOTO_VIEW_FLYBY_PREV
ObjectFrom=SearchAircraft
[View008]
ViewName=SnapViewFront
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
RightModifierControl=SNAP_VIEW_RIGHT
RightModifierAngle=45
LeftModifierControl=SNAP_VIEW_LEFT
LeftModifierAngle=-45
[View009]
ViewName=SnapViewRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=90.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
LeftModifierControl=SNAP_VIEW_FRONT
LeftModifierAngle=-45
[View010]
ViewName=SnapViewLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-90.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
RightModifierControl=SNAP_VIEW_FRONT
RightModifierAngle=45
[View011]
ViewName=SnapViewUp
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_UP
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,60.0,0.0
[View012]
ViewName=SnapViewFrontRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=45.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View013]
ViewName=SnapViewFrontLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-45.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View014]
ViewName=SnapViewRearRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_REAR_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=135.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View015]
ViewName=SnapViewRearLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_REAR_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-135.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
[View016]
ViewName=SnapViewDown
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_DOWN
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,-27.0,0.0
[View017]
ViewName=ShoulderView
ViewClassName=ShoulderViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_SHOULDER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
PositionOffsets=0.0,-20.0,4.0
[View018]
ViewName=DeathView
ViewClassName=DeathViewClass
UpdateAlways=FALSE
ViewGotoControl=
CycleNextControl=
CyclePrevControl=
ObjectFrom=
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
[View019]
ViewName=GroundObjectView
ViewClassName=ExternalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_GROUND_OBJECT_NEXT
CycleNextControl=GOTO_VIEW_GROUND_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_GROUND_OBJECT_PREV
ObjectFrom=SearchGroundObject
PositionOffsets=0.0,0.0,0.0
AngleOffsets=165.0,-20.0,0.0
[View020]
ViewName=PadlockView
ViewClassName=PadlockViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PADLOCK
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
Toggle=TRUE
Target=TRUE
[View021]
ViewName=TargetView
ViewClassName=TargetViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TARGET
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
Target=TRUE
[View022]
ViewName=PlayerToTargetView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PLAYER_TO_TARGET
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
Target=TRUE
[View023]
ViewName=TargetToPlayerView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TARGET_TO_PLAYER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
Reverse=TRUE
Target=TRUE
[View024]
ViewName=WeaponView
ViewClassName=WeaponViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_WEAPON
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchPlayerWeapon
PositionOffsets=0.0,-15.0,0.0
AngleOffsets=0.0,-10.0,0.0
[View025]
ViewName=PlayerToWeaponView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PLAYER_TO_WEAPON
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchPlayerWeapon
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
[View026]
ViewName=WeaponToPlayerView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_WEAPON_TO_PLAYER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchPlayerWeapon
PositionOffsets=0.0,-20.0,4.0
AngleOffsets=0.0,0.0,0.0
Reverse=TRUE
[View027]
ViewName=EjectView
ViewClassName=EjectViewClass
UpdateAlways=FALSE
ViewGotoControl=
CycleNextControl=
CyclePrevControl=
ObjectFrom=
ObjectTo=
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
[View028]
ViewName=TowerView
ViewClassName=TowerViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TOWER
CycleNextControl=GOTO_VIEW_TOWER
CyclePrevControl=GOTO_VIEW_TOWER_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,20.0
[View029]
ViewName=GunsightView
ViewClassName=CockpitGunsightViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_GUNSIGHT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
[View030]
ViewName=WideView
ViewClassName=WideCockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_WIDE_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
[View031]
ViewName=CheckSixView
ViewClassName=CheckSixViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_CHECK_SIX_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=180.0,0.0,0.0
PositionOffsets=0.0,3.8,2.5
[View032]
ViewName=ObjectView
ViewClassName=ExternalFOVViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_OBJECT_NEXT_FOV
CycleNextControl=GOTO_VIEW_OBJECT_NEXT_FOV
CyclePrevControl=GOTO_VIEW_OBJECT_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=165.0,-20.0,0.0
[View033]
ViewName=FreeView
ViewClassName=FreeViewClassFOV
UpdateAlways=FALSE
ViewGotoControl=GOTO_FREE_VIEW_FOV
CycleNextControl=
CyclePrevControl=
//-----------------------------------------------------------------------------
[searchAircraft]
ViewObjectGroupName=AircraftGroup
ViewObjectStatusFlag=
[searchGroundObject]
ViewObjectGroupName=GroundObjectGroup
ViewObjectStatusFlag=TARGETABLE
[searchPlayerWeapon]
ViewObjectGroupName=MissileGroup
ViewObjectStatusFlag=PLAYERLAUNCHED
[searchIncomingWeapon]
ViewObjectGroupName=MissileGroup
ViewObjectStatusFlag=PLAYERTARGET
//-----------------------------------------------------------------------------
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Shame it's the plastic model, after it missed Farnborough I was hoping it would have been cleared for flight to get it displayed at this instead as NATO's latest aircraft.
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If you need any high res material for the J version (inside/outside) let me know and I'll get snapping away! My job does occasionally have it's advantages
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A "better visuals" flightengine.ini will increase the load times quite a bit just be aware. My rig is fairly high end (4.6Ghz, SSD, 16GB 2133mhz RAM and fastest air cooled GTX780 HOF graphics card) and with the graphics maxed out and stock FE.ini it takes about 10secs to load a Stary tiled GermanyCE mission where as it takes 1min to load the same one using Starys FE.ini but it looks so much better.
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Chances are it's the "scale" setting on your TV/flat screen that needs adjusting. Make sure it's at 1:1 or Full (depending on it's make) rather than Auto as the Auto mode will clip when passing through a 1080p signal from a laptop. I had exactly this issue on a Toshiba TV and forcing it to "Full" cured it.
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Well thats a new one on me, especially doing it on both TW and mod aircraft. Is it on all maps or one in particular?
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Yes, when the pack is released there will also be a separate photoshop template released at the same time too (as I'm now doing for all my releases).
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Yeap, the mapping shouldn't be effected by any of the 3D work so my current template ('79 to '81, '82 Falklands, '83 to '95 and two Indian FRS.51 skins) should still be fine.
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Thanks for all the work you did Russo, with the hardest parts now done the rest is mainly cosmetic now IIRC.
As it's been a few years I'll go through my old pics and try and find out what the main areas which needed tweaking were and add that info here for the next modder to have a go at.
1. The "engine skin" behind the nozzles needs adding to the models skin map (already on the skin itself) and the inside of the gun pods mapping to any black square on the skin.
2. Various Decal bleeds - I'll find out more in a bit but definitely remember 2 need doing (on the L&R intakes outer skin and the Doppler panel underneath the nose).
3. The intakes rounding off slightly and the hole in the top forward RWR filling in.
There was other "it would be nice" stuff but for a release those above were the main issues.
some pics of the area's involved -
1.
2.
3.
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The GR1 harriers in-game land conventionally so no hovering for AI pilots.
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One shot down an NVA Helicopter ??????
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FBO ramp chick.
Looked like she walked forward as they were taxiing, so not a smart one.
Those blades bite young lady! Even though it could just be filmed "zoomed in" and thereby compressing the distance between them I still would've shouted at her to move back.
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We do the same thing, shutdown a whole base just because of a report of even 1 person. Last time it happened it was because a few lads who were due to go to the Falklands later that week had just picked up their Arctic ops kit and decided to drive around wearing the anti-frostbite face mask which looks like a balaclava! 4 hrs later and the base was re-opened
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The last time I touched these was Dec '12 according to the JPG dates and I don't know whether Russo even has the models any more so I'd definitely say "2 weeks"
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Myself and ChrisBV were working on some new Sea Harrier bits but the nose of the model needed a lot of work and the model needed some smoothing and SF1 issues sorting which Russo started to look at for us but his work load was pretty high at the time so it was never finished and I didn't think it was good enough in it's current state to be released (originally a SF1 model so lots of issues with animations, decal bleeds, rough straight lines instead of curves etc).
The Pic above has the right wording for the colours but the colours themselves are wrong, i.e it correct says Extra Dark Sea Grey (which is grey) but shows blue etc. Here's what the correct colours looked like -
There was also two Twin AIM-9 rails built into the model for the '83+ model of the Sea Harrier but I don't have any pics of that right now.
***EDIT*** - Found a old menu screen with the twin rails -
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I'd say the people who fired the missile are "ultimately responsible" there hrc, being that they are the ones who actually killed people.
All the other talk of who is right or wrong (airlines, governments etc) doesn't change the fact that the people who fired those missiles are the only ones Directly Responsible, it was "their" decision to kill people by shooting down a plane (regardless of who they thought was aboard it), nobody elses.
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Hi all, I've just watched this on a different forum and the logic of it's use/inception escapes me.
DARPA has spent millions of dollars creating a robotic mule to carry the troops heavy packs, extra water/food/ammo etc through all kinds of terrains but surely the KISS of it would be to just use a real Mule. It's cheaper, better over terrain, quieter (the Robo-Mule uses a diesel engine) and less likely to break down. True, there's some extra costs to buy, house, feed and care for a real mule but it still must work out cheaper per "unit" that the Robot version, surely!
There's a smaller "Dog" version which was the original test unit and they'd like to make these too but once again, we've already got trained military dogs which do this job, how is a robo version going to be significantly better enough to justify the costs?
The only advantage I can see is that they are less likely to be spooked during contact and run off which is always a possibility with animals.
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The AIAW, M24 and M40 family all have a floating barrel, the stock is just very close (2-5mm) which makes it look like it's touching but it's not.
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Awesome missile there, as per usual
Viewlist.ini
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
Yeap.