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pcpilot

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Everything posted by pcpilot

  1. Coyote, that is definately my favorite skin! I Love it pal. :D Sorry I didnt add your name for the credit but by the time my 56K got me back to biohaz and I posted, I forgot your name... :0) Good job pal. A suggestion, how about some skins for the Mig-19 and -21's. I got some snazzy Mig-17 skins from MajorLee's aerodrome already. Just need something to spruce up the rest of my mig fleet. 8)
  2. fellas, a nice skin found at McFly Aviation. The page is here... http://www.bobsyouruncle.net/StrikeFighterSkins.htm This looks cool...
  3. I just now noticed this, there doesnt seem to be any force feedback in this game!!??!! That is a must have lads, all new sims have it. It makes the game that much more immersive. I sure hope it will be added in the future, that would be one more thing to make this game back seat to other sims.
  4. After playing something like 60 missions I finally had two lockups in fairly close succesion. The first was when I hit the ground and exploded after being shot down. Suddenly the mouse locks, then frees itself leaving another curser where it froze. After that nothing worked, not escape, not even Cntrl, alt, delete. I had to use reset. The second time was was whn I was in the hanger screen and pushed the loadout button, BinG! Lockup! This time no mouse ghost, just solid lockup. Had to use reset again. Anyone else having this problem? I also have noticed a problem with the control settings where I try to map my keyboard and stick. I try to make a new setting and it keeps going back to the original setting or it clickis something else that was under the menu I was clicking. Does that make sense? Dont know how to explain it better. Just wanted to let you know TK. I guess it might also help to add my system specs... Pentium3 @ 1ghz 320mb pc133 RAM Radeon 8500 w/64mb VidRam Intel motherboard w/815E chipset SBLive! XGamer 5.1 SB 5.1 5300 surround speakers Logitech FF joystick latest and greatest drivers and bios for everything HardDrive has been reformatted recently, scandisk ran, and defragged. Over 2 gb free on HD, plenty for file cache, etc.
  5. Hi Aggie, TK is working on the flak and explosions, hopefully the AI pilots and radar too. There are some problems here, but as I understand the patch is due very soon so hang in there. The rest of your questions will have to wait for someone who wants to look thru the manual or knows these aircraft better.
  6. LOL! Dontcha love it when yur airplane TALKS to you? Like ya dont get enough sqauwkin at home, now ya cant get enough altitude even to get away from it, Hehehe...
  7. Got your answer SD in the general discussion forum, thanks. P.S. I have some loading BMP's and Hanger BMP's for the Mig-17, -19, and -21's which I made flyable if anyone is interested. I am NOT an artist and only had Paint to use, but they turned out usable for me. They can always be tweaked by you also. Also, FYI, I used the A-4 cockpit and avionics for the Mig-17, and -19. I used the F-104 cockpit and avionics for the Mig-21's of which there are 3 versions. Seems to work pretty good.
  8. Hi fellas, I sure would like to see some Mig-19 and -21 skins. Got a nice set of Mig-17 skins from Major Lee. Some more Su-7 skins would be cool too.
  9. Thanks SD, Thats what I was hoping. The A-4's A2G radar in the Mig-19 is a good choice I suppose since it can do ground attack. I dont know if it actually had such a thing though...
  10. ME? MODEL? I couldnt model underwear if my life depended on it... (...and you ought to be glad.)
  11. I read in one of the other forums, dont remember where, that there was a request for a flyable Skyraider for the game. The poster also mentioned that there was an incident during Vietnam where a flight of skyraiders were attacked by Migs and wound up shooting down at least one Mig. Well, I just found this actual debreifing of the pilots that was recorded. Check it out at http://www.skyraider.org/skyassn/sartapes/...ill/migkill.htm. Who says propjobs couldnt handle a jet...hehehe.
  12. LOL, I know the feeling man... I am wondering the same thing. Hopefully someone will figure this one out. I cant find the decals in the SF folder either.
  13. Same here, the Migs are all working now and Im working on making some loadout and hanger BMP's. I made a post in the other forum about this question I have though... I was wondering though about the AvionicsDLL and the AvionicsDataFileName in the various aircrafts' configuration settings that are in each aircrafts' folder. I used the A-4C avionics as well as her cockpit for the Mig-17 and -19. For the Mig-21 I used the F-104 avionics as well as cockpit. Does the avionics mean that the migs fly like F-104's and A-4's? Or is that simply a referance to the guages or something else? I am hoping that the AircraftDataFile used in the configuration file is what holds the performance for each aircraft. Thanks...
  14. I found your post about making the aircraft flyable SD. I have been working on the MiG-17, -19, and -21. They are all flyable now in my game's single player. I am now working on making my own hanger BMP's and loadout BMP's. I was wondering though about the AvionicsDLL and the AvionicsDataFileName in the various aircrafts' configuration settings that are in each aircrafts' folder. I used the A-4C avionics as well as her cockpit for the Mig-17 and -19. For the Mig-21 I used the F-104 avionics as well as cockpit. Does the avionics mean that the migs fly like F-104's and A-4's? Or is that simply a referance to the guages or something else? I am hoping that the AircraftDataFile used in the configuration file is what holds the performance for each aircraft. Am I even making sense here? My middle initial is "B" for babble... By the way, thanks Jeff, thats a fine attitude to take on the community. I hope all the sites display that sort of comaraderie. This game will go a LOT farther if so.
  15. Just had a thought... hope I didnt step on your toes Madjeff by posting this about a different website. My motives were pure, I was hoping to tell the community about something neat I found... My apologies if this wasnt kosher...
  16. I just noticed that when I change the skin of my aircraft in say, single player, to something other than the original default skins, my aircraft shows up with the new skin but the planes flying with me such as my wingman, have the original default skin. Is there a way to make ALL the aircraft flying with you have the same skin? I'd at least like to see my wingman be from the same squadron... :?
  17. Just a comment fellas... I noticed when I first started flying this sim that all the aircraft seemed to roll excessively. I could see maybe the F-104 with a small wing area but not the F-4 or F100. And as you say, the A-4 should be a very stable aircraft. It had to be to be an effective ground attack aircraft.
  18. You were able to catch that? WOW! Good timing! That is a cool shot... 8)
  19. I'll try that Flight of the Intruder campaign SD! Sounds really cool. Me and a pal have been wanting an A-6 for a long time. I hope the D.I.A.N.E. system can be modeled, thats what made the A-6 such an awesome aircraft. It stands for Digital Integrated Attack Navigational Equipment, (I LOVE the military's proclivity for acronyms, hehehe). Excerpt taken from "The Vietnam Experiance, The Tools of War" by Time-Life Books... "The DIANE's visual display screen, a radar console in the cockpit, provided the two crewmen with a picture of the terrain in front of them regardless of weather. When the coordinates for a target were fed into the plane's computer, the time and distance to the target flashed on the screen. An onboard computer then calculated the course to the target and showed it on the DIANE screen as a 3 dimensional line on the picture of the terrain. At the end of the line the bombs could be released automatically by the computer at the correct time to hit the target." Can this be done? If not, it'll just be another aircraft.
  20. And what better ship to model than the USS Independance, CV-62. She sailed off 'Nam not to mention plenty in the Med, then finished her career in Japan. Just a humble plug and suggestion from one of her former sailors... :0)
  21. I dont know if you fellas know about this aircraft or not. But I was parusing the forums and come upon a post by Major Lee telling about some great new Mig skins on his website. Well I suantered on over there and viola! there they were as pretty as you please. A fella made 3 real nice looking Camo Mig skins that you gotta see. On top of that, Major Lee has a FLYABLE SU-7B! I unzipped it into the appropriate folders, (Make sure you read the readme, vital), and fired up the game. There was even a SU-7 launch page in the single player mode. The plane flew great and looked great although it uses the F-100 cockpit. I flew a C.A.P. mission and nailed 4 F-100's with guns only! Am I good or what? The plane looked good with a black skin with in this case Russian markings. Now if we can get better AI pilots that join in the fight and dont just fly circles, we'll be stylin". 8) His website is http://www.majorlee.net/.
  22. You are correct SD, it does say in the manual that the sidewinder shouldnt pull more than 2g. I also read later on an article online that said something very similar. I wish I could find it again. But the pilots had a derisive name for the missle. It wasnt till later versions that its manueverability was improved. Ill try to find that article for our info.
  23. Dive bombing works, just keep your speed way down by using dive brakes and throttle way down. Level bombing will likely require a good altitude like say 500 feet, a set speed like around 300 knots, and practice on your timing.
  24. Dont forget two things on your missles... 1.) If you are using your radar guided sparrows, keep your target in the radar "envelope" once you fire the missle. the missle "follows" the beam to the target. If you turn away, the missle will miss. 2.) If you fire a sidewinder, dont fire it in a high "G" turn because the missle cant follow the turn. Its manueverability generally was poor. Make sure you only fire it at the aft aspect of the aircraft as it is a heatseeker and only locks onto the heat of the exhaust. It is a "fire and forget" weopen unlike the sparrow but can still be fooled by tight turns by the intended target before impact or by flares or even the sun by a plane flying into the sun, then turning off sharply. I wonder how well the game models all this? Just thought I would amaze you with all my brilliance...if that dont work, let me know, I have another tactic...
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