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ianh755

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Everything posted by ianh755

  1. Hi there, I'm trying to remove the stock tanks from Sundowners Tornado so I can add different stuff to the pylon (ARM's etc) but I'm having no luck. If I remove the FuelTankNodeName it stays. If I change the FuelTankName the original tank still stays along with the new tank. I've removed it from the Loadout and the in-game loadout shows it's empty but it still shows up when flying as part of the model but it isn't "seen" by the game (can't be jettisoned etc). Any Idea's folks? Here's the relevant bits from the data.ini Wing Callouts (Left only) ----------------------------- SystemName[001]=LeftFlap SystemName[002]=LeftSpoiler SystemName[003]=LeftOuterWingStation SystemName[004]=LeftWingFuelCell SystemName[005]=LeftSlat SystemName[006]=LeftMainGear SystemName[007]=LeftAirbrake SystemName[008]=LeftLandingLight SystemName[009]=SidewinderStationLeft SystemName[010]=SidewinderStationLeft2 SystemName[011]=LeftInnerWingStationWet VariableGeometry=TRUE Fuel Tank Pylon data ----------------------------- [LeftInnerWingStationWet] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.350,-1.434,-0.670 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT, AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName=torn_2250_tankL FuelTankName=Tornado 2250_torn_tank [RightInnerWingStationWet] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.350,-1.434,-0.670 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT, AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName=torn_2250_tankR FuelTankName=Tornado 2250_torn_tank
  2. Sorry for the Wiki dump but it's a good explanation on this high bandwidth graphics option - http://en.wikipedia.org/wiki/Z-buffering This means that 32Bit uses more bandwidth (Graphics card texture memory) than whatever TK was using previously so if you've got a card with limited memory (say less than 512Mb) then leaving this as true will have a performance impact. However as I haven't a clue what TK used before (it may have been none, 16 or 24Bit) then I can't say for sure how much graphics card memory you'd need (756Mb to 4Gb?) to see if theres a performance impact vs visual quality with it switched on, although it may help those with Stutter with the new patch to turn it off to see if that helps.
  3. No problem Craig, glad you like it!
  4. Yeap you need the fuel tanks in the Weapons folder too.
  5. Craig - Thanks for the feedback, I've just found something wacky in the Stabilizer section of the data.ini, I've already ironed it out but I just need to finesse it a bit 1st as I've only just discovered it. The update should be up later tonight or Sunday morning, until then I'd say carriers are a bit dangerous! ******************EDIT********************* Problem now sorted - Pack Now Updated! If you already have the pack and just want the fix then here it is - 1st DO NOT USE the Automatic Nozzles data.ini - it causes too many problems taking off. 2nd Unzip this file and put it into your FRS.2 Folder and allow it to overwrite. - http://www.ianhenshall.com/sf2/frs2update.rar Thanks for being patient!
  6. File Name: Sea Harrier FA4 2007-2020 "What-If" File Submitter: ianh755 File Submitted: 12 May 2012 File Category: What If Hangar ******************************************************** "What If" - Sea Harrier FA.4 for SF2 V1.1 ******************************************************** This is my "What If" version of the SF2 Sea Harrier FRS.2 I helped update with Wrench and DTMDragon. Shortly before the paperwork scrapping the Sea Harrier FRS.2 was supposed to have been signed a Secret memo came from the US DOD claiming that its replacement,the F-35, was going to be much delayed, probably until 2015-2020. Rather than leave the Royal Navy toothless for a generation the decision was made to upgrade the Sea Harrier to FA4 status as a stop-gap until the F-35 was ready. As well as a new cockpit, strengthened wings, improved avionics including a new ECM jamming suite and a slightly upgraded Air to Air weapons suite the Navy now decided that it needed it's Aircraft to have a precision capability if was to play any part in any possible upcoming conflicts. By this point the technical boffins at the MOD had upgraded the RAFs precision strike armoury with some World Class munitions, which gave the Navy access to these new weapons allowing it to greatly expand the previously limited strike role of the Sea Harrier. The newly designated FA4 (Fighter/Attack) will lead the Fleet Air Arm of the Royal Navy into a bright future which makes the descision to scrap them look short-sighted. This has been designed to work on everything from any of the Stock Games (May '12 patched) including SF2:NA to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "Royal Navy/RAF (WEAPONS NAME)", they're all fairly grouped together for ease of use. These have all been designed and/or modified for this Sea Harrier release specifically, even though the Weapons may seem to be identical to ones you already have and may include upgrades to my previous weapons packs. Installation ------------- Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called). AIRCRAFT ------------ Aircraft Specific Info - --------------------------------------------------------------------- Sea Harrier FA4 (2007-2020) - Originally used by the Royal Navy primarily for Fleet defence this upgrade makes it a truly multirole weapons platform with a world leading capability. With it's immense power to weight ratio it accelerates/decelerates like a sports car and the new wing makes it 10G capable with a sustained 8G turn possible. OTHER INFO ----------- Loadout Screen - -------------- If you want to add the 2 Belly AMRAAM's (Group 5) in place of the gun pods (Group 4) then you also have to add the Belly Pylons which are also in Group 4 and they will replace the Gun Pods. Sniper Pod - As this is the F-16 Chin Sniper pod in the loadout it shows up on the centreline but in-game it's where the right gun pod would be. The stock loadouts which require the Sniper pod also have the Left gunpod included which isn't possible through the In-Game Loadout Screen. There is a nice update in 2015 when the RAF Meteor Air to Air Missile becomes available. Issues - --------------------------- Refuel Probe - Sadly this was never skinned in the original model and with the new high resolution skins we now have it looked truly terrible and just didn't work so we've removed it until such time as a new one can be made and added via Fake-Pilot. Cockpit - There's no nozzle gauge and the Weapons locations on the Left MFD can be a bit glitchy. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* Change Log -------------- V1.0 - Initial Release V1.1 - Carrier Take offs possible THANKS -------- This update was a collaberation between the following and my thanks for all their hard work and efforts go to them entirely - "GUEST" - Original SF1 release with Automatic Nozzles. DTMDragon - Various Ini Edits, Gun Pods/Belly Pylons & Manual Nozzles. Wrench - Various Ini Edits & Hangar/Loading Screens. ChrisBV - SKin and Decals. AmokFloo & AleDucat - Pilot and Seat. Dels - F-31 Cockpit. Ravenclaw007 - Once again for his fantastic weapons + Sniper Pod. IanH (me!) - Weapons Pack, Loadouts & Various Ini Edits. ************************************************************************************* Have fun and thanks for Downloading.............................................IanH ************************************************************************************* Click here to download this file
  7. Version V1.1

    500 downloads

    ******************************************************** "What If" - Sea Harrier FA.4 for SF2 V1.1 ******************************************************** This is my "What If" version of the SF2 Sea Harrier FRS.2 I helped update with Wrench and DTMDragon. Shortly before the paperwork scrapping the Sea Harrier FRS.2 was supposed to have been signed a Secret memo came from the US DOD claiming that its replacement,the F-35, was going to be much delayed, probably until 2015-2020. Rather than leave the Royal Navy toothless for a generation the decision was made to upgrade the Sea Harrier to FA4 status as a stop-gap until the F-35 was ready. As well as a new cockpit, strengthened wings, improved avionics including a new ECM jamming suite and a slightly upgraded Air to Air weapons suite the Navy now decided that it needed it's Aircraft to have a precision capability if was to play any part in any possible upcoming conflicts. By this point the technical boffins at the MOD had upgraded the RAFs precision strike armoury with some World Class munitions, which gave the Navy access to these new weapons allowing it to greatly expand the previously limited strike role of the Sea Harrier. The newly designated FA4 (Fighter/Attack) will lead the Fleet Air Arm of the Royal Navy into a bright future which makes the descision to scrap them look short-sighted. This has been designed to work on everything from any of the Stock Games (May '12 patched) including SF2:NA to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "Royal Navy/RAF (WEAPONS NAME)", they're all fairly grouped together for ease of use. These have all been designed and/or modified for this Sea Harrier release specifically, even though the Weapons may seem to be identical to ones you already have and may include upgrades to my previous weapons packs. Installation ------------- Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called). AIRCRAFT ------------ Aircraft Specific Info - --------------------------------------------------------------------- Sea Harrier FA4 (2007-2020) - Originally used by the Royal Navy primarily for Fleet defence this upgrade makes it a truly multirole weapons platform with a world leading capability. With it's immense power to weight ratio it accelerates/decelerates like a sports car and the new wing makes it 10G capable with a sustained 8G turn possible. OTHER INFO ----------- Loadout Screen - -------------- If you want to add the 2 Belly AMRAAM's (Group 5) in place of the gun pods (Group 4) then you also have to add the Belly Pylons which are also in Group 4 and they will replace the Gun Pods. Sniper Pod - As this is the F-16 Chin Sniper pod in the loadout it shows up on the centreline but in-game it's where the right gun pod would be. The stock loadouts which require the Sniper pod also have the Left gunpod included which isn't possible through the In-Game Loadout Screen. There is a nice update in 2015 when the RAF Meteor Air to Air Missile becomes available. Issues - --------------------------- Refuel Probe - Sadly this was never skinned in the original model and with the new high resolution skins we now have it looked truly terrible and just didn't work so we've removed it until such time as a new one can be made and added via Fake-Pilot. Cockpit - There's no nozzle gauge and the Weapons locations on the Left MFD can be a bit glitchy. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* Change Log -------------- V1.0 - Initial Release V1.1 - Carrier Take offs possible THANKS -------- This update was a collaberation between the following and my thanks for all their hard work and efforts go to them entirely - "GUEST" - Original SF1 release with Automatic Nozzles. DTMDragon - Various Ini Edits, Gun Pods/Belly Pylons & Manual Nozzles. Wrench - Various Ini Edits & Hangar/Loading Screens. ChrisBV - SKin and Decals. AmokFloo & AleDucat - Pilot and Seat. Dels - F-31 Cockpit. Ravenclaw007 - Once again for his fantastic weapons + Sniper Pod. IanH (me!) - Weapons Pack, Loadouts & Various Ini Edits. ************************************************************************************* Have fun and thanks for Downloading.............................................IanH *************************************************************************************
  8. For some reason the Indian SU-30 just holds my attention like few others, I don't know if it's the twin seats or the NATO/WP combination of weapons but I just can't quite put my finger on why Very early WIP I'm trying of the Indian SU-30K (no MKI model sadly ) just testing skin colours and decal placings (still with Soviet Loadout).
  9. Hi there, it maybe one of these - 1. Your damage textures need to be in dds format not tga. 2. Your F-15E_04.ini needs to have this added [DamageTexture] DamagedPostFix=_Holes.dds 3. Each skin image (BMP/JPEG) for the A/C body/wings/tail etc needs it's own damage texture which must be named like this "name of skin"_Holes.dds. So for the F-15E_04 there are 3 skin files so you need 3 damages textures named like this F15E_04-01_Holes.dds F15E_04-02_Holes.dds F15E_04-03_Holes.dds Hope that helps!
  10. Eric - The Rack is the completely stock one from the MGunny pack with the "missiles face backwards" fix added from the SF2 KB and the Missiles are my own recolouring of the Laser/Mw Hellfire model (AGM-114K/L) which replace the stock Brimstone model.
  11. Sea Harrier FA4 WIP - added tweaked F-16 BRU-57 2BR and F-31 Cockpit.
  12. Harrier WIP Old and the New There's 2 models in the Falklands pack, this is FRS.lod instead of the default FRS1.lod used with ChrisBV alternate skins.
  13. Hi all, a quick question for you - In which ini/CAT file would I be able to find the Names of the mission types so I can change them? After a random Mod update my SF2:E is now using SF2:V mission names so my Long Range A-A is currently called MIGCAP/TARCAP and my SEAD is Wild Weasel etc and I'd like to change them back. Cheers!
  14. Looks like you're 200,000ft+ high. Can you fly or look around or are you stuck?
  15. Popping over to the KittyHawk for a visit! Had to overshoot the Heli pad, some crazy fool had parked a helicopter there
  16. Sea Harrier FA4 2007-2020 Shortly before the paperwork scrapping the Sea Harrier FA2 was to have been signed a Secret memo came from the US DOD claiming that the F-35 was going to be much delayed, probably until 2015-2020. Rather than leave the Royal Navy toothless for a generation the decision was made to upgrade the Sea Harrier to FA4 status as a stop-gap until the much delayed F-35 was ready. As well as an uprated engine and a slightly improved Air to Air upgrade the Navy now decided that it needed it's Aircraft to have a precision capability if was to play any part in upcoming conflicts. By this point the RAF's technical whizz-kids had upgraded their precision strike armoury with some World Class munitions, which now allowed the previously limited strike role of the Sea Harrier to be greatly expanded. ***Just a stores upgrade of the upcoming Sea Harrier FRS2 Release by Wrench*** ***EDIT*** - Now with an improved Skin by ChrisBV
  17. There's been a few threads about this now, it seems to be a random event so, for example, I've shot 3 AIM-9's at 1 target and done little damage, saved and replayed the mission and the same shots now kills with just 1 AIM-9. It's totally random now.
  18. Wrench - Great minds etc Bombs Gone! IMPACT! Those little white clouds are following me! Low level Strafe!
  19. Fantastic Job there, can't wait to try this wee beauty!
  20. RAF Coningsby 27/3/12

    Thats a very rare pic of the Tornado, it has BOZ flares loaded which only happens once in a blue moon for UK flying!
  21. CadeteBRA - In the SCALP-EG data.ini (SCALPM in the weapons folder) remove the stationspecific entry and make sure the Centreline pylon in the Rafale data.ini has EOGR as an allowed class.
  22. Bloody hell, I was one of those who helped dig her out - Glad to see she's doing OK. http://www.dailymail.co.uk/news/article-2130051/Now-mummy-Soldier-blown-Iraq-reveals-losing-leg-meant-mother-again.html There's a few details wrong (it was a rocket not a bomb as it was on the Basrah airbase - the COB - and there was no gunfire before hand) but overall it's about right. My mate Dave Kemp was stood in the doorway of the guard shack when it hit and got blown out of the door and had a chunk of shrapnel hit him in the shoulder. They were lucky that a fridge full of water bottles which was also blown up which put out any fires before they could catch. Here's my pics taken a day later whilst we drove into work -
  23. The vast majority were 107mm, say about 70% with about 25% of 122mm and a very rare number of mahoosive 240mm ones. In a 4 month tour I did in mid '07 when it was a bit ridiculous we had around 1000 attacks averaging from 1 rocket to 30+ rockets a time (the lower end was the more usual). They moved all the A/C out of Basrah due to the damage being caused and brought US Apaches in from Baghdad to sort out the threat. There's a lot of vids on YouTube of us being hit to give you an idea of the Fun we had!
  24. Spinners -NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! You've gone too far this time, too far looks great, wrong but great!
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