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TheWarrior

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Everything posted by TheWarrior

  1. Version 1.1

    140 downloads

    FIRST THING. You will need to have the Essex CV LOD. from Rising Sun over at the Yankee Air Pirates site. This skin and future skins I plan to release will not work with out it. =============================================== TO INSTALL: unzip to a temp folder or your desktop or somewhere else that's easy to find In the Essex folder, located in the GroundObject folder, make a copy of the CV9 skin folder and rename it CV9 M32 3A. Then, simply, copy/paste the provided Essex_Camo folder into you new CV9 skin folder. You'll probably be asked "OVERWRITE?", just say Yes. That's it. ---------------------------------------------- Notes: This is the measure 32/3A pattern applied to the following Essex class carriers, Intrepid, Franklin and Handcock. The Colors used were Light Gray 5-L, Ocean Gray 5-0 and Dull Black 82 --------------------------------------------------------------------------------- Credits: Not sure who but thank you this great ship. Sources: Rising Sun from YAP. --------------------------------------------------------------------------------- If you have any problems, questions, comments, I can be reached thruogh combat ace forums or PM me at The Warrior. Art -------------------------------------------- Legal BS: This is freeware;(That means you can't make someone pay for it) it CAN be distrubuted if the original readmes and all other pieces of the package remain intact. Remember to add the names of all contributors, modders, suppliers, ect. ------------------------------------------- About the skin. This is a very rough and first attempt at doing skins for ships for me.If you can and want to improve them and add more detail, please do. I have no problem with any one doing that.
  2. Any plans on adding the FA-18E/F and G? Asking for a friend.
  3. Hello all. I'm editing the dat file for the Wasp LHD so it can be used in Strike fighters two. I'm currently working on the weapons. I got the forward NATO Sea Sparrow launcher to work but not the aft one. Neither of the RIM 116B launchers work. I've pasted the dat file info. I'm hopping a second set of eyes might catch something I missed. If any one can it would be greatly appreciated. Thank you. [MissionData] NationName=USN ServiceStartYear=2001 ServiceEndYear=2050 GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER Availability=RARE FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE CarrierBaseSize=SMALL CarrierNumSquadrons=1 [GroundObjectData] DamagedModel=Wasp LHD_02.lod DestroyedModel=Wasp LHD_02.lod DestroyedEffect=SmokeMarkerEffect DamageEffect=ShipFireEffect EmptyMass=36800000.00 Component[001]=Hull Component[002]=Superstructure SystemDamageEffect=ShipSystemFireEffect CollisionMesh=LHA-1_Tarawa_COL.LOD SinkTime=118.0 EmptyMass=40606472.0 Component[001]=Hull Component[002]=Superstructure [Sound] EngineSoundName=CVA MovementSoundName=CVA [DetectSystem] TargetType=AIR_AND_GROUND RadarFamilyName=USN_SHIP RadarSearchTime=3.0 RadarSearchRange=500040.0 RadarSearchStrength=90.0 RadarSurfaceSearchRange=48152.0 RadarTrackTime=6.0 RadarTrackRange=50000.0 RadarTrackStrength=200.0 RadarPosition=29.30,-34.44,40.63 RadarMinimumRange=1500.0 RadarMaximumAlt=5000.0 RadarMinimumAlt=5.0 RadarSearchFreq=0.9 RadarTrackFreq=5.0 RadarSearchCW=FALSE RadarTrackCW=FALSE MultipleDetect=TRUE DataLink=TRUE NetworkType=USN_SHIP OpticalSight=TRUE NightSight=TRUE VisualRange=15900 VisualSearchTime=30.0 ViewportPosition=0.0,3.80,24.00 MaxVisibleDistance=30000.0 RadarCrossSection=1000 [WeaponSystem] [MovementSystem] MaxRoadSpeed=15.78 MaxOffRoadSpeed=15.78 PowerAvailable=17151097.0 MaxTurnRate=1.5 MaxDeceleration=0.10 SuspensionConstant=0.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=0.00,124.60,0.0000 MovementEmitterSize=3.0 MovementUseEffect=TRUE [Hull] ModelNodeName=Hull EffectSize=1.0 MinExtentPosition=-22.126,-122.023,0.002 MaxExtentPosition=22.916,122.417,17.2481 StructuralFactor=1000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor .Thickness=25.4 Armor .Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine1 SystemName[002]=Deck SystemName[003]=Cat1 SystemName[004]=Cat2 SystemName[005]=Cable1 SystemName[006]=Cable2 SystemName[007]=Cable3 SystemName[008]=Cable4 SystemName[009]=Cable5 SystemName[010]=Cable6 SystemName[011]=Cable7 SystemName[012]=Cable8 SystemName[013]=Cable9 SystemName[014]=Cable10 SystemName[015]=Cable11 SystemName[016]=Cable12 SystemName[017]=Cable13 SystemName[018]=Cable14 SystemName[019]=Cable15 SystemName[020]=Cable16 SystemName[021]=Cable17 SystemName[022]=Engine2 SystemName[023]=Cat3 SystemName[024]=Cat4 SystemName[025]=Gunner1 SystemName[026]=Gunner2 SystemName[027]=Gunner3 SystemName[028]=Gunner4 SystemName[029]=Missile1 SystemName[030]=Missile2 SystemName[031]=Missile3 SystemName[032]=Missile4 SystemName[033]=CIWS01 SystemName[034]=CIWS02 SystemName[035]=CIWS03 SystemName[036]=GunBarrel1 SystemName[037]=GunBarrel2 SystemName[038]=GunBarrel3 [Superstructure] ModelNodeName=Superstructure EffectSize=1.0 MinExtentPosition=-3.90, 7.76, 3.71 MaxExtentPosition= 3.90,17.60,12.25 StructuralFactor=10000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12.7 Armor .Thickness=12.7 Armor .Thickness=12.7 Armor[REAR].Thickness=12.7 Armor[TOP].Thickness=12.7 Armor[BOTTOM].Thickness=12.7 SystemName[001]=Radar1 SystemName[002]=Radar2 SystemName[003]=Radar3 SystemName[004]=Radar4 SystemName[005]=Radar5 SystemName[006]=Radar6 [Engine1] SystemType=ENGINE MaxExtentPosition= 1.65,-1.10, 1.50 MinExtentPosition=-1.65,-3.18, 0.00 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=13.88,4.673,38.00 ExhaustEmitterSize=2.0 [Engine2] SystemType=ENGINE MaxExtentPosition= 1.65,-1.10, 1.50 MinExtentPosition=-1.65,-3.18, 0.00 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=13.88,-18.673,38.00 ExhaustEmitterSize=2.0 [Radar1] SystemType=RADAR DataLink=TRUE MaxExtentPosition= 1.00, -8.00, 9.60 MinExtentPosition=-1.00,-10.00, 8.07 HasArmor=FALSE Targetable=TRUE YawModelNodeName=Radar2 RadarSearchTime=3.0 RadarType=SEARCH GunnerID=3 GunnerID=4 [Radar2] SystemType=RADAR DataLink=TRUE MaxExtentPosition= 1.00, -8.00, 9.60 MinExtentPosition=-1.00,-10.00, 8.07 HasArmor=FALSE Targetable=TRUE YawModelNodeName=RadarFrame RadarSearchTime=2.0 RadarType=SEARCH [Radar3] SystemType=RADAR YawModelNodeName=Object63 DetachWhenDestroyed=FALSE RadarSearchTime=2.5 DataLink=TRUE HasArmor=FALSE RadarType=FIRE_CONTROL GunnerID=1 GunnerID=2 [Radar4] SystemType=RADAR YawModelNodeName=Object64 DetachWhenDestroyed=FALSE RadarSearchTime=2.5 DataLink=TRUE HasArmor=FALSE RadarType=FIRE_CONTROL GunnerID=1 GunnerID=2 //[Radar5] //SystemType=RADAR //YawModelNodeName=Object63 //DetachWhenDestroyed=FALSE //RadarSearchTime=2.5 //DataLink=TRUE //HasArmor=FALSE //RadarType=FIRE_CONTROL //[Radar6] //SystemType=RADAR //YawModelNodeName=Object64 //DetachWhenDestroyed=FALSE //RadarSearchTime=2.5 //DataLink=TRUE //HasArmor=FALSE //RadarType=FIRE_CONTROL [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=21.0 FlightDeckLenght=262.70 FlightDeckWidth=36.20 LandDeckAngle=0.0 LandingAimPoint=0.000,-77.2109,21.0 CollisionMesh=FlightDeck MaxExtentPosition=-16.00,123.22,22.1347 MinExtentPosition=16.00,-146.00,0.00 [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-11.00,-25.00,21.2481 EndPosition=-11.00,-15.00,25.00 LaunchTime=0.5 ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=-11.00,-41.00,21.2481 EndPosition=-11.00,-31.00,25.00 LaunchTime=0.5 ReadyAnimationID=2 ReadyAnimationTime=10 [Cat3] SystemType=CATAPULT CatapultID=3 StartPosition=-11.00,-57.00,21.2481 EndPosition=-11.00,-47.00,25.00 LaunchTime=0.5 ReadyAnimationID=3 ReadyAnimationTime=10 **************Arrester Cables***************************** [Cable1] SystemType=ARRESTER_CABLE CableID=1 StartPosition=-30.0,-22.4046,21.2481 EndPosition=30.0,-22.4046,21.2481 [Cable2] SystemType=ARRESTER_CABLE CableID=2 StartPosition=-30.0,-27.2944,21.2481 EndPosition=30.0,-27.2944,21.2481 [Cable3] SystemType=ARRESTER_CABLE CableID=3 StartPosition=-30.0,-32.7082,21.2481 EndPosition=30.0,-32.7082,21.2481 [Cable4] SystemType=ARRESTER_CABLE CableID=4 StartPosition=-30.0,-37.2487,21.2481 EndPosition=30.0,-37.2487,21.2481 [Cable5] SystemType=ARRESTER_CABLE CableID=5 StartPosition=-30.0,-42.6874,21.2481 EndPosition=30.0,-42.6874,21.2481 [Cable6] SystemType=ARRESTER_CABLE CableID=6 StartPosition=-30.0,-48.0014,21.2481 EndPosition=30.0,-48.0014,21.2481 [Cable7] SystemType=ARRESTER_CABLE CableID=7 StartPosition=-30.0,-53.3652,21.2481 EndPosition=30.0,-53.3652,21.2481 [Cable8] SystemType=ARRESTER_CABLE CableID=8 StartPosition=-30.0,-57.6563,21.2481 EndPosition=30.0,-57.6563,21.2481 [Cable9] SystemType=ARRESTER_CABLE CableID=9 StartPosition=-30.0,-61.8476,21.2481 EndPosition=30.0,-61.8476,21.2481 [Cable10] SystemType=ARRESTER_CABLE CableID=10 StartPosition=-30.0,-65.5648,21.2481 EndPosition=30.0,-65.5648,21.2481 [Cable11] SystemType=ARRESTER_CABLE CableID=11 StartPosition=-30.0,-68.9577,21.2481 EndPosition=30.0,-68.9577,21.2481 [Cable12] SystemType=ARRESTER_CABLE CableID=12 StartPosition=-30.0,-77.2109,21.2481 EndPosition=30.0,-77.2109,21.2481 [Cable13] SystemType=ARRESTER_CABLE CableID=13 StartPosition=-30.0,-82.0555,21.2481 EndPosition=30.0,-82.0555,21.2481 [Cable14] SystemType=ARRESTER_CABLE CableID=14 StartPosition=-30.0,-88.3878,21.2481 EndPosition=30.0,-88.3878,21.2481 [Cable15] SystemType=ARRESTER_CABLE CableID=15 StartPosition=-30.0,-95.2764,21.2481 EndPosition=30.0,-95.2764,21.2481 [Cable16] SystemType=ARRESTER_CABLE CableID=16 StartPosition=-30.0,-102.6212,21.2481 EndPosition=30.0,-102.6212,21.2481 [Cable17] SystemType=ARRESTER_CABLE CableID=17 StartPosition=-30.0,-110.6212,21.2481 EndPosition=30.0,-110.6212,21.2481 //---------------------------------------------------------- [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=AIR MissileDefense=TRUE MissileRange=54000.0 MinMissileRange=500.0 MinMissileAltitude=10.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=90 MinYaw=-150 MaxYaw=150 DefaultYawAngle=0 YawModelNodeName=aft_gun_06 PitchModelNodeName= MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition=21.15,119.10,21.54 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 [Gunner2] SystemType=GUNNER GunnerID=2 TargetType=AIR MissileDefense=TRUE MissileRange=54000.0 MinMissileRange=500.0 MinMissileAltitude=10.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MinYaw=30 MaxYaw=-30 DefaultYawAngle=180 YawModelNodeName=aft_gun_05 PitchModelNodeName= MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition=-22.60,-137.84,20.39 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 [Gunner3] SystemType=GUNNER GunnerID=3 TargetType=AIR MissileDefense=TRUE MissileRange=18000.0 MinMissileRange=500.0 MinMissileAltitude=5.0 PitchAngleRate=50.0 MaxPitch=90.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=90.0 MinYaw=-90 MaxYaw=90 DefaultYawAngle=0 YawModelNodeName=Swivel PitchModelNodeName=MK49Tubes MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition= 10.75,39.02,24.43 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 [Gunner4] SystemType=GUNNER GunnerID=4 TargetType=AIR MissileDefense=TRUE MissileRange=18000.0 MinMissileRange=05.0 MinMissileAltitude=5.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MinYaw=180 MaxYaw=315 DefaultYawAngle=270 YawModelNodeName=Swivel02 PitchModelNodeName=MK49Tubes02 MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition=-18.55,-121.1,17.86 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 //-------------------------------------------------------- [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-162A WeaponPosition=10.52,32.9,24.37 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=7 ReloadTime=1.0 [Missile2] SystemType=MISSILE GunnerID=2 MissileID=2 WeaponTypeName=RIM-162A WeaponPosition=-1.956,-126.2,17.93 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=7 ReloadTime=1.0 [Missile3] SystemType=MISSILE GunnerID=3 MissileID=3 WeaponTypeName=RIM-116B WeaponPosition=11.8,39.35,26.32 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=15 ReloadTime=1.0 [Missile4] SystemType=MISSILE GunnerID=4 MissileID=4 WeaponTypeName=RIM-116B WeaponPosition=-17.5,-120.7,19.75 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=15 ReloadTime=1.0 [CIWS01] SystemType=GUNNER GunnerID=5 TargetType=AIR MissileDefense=TRUE TrackingRange=8000.0 GunRange=1800 PitchAngleRate=86 MaxPitch=80.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=100 MinYaw=-150 MaxYaw=150 DefaultYawAngle=0 GunMinAltitude=0.0 GunMaxAltitude=3600.0 RangeFinder=10 BallisticComputer=10 YawModelNodeName=CIWS_Turr04 PitchModelNodeName=Gun_Cradl04 DataLink=TRUE NetworkType=USN_SHIP VisualSearchTime=1.0 ViewportPosition=7.669,19.15,27.07 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.0 [GunBarrel1] SystemType=GUN GunnerID=5 GunTypeName=20MM_MK15-Block1B MuzzlePosition=9.006,20.91,30.03 MaxAmmo=990 BurstAmount=60 TracerLoading=5 EjectShells=FALSE [CIWS02] SystemType=GUNNER GunnerID=6 TargetType=AIR MissileDefense=TRUE TrackingRange=8000.0 GunRange=1800 PitchAngleRate=86 MaxPitch=80.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=100 MinYaw=90.0 MaxYaw=190 DefaultYawAngle=135 GunMinAltitude=0.0 GunMaxAltitude=3600.0 RangeFinder=10 BallisticComputer=10 YawModelNodeName=CIWS_Turr01 PitchModelNodeName=Gun_Cradl01 DataLink=TRUE NetworkType=USN_SHIP VisualSearchTime=1.0 ViewportPosition=11.21,-126,14.06 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.0 [GunBarrel2] SystemType=GUN GunnerID=6 GunTypeName=20MM_MK15-Block1B MuzzlePosition=12.55,-124.2,17.02 MaxAmmo=990 BurstAmount=60 TracerLoading=5 EjectShells=FALSE [CIWS03] SystemType=GUNNER GunnerID=7 TargetType=AIR MissileDefense=TRUE TrackingRange=8000.0 GunRange=1800 PitchAngleRate=86 MaxPitch=80.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=100 MinYaw=180 MaxYaw=315 DefaultYawAngle=180 GunMinAltitude=0.0 GunMaxAltitude=3600.0 RangeFinder=10 BallisticComputer=10 YawModelNodeName=CIWS_Turr03 PitchModelNodeName=Gun_Cradl03 DataLink=TRUE NetworkType=USN_SHIP VisualSearchTime=1.0 ViewportPosition=-14,-126,14.06 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.0 [GunBarrel3] SystemType=GUN GunnerID=7 GunTypeName=20MM_MK15-Block1B MuzzlePosition=-12.67,-124.2,17.02 MaxAmmo=990 BurstAmount=60 TracerLoading=5 EjectShells=FALSE
  4. Hi. Any one know if there may be a WW2 version for the North Cape terrain?
  5. A couple of years ago I saw a subject on expanding the borders of maps. I don't remember exactly where I saw it though. Any help will be appreciated. Thank you.
  6. Oh man. Well. Thank you anyways.
  7. Thank you gentlemen. I do have the the one with southern Norway. I also have Baltika's North Cape terrain and I have done a little work on it for WW2 mission such as Operations Leader and Tungsten.
  8. Horizon Forbin class frigate

  9. SF2 WW2 PTO B-25C/D Mitchell Pak

  10. Dr1 HARD FM - Firecage

  11. Sopwith Baby

    this is ,the
  12. Type 45 Daring Class Destroyer

    Very nice indeed. In one of the pictures I can see the Queen Elizabeth in the background. Any plans to release it?
  13. I not aware of any but you can edit a campaigns so you can. I did for one of the WW3 campaigns for SF2 Europe. Flew an AH-64A.
  14. Hi. Any one know where one might find shark mouth decals to go on the P-51? Thank you.
  15. I have been doing some reading about that theater of WW2. Very interesting and all but forgotten.
  16. Cool. This will work. Thanks.
  17. Actually Bull Frog and the very bottom picture would be perfect. I think they did fly with the shark mouth for about six to eight months. Those will work though.
  18. Hi all. I'm trying to add a tail gunner to the B-29 and I have had no luck. I have used the LOD viewer to ensure I'm placing him in the right location but he's still not visible. So, has any one ever done this successfully and if so how did you do it?
  19. Oh no. I use the existing ones as well. This was something I was trying out.
  20. yea was using a pilot figure facing backwards. I'm pretty sure the location is correct. Here's the ini section. [TailGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE Position=0.0,-12.30, 0.90 MinExtentPosition=-0.5,-19.5,-0.2 MaxExtentPosition=0.5,-18.5,1.0 PitchModelNodeName=TurretTail YawModelNodeName=TurretTail GunRange=2000 PitchAngleRate=90 MaxPitch= 60 MinPitch=-60 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=90 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=9 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 I think I might have figured it out though at 2:30 AM this morning. I was having trouble adding a bombardier as well until it dawned on me he needs a system name. Once I did that the bombardier showed up.
  21. I was wondering if their is a bombsight for the F-111 as their is for the A-6?
  22. F-111

    Thanks guys. I tried it with the A-6 and it works.
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