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yubba

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Everything posted by yubba

  1. check thrust values,,, that SH-3 I told you I worked on,, out of the box it took off like a rocket,,and it landed like a jet ,, I rolled the thrust value back and it's alittle more sluggish than the huey but I like the feel of it..
  2. this is the pit I was talking about ,,http://combatace.com/topic/81785-sukhois/page-14
  3. so when do we get a chance to get our little paws on that pit,, very well done..
  4. I think the very first mod I did in strike fighters was edit Hud data ini,, in the flight folder of sfp-1 and the second one was putting that hud data file into WOV's flight folder and the rest is history. .
  5. http://combatace.com/topic/83315-sf12-tu-22-m3c-mod/
  6. this is what I use to line up on targets this didn't have a ccip sight put in ,, just use the tables I came up with,, and when the distance from target comes up in the target info box that you are dialed in,,,release and you should leave a half mile of bomb holes right through the target,,, Like all the reviews I read on this game they said you have to come up with your own ways to level bomb,,and since I've flown most of the WW2 flight sims janesww2 cfs 2,3 ,,air war over europe,, IL-2 ,, and mostly flew bombers when available I got to be pretty good ,,, on line,, I loved the Pe-8 and that massive 5 thousand pounder and dropping it on air fields,, that others were flying out of '' yes you might experience a ringing in your ears " as their screens went black going what just happen. LOL the good ole days
  7. img00030

    From the album Untitled Album

    they automaticly did that sfp-1
  8. You have a bomb sight if you exit pit view you're good to 30,000 I like staying in the pit good up to 7000,,, the usual suspects is the A-7k avionics hud and gun sight ,,, this had a missing gunsight entry in the cockpit config file under the pilot seat data,, what a pain
  9. img00029

    From the album Untitled Album

    B-1 pit hud ccip bombsight
  10. img00028

    From the album Untitled Album

  11. http://combatace.com/files/file/12172-tu-22m3-backfire-c-for-sf2/ testing now it is a sfp-2 plane no file changes add it to aircraft file like any other it ain't pretty and bombs on wing pylons need some work,, it has a B-1 pit,, I seen guys working on a nice russian side by side seat some where here ,, enjoy
  12. Been on one USS Shreveport LPD 12 the other was a LST USS Boulder image naming a Naval ship that. https://www.google.com/imgres?imgurl=http://www.navsource.org/archives/10/16/1016119003.jpg&imgrefurl=http://www.navsource.org/archives/10/16/161190.htm&h=363&w=750&tbnid=2AulUMoGg7c16M:&tbnh=156&tbnw=323&docid=hwq624VuVp3vIM&itg=1&usg=___N7BadVur9U77WKv3ffVsfTew34=
  13. when I was working on the Sh-3 I went into the aircraft data ini and editted down the thrust of the engines and it flies more like a heavy helicopter now
  14. If I'd seen a pic of the blinder I won't have bothered,, I was running blind on that one,, but on another note I think it's an ai in Wings over europe cold war 1 when I was searching some these planes are hidden in user made campaigns,.. http://combatace.com/topic/86955-look-what-yubba-found/
  15. this is the TU-22k Blinder I just downloaded it ,,,,I go look at it now be back with report,, http://combatace.com/files/go/af09c7e80fd31821701d3eed58d7b24a/tupelov-tu-22k-blinder-b won't fly missing lod files
  16. that might be a tough order I'll keep an eye out
  17. B-21 Raider

    ok you guys take that one and give us basement dwellers in sfp-1 the B-2
  18. with the 4 gbu load can you get sparrows along with the sidewinders you got a step by step way to edit stock campaigns right from finding and downloading the extractor to finished product I'd like to stick in a b-52 and do a series
  19. is this what you are looking for I just edited this today {like right now} to the wing stations in the Data ini [sAHM] so it wasn't like this before. you only get two sparrows,,, to load that to ai is beyond me,,I would like to know how to do that my ai f-111fs won't load so I fly solo
  20. img00027

    From the album Untitled Album

    first time I have ever edited this bird what did I do ???
  21. img00026

    From the album Untitled Album

    just jump in and go
  22. I got the new version of that plane, f-15e strike eagle, you can't do anything from load out file unless the aircraft data ini has been edited for that weapon I don't recall changing anything on that bird because it was up to snuff when it came out of the box,,here is what the new f-15e strike eagle data ini looks like at the weapons portion of that file,,.. What could have something to do with your problem is in options at the start of the campaign you have 3 choices on weapon supply,, Limited, Normal, and Unlimited weapons as choices,, even the older 15E I never really touched it as modding it,, but I sure use parts off it on others. // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0000,-2.3038,-0.8980 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,NUC,GBU AttachmentType=USAF,NATO ModelNodeName=Centerline_Pylon PylonMass=31.75 PylonDragArea=0.02 //----------- Left CFT- 1 2 3 is Bottom 4 5 6 is Top [LCFT_Station1] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station3] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station4] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station5] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station6] SystemType=WEAPON_STATION StationID=18 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-5.4681,-0.5642 AttachmentAngles=-4.50,-4.5,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 //----------- Right CFT- 1 2 3 is Bottom 4 5 6 is Top [RCFT_Station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station2] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName=BOMB PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station3] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station4] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station5] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station6] SystemType=WEAPON_STATION StationID=19 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-5.4681,-0.5642 AttachmentAngles=4.50,-4.5,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=510 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 // Missile Stations ----------------------------------- //outboard [sidewinderStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 AttachmentPosition=3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // inboard [sidewinderStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005
  23. you'll have to edit your air craft data ini which is found in objects/aircraft/f-111f f-111f_Data ini scroll down till you find this,,,, used this to simplfy things,, you'll have to edit all weapon stations that you want that weapon to appear on.. // Weapon Stations --------------------------------------------------------- [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=LeftOutboardPylon LaunchRailNodeName=LeftWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=RightOutboardPylon LaunchRailNodeName=RightWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.261,-4.225,-0.180 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR,ARM,GBU,LGB <-----------------[add LGB here or add all of that AttachmentType=NATO,USN,USAF and see what pops up when you ModelNodeName=LeftOutboardPylon load up MovingPylon=TRUE
  24. start here,, http://combatace.com/topic/69882-sf2-weapons-editing-quick-reference-guide/ what plane,,???? I'll have a set up for you or a discription on what you need to do
  25. Feeling a bit nostalgic, but...

    when will someone come up with a console device ,, like an x-box to run old pc games,, I miss Janes WW2 wow that's still open you better get these before their gone,,.http://www.ww2fighters.org/ aww looks like it's closed it's mods bummer got mine on a disk somewhere
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