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Everything posted by baffmeister
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Spitfire 1A [late] and BF-109E-3 FM's
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks Wrench and Kulbit80, I really appreciate the comments. No plans for a fighter bomber version in the near term but I do plan on looking into it at some point. I think there may have been some subtle engine differences between the regular and FB version but I want to get the basic version finalized first before proceeding with other variants. Russo, I had another look at the gear and I think I may have been trying to fix a problem that wasn't even there! Just to avoid any confusion, here are my current entries for the R/H landing gear. They seem to work fine and are the same as the original data with the exception of some adjustments to non model related entries. [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25//0.90 HideGearNode=FALSE ModelNodeName=MainGearStrut_R InsideNodeName= ShockAnimationID= ShockNodeName=AxleR ShockTravelAxis=Z-AXIS ReverseShockOrientation=FALSE ShockStroke=0.2//0.40 SpringFactor=1.5//3.0 DampingFactor=2.0//2.5 WheelNodeName=HubR RotationAxis=X-AXIS ReverseModelOrientation=FALSE RollingRadius=0.28//0.58 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.50 RollingCoefficient=0.05 MaxDeploySpeed=101.0//73.6 -
Normandy '44 map request
baffmeister replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Gepards terrain would work fine, it would just require some new objects to show up at later dates. I plan to do a bit of work on the target areas for this terrain and would like to use it from the Battle of Britain up to the D-Day time frame but it's going to be a long term project. -
Battle of Britain Terrain by Gepard
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I plan to do some new airfields for the BoB terrain and introduce some new building objects. Russo, any completed building objects you have will find some use somewhere so would be great if you uploaded them. I REALLY like the pier, that would look great in any terrain! -
Battle of Britain Terrain by Gepard
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Great news! -
WW2 WIPs Thread
baffmeister replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Yay! -
Battle of Britain Terrain by Gepard
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I did do a test re-tod on one tile using the terrain editor and the stock TW building tods but it's an exercise in futility using the stock tods, they are so small you would need about 1000 per tile to even begin to fill the spaces and it still probably wouldn't look very good.. Maybe Stary will see this and post his object map. [hint hint] -
Battle of Britain Terrain by Gepard
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Here is a screenshot and the bitmap for the building tods. http://s1168.beta.photobucket.com/user/baffmeister/media/img00004-1.jpg.html?sort=3&o=0 http://s1168.beta.photobucket.com/user/baffmeister/media/TEROBJECT_BUILDINGS5.jpg.html?sort=3&o=1 The very large rectangular building I would like to downsize. I have done a bit of experimenting with the stock TW tods and by importing and re-naming Gepards tiles into the stock desert terrain I can re-tod the tiles. The problem is, to re-tod with the new buildings I will need the appropriate object map to add to the texture list. Stock TW example: [ObjectMap001] MapFilename=terobject_buildings1.bmp MapClass=0 ObjectTypeCount=7 ObjectType001.ObjectName=BoxBuilding1 ObjectType001.ShapeType=0 ObjectType001.CastShadow=0 ObjectType001.SizeDeviation=0.000000 ObjectType001.Width1=15.000000 ObjectType001.Length1=15.000000 ObjectType001.Height1=15.000000 ObjectType001.TextureCoord01=0.000000,0.500000 ObjectType001.TextureCoord11=0.250000,0.750000 ObjectType001.TextureCoord02=0.250000,0.500000 ObjectType001.TextureCoord12=0.500000,0.750000 ObjectType001.TextureCoord03=0.500000,0.500000 ObjectType001.TextureCoord13=0.750000,0.750000 ObjectType001.TextureCoord04=0.250000,0.500000 ObjectType001.TextureCoord14=0.500000,0.750000 ObjectType001.TextureCoord05=0.000000,0.250000 ObjectType001.TextureCoord15=0.125000,0.375000 ObjectType002.ObjectName=BoxBuilding2 ObjectType002.ShapeType=0 ObjectType002.CastShadow=0 ObjectType002.SizeDeviation=0.000000 ObjectType002.Width1=20.000000 ObjectType002.Length1=20.000000 ObjectType002.Height1=20.000000 ObjectType002.TextureCoord01=0.500000,0.000000 ObjectType002.TextureCoord11=0.750000,0.250000 ObjectType002.TextureCoord02=0.750000,0.000000 ObjectType002.TextureCoord12=1.000000,0.250000 ObjectType002.TextureCoord03=0.750000,0.000000 ObjectType002.TextureCoord13=1.000000,0.250000 ObjectType002.TextureCoord04=1.000000,0.000000 ObjectType002.TextureCoord14=0.750000,0.250000 ObjectType002.TextureCoord05=0.125000,0.250000 ObjectType002.TextureCoord15=0.250000,0.375000 Anyone have the object map for those Tod's? -
Battle of Britain Terrain by Gepard
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
After installing Mauricepiesligeros file you will notice a folder called Kibuz&klein. If you copy and paste the contents of the Kibuz&Klein folder into the BofB terrain folder it will improve the look of the countryside quite a bit. I'm going to take a careful look at this terrain and see if I can do some further updates for it. I would like to re-tod the city tiles to improve the placement of the building tods as well as add in some new building objects and change the airfields quite a bit but that will take quite a bit of time. Expect some tod related questions soon! -
Extending the Range of Aircraft
baffmeister replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't forget to grab some altitude when outside of the danger zone, you will get much better fuel economy. -
Yak-3 SF-2 Update
baffmeister posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Yak-3 SF-2 Update File Submitter: baffmeister File Submitted: 24 November 2012 File Category: SF2 Series WW2 Aircraft & Skins A basic update for Pasko' s Yak-3. Included: The original Normandie-Nieman skins for WW-2 use and the original Yugoslav skins for post war use, both changed to JPEG format. The original Klimov engine sound. The original Yak-3 pit with some ini edits. A Soviet WW-2 Pilot. A new SF-2 compliant FM. The FM will probably work in SF-1 installs at the final patch level but hasn't been tested. CREDITS: PASKO for the model and skins. KESSELBUT for the Yak-3 cockpit. BAFFMEISTER, STARFIGHTER and THIRDWIRE for the Flight Model. I got the Soviet WW-2 pilot from WRENCH but not sure who made it. Install instructions and more info included in the Read Me. WAIVERS: For freeware use only, commercial use not permitted! Click here to download this file- 1 reply
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To all those who've worked on the KAW mods that have been released so far
baffmeister replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Planning an SF-2 update pack for Geo's F7F-1 Tigercat as soon as I can get the KAW improvements transferred to it. It will go in the WW-2 downloads but like Wrench said, it's a bit of a "What If" as some F7F-1's were deployed in WW-2 but never saw any action. -
Version 1.0
344 downloads
A basic update for Pasko' s Yak-3. Included: The original Normandie-Nieman skins for WW-2 use and the original Yugoslav skins for post war use, both changed to JPEG format. The original Klimov engine sound. The original Yak-3 pit with some ini edits. A Soviet WW-2 Pilot. A new SF-2 compliant FM. The FM will probably work in SF-1 installs at the final patch level but hasn't been tested. CREDITS: PASKO for the model and skins. KESSELBUT for the Yak-3 cockpit. BAFFMEISTER, STARFIGHTER and THIRDWIRE for the Flight Model. I got the Soviet WW-2 pilot from WRENCH but not sure who made it. Install instructions and more info included in the Read Me. WAIVERS: For freeware use only, commercial use not permitted! -
Version version 1.0
593 downloads
An updated SF-2 version of Geo's F7F-3N Tigercat with the original Lod's, Skins, and decals. One of the aircraft that has been getting worked on by the KAW team. It includeds a new FM, a choice of two cockpits, both blue and black drop tanks, and a type specific TinyTim as well as a few other odds and ends. Credits: 1.] GEO! For making the Tigercat models, skins and decals! 3.] TMF for the Corsair NF cockpit. [i think] 2.] Cliff11, for putting together the modified F-86D cockpit. Also Lex Luther, SabreDog Team, and Zura for previous work. 3.] Cliff11 again for putting together the new 150Gal drop tanks. 4.] FM credits: Baffmeister, Cliff11, Charles for the original, a lot of which is still there, and ThirdWire. WAIVERS: This package is for freeware use only! The Tigercat in Korea - A brief History VMF-542 Squadron left San Diego for Japan in late August, 1950, the Tigercats being hoisted aboard the small aircraft carrier USS Cape Esperance. After arriving in Japan, the squadron was based at Itazuke AB for a short period but probably didn't operate over Korea at that time. More likely they were just placed on alert status to counter any potential inbound threats. After the invasion at Inchon on September 15, VMF-542 began deployment to the newly captured airfield at Kimpo [K-14]. They flew their first combat missions from Kimpo on September 20. Operations from Kimpo were in support of the 1st Marine Division as it attacked northward. VMF-542 likely operated from the frozen Chosin Resevoir during that campaign. During this phase most operations were day and night interdiction, combat air support and armed recon but there is an interesting account of a VMF-542 Tigercat escorting a PR Tigercat [VMJ-1?] all the way to Vladivostok and back. In January, 1951, VMF-542 moved back to Itazuke, Japan. From there the Tigercats conducted long range armed recon missions as well as doing some spotting for naval gunfire. During February, 1951, VMF-542 was back in Korea, operating from Pusan [K-1] airfield. In March, 1951, VMF-542 returned to El Toro, California, to begin training on the F3D Skynight. VMF-542's Tigercats and some pilots were transferred to VMF-513, making VMF-513 a composite squadron with both Tigercats and Corsairs. At some point after being transferred to VMF-513 the Tigercats recieved their rather famous flat black paint jobs. With VMF-513 the Tigercats were flown from Pusan mainly at night with the Corsairs operating in the day time. During the night missions the Tigercats would sometimes team up with flare dropping R4D's and PB4Y Privateers. In June, 1951, VMF-513 moved to Kangnung [K-18], on the east coast of Korea. It was at this point the Tigercats scored there only aerial victorys, shooting down one PO-2 Biplane in June and another PO-2 in July, both shot down during night operations. From Kangnung the Tigercats also flew long night time patrols protecting the valuable radar station at Cho-do. On the return leg the Tigercats would engage any targets of opportunity. Another task was night time ground controlled radar bombing. The Tigercats would be called in by forward air controllers but the bombing run was calculated and directed by ground controlled radar operators. Yet another task was escorting B-26 Invaders during night time interdiction missions. At the end of March, 1952, VMF-513 moved to Kunsan [K-8] airfield. The front line was quite static at this time allowing a very heavy concentration of anti-aircraft guns to be built up. For night time combat air support operations, a system was devised were two crossed searchlight beams would be used as a reference point while a FAC would give targeting directions to the Tigercat pilot, based on the position of the crossed seachlight beams. After the first Napalm bombs were dropped the FAC would give directions for further drops by referencing the position of the fire from the first drop. In late summer, 1952, VMF-513 received twelve F3D SkyKnight fighters and the last of the Tigercats were phased out shortly after. -
KAW F7F-3N Tigercat
baffmeister posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: KAW F7F-3N Tigercat File Submitter: baffmeister File Submitted: 19 November 2012 File Category: SF2 Series Add On Aircraft An updated SF-2 version of Geo's F7F-3N Tigercat with the original Lod's, Skins, and decals. One of the aircraft that has been getting worked on by the KAW team. It includeds a new FM, a choice of two cockpits, both blue and black drop tanks, and a type specific TinyTim as well as a few other odds and ends. Credits: 1.] GEO! For making the Tigercat models, skins and decals! 3.] TMF for the Corsair NF cockpit. [i think] 2.] Cliff11, for putting together the modified F-86D cockpit. Also Lex Luther, SabreDog Team, and Zura for previous work. 3.] Cliff11 again for putting together the new 150Gal drop tanks. 4.] FM credits: Baffmeister, Cliff11, Charles for the original, a lot of which is still there, and ThirdWire. WAIVERS: This package is for freeware use only! The Tigercat in Korea - A brief History VMF-542 Squadron left San Diego for Japan in late August, 1950, the Tigercats being hoisted aboard the small aircraft carrier USS Cape Esperance. After arriving in Japan, the squadron was based at Itazuke AB for a short period but probably didn't operate over Korea at that time. More likely they were just placed on alert status to counter any potential inbound threats. After the invasion at Inchon on September 15, VMF-542 began deployment to the newly captured airfield at Kimpo [K-14]. They flew their first combat missions from Kimpo on September 20. Operations from Kimpo were in support of the 1st Marine Division as it attacked northward. VMF-542 likely operated from the frozen Chosin Resevoir during that campaign. During this phase most operations were day and night interdiction, combat air support and armed recon but there is an interesting account of a VMF-542 Tigercat escorting a PR Tigercat [VMJ-1?] all the way to Vladivostok and back. In January, 1951, VMF-542 moved back to Itazuke, Japan. From there the Tigercats conducted long range armed recon missions as well as doing some spotting for naval gunfire. During February, 1951, VMF-542 was back in Korea, operating from Pusan [K-1] airfield. In March, 1951, VMF-542 returned to El Toro, California, to begin training on the F3D Skynight. VMF-542's Tigercats and some pilots were transferred to VMF-513, making VMF-513 a composite squadron with both Tigercats and Corsairs. At some point after being transferred to VMF-513 the Tigercats recieved their rather famous flat black paint jobs. With VMF-513 the Tigercats were flown from Pusan mainly at night with the Corsairs operating in the day time. During the night missions the Tigercats would sometimes team up with flare dropping R4D's and PB4Y Privateers. In June, 1951, VMF-513 moved to Kangnung [K-18], on the east coast of Korea. It was at this point the Tigercats scored there only aerial victorys, shooting down one PO-2 Biplane in June and another PO-2 in July, both shot down during night operations. From Kangnung the Tigercats also flew long night time patrols protecting the valuable radar station at Cho-do. On the return leg the Tigercats would engage any targets of opportunity. Another task was night time ground controlled radar bombing. The Tigercats would be called in by forward air controllers but the bombing run was calculated and directed by ground controlled radar operators. Yet another task was escorting B-26 Invaders during night time interdiction missions. At the end of March, 1952, VMF-513 moved to Kunsan [K-8] airfield. The front line was quite static at this time allowing a very heavy concentration of anti-aircraft guns to be built up. For night time combat air support operations, a system was devised were two crossed searchlight beams would be used as a reference point while a FAC would give targeting directions to the Tigercat pilot, based on the position of the crossed seachlight beams. After the first Napalm bombs were dropped the FAC would give directions for further drops by referencing the position of the fire from the first drop. In late summer, 1952, VMF-513 received twelve F3D SkyKnight fighters and the last of the Tigercats were phased out shortly after. Click here to download this file -
Cocas Prop Works
baffmeister replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Any FM's I do can be switched to new models relatively quickly. From my own perspective, I can make do with older models but would really like to see more types available at this site. German bombers and a BF-110 would be at the top of my list. Will check out Pasko's Ju-87. I have Gepards BoB terrain installed as well and like the textures quite a bit. It has some nice historical objects as well but seems to be missing Tod's on some tiles. Maybe I installed it wrong. After running the BofB2 game for awhile I think some of the airfields on gepards terrain could be INI only with just grass tile texture as the landing area. The BofB2 game might be a good reference source for airfield locations as well. Probably the main thing to remember is 3D model builders are a rare breed so I just hope they build whatever makes them happy! -
Cocas Prop Works
baffmeister replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Any Battle of Britain models you care to make I would like to do FM's for. I think the Spitfire1 is well covered now with the TMF/Wrench upload and I hope for a Hurricane1 from Raven at some point. Russo's BF-109 E-3/4 still look good to me and I am trying to build new FM's for those two but it's proving a bit difficult although some progress being made. My wish list would be for new BofB German bombers and a new BF-110. -
Flap Question
baffmeister posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Was wondering if there is a data entry that will extend/retract the flaps with the landing gear. [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.3 CDdc=0.035 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_SPEED.......using this for now. I suspect there is no entry that will operate the flaps with the gear but if anyone has an idea for a workaround I would like to hear about it because I can't come up with anything that works! -
Flap Question
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gave it a shot but no-go. I did come up with a way to operate the Viggen Canard Flap with the landing gear though. I think this method will be useful to anyone that wants to attach an animation to the gear operation. It's called "THE FAKE SKID METHOD." [patent pending] Here is what I did to get the flap to move with the gear: [LeftFlapAnimation] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 MaxDeflection=-30.0 MinDeflection=0.0 AnimationID=10 IsSkid=TRUE Steerable=FALSE HasBrakes=FALSE NoContactOnGround=TRUE//..............this is important to prevent some odd behavior. ModelNodeName=Elevator_L ReverseModelOrientation=TRUE I tried to attach some aerodynamic entries to this data but it didn't work. To get some actual lift from the flap I had to add some entries for a fake flap so am still stuck with the AUTOMATIC_SPEED deployment method for the aerodynamic effect: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.5 CDdc=0.055 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=87.5 Setting[1].RetractValue=92.5 MaxDeflection=30.0 MinDeflection=0.0 AnimationID= ControlRate=0.2 ModelNodeName= ReverseModelOrientation= Hopefully, no unexpected problems turn up. -
Flap Question
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's for a new [old] Viggen. Thanks for the info Russ. -
Yak-3 SF-2 FM
baffmeister posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
SF-2 Yak-3 beta 0.8 FM attached. The nation name is set to WWII Soviet but hopefully when I get the full package uploaded it should work in a WWII or stock install. There is a rather generic looking grey skin in Paskos original package that may be good for post war use. This version can no longer carry bombs or drop tanks. A few minor bug fixes. The new aerodynamics is mainly data imported from Cocas' Yak-9P. I hope to get a new Yak-3 SF-2 package uploaded in a couple of weeks but it will be very basic. Yak-3_DATA0.8.zip -
Yak-3 SF-2 FM
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
The beta 0.8 FM has some bad stall/spin characteristics that I am trying to get rid of. From anecdotal information I think the WW2 Yaks had good flying qualities so the final version will be more controllable when flying on the edge. Planning to release a new FM for Cocas' Yak-9P as well when I get things figured out. -
Yak-3 SF-2 FM
baffmeister replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks Wilches. Will be sending the beta test "package" to you in a few days. -
SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF
baffmeister replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wonderful, thank you! -
Betty
baffmeister replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I always liked Ginger, she seemed kind of slutty. [in an attractive way.] Off topic: Agree about the bombers. Most folks would probably be happy with AI only WW-2 bombers with somewhat generic FM's, as long as the cruise speeds, altitudes, and roll rates were somewhat realistic. Maybe a few exceptions for some planes [A-26 comes to mind] with realistic cockpits. -
Yak-3 SFP2 FM
baffmeister replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Excellent! I was hoping some computo-genius would increase productivity! Wilches, I will use the Yak-9P engine table [from Brain32] but will just release a beta0.8 FM for "do it yourselfers." If you or anyone else wants to put together a new SF-2 Yak-3 package just shoot me a PM. Cheers.