Jump to content

33LIMA

JAGDSTAFFEL 11
  • Posts

    3,749
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by 33LIMA

  1. The final mission...? Here's the briefing for the next mission. The weather is bad but the Amis are out in strength, much to the disgust of our pilots. The reference to 'Y' if I recall right, is to the German Y Service, responsible for monitoring enemy radio traffic and also radio direction finding, including the IFF kit fitted to German fighter radios from about this time. I don't understand the reference to the red band; perhaps I had omitted to choose a new skin, one with a red Reichs Defence rear fuselage band. This was another air start, with the weather turning out to be very cloudy, as expected. It wasn't long before my flight spotted the US bombers. Gone were the serried ranks of combat boxes, arranged into larger combat wings. Instead, scattered groups of heavy bombers flitted above the clouds. This looked promising! I selected a pair of bombers over on my right. As I closed the range, I could see that they were not Fortresses, but Liberators. This time I decided to let my flight have the first crack. I padlocked one of the B-24s and gave the order 'Attack my target'! Zig-zagging across behind the enemy bombers, I waited for the first attacks to develop. I didn't have to wait too long. One of the B-24s was soon on fire, so I swung in after the other one. These Liberators seemed to be softer targets that the Boeings, and to my complete satisfaction, my first burst set the second enemy bomber afire. Down he went, diving away quite steeply. I hesitated. Should I go after him, to make sure he didn't recover and get away? With fire having taken hold, an escape seemed highly unlikely, and so it proved. The B-24's starboard wing suddenly fell off and down he went, cartwheeling into the clouds beneath. No doubt about that one! I pulled up and looked around. Up-sun, right and slightly high, I could see a little could of black dots, like a small swarm of midges. Enemy in sight! I curved in on an intercept course, calling my flight to order. As I drew closer, I could see that some of the Liberators were lagging behind the rest. Perfect! It had worked before, so why not repeat the formula? I locked up one of the lagging bombers and once again, ordered in my flight. And once again, things worked out rather well. Soon, another Liberator was going down. And he wasn't the only one. Off to my right, other comrades were hacking more of the big bombers from the sky. My turn again! Looking ahead, I picked out a pair of B-24s slipping across my front from left to right. 'You'll do!', I said to myself, opening the throttle and cutting across their turn. I wasn't the only one who had the same idea. Another 109 beat me too it, and despite training some dark smoke, promptly put in a couple of quick passes at the Ami bombers. He damaged one of the B-24s then seemed to disappear. Taking this as my cue, I again padlocked one of the big bombers and ordered my flight to get him. Not to be out-done, I now made my own attack, leaving the Liberator battered but still flying. That damaged 109 was still in the battle, too. Plucky fellow! My chosen target slipped off to the right and I hung back for a few seconds, to see if he was on anyone else's hit list. No, seemingly not. Up to me, then. Fair enough! This is where it all went pear-shaped, sad to say. I put in a determined pass. Getting some good hits, I kept him in my sights and held the triggers down. This pass would do it. Suddenly his left wing seemed to rise up in front of me. I broke hard but clipped his wingtip, with disastrous results. Time to get out! I chopped the throttle and popped the canopy (this should remove all but the windshield, but in Il-2's 109s, the rear section, with the radio mast, stays put). No dice! The G-forces must have been too stong, or perhaps my pilot was injured or stunned in the collision. Down we went, down, straight as an arrow. Wham! Goodnight, Vienna! I could have opted to re-fly the mission but accepted my demise. Later, tempted to see if that was really the end, I reloaded the campaign and found that I could continue, where I left off. Which was good, because there were some more really good missions to come, including one which had me land and refuel, to carry out a second sortie against the same raid. Unfortunately I had by this time turned on the display of Il-2's stock markings, so my aircraft had some 'ghost' markings under or over the skin. Soon after, the campaign reached the point where the new fighter Geschwader JG11 was formed from JG1, and I was transferred to the new unit, getting another new skin in the process, this time bearing JG11's yellow rear fuselage band; superb skins like this being a feature of this campaign. Nice attention to historical detail there! More exicting missions followed, inlcuding co-operating with some Zerstorer units, flying Me 210 and Bf 110 heavy fighters against the 'heavies''. So I'm quite glad to be able to continue to fly this FlatSpinMan campaign. On the down side, the map is Baltic rather than North Sea (though it's a reasonable 'ringer'); and the German fighter defences seem rather miniaturised, with flights (schwarme) seemingly standing in for squadrons (staffeln) or even groups (gruppen). However, the US fromations are large enough for the patch of sky the player operates in and the frequent presence of at least some other German flights, often mentioned in briefings, is very welcome. And the breifings themselves are outstanding, full of character. Despite being composed of scripted missions, the player's results are tracked from mission to mission, though your flight's aren't and your wingmen remain anonymous. All in all, I haven't had so much fun since flying similar missions in good old European Air War, to which this highly recommended campaign is a very worthy successor. You can get it here... http://www.mission4t...details&id=3856 ...along with a close variant, featuring the FW 190, here: http://www.mission4t...details&id=3865 It has to be said that thirteen years of development and modding has kept Il-2 pretty well at the top of the food chain, as far as air combat sims go. Some day, that may end, of course. Some day, Il-2 '46 may be dead. And mayhap, the Bard may step out of the shadows and pen its eulogy, as he did Mark Anthony's, for Julius Ceasar. Speaking to the multitude of assembled simmers, the person delivering Il-2 46's eulogy may wind up by saying of the sim, much as Mark Anthony said of Caesar, 'HERE WAS A SIM! WHEN COMES SUCH ANOTHER?' And the crowd will surely reply, as of old, 'NEVER! NEVER!'
  2. Back on form...sort of... Next mission was another B-17 intercept, this time over land. As usual I was at the head of a schwarm of four 109s and this time the extra 20mm cannon gondolas were on official issue, as in, the default loadout for the mission. We seemed to be the only Luftwaffe fighters in the vicinity; perhaps the others had already intercepted, or maybe we were just first on the scene. Impaitent as always, I settled for an attack from astern; again as always, singling out a vic of bombers lagging slightly behind the main herd and leading my flight against them. As I closed, I gave the order to attack bombers, hoping we were close enough that my fligth-mates would take the hint that I wanted them to attack the nearest bombers, those directly ahead, not as they sometimes do, go wheeling off after different prey. I think the trick may be to ensure your desired targets are the closest enemies at the point you give the order, the alternative being to padlock one of them and order 'Attack my target'. As I bored in, a Fortress was already sliding out of formation, but I ignored him. I was soon in range and had a good rattle at the right-hand B-17 before breaking off. The hits looked fairly spectactular but unfortunately, the tough big bomber, though trailing some light smoke or fuel vapour, just kept on truckin'. I reversed my turn and came back in, wondering what the hold-up was, with the other 109s. As I rolled back in towards the nearest bombers, two things happened. First, my original target dropped out of formation to the right, and second, my wingmen started sweeping past, seemingly going after the original targets. Fair enough! In another couple of seconds, another Boeing was going down and I decided I would finish off this one. A bird in the hand, and all that... I made a coupe of fairly cautious passes, after which I could see that the bomber was losing altitude quite steadily. Which was just as well, for by now I was getting low on ammunition. Rather than risking serious damage in an effort to finish off a foeman who looked like he was already on his way down and out, I orbited to await developmemts. At the same time, I ordered my flight to break off and rejoin. Whatever successes they had had by now would do; no point in getting into diminishing ruturns with cannon ammo always the first to go and a heavy MG duel being poor odds for a fighter. I like to bring all my men home after a fight, as much as scoring a victory myself. Finally the B-17 started to spiral down to the left. 'That's it!' I thought...but no, he wasn't finished yet and levelled his wings. I began to think that I would again have to call in the rest of my flight to finish him off. But enough was enough. Fire suddenly broke out in the Boeing's starboard wing and he rolled over and went down, to crash quite close to a small, friendly airfield. No difficulty getting that one confirmed, I thought to myself. Before this mission, I was beginning to wonder if my new-found caution had cost me my touch with these heavies, but now it seemed I might be back in form. The next mission would surely tell the tale, one way or another. ...to be continued!
  3. No more bombs, but bigger guns... Evidently, the pfennig had dropped somewhere, for there was to be no more air-to-air bombing. Instead, while the next mission pitted us again against the 'heavies', this time we were to fly the latest 109G, with the two cowling 7.92mm cowling MGs replaced by 13mm Heavy MGs. As usual with this FlatSpinMan campaign, the first part of the briefing is some pilot banter which acts as a link between the previous mission and this one while the latter part - for an air-start mission like this anyway - represents the player, flight leader Willi Jedermann, talking to his schwarm on the R/T at the point the mission will open, when loaded up. I should have named my IL-2 pilot for this campaign as Willi but hadn't, which is why the name shown top right desn't match. Before kicking off the mission, I had anticipated things slightly and - while at the plane set-up screen to pick the recommended skin for my new mount - also chose two additional 20mm underwing gunpods for our Messerschmitts. I did show some restraint, though, by not also selecting 30mm Mk 108 nose guns. Here's my 109G-6 at the start of the mission, at altitude (so my pilot is wearing his oxygen mask) out over 'North Sea' on the way to meet the incoming Amis. I still have the Spanish Nationalist rear fuselage marking but now also have the III Gruppe vertical bar behind my fuselage cross. On the LH side there's also a personal emblem with the name 'Almut', which from the breifing 'banter' sections I understand is the name of my fiancée. As I mentioned in one of the original reports, I don't think JG 1's planes carried the red & white disc with the winged '1' until early 1944, some months after this campaign, which is set in the spring of 1943. Unlike my previous Gustav, this new model has prominent bulges over the breeches of my bigger 13mm cowling MGs. It was just moments before the enemy pulk or herd hove into slight, sliding rapidly across the noses of our four 109s. Sod it - anxious to tackle the enemy before they can drop any bombs on our soil, I decide I'm not going to trade time and space to set up a head-on attack. Instead, we'll come in behind and see if we can catch some stragglers - there are likely to be some, after that long-ish flight across the North Sea. Turning right after the Boeings, I sought out some easy prey for our flight. I didn't see any stragglers at this stage, though attacks by other flights were starting up somewhere ahead. Instead, I noticed a vic of three bombers, on the right edge of the main formation and lagging somewhat behind. 'You'll do!', I thought to myself. Pushing the trottle wide open I swung in behind the B-17s, drawing ahead of my other three Messerschmitts, who raced after me. As the range wound down, I padlocked the B-17 on the right and ordered the flight to 'attack my target'…if I didn't get him, the others would! Return fire wasn't too bad despite my attacking from nearly dead astern. Relying on a high overtaking speed and an early break to reduce the risks, I cut loose with my heavy MGs then added the cannon just before breaking sharply away, prior to getting too close to my target. I got some decent hits, removing a large chunk of the Fortress's fin and leaving him trailing fuel from a wing. But he didn't go down. I quickly reversed my turn, intending to follow up immediately with a fast, slashing beam attack. But I hung back when I saw that the others were now making their own attacks. These did the trick, and my original target was soon falling away below the formation, clearly doomed. Incidentally, I generally turn off the on-screen display of radio messages ('Subtitles') by making the necessary edit in the conf.ini file but had left them on (one line only) after playing a Soviet campaign for a while, hence the blue text atop the second screenie below! I now recalled my flight, determined that we would continue to operate together and to maintain 'command and control', as a flight leader should. I soon switched my attention to a lone B-17, slightly lower down. Where he'd appeared from, I wasn't at all sure, but there he was, trailing fuel or light smoke from his port wing, clearly damaged from a previous attack by someone or other and now well out on his own. This one would now be mine! It didn't quite work out like that, though. I took some hits in the canopy during my first pass at the solitary bomber, which understandably made me a little wary. A little too wary. This wariness in turn seemed to affect my shooting, which was pretty awful. I made a couple of fast passes but opened up too far away and broke off too soon, both classic beginner's mistakes. Before long, my cannon ammo was gone and the B-17, though somewhat further dented, was still flying wings level with all four turning. This hadn't gone terribly well, at least from the standpoint of running up my personal score. But that wasn't the only issue here. I padlocked the Boeing and once again, ordered 'Attack my target'. Our sortie was a team effort, and I was its leader, responsible for its conduct and its success. This was not about running up my own score; it was about bringing my flight to battle and then fighting and winning that battle, as a team. The team's results were what mattered. Whether I or a flight-mate knocked down the bombers was not important; what mattered was that the bombers were knocked down. I weaved above to watch the results. It wasn't long before the first attacks went in. The B-17 was soon descending more steeply so I recalled the flight, rather than risk somebody being whacked by a doomed bomber. By the time the last '109 broke off, the doughty but increasingly-battered Boeing seemed to be missing a large part of his port tailplane and elevator. Enough was enough. Doomed he clearly was. He nearly pulled off a forced landing in a field but something went horribly wrong and it all ended in a nasty fireball. Unfortunately I didn't get a screenie of the crash itself but you can see that this one wasn't getting home. It had all been rather ruthless but matched pretty well many an account I'd read of the usual fate of bombers forced out of formation. That'll do, I thought. Two heavy bombers between the four of us, with no losses, is a good result. Ammo must be low so no point trying to locate and cahse down the others. Time to go home! I don't recall whether I got any kill credits but wasn't unduly worried. As a team, we'd performed to my satisfaction. Maybe next time I would have a better share in the final tally! ...to be continued!
  4. Nice potential Goat Simulator scenario, there...maybe for a follow-on, Jihadi Goat Simulator?
  5. Good luck MrGoTime! should have mentioned this before...It's hard to recommend the late and largely-unlamented 'Jane's Attack Squadron' for anything, sad to say, but IMHO it did heavy bombers a good deal better than CFS3; the heavy flak barrages were really scary and the in-game music was good enough to have it on during missions (you could turn off most or all of the on-screen aids left on in this nice clip, but you may want to turn the volume up and don your flak vest and tin hat from about 5:19 onwards):
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..