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Kodiak

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Everything posted by Kodiak

  1. Some of them have no moving parts, like the A has no moving elevators. Check it out. My best regards, Kodiak.
  2. I wonder what CLmax=14.000000 means in the missile data files? I try to edit my sams the best I can to real world specs, but some things in the data file are unknown to me (atleast under their name in there) Anybody knows? My best regards, Kodiak.
  3. And how does that translates to the sam missile?? My best regards, Kodiak.
  4. Thanks very much for this nice pit!! Finnaly a pit that doesn't look like an A-4 pit. Thanks again, love it! My best regards, Kodiak.
  5. Mig-15 / Mig-15 bis / Mig-17 cockpit

    Thanks very much for this nice pit!! Finnaly a pit that doesn't look like an A-4 pit. Thanks again, love it! My best regards, Kodiak.
  6. I have the Akash sams system in my full merged SF2 install and whenever the Akash starts tracking your plane and decide to fire at you, they fire like 1 missile from every launcher at once, so there is a salvo of 5 or 6 missiles coming at your plane at once! How to stop them from firing all their missiles so quick at once? In the missile data the release delay is set to 600. In the launcher data it says MissileLaunchTime=36.0 What do I have to edit to make them fire their missiles in a more controled way? I cannot seem to find the problem. The Akash looks in many ways like the SA-6 and has some data thesame as the SA-6. The Launchers each have 3 missiles, so if they fire 3 times at a plane, the launchers are empty. Anybody knows a way to make them behave a little better? Thanks in advance. My best regards, Kodiak.
  7. Thanks Fubar! Djeez, I looked at everything, but didn't see that coming, lol. Thanks again for explaining. My best regards, Kodiak.
  8. No, I fixed it for my planes, esay, no prob, just wanted to tell, maybe some people didn't notice, is easy to overlook something like that when focused on another thing. My best regards, Kodiak.
  9. I just installed Bunyaps Seahawk's and when the AI takes off they pull up so ridiculously steep that they stall and crash a little further from the airfield! :( Is there something I can do about that? I can fix anything in the data files of airplanes but the FM is something I never edited before. There must be some way to change them so they don't try to go vertical after they got their wheels of the runway. I am the only member of my flight that survives take off and the rest all die during take off, pulling up very sharp! Anybody here knows a cure for that? All help is greatly appreciated. I have a full merged install of SF2, and Windows 7. A big thanks in advance. My best regards, Kodiak.
  10. Your pilots have no seats! The seats are missing! No seats here also, check your seats.
  11. The Altitude limit is set in the flightengine.ini under [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=25000.0 MinHeight=1.0 MaxHeight=50000.0 <--- here, it is in meters, mine is set to 50000 meters, because I also do some testing. The default maximum altitude setting is 35000 meters. My best regards, Kodiak.
  12. There are three Tornados having this problem. The IDS/IDS-HARM AMI Early and Tornado IDS/IDS-HARM AMI and the Tornado IT-ECR (AMI) Easy to fix with the fakepilot methode. My best regards, Kodiak.
  13. I just fixed it with mine! If you do not do it the fakepilot way, you will always be stuck with those parked Tornado's without a nose. My best regards, Kodiak.
  14. And the Tornado IDS/IDS-HARM AMI Early and Tornado IDS/IDS-HARM AMI Late also have thesame problem! It's because Tornado-IFR and Tornado-IFR_MG are used in the weapons loadout! They should be used in the pilots section as fake pilot!
  15. I have just thesame thing happening to my Tornado! It's the Tornado IT-ECR (AMI) Gonna take a peek at it again. My best regards, Kodiak.
  16. MiG-21UM Mongol by AmokFloo

    A little error in the seat name. The seat in the aircraft data file is called KV1 but in the pilots folder it's called KV-1 Because of that the seat does not show. So you have to edit the name of the seat in the aircraft data file,or the name of the pilot folder. Just a little thingie, but maybe someone is wondering why no seat for the pilot. My best regards, Kodiak.
  17. Yup, the RAFStormShadow.lod is missing. But great work on all the rest, little things are also very appreciated!! My best regards, Kodiak.
  18. Oops...

    Mig-29 are always beautiful! Even with a horrible paintshop!
  19. It's a game, anything CAN! My best regards, Kodiak.
  20. SF2 - USNF - Mainscreen

    Is it 4:3? Or also Widescreen included? I play at 1680x1050. Any chance for that? I really loved this old flightsims. The menus are so tempting! I hope you also do them for 16:10 My best regards, Kodiak.
  21. BAE Hawk Dragon

    Looks cool! Maybe you can add a little weathering or so on the yellow nose, that it doesn't look so sterile clean. But I love the paintscheme.! My best regards, Kodiak.
  22. Fusing distance is also okay 0.5000000 I see no wrong in this missile sir. My best regards, Kodiak.
  23. I just checked the missile and it seems to be correct, 9.4 Kg of explosives and that are high explosives. Or you had a just miss aka close but not a hit or the Mig was lucky. I did not check the Migs armor, but the missile is correct me thinks. My best regards, Kodiak.
  24. You probably have the wrong *.TGA files for those effects. If you have more effect packs try the other efects their *.TGA files and see what that gives. My best regards, Kodiak.
  25. Hurc's Nellis Range Mod

    It's a beautiful range and airbase!! But I have one little problem. When I go with a plane on a SEAD mission the game crashes! It happens ONLY at the Nellis range, no other map has that problem. For the rest, it is a GREAT map! My best regards, Kodiak.
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