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Everything posted by ianh755
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Strike Fighters 2 Screenshots
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Sea Harrier FRS.1 - '83 to '95 with the rarely used Twin IRM setup. -
Show us your Mercenary skins!
ianh755 replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Mercenary Sea Harrier FA.4 -
Building a new Su-24 Fencer
ianh755 replied to morteza1374's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Blimey, that cockpit's an ergonomic disaster -
Strike Fighters 2 Screenshots
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
With ChrisBV's help the skins/decals are all slowly being redone (still can't find many good decal reference sites though ) - -
FPS are locked at 58.8 with Radeon 6750.
ianh755 replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've just give it ago and with VSync forced off by my Nvidia drivers I get an average of 180+ FPS (1080p Unlimited) regardless of TW settings so it's not internal to the TW games. Probably an ATI Catalyst issue. -
Tornado Poistion
ianh755 replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
IIRC due to the very low seating position on real Tornados the model suffered from "double Cockpits" (where you get both the 3D model cockpit and 3d Cockpit visible) when it was in the proper position. The only way to get rid of that was to move the 3D cockpit away from the 3D model and restrict the viewing arcs from the cockpit so, as designed, you can't look back like your view above which meant that the only way you could tell that your were sat too high was looking in the mirrors. It's something I've always wanted to correct but each method we tried also caused graphics issues, i.e with the cockpit in the right position if you make the 3D models nose not visible from the 3D cockpit (to remove the double cockpits) then the mirrors showed half your plane missing etc. We had the same issue with the TSR2 pack (also used Tonka cockpit) and in the end we removed the mirrors so is something we could try again. I'll have another bash at next week though as I would like to sort it. -
Strike Fighters 2 Screenshots
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
More FRS.1 goodness, just finishing off A/C number decals and some other small bits - -
Strike Fighters 2 Screenshots
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Lovely shot there Ant! Coming along slowly but surely (very slowly ) just need to re-colour and/or move the decals about and re-jig the skins as req'd- -
New Toshiba laptop?
ianh755 replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It should run much better that your old one with it having both an i7 and a dedicated graphics card. Games that have been tested on Windows 8 haven't show any real increase/decrease in performance (some up & some down a few FPS) but as with any new OS just give it a go and let us know if it works -
What If Screenshot Thread.......
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Some F-23 goodness -
F-15 decal problem
ianh755 replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
LOL, you copycat I had the same issue when I did this too - It's because it's an old SF1 3D model and, like Cocas said, old models can have "bleeding" decal issues (had the same issues myself with this model/Sea Harrier etc). If you look at the original skins and decals you'll see that the problem is there even on the original. Use these positions to get rid of the bleed through, it's not perfect (a bit too high) but thats the best you can do. Infact the right side decal can be lowered to -0.06 before it bleeds if you want to try that - [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-15F/335/d/4WG Position=0.45,-0.04 Scale=0.7 DecalMaxLOD=4 [Decal002] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-15F/335/d/CHIEF Position=0.45,-0.04 Scale=0.5 DecalMaxLOD=4 -
Strike Fighters 2 Screenshots
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Stary - I've always thought the scaling was too small (i.e at 600mph it should take an hour to fly 600miles but in-game it takes a much shorter time) Lovely looking MiG-29G by TMF -
Where have all the Sukoi's gone?
ianh755 replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I honestly don't know and the original thread about it is gone now. -
Where have all the Sukoi's gone?
ianh755 replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There's the 30-33-34 being worked/re-worked on currently but I have no idea on release info (the 33 is further along I believe). There is a 30 in the what-if hanger (south american AF) and the 34 that was on here belonged to InSky and was removed due to piracy. -
What If Screenshot Thread.......
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Thanks Roger, the F-15 ACTIVE is by FastCargo and is in the SF1 section. I got a bit bored with the same old planes I always flew so I d/l'd everything weird/wacky I could find from both SF1 & 2's "What-If" section and set about tweaking bits -
What If Screenshot Thread.......
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Even the most Advanced and Agile stealth aircraft can be undone by a simple combination of AAA and a simple pilot (ME!) -
How to significantly save space with no qualityor performance loss ;)
ianh755 replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Anything which helps save space is much needed for my poor SSD - SF2:E alone is 36GB -
KAW B-29 Nose Art - Needed
ianh755 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
241 Korean B-29 nose art pics here - http://home.comcast.net/~noseart/0noseart.html - And their tail numbers - http://home.comcast.net/~b29sinthekoreanwar/0-b29MasterList.htm -
What If Screenshot Thread.......
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-15D ACTIVE XF-15F Cheetah by Dale Brown (as best I could do with the ACTIVE wearing a F-15E skin rather than an Canarded F15E as per the book) -
Hidden hardpoints, gone?
ianh755 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As Ant said, when we had it on the Tonka it would cause random lock-ups on the load-out screen when changing your wingmans weapons. I got "around" it by making group 1 everything that the A/C would Always fly with (2 tanks, 2x ECM, 2x IRM and 2xARM) which left me 5 groups to play with instead of only 2. However your Spads can't really do that unless you decide to make the centre-line and "shoulder" pylons (ones nearest the centre-line) 1 group and use the Loadout.ini to load them with different items. -
Strike Fighters 2 Screenshots
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-86E Sabres - a lovely A/C to fly! -
Strike Fighters 2 Screenshots
ianh755 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It's not Lame but TBH the Aircraft itself not that great either, it's a good solid platform for launching a variety of advanced weapons from but, sadly, it's the amazing abilities of the weapons themselves that make the Tornado so good rather than the actual Tornado itself (which is a horrible A/C to work on and fly in). The front cockpit is still virtually original from the 70's, the airframe can't go above Mach 1.02 or pull more than 6G and there's still some flying which have 1960's wet film projected maps in the back instead of modern LCD displays! The constantly updated weapons avionics for the back seater combined with our newer weapons make it a world class system though! -
Helo works
ianh755 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's what I could find, not the greatest and certainly no schematics but useable. Some is AH-1S but it shares the same transmission hub - -
How good is the simulation of the guns in SF/WoX games?
ianh755 replied to thodouras95's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see what you mean but I've got the Accuracy figure in my guns at 5% which gives a nice wide 100yd+/- 10 spread at 1nm, so even with the stock guns going very slightly left/right it's still far too accurate compared to IRL. Have a look at some A-10 gun-cam footage from Afghan to see how big their burst pattern is (roughly 50y wide by however long the strafe or a 100yrd box). -
How good is the simulation of the guns in SF/WoX games?
ianh755 replied to thodouras95's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I find that the bullet "spread" is too narrow (i.e the gun is too accurate) and the M61 is a good example of that. The spread should be around 100m square at 1.5km (100yrd at 1nm) for the M61 yet in-game it's like a Laser beam, the idea being that there's enough spread so that you don't have to be perfectly lined up, almost like a shotgun versus a rifle when shooting ducks in-flight.