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33LIMA

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Everything posted by 33LIMA

  1. RAF BE2c

    Oh wow - it's here! Off to grab it now, then a hand-edit to get it into at least some of Ojcar's Armchair Aces from about mid-1915 onwards and I'm in Hog Heaven (or shouldf that be 'Quirk Heaven'?). Thanks - great job!
  2. IL2: Defence of the Reich

    Thanks for the feedback guys and yes there's more to come!
  3. Years before it was finally deployed in Hollywood under cover of a movie production, luckless Italian aviators experience the first field trial of Austria's new secret weapon...
  4. Sounds great! These things are a matter of taste to an extent and I'm sure there were some spots or stretches so heavily shelled as to leave little greenery, especially outside the growing season. But because WW1 photos are all B&W I think perhaps we don't see the greenery, even when it is there. In this picture, I think there are some grassy patches visible in the foreground, in what looks to be a very heavily-shelled area: http://www.nam.ac.uk/microsites/war-horse/wp-content/uploads/2011/10/124360.jpg The OFF approach is I think clever and realiistic, not just to have shelled but NOT totally brown patches amongst the muddier areas as per DBW 1916, but also to place those lighter green strips roughly between the trench lines, like weeds or grass are producing a 'meadowland' effect in those areas. RoF on the other hand is firmly a 'river of mud' sim tho it does at least try to create a slightly blotchy effect, just not as well done as OFF:
  5. Looking forward to this! All I would suggest is making the shelled area/No Man's Land look less like a 'river of mud' by blending in some greens with the brown; OFF and now WOFF are good at this and the effect is much more realistic IMHO. http://imageshack.us/a/img34/576/6nuz.jpg (WOFF - tho the tonal and colour contrast between green and the pale crop fields outside the shelled area is WAY overdone, to my eye, the latter - no-man's land - is extremely convincing) (OFF, spring or summer and winter) IL-2 DBW 1916 maps also manage to avoid the 'river of mud' effect, tho fields of crops amongs the trenches is likely not quite right: Tho stock FE also does a reasonable job, by having some greens in the 'transition zone' and the shelled area, putting some green into the latter is better still. You can't keep a good weed down and even with all that shelling, in spring and summer especially, there must have been some greenery in No-Man's Land. Even making the brown a little less grey-brown and a little greener would help, or adding in some greenish blotches. The shelled interior of the fort in screenie #4 looks about perfect for much of no-Man's Land, except for the most heavily-shelled spots.
  6. Gterl's Italian Front for FE/FE2

    The Fat Lady sings... In a vertically-banked turn, being careful to keep ny nose below the horizon to avoid spinning out, I whipped around into the fight, looking for a target. It was five against four, but I wasn't sure how well our big, slow pushers would fare against the eindekkers. One of the enemy went low, so I banked over and tried to get behind him, or at least, bring him into my observer's field of fire. With no forward-firing guns of my own, that was all I could do. I have some experience of flying FE2b pushers in FE and OFF and knew the drill, having managed to set up some kills for my observer in both sims. How would it be in the Voisin? Not so easy, I soon found out. My chosen target pulled up sharply and we ended up in a short series of 'rolling scissors', each of us seemingly trying to force the other out in front. He soon seemed to be winning. For a moment, my attention was diverted from my own immediate danger to a dramatic development ahead of me. There was a bang and looking left, I saw that there had been a collision between one of my planes and an enemy. The Voisin had lost most of his right wing structure and fell like a shot bird, trailing grey smoke. The Pfalz had not escaped lightly and was following him down, with only some ribs and spars remaining from his left wingtip. Two explosions on the ground anounced that it was now four against three. My own opponent seemed to have lost some ground, which was just as well, because one of my remaining comrades was in serious trouble and only I seemed able to save him. Ahead and just above me, a Pfalz was hard on the heels of a Voisin, snapping out vicious bursts of tracer fire. The Voisin started weaving as the rounds whipped past him. The Pfalz stuck to his tail but in doing so, enabled me to cut some corners and close the range. Above my head, I could see the barrel of my observer's Hotchkiss swinging back and forth as he tracked the Pfalz. But he resolutely held his fire. 'Shoot! Shoot! What are you waiting for?' I said to myself. Finally, he seemed to hear me. His rounds punched into the enemy machine, which broke off the attack on the Voisin. My comrade banked away to safety, but now I was the one in trouble. Rounds crashed into my machine somewhere behind me and it was my turn to throw my machine into a turn, as my former opponent renewed our little contest. It didn't take me long to realise that I had turned into a re-entrant running into a rather high ridge. Just the sort of move I had been keen to avoid en route! And now, there was an Austrian behind me, waiting to hammer me into the ground even if I managed to avoid flying into it. Perhaps conscious of the danger, he seemed to pull up and hang back. A lot of good it did me. Not daring to risk turning around, with high ground looming either side and an enemy scout behind, I tried to fly up and out, over the end of the gully. I was just short of clearing the crest and getting away with it, when my plane shuddered on the verge of a stall. The ground below me was rising sharply ahead but I still managed to recover, hold off the first stall and resume my bid for freedom. But a second stall quickly developed and this time, I didn't have the altitude to make any sort of recovery. I prayed the undercarriage would break my short fall into the rising ground but my machine smashed heavily into the grassy slope in a slightly nose-down attitude...and blew up. I bit my lip and switched the viewpoint to my enemy, half hoping he would also come a cropper. And at first, it seemed that he might. He flew on, into the same re-entrant, his engine sounding not at full throttle. But he was in no danger; with a roar he opened up, raised his nose and flew effortlessly up and away, out of trouble. The mission debrief showed three crews killed - Buscaglia's and Pinna's (who got a kill apiece, one being the collision victim) and Novelli's. Only Biron escaped. A sobering first mission, all the way across those mountains, all of us getting there safely despite the peaks and the flak...and then to lose four out of five. But it was one of the most intense and satisfying campaign missions I've flown in any WW1 airwar sim, and the terrain I can only describe as magnificent, one of the best I've seen in any flight sim, as I hope the screenshots show. I should emphasise that before flying, to avoid any possibility of FPS loss or stutters with all that scenery on a mere 512Mb 8800GT, I had dialled back my usual horizon and ground objects settings, from 'Far' to 'Normal' and from 'High' to 'Medium'. And she still looked great! It's also worth mentioning that there were other flights active - the ones I picked up on the FE view system were another flight of Voisins (likely the ones who had bombed the enemy airfield) and this chap: The only evidence I saw of any possible AI difficulty with the high ground was a single damaged Voisin near a peak, crewless, which had as likely been shot down, as crashed. I'm a dedicated Western Front virtual flier with comparatively little interest in other theaters, but with a mod of this quality bringing the Italian Front to life, this is a First Eagles expansion I'm going to spend a lot of time with. If campaign missions flying 'Fokker Fodder' like the cute-sy but not-very-deadly Voisin can be so immersive and compelling, I know I will have even more fun flying faster types like the distinctive Austrian Albatros fighters and many others like the Phoenix scouts and Hansa-Brandenberg two-seaters. It seems very unlikely that any other WW1 sim, anytime soon or perhaps ever, will feature such a good planeset for the Italian front or such great terrain for it. I look forward to the possibility of a variant to suit the last year of the war, when more open warfare pushed the front lines back and forth from Caporetto to the Piave and back to Vittorio Veneto, and would allow other types like the Hanriot HD-1 and Camel to feature in the orders of battle. But that would be icing on the cake. This is a top-notch free expansion for a great WW1 flight sim. Very highly recommended.
  7. Gterl's Italian Front for FE/FE2

    E' meglio vivere un giorno da leone che cent'anni da pecora! ('Better live a day as a lion, than a hundred years as a sheep' - Italian slogan from WW1) We emerged from the hills, my anti-flak evasive moves having left my comrades still with me, but straggling somewhat. Ahead, the enemy airfield came into view. A plume of dark smoke rose from its centre, slowly dispersing. I scanned the skies all around anxiously, but there was nothing to be seen of any friendly bombers, who might have caused this apparent damage. Nor was there as yet anything to be seen of the occupants of the damaged airfield...perhaps they were not at home, or if they were, had been caught on the ground by bombing? I wasn't sure whether to be relieved or disappointed but it was clearly too soon to feel either, just yet. As we approached the enemy aerodrome, the AA fired died away briefly, but soon resumed. This time I could see AA guns around the airfield perimeter had opened a steady fire on us, soon joined by some optimistic, long-range bursts of tracer fire from a solitary machine gun on the far side of the field. I chose to ignore this rather unfriendly reception and flew unconcernedly right up to, then over, the Austro-Hungarian airfield. I noted the two short rows of bomb craters, one in the centre of the field and the other, straddling a row of unidentified aircraft parked in front of some canvas hangars. The briefing hadn't mentioned a friendly air raid, though I find in FE that if I am tasked to patrol up to an enemy airfield, even though I'm not the actual escort, my flight quite often turns out to be in support of a friendly raid. The First Eagles virtual staff officers are busy and well-organised people, keeping lots of stuff on the go and providing for many an interesting mission, but perhaps they're not always as communicative as they might be. Looking off to my left, I could see a couple of plumes of smoke rising from wooded foothills, along what might have been a track away from the airfield. Did this mark casualties along the line of retreat of the Italian formation which had evidently recently raided the airfield below us? And if so, where were the enemy aircraft which were the most likely cause of these casualties? They weren't too far away. And they were now heading back to their airfield, right in our direction. They were a bunch of Pflaz eindekkers, known to German aviators as 'flying death cards' because their black-edged white colour scheme made them look like the sort of little cards then printed to mark someone's 'passing'. Now, they seemed likely to wish to herald our passing, as they had probably done recently for a couple of our friends. It wasn't long before I saw them, coming in behind us in a manner which left no room for doubt as to their intentions towards us. Not being massively confident in the air-to-air combat capabilities of our mounts against these nasty little aeroplanes, I decided that I would see if I could outrun them. I also admit that I had in mind trying to draw them towards higher ground: if FE's Artificial Intelligence pilots had difficulty in handling such terrain, especially with lower-powered aircraft, they might be wrecked there. All's fair in love, war and air combat sims, and anyway I wanted to get some evidence of how well the AI coped with terrain avoidance. So I kept the throttle wide open and - avoiding making a sharper turn which the enemy could cut across - I very gradually steered us east, nudging south a few degrees at a time, back towards higher ground. It didn't take too long, nor did it come as any particular surprise, for me to realise that the enemy aircraft were steadily closing the range. Soon, the first, tentative long-range tracers slid out towards our rearmost machines, from the enemies at the head of the pack. It was time to cast caution to the wind and get stuck into the enemy. I gave the command to attack, watched briefly as my comrades broke and fell upon their pursuers with commendable aggression, then wheeled around myself to join in the developing air combat. ...to be continued!
  8. Gterl's Italian Front for FE/FE2

    Avanti! Onward, to the objective! The Austrian flak that greeted us as we flew into the valley was intense and unrelenting. Right, I said to myself, I now have TWO problems, where before I had but one - to get myself and my flight over these b***dy mountains, which looked like being hard enough, and now, to avoid being shot down by all this anti-aircraft fire. And this, in an aeroplane whose performance seemed barely enough to pull the skin off a rice pudding. I reminded myself of the predicament of General Slim in Burma, circa 1943. Feeling the need to say something to buck up the morale of his staff after a litany of disasters at the hands of the seemingly-invincible Imperial Japanese Army, he had been able only to say 'Well, it could be worse!' and when asked 'How?', could only reply, 'It could be raining!' On we went. I edged our flight left, over to the west, but it seemed the front ran more or less east to west here. We were now behind enemy lines and a legitimate target for every Austro-Hungarian AA gunner in the area with a round to spare and a point to prove. After a while, I realised that the flak was just not going to ease off and resorted to weaving as much as I could, without actually flying backwards. As time passed and body, soul and airframe stayed together, it became clear that the flak's bark was definitely worse than its bite and I would just have to trust to my luck to get through. I kept on weaving, though - in the words of an old Balkan proverb, 'God will look after your donkey; but tie him up, as well'. So I concentrated on flying the final leg, up to our 'initial point', the last waypoint short of the objective area. I was already no longer flying straight and level so instead of sticking to the plotted course, I looked at my map, for a route I could take down the remaining valleys, perhaps relying on a spot of what today might be called 'terrain masking' to screen me from at least some of that b***dy AA fire (you can't see much of it in these pics, but it was there, and darn noisy too). Down my selected valley we went. Had I been flying a virtual Tornado or Jaguar, I would have hugged the contours but in my 'prehistoric packing case', I stayed quite high, reluctant to arrive in the vicinity of the objective on the deck with a plane reluctant to leave it. As we neared the end of the valley, I peered ahead, to the right of its exit, where, I knew, lay our objective. In about the position where the enemy airfield must be, looming over a low ridge on the valley's lower right flanks, I could make out some plumes of dark brown smoke. Something was clearly afoot; what exactly it was, I must surely find out soon. Glad to be over the hills and to have survived the flak, I relaxed momentarily, then tensed again, as we edged closer to whatever it was, that was going on, down there. ...to be continued!
  9. Gterl's Italian Front for FE/FE2

    Nice scenery...not-so-nice people As we flew on, the outline of mighty mountains loomed ever more clearly in the haze ahead. Before too much longer, I would be attempting to cross this impressive but already-daunting terrain. Soon, I was flying over the foothills and indulging in some scenic sight-seeing before things got too serious for such pastimes. To my right front, some way off, I could make out the top of a plume of smoke, rising from dead ground on the other side of a snow-backed ridge. On the near, white flank of this ridge, I could make out the dark, zig-zag lines traced in the snow by the entrenching tools of many men, friend or foe, seeking shelter from storms of fire and steel. The front was now not too far away. I checked my map, concentrating on the yellow line marking our planned route across the mountains to our objective, the enemy airfield we knew as Flugfeld Galital. For now, I decided I would stick to the planned route, rather than attempting to find a way through along the lines of suitable valleys.That might come later, if rising ground looked too dangerous. I was conscious of the need to avoid flying up a re-entrant, only to find I did not have the power to get out over the other, higher end, and perhaps also not the elbow-room to turn around and go back, a sure recipe for disaster. For me and for the men I was leading today, and whom I was determined to bring back alive...Biron, Pinna, Busceglia and Novelli. First Eagles, I find, is good at encouraging you to identify with and try to look after your men. Behind me, my flight was still weaving but also still with me. On we went, over the white ridge. As we flew over its crest, the land fell away sharply in dramatic fashion, to reveal a pleasant valley along whose floor, far below, the blue snake of a river wound its steady way. And that's when things started to get interesting, On a clearing on the upper reaches of a deeply-forrested spur to my right front, I saw a cluster of flashes, each succeeded quickly by a puff of grey smoke. What was this? At first, I thought I was perhaps seeing an artillery battery in action, firing salvoes against some distant target. This notion persisted for perhaps two seconds, until the first flashes burst in the skies around me. No room for doubt, there, now - it was a enemy flak battery and their target was my flight! ...to be continued!
  10. Flying a South African Air Force Hurricane against the Regia Aeronautica in a WW2 backwater Notwithstanding the mounting excitement around upcoming new sims, there's still plenty of life in classics like IL-2. I for one was keen to try out a couple of new campaigns released by Greybeard which featured a little-known theatre of operations, Ethiopia and eastern Africa. Here in 1940, Musolini's forces staged an initially-successful offensive into British-controlled territories that was soon rolled back after some stiff fighting, in the air and on the ground. I decided to make a start flying for the victors, in a campaign which puts the player into the cockpit of a Mark 1 Hawker Hurricane in Number 3 Squadron, South African Air Force. The campaign announcement is here: http://simhq.com/forum/ubbthreads.php/topics/3864227/No_3_Sqn_SAAF_in_East_Africa#Post3864227 I much prefer to fly IL-2 with the Dark Blue World mod. This campaign uses a particular version of the Dgen campaign generator by Asura and although it likely works in DBW I decided to make this my first outing with the Team Diadalos patched version. Before installing DBW I had taken a copy of my IL-2 '46 install (a simple cut & paste operation gives a fully-functional second install) and I patched this with the latest official patches and then the TD patches, to get it fully-up-to-date, then installed the DGen mod and the campaign. Here's the briefing for the first mission. I was assigned to lead a section of three Hurris on what the USN would call a Combat Air Patrol from our base on a rather barren, possibly volcanic, island off the coast opposite the opposing front lines. Clear enough, although the squadron was described at one point as an 'eskadrilyia' (Hungarian?) and the briefing didn't mention the presence of friendly aircraft, whose radio chatter I began to hear early in the mission. Anyway here we are, lined up and good to go. The recommended skin is quite superb, don't you think? Without further ado, I locked the tailwheel, tested the controls, and started up. Flaps set, I opened the throttle gradually to reduce swing, and was soon airborne. Gear and flaps up, I swung right into a climbing turn inland, and having put on a couple of thousand feet, levelled off and throttled back on a course just off north, waiting for my flight-mates to catch up with me. The island base is nicely done; in fact it reminds me of the old RAF verse, that goes like this: 'A little bit of Heaven fell from out the sky one day And landed in the ocean, oh so very far away. And when the air force saw it, it looked so effing bare They said 'THAT'S what were looking for We'll put the squadron THERE!' We didn't have long to wait, for the enemy to show up! While my wingmen were still some way behind, I head the call on the radio 'Fighters! One o'clock!'. And there they were - two specks to my right front, about the same level. I gave the others the command to get stuck into them, and turned into them myself, as they appeared to do likewise. The enemy was a pair of Fiat CR42 biplanes and they were short of neither manoeuvrability nor aggression. I gave their leader a fairly wild burst from my eight Brownings as they whizzed by in a frontal pass but it was no time at all after that before one of the b***ers was above me and shooting, ignoring the tracers from ground MG fire. For some reason, he then rolled away, perhaps distracted by one of the others. This gave me the chance I needed, and I didn't waste it. I chopped the throttle and rolled in after him, being careful not to push my Hurricane - which I had found in test combats to be prone to stalling - too hard. I got in a good burst and though he was in my sights only briefly, it was enough. Breaking away and taking stock, the sky seemed clear of enemies, so my comrades had evidently got the other impertinent Italian airman. I ordered a reform, and was relieved that both my chaps answered the call. Relaxed but still alert, I steered south towards our assigned patrol area, throttling back again to let them close on me before gaining height again as we headed into...what? ...to be continued!
  11. IL-2: 3 Sqn SAAF in East Africa

    AND it happened again, tho at least this time we managed to clobber the Fiats and my kite wasn't a write-off - overconfidence, leading to bad tactics and underestimating the enemy...bound to end badly... Oh the pain...the pain!
  12. Works fine in FE2. Only issue I had was that along some roads through forests, what look like they should be telegraph poles look instead like solid brown rectangles. Hardly noticeable. Make sure you put the terrain in 'Terrains' not 'Terrain' and the ground objects in 'Groundobject' not 'Groundobjects' (these two folders in the download are named for installation in FE, not FE2).
  13. Thanks - good timing - I was looking for an Italian pilot pic last night for my campaign report for Gterl's terrain!
  14. Gterl's Italian Front for FE/FE2

    Part 2 - into the mountains! At the head of my flight of five obsolescent 120HP Voisins, I set a course to the north. As to what might lie there, I now consulted my inflight map. While the First Eagles planning (pre-flight) map is a conventional one, with roads, rivers, major place-names and so on, all marked using conventional map legend or symbols, and bears an excellent resemblance to what you see in-game, the FE 'in-flight' (in-game) map is quite different. It bears an even better resemblance to what you see in-game, because that's what it is - a zoomed-out 'satellite' view, like an FE version of Google Earth without the streetview or the holiday snaps...and without place-names. Great for navigation but maybe not so good for tourists. I have FE's map set to suppress aircraft symbols, so no AWACS eye-in-the-sky for me. In fact I can't even see my on plane's icon, but it's always at the near or 'cut' end of your yellow navigational track, which you cannot easily eliminate. In the planing map, you can drag about your waypoints except for the 'target/objective' one. So in the planning map before flying the mission, I usually drag the waypoint before the objective - the 'initial point', in Strike Fighters bomber-style jargon - some way back. This is because, if you use the SF/FE 'next encounter' a.k.a. 'warp' feature, this often brings you out at your initial point, and dragging it back gives me a longer run-in to the objective area and thus more time to assess the situation and make plans according to what I can see. I didn't do that this time, because I had decided to fly this mission in real time. I wanted to see how my AI flight-mates performed, crossing very high ground. And I wanted to enjoy the view, as we did so. And that's exactly what I got. I could not yet see my objective on the map, and because there was no continuous 'river of brown' set of trenchlines, I could not easily make out the front lines either, although I suspect they are the intermittent linear patches of brown you can see, in between my flight-path and the solitary, cross-marked enemy airfield, way off to the east. But I pushed on steadily, opening her up as my flight caught up with me. Some way off to my right, I could make out a plume of smoke, which climbed a short distance into the sky. A crash, a bombing raid...I could not tell. Here's the view ahead from my cockpit, complete with Stuka-like vision panel in the floor beneath my feet. And the view to the side, traversed fully right. I think I will hand-edit the plane's data file before my next flight, to give myself a greater view to the rear; it's a simple thing to do. No point in a 360 degree 'Linda Blair' job, as the observer will block most of the view directly to my rear, anyway. The FE Voisin - a freeware add-on by modder Stephen1918 - is a great little model which nicely captures the original's sleek lines - 'sleek' as pushers go, anyway. And my animated observer looked the part, as he scanned the skies most assiduously, peering in warlike fashion along the barrel of his Hotchkiss...within the limited traverse and elevation he had. My flight weaved about quite a bit behind me, which they often do in FE, but they kept up fairly well, although I had to throttle back a bit at first to enable them to climb up to my height, after an early effort to gain altitude took me somewhat far above them. Having to level off for a while was rather disconcerting, because I was fairly sure I was going to need a fair bit of height to get over the high ground ahead of us, and our Voisins were not great climbers. I felt a distinct tingle of excitement when, all too soon, steeply-rising ground began to loom out of the mist ahead. The mission's first challenge had arrived! ...to be continued!
  15. Italian Front (WIP)

    First installment of my campaign report is up! http://combatace.com/topic/80879-campaign-report-gterls-italian-front-for-first-eaglesfe2/ Suffice to say here that this terrain is everything I expected from Gterl's screenies, and then some. And the campaign is a perfect complement to it. I don't remember having such an intense experience in FE for a long time, if ever!
  16. Italian Front (WIP)

    Yes that's FE2, Gterl. I'm about to start a proper campaign to check everything is working for me and will post a debrief in the Mission Reports section sometime in the next couple of days.
  17. Spectacular terrain complements an exciting new campaign. A great piece of work, not to be missed!
  18. Italian Front (WIP)

    Have to say, this is an amazing new theatre, it looked great in the screenshots posted in this thread but actually flying in it has to be experienced, to be believed...the hills ARE alive, and the valleys, and the mountains, and the forests. Scenery like this would look great in FSX. And as for FIGHTING in it, well, it's just spectacular and thrilling. Now you have to avoid flying into the side of a mountain in the middle of your dogfight! Being surrounded by great scenery - not just like a carpet below you, but all around you, on your own level and above, is exhilarating and more than a bit scary. Recovering from a spin is now much more dangerous, and forced landings are going to be a bit tricky! Have only tried single missions so far but it is amazing! Fantastic work. Campaign next!
  19. Italian Front (WIP)

    First class job Gterl, we are all in your debt! Keeping FE/FE2 at the top of the WW1 pack! Downloading the terrain and campaign now. I need to check if I have all the necessary planes and get any I am missing but after that I'll attempt to showcase the new campaign in a Mission Report.
  20. Tho a test with the 'data panels' turned on, this video shows what is already possible now in First Eagles, on the Austrian-Italian front: http://combatace.com/topic/78118-short-dogfight-video-on-the-italian-front/ The pics here show progress on Gertl's new terrain for that theatre: http://combatace.com/topic/76900-italian-front-wip/page-6 Just noticed this has just been completed so I'm off to download it now! Link is here: http://combatace.com/files/file/14440-italian-terrain-incl-1915-1917-campaign/
  21. IL-2: 3 Sqn SAAF in East Africa

    Part 2 - the Italians fight back! As we headed south, I had a little while to admire the IL-2 environmental effects, which are still truly lovely to look at and among the very best. What I didn't like so much, was that my number three, though undamaged, had been slow to catch up and was still lagging. My little force was small enough without it being caught dispersed, in the event of another threat materialising. We had got away with it once today, against that pair of Fiats. I didn't want to have to chance my luck a second time. 'Come on, number three, close up!' I urged him, mentally. In my anxiety, I took the liberty of calling up the in-game map. As I fly 'map icons on' (but labels off, in the 3d world) I consider this the equivalent of asking a ground controller, with access to reports from the ground and the air if not also from radar, for an update on the air situation. And this is what I saw: You can see my Hurricane in white, swinging south, with my trailing number three in red behind (it can be hard to get used to the IL-2 convention that the Allies are Soviet red, while the Axis are the blue normally reserved for friendlies in NATO practice). There's also a red, friendly flight heading north, at the bottom edge on the map. But as you can see, there are two blue, enemy flights heading into our airspace, coming in the direction of our island base. A bombing raid, perhaps? It wasn't long before I could make out two pairs of specks hanging in the skies, more or less directly in front. They closed fast and aggressively, and it wasn't long before they were identified on the radio as incoming fighters. Here we go again, I thought to myself, four of the beggars and my number three lagging well behind. Not a good start but there was no chance for any fancy tactics to get a better position; the four CR42s barreled right into us and the fight was on. Same form as last time - a slashing head-to-head pass, a hasty burst at one of the biplanes as he flashed past and just as hastily, tapping out the order for a general engagement. Throttle wide open, I pulled up and around after them. One of the Fiats had gone low and I was on to him quickly, firing as my sights came briefly on, desparate to clobber him before he used his superior agility to get away from me again. I got some hits on him and he leveled off, trailing faint white smoke. YESSSS! With three other enemies somewhere behind me, I knew that indulging in target fixation at this juncture was about the silliest possible thing I could do. One last burst and then I'm off, I said to myself. Bad move. I fired again and failed to knock him down. Deciding I'd pushed my luck far enough, I broke down and away. Too late. Much too late. I was now in rather a spot of bother. I pushed the nose down and tried to dive away. One of the nice things about the IL-2 early Hurricane is that it replicates the engine faltering from the carburetor flooding under negative G. Not only that, but while it splutters you get two nice little brown smoke trails from your exhausts. The effect is almost exactly what you see and hear when that real-life Hurricane does a victory roll over a column of French refugees in the opening seconds of the film 'The Battle of Britain'. Superb attention to detail. But not what you want, when you are trying desperately to escape from a bunch of Italian aerobatic aces determined to nail your hide to the proverbial wall. I hoped superior diving speed would quickly get me away but it wasn't long before I was hearing the unpleasant metallic whack of heavy-calibre machine gun rounds hitting my poor Hurricane, which was soon leaving behind it a dark streamer of smoke. It was all the more mortifying that the bloke trailing white smoke, far from being down and out, was leading the pack which was snapping at my heels. Hurries are stout machines by repute but she couldn't take too much of that medicine. All I could do was continue my dive towards my base and hope that if I failed to outdistance the Fiats, I might lure them over our airfield and gain the support of its defences. But the flames reached my fuel tank before I managed to reach my base, so it was time to part company with my machine. That was about it. I was credited with my kill from the first air combat but Fleming, my number two, was wounded and my own kite was obviously a write-off. I'm going to have to be a bit less incautious in future engagements with these Italians in their nimble little aeroplanes. I'll need to adopt tactics which take better advantage of my superior speed and firepower and don't play to the enemy's strengths. To adapt that old Roman saying, 'From IL-2, always something new' and this campaign is a welcome change in pace and a great addition to the many already available. Definitely recommended!
  22. I've also read that Luftwaffe pilots who shot down a 4-motor bomber were likewise credited with extra kills but I think that is untrue. I believe the origins of these reports MAY be a misinterpretation of actual or supposed rules for determining eligibility for decorations, which likely took some account of kill tallies (as in the WW1 'blue Max') and where a 'viermot' or a Mossie may have got extra credit. they did form a couple of units (Jagdgruppen 50 and 51, IIRC) specially to counter daylight Mosquito raids but they weren't successful and didn't last long.
  23. This may be the one Knug was referring to: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=719 and I should have mentioned this CFS3 add-on, tho I haven't got it installed at the moment and I don't recall if the 40-odd single missions that come with it include particular historical Mossie operations. Maybe worth it if you can get it cheap: http://www.amazon.com/Mosquito-Combat-Wings-Over-Europe-Pc/dp/B00008Z0ZF/ref=sr_1_2?s=videogames&ie=UTF8&qid=1386372851&sr=1-2&keywords=mosquito+combat
  24. You can do it in this: http://www.justflight.com/product/mosquito-squadron Just had a look at the manual and it DOES include Operation Carthage, the Olso Gestapo HQ raid, as well as the raid on Amiens prison and other historical Mossie missions. The bland CFS2 scenery doesn't help but it can be fun and the Mossie sounds great, as did the Just Flight Lancaster. Just re-flew it, was stricken by the odd bug that my rockets disappeared after a 'warp' to the target area: Edit: ..and I see you can clobber Amiens prison in this IL-2 mini-campaign: http://www.mission4today.com/index.php?name=Downloads&file=details&id=1172 Nicer Mossie too, tho she burns just as easily:
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