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Stephen1918

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Everything posted by Stephen1918

  1. Anatra DS in progress

    Austria-Hungary took possession of Odessa, where the Anatra factory was located, late in 1917. They continued building them and called them the Anatra CI. They made quite a few of them. I will have a skin with the Austrian cross painted over the Russian insignia.
  2. Direct Flak Hit

    This is great. I've never seen an explosion like that in First Eagles. How did you manage to capture that?
  3. File Name: Voisin LAS - 2 pack File Submitter: Stephen1918 File Submitted: 14 October 2011 File Category: Other Entente Aircraft The Voisin III was developed in 1914 and used throughout the war. It was produced in large numbers and was used by all the Entente powers. Although it was originally used as a fighter, reconnaissance, and ground attack plane, it was most commonly used as a bomber later in the war. My version is the Voisin LAS with a full chord lower wing, a 9 cylinder water-cooled Salmson engine, and an 8mm Hotchkiss magine gun mounted on a tripod over the pilot. Ojcar has created two data.ini's for the Voisin LAS, one for the 120hp engine, and one for the 150hp engine. For your convenience, I have created a completely separate plane for each. The models, decals and skins are the same, but the data.ini's and loadouts are different, with lighter bomb loads for the 120hp plane. I have included three skinning options for each plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included my skinning templates. I have also included decals for serial numbers which will be applied randomly. There doesn't seem to be any standard way for the Voisin to carry its bombs, so I have included several loadouts with different sized bombs carried in different positions, with appropriate weights for each plane. (The loadout names are based on the size of the bombs, not the total loadout weight.) Historical Notes: The serial numbers are fictious, but in the correct range for the Voisin LAS. The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes. Credits: My thanks once again to Ojcar for making two excellent data.ini files for this plane. Thanks also to Sinbad, 33Lima, and Dreamk who provided reference materials for the Voisin LAS. Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file. Installation instructions: For FE1: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. For FE2: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Voisin3_120" and "Voisin3_150". Move the folder named "D" from the Airplanes/Voisin3_xxx folders into the corresponding Decals/Voisin3_xxx folders you just made. To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns". Click here to download this file
  4. The Voisin LAS is here

    Oops, my mistake. Correcting it now... ... the download has been corrected. Thanks for pointing this out.
  5. Voisin LAS - 2 pack

    Version Version 2

    563 downloads

    The Voisin III was developed in 1914 and used throughout the war. It was produced in large numbers and was used by all the Entente powers. Although it was originally used as a fighter, reconnaissance, and ground attack plane, it was most commonly used as a bomber later in the war. My version is the Voisin LAS with a full chord lower wing, a 9 cylinder water-cooled Salmson engine, and an 8mm Hotchkiss magine gun mounted on a tripod over the pilot. Ojcar has created two data.ini's for the Voisin LAS, one for the 120hp engine, and one for the 150hp engine. For your convenience, I have created a completely separate plane for each. The models, decals and skins are the same, but the data.ini's and loadouts are different, with lighter bomb loads for the 120hp plane. I have included three skinning options for each plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included my skinning templates. I have also included decals for serial numbers which will be applied randomly. There doesn't seem to be any standard way for the Voisin to carry its bombs, so I have included several loadouts with different sized bombs carried in different positions, with appropriate weights for each plane. (The loadout names are based on the size of the bombs, not the total loadout weight.) Historical Notes: The serial numbers are fictious, but in the correct range for the Voisin LAS. The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes. Credits: My thanks once again to Ojcar for making two excellent data.ini files for this plane. Thanks also to Sinbad, 33Lima, and Dreamk who provided reference materials for the Voisin LAS. Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file. Installation instructions: For FE1: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. For FE2: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Voisin3_120" and "Voisin3_150". Move the folder named "D" from the Airplanes/Voisin3_xxx folders into the corresponding Decals/Voisin3_xxx folders you just made. To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".
  6. I have the Voisin built and rigged. I ended up doing 4 loadouts with bombs ranging from twelve 75mm (4.5 kilo) up to four 115mm long (20.2 kilo). Two loadouts are racked on the sides, and two are racked underneath. Getting the bombs to fit between the landing gear cross wires took some imagination, but I think it's realistic. I'm just starting the cockpit. I haven't done any skinning yet. And I'm still tweaking the gunner.
  7. Voisin LAS in progress

    Hello Ojcar. Yeah, I've been playing with that. Moving the pilot too much interferes with the gunner and moving the gunner interferes with how much he can move. I tackled the gunner problem first because I thought having him move was more important. Now I'm playing with a combination of altering the pilot's position and also altering the 3D to get room for a window. If nothing else, I can paint the window in the exterior view, but have a real window in the cockpit view. I'll keep working on it, but I'll use the paint if all else fails.
  8. Voisin LAS in progress

    It would be relatively easy to make a data file where the gunner's gun is controlled by the pilot, but the gunner wouldn't move. I just suggested balloon hunting because I thought the Voisin would do better against a stationary target, but it appears that isn't possible in First eagles. We might be better off accepting that the Voisin is a good bomber, but not a good fighter, and let it go. For the window in the floor, I am still playing with the details of the Voisin. The First Eagles pilot has his feet right there, I had to put a bulge into the floor to keep his feet from sticking out the bottom of the plane. I would like to get a window in there, but I haven't fgured it out yet. Stephen1918
  9. Voisin LAS in progress

    I see what you mean, I tried a few balloon missions and the gunner never fired. The plane already has a light bomb load, so that might work against balloons.
  10. Voisin LAS in progress

    I've been playing with the Voisin gunner a lot. His motion is limited by the fact that I can't animate his body and his feet end up sticking out the side of the fuselage. A gun on the upper wing is even more limited in its motion. A gun for the pilot won't move at all. After trying a lot of configurations, I think the tripod over the pilot is the best configuration with the best amount of motion. This plane won't be a good fighter, but it will be good for balloon busting and ground attacks.
  11. Voisin LAS in progress

    I like the earlier planes too. You're right about them being outclassed, but usually only as dogfighters. They could still deliver a bomb load, make aerial observations, and attack ground targets right until the end of the war, even if they couldn't out maneuver a later plane in a one-on-one dogfight. I find that if I set the date in the Mission Screen to 1915 or 1916, they were quite good airplanes.
  12. I'm researching the Voisin III and I'm finding conflicting information about the bomb loads - somewhere between 200 and 300 lbs. I also don't know how the bombs were carried, under the fuselage? or internal? Can anyone help or direct me to some good resources? Photos or sketches of the bomb racks or with bombs loaded would help a lot. Thanks Stephen1918
  13. Help with the Voisin III

    Thanks for the generous offer DreamK. For now I'm going to concentrate of building my own planes.
  14. Help with the Voisin III

    Thanks DreamK, this clears things up a lot. I've been using photos of the LAS in Paris as my primary refernce. http://www.wwi-models.org/Photos/Fre/Voisin/index.html Very similar to the Italian V.589 shown in 33Lima's scans. With a horizontal mounted Salmson 140(?) hp engine (not tilted) and with a Hotchkiss machine gun. Your 3D models are great! Are you planning to bring them into First Eagles?
  15. Help with the Voisin III

    Thanks guys, this helps a lot. It looks like I'll be doing two loadouts. I've also noticed differences in wings and other details from plane to plane. Maybe because of different manufacturers or because of field modifications. Mine will be an average (actually I'm including the features I like ) Thanks for the help. Stephen1918
  16. Help with the Voisin III

    Thanks gentlemen, this is helpful. Any ideas on how many bombs or what weight? Sinbad - I don't have the datafile, but I did find some of those photos online. The last one has nice details of the undercarriage just barely visible. 33Lima - I may need to do two loadouts, one for side mounted bombs and one for bombs underneath. A scan or two would be helpful, but don't damage your book to get it. The verbal description is very helpful.
  17. Many of you have already noticed that I uploaded the DH5 before I went to work today. It includes markings for both British and Australian planes. The RAF plane lets you apply the squadron markings that come with First Eagles. There is also a loadout for bombs. My thanks to Ojcar for the FM and to Nix for the engine sound.
  18. While making my last few planes, I learned a lot about how First Eagles handles the decals. Because I was getting tired of seeing a squadron of my older planes all with identical markings, I made decal sets for some of them. I made a set of letters for the Aviatik-Berg D.I, the Phönix D.II, and the Phönix D.IIa which you can set in the Loadout screen. For the Lloyd C.II I made a set of serial numbers which the game will apply randomly. They all have installation instructions for both FE1 and FE2. All the decal sets are available for individual download in the Download-Skins area. I also updated all four planes in the Download-Aircraft area so if you download them after today, the decals will be included. My apologies to Dave the moderator who had to review and approve all the uploads in the same afternoon. Thanks Dave.
  19. File Name: Serial numbers for the Lloyd C.II File Submitter: Stephen1918 File Submitted: 20 September 2011 File Category: Other Central Powers Aircraft Skins This is a complete set of serial number decals for the Lloyd C.II. The game will randomly assign a different number to each plane. This completely replaces the "D" folder in the Austro-Hungarian skin and uses a new Decals.ini for the skin. I have also uploaded a new version of the Lloyd which includes this decal set, so if you downloaded the Lloyd C.II after September 20, 2011, you already have these decals. Installation Instructions For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the folder named "D" and replace it with the new one. Then delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder. For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/LloydC2/Texture1 folder, delete the "D" folder and replace it with the new one. Then in the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder. Click here to download this file
  20. File Name: Decal set for Aviatik-Berg D.I File Submitter: Stephen1918 File Submitted: 20 September 2011 File Category: Other Central Powers Aircraft Skins This is a complete set of letter decals for the Aviatik-Berg D.I. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane. This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins. I have also uploaded a new version of the Aviatik which includes this decal set, so if you downloaded the Aviatik-Berg D.I after September 20, 2011, you already have these decals. Installation Instructions For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/AviatikD1 folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/AviatikD1 folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/AviatikD1/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. Click here to download this file
  21. Version

    84 downloads

    This is a complete set of serial number decals for the Lloyd C.II. The game will randomly assign a different number to each plane. This completely replaces the "D" folder in the Austro-Hungarian skin and uses a new Decals.ini for the skin. I have also uploaded a new version of the Lloyd which includes this decal set, so if you downloaded the Lloyd C.II after September 20, 2011, you already have these decals. Installation Instructions For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the folder named "D" and replace it with the new one. Then delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder. For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/LloydC2/Texture1 folder, delete the "D" folder and replace it with the new one. Then in the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder.
  22. Version

    80 downloads

    This is a complete set of letter decals for the Aviatik-Berg D.I. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane. This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins. I have also uploaded a new version of the Aviatik which includes this decal set, so if you downloaded the Aviatik-Berg D.I after September 20, 2011, you already have these decals. Installation Instructions For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/AviatikD1 folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/AviatikD1 folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/AviatikD1/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
  23. File Name: Decal set for Phönix D.IIa File Submitter: Stephen1918 File Submitted: 20 September 2011 File Category: Other Central Powers Aircraft Skins This is a complete set of letter decals for the Phönix D.IIa. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane. This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins. I have also uploaded a new version of the Phönix which includes this decal set, so if you downloaded the Phönix D.IIa after September 20, 2011, you already have these decals. Installation Instructions For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/PhoenixD2a folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/PhoenixD2a folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/PhoenixD2a/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. Click here to download this file
  24. File Name: Decal set for Phönix D.II File Submitter: Stephen1918 File Submitted: 20 September 2011 File Category: Other Central Powers Aircraft Skins This is a complete set of letter decals for the Phönix D.II. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane. This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins. I have also uploaded a new version of the Phönix which includes this decal set, so if you downloaded the Phönix D.II after September 20, 2011, you already have these decals. Installation Instructions For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/PhoenixD2 folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/PhoenixD2 folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/PhoenixD2/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. Click here to download this file
  25. Version

    68 downloads

    This is a complete set of letter decals for the Phönix D.IIa. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane. This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins. I have also uploaded a new version of the Phönix which includes this decal set, so if you downloaded the Phönix D.IIa after September 20, 2011, you already have these decals. Installation Instructions For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/PhoenixD2a folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder. For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/PhoenixD2a folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/PhoenixD2a/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
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