Yea, I feel kind of stupid! Normally I'm used to huge amounts of beginner tutorials and things created by the community. (I.e. Il2's fan-made tutorial campaign.) Or a built in one, it never occured to me that Strike Fighters might require the player to .. I dunno...read the manual? :P Ive always used 'em as a reference. A desert to the main course if you will.
I think I have everything figured out now! My one 'niggle' is more curiosity then anything else.
I was really looking for modern planes when I was looking at Third Wire, and it seems that they tend towards more historical planes. (vietnam, 60's, cold war. etc. etc.) Is the development team more interested in these periods? I was hoping they had made a title with more modern planes. (I.e. F-16, F22, F35, etc. etc.)
My second question is about planes. I'm starting to realize that most of the planes added through mods seem to be variations in the stock game itself. I.e. I have yet to find one F-16 for the standard Strike Fighters 2, which is a shame, because I would really like to fly that or the F-15. I did see an F-15 based on an NPC model. Are the Third Wire games, hardcoded to only allow certain planes and cockpits? I figured there would be a HUGE number of planes and cockpits. Or is this only what is hosted?
Lastly, as you can guess, I am looking for a fully-implemented F-16/F-15 plane for standard Strike Fighters 2. Are there any? and are there any campaigns for such craft? Or should I wait until I have the cash for Strike Fighters 2 Isreal?
Thanks again for all the help!