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GodsLt

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  1. Could it be the modders tried to get around the AI limitation? Historically, TW broke the AI to the point they are unable to use Laser Guided Bombs. As such, on some of the bigger mods (By eburger68) Laser guided bombs have been made "dumb" or TV Guided to allow the AI to use them. Because of this, usually for your own aircraft you gotta select the weaponry you want, rather than let the game handle it. That said, some of the "dumb" bombs actually look like Pave-ways, and thus allowing you to take out targets of opportunity that cannot be locked on (ammo dumps, factories, etc) while still preserving the overall look of the aircraft.
  2. Hey Emp! I don't know if it does...I'm using it in the various campaigns available here such as ODS, OD, NA EXP, I EXP, A&G EXP etc.
  3. Alright guys, I think I've made some headway. I lowered my Horizon distance from unlimited to normal...and wow. Full 60fps in flight and ~50fps in target-rich environments. However, selecting the brimstone's TV display lowers frames to 30fps. Oddly enough, the SBD TV display does not exhibit the same amount of slowdown, averaging ~40fps. No idea why though.
  4. The thing is, on my older laptop (an Asus VivoBook running a GT740M) I had much more stable framerates. My GPU usage was reasonable ~90% as were my temperatures. Here is my current system for reference: Time of this report: 10/5/2016, 14:34:44 Machine name: WINDOWS-ULBDE0P Machine Id: {E6E516C0-2793-4AE0-A7AE-BD3D8FFC59BA} Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release.160915-0644) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: XPS 15 9550 BIOS: 01.02.00 Processor: Intel® Core i5-6300HQ CPU @ 2.30GHz (4 CPUs), ~2.3GHz Memory: 8192MB RAM Available OS Memory: 8048MB RAM Page File: 7732MB used, 5317MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 240 DPI (250 percent) DWM DPI Scaling: UnKnown Miracast: Available, with HDCP Microsoft Graphics Hybrid: Supported DxDiag Version: 10.00.14393.0000 64bit Unicode --------------- Display Devices --------------- Card name: Intel® HD Graphics 530 Manufacturer: Intel Corporation Chip type: Intel® HD Graphics Family DAC type: Internal Device Type: Full Device Device Key: Enum\PCI\VEN_8086&DEV_191B&SUBSYS_06E41028&REV_06 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 4151 MB Dedicated Memory: 128 MB Shared Memory: 4023 MB Current Mode: 3840 x 2160 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: SHP143E Native Mode: 3840 x 2160(p) (59.997Hz) Output Type: Internal Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll Driver File Version: 20.19.0015.4454 (English) Driver Version: 20.19.15.4454 DDI Version: 12 Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.0 Graphics Preemption: Triangle Compute Preemption: Thread Miracast: Supported Hybrid Graphics GPU: Integrated Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 5/3/2016 5:00:00 PM, 39859696 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown Device Identifier: {D7B78E66-5A5B-11CF-FE62-EB26BAC2D935} Vendor ID: 0x8086 Device ID: 0x191B SubSys ID: 0x06E41028 Revision ID: 0x0006 Driver Strong Name: oem45.inf:5f63e5340a14bf6c:iSKLD_w10:20.19.15.4454:pci\ven_8086&dev_191b&subsys_06e41028 Rank Of Driver: 00D10001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeVC1_D2010 DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_Multiview_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10 Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled MPO Caps: Not Supported MPO Stretch: Not Supported MPO Media Hints: Not Supported MPO Formats: Not Supported Card name: NVIDIA GeForce GTX 960M Manufacturer: NVIDIA Chip type: GeForce GTX 960M DAC type: Integrated RAMDAC Device Type: Render-Only Device Device Key: Enum\PCI\VEN_10DE&DEV_139B&SUBSYS_06E41028&REV_A2 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 6042 MB Dedicated Memory: 2018 MB Shared Memory: 4023 MB Current Mode: Unknown Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvd3dumx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_86f2ae812568c59a\nvwgf2umx.dll Driver File Version: 21.21.0013.7290 (English) Driver Version: 21.21.13.7290 DDI Version: 12 Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.1 Graphics Preemption: DMA Compute Preemption: DMA Miracast: Not Supported by Graphics driver Hybrid Graphics GPU: Discrete Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 9/15/2016 5:00:00 PM, 17621512 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown Device Identifier: Unknown Vendor ID: 0x10DE Device ID: 0x139B SubSys ID: 0x06E41028 Revision ID: 0x00A2 Driver Strong Name: oem8.inf:0f066de379c1b3f2:Section190:21.21.13.7290:pci\ven_10de&dev_139b&subsys_06e41028 Rank Of Driver: 00D10001 Video Accel: Unknown DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC Deinterlace Caps: n/a D3D9 Overlay: Unknown DXVA-HD: Unknown DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled MPO Caps: Not Supported MPO Stretch: Not Supported MPO Media Hints: Not Supported MPO Formats: Not Supported
  5. I have the exact same issue. I'm running a highly overclocked GTX960M (laptop card) with this game on "unlimited" settings. Most of the time the framerates are stable, but the moment flak opens up or I'm taking off a carrier or open the TV screen my framerates run into the ground. I've tracked my GPU usage throughout extended gaming sessions in both SF2 (modded and unmodded) and WarThunder. WarThunder has a much higher Visual Fidelity, and is definitely more taxing on a system. On "high" settings my GPU will be pushed to 95+% usage CONSTANTLY. No drops, no hiccups, nothing. This will keep my framerate locked solidly at 60FPS regardless on what's being rendered. However, the story changes for SF2. After hours of simming, my GPU usage sits happily at around 30%. If I crank up the AA to 8x, MSAA 2x, FXAA 8x and Anisotropic filtering to 8x my usage goes up 5% but my frames still take a dip. If I then render SF2 at 4K (My laptop has a 4K screen), I get a solid 30FPS but my GPU usage hovers around the 40% mark... All of this with ForceVSyncOff=TRUE and Vsync off in the Nvidia control panel. I don't know what gives!
  6. I'm just surprised I'm having so many issues with FPS...One second it's fine and the next my FPS run into the ground. This machine runs War Thunder on High at a constant 60FPS...so I cannot believe SF2 requires more juice! My GPU usage is still abnormally low, as are my GPU temperatures (especially after gaming for hours). In War Thunder my GPU will easily peak 89*C With near 100% utitlization, but SF2 seems to only use 30% of my GPU...I was running a strike mission in Operation Darius and the moment I selected the TV guided missiles my frames ground to a halt.
  7. Thanks for your replies guys! So far in regards to my frame rate issue, I have everything cranked up to unlimited.... My laptop's graphic's card hovers around the 60*C mark (when in theory should go to 89*C under full load) which is why I'm wondering why my GPU isn't being fully utilized. It almost feels like VSYNC is still on...limiting my frames to 60fps (looking up at the blue sky) while then failing to adapt properly when explosions or AA open up. Any settings that you guys have deemed unnecessary? I'm away from my stick for the rest of today, but I'll try to crank it down to "high" to see if it makes a difference. On a saide note, is it possible that SF2 is more CPU bound? I have an Intel I5 6300HQ mobile Quad core with relatively high single thread clock speeds. I haven't tracked my CPU usage so I wouldn't know...what do you guys think?
  8. Hey guys, After taking a couple of years off this website to finish up my Engineering Degree, I finally have enough time in my schedule to allow me to sim again! 4th year is not too bad...so after dusting my stick I head out to download a massive amount of data :p I have a couple of questions however: 1) Since I last was here, I upgraded my laptop from an Asus Vivobook (Packing a GT740M) to a Dell XPS 15 (Packing a GTX960M). I also have a 4K screen which makes everything look that much crisper. That said, I'm having troubles with low GPU usage even after setting my Nvidia Control panel to maximize performance. I've tried disabling Vsync in the options.ini (ForceVSyncOff = TRUE) and in the Control Panel....but I seem to still be locked to 60fps on a non-graphic intensive part of the flight. Once I start looking around, the frames drop to the 30-40fps range, and when the TV missile's screen comes up, it grinds to a 20fps halt... I've tracked my GPU usage to figure out if 4K was bottlenecking my system, but it was stilll hovering about 70% usage with big drops to 30%.... I then lowered the resolution to 1920x1080p with no change...my fps still drop significantly and my GPGU usage is now constantly around 30%. Has anybody dealt with this before? 2) Kinda getting back into "modding" (.ini edits ftw) I've been toying around with the idea of equipping NATO Aircraft with brimstones held on SBD quad racks. I tried my hand at some edits and I could only get the AGM114A to use the proper rack, but the brimstone and the SBD itself still use the Maverick's TER. Any of you modding guru's think you can lend a newbie a hand? Closing remarks: Feels good to be back man, this place is better than when I left and the content is better than ever! Have a good day guys.
  9. GTX 1060

    My GTX960M has no issues running SF2 (merged) and a myriad of Campaigns (Darios, ODS, ETC) with the latest drivers running windows 10!
  10. Hey There! I think that if I change the .lods, he skins would no longer work, am I correct? About the ground mode radar, I do not mind if it's gone or not, If the original didn't have it, then it shouldn't! However, since I've been working fulltime, I havent had a chance to check it the fixes helped. AND i completely missed this thread! In the event that I want to activate nozzle animations, how could I make them work again? If I were to use the MiG-29C-Czech .lod, what other problems could be caused?
  11. Hey Russo! I just installed both your MiG-29C-Czech and the MiG-29C-Ukraine. They're gorgeous! However, the MiG-29C-Ukraine has missing nozzle animations! They stay wide open regardless of throttle inputs! And the MiG-29C-Czech has a non-functional GM display. It shows up on the upper right corner, but on the radar display nothing shows up. All other radar settings work fine!
  12. Hello there! I too have experienced your first issue, albeit with differing aircraft. It's an issue with the game engine, more than your plane itself. After a couple of flights and battles it sorts itself out! Just make sure you're patched to the latest level, just in case! (I've patched to the latest level, and no problems to report!) On your second issue, are you sure it's a friendly? Have you clicked the "Y" key (selects friendlies) and they still show up red? Or do they show up as red when pressing the "T" key? In any case, I think you might be slightly confused! If you have installed the JAS-39C or any other versions, you have to remember some are flown by the "Red" side (ie. Czechoslovakia). I've flown my own flight of Swedish Gripens against enemy Czech Gripens! Can you recognize the markings on them? Screenshots could be really helpful!
  13. Hello! The way I see it, you have a couple of options: 1) Update to the latest patch level, re-downloading and installing. Or.. 2) Download Nato Fighters 5 and get their SU-27
  14. If my memory serves well, I think there are certain files, .tga's maybe that you can remove in order to make enemies and friendlies not show on the map. You might have to dig a bit further, but I definitely read that on here a week or so ago.
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