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Everything posted by Kodiak
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What does CLmax=14.000000 mean?
Kodiak posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I wonder what CLmax=14.000000 means in the missile data files? I try to edit my sams the best I can to real world specs, but some things in the data file are unknown to me (atleast under their name in there) Anybody knows? My best regards, Kodiak. -
What does CLmax=14.000000 mean?
Kodiak replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And how does that translates to the sam missile?? My best regards, Kodiak. -
Mig-15 / Mig-15 bis / Mig-17 cockpit
Kodiak replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks very much for this nice pit!! Finnaly a pit that doesn't look like an A-4 pit. Thanks again, love it! My best regards, Kodiak. -
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I have the Akash sams system in my full merged SF2 install and whenever the Akash starts tracking your plane and decide to fire at you, they fire like 1 missile from every launcher at once, so there is a salvo of 5 or 6 missiles coming at your plane at once! How to stop them from firing all their missiles so quick at once? In the missile data the release delay is set to 600. In the launcher data it says MissileLaunchTime=36.0 What do I have to edit to make them fire their missiles in a more controled way? I cannot seem to find the problem. The Akash looks in many ways like the SA-6 and has some data thesame as the SA-6. The Launchers each have 3 missiles, so if they fire 3 times at a plane, the launchers are empty. Anybody knows a way to make them behave a little better? Thanks in advance. My best regards, Kodiak.
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AKash Sams firing too quickly all their missiles.
Kodiak replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Fubar! Djeez, I looked at everything, but didn't see that coming, lol. Thanks again for explaining. My best regards, Kodiak. -
mongol B lights and gp fix
Kodiak replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, I fixed it for my planes, esay, no prob, just wanted to tell, maybe some people didn't notice, is easy to overlook something like that when focused on another thing. My best regards, Kodiak. -
I just installed Bunyaps Seahawk's and when the AI takes off they pull up so ridiculously steep that they stall and crash a little further from the airfield! :( Is there something I can do about that? I can fix anything in the data files of airplanes but the FM is something I never edited before. There must be some way to change them so they don't try to go vertical after they got their wheels of the runway. I am the only member of my flight that survives take off and the rest all die during take off, pulling up very sharp! Anybody here knows a cure for that? All help is greatly appreciated. I have a full merged install of SF2, and Windows 7. A big thanks in advance. My best regards, Kodiak.
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mongol B lights and gp fix
Kodiak replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Your pilots have no seats! The seats are missing! No seats here also, check your seats. -
what is the speed limit for WOV/WOE
Kodiak replied to patriotDJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Altitude limit is set in the flightengine.ini under [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=25000.0 MinHeight=1.0 MaxHeight=50000.0 <--- here, it is in meters, mine is set to 50000 meters, because I also do some testing. The default maximum altitude setting is 35000 meters. My best regards, Kodiak. -
Somebody stole my nose! Help! (lol!)
Kodiak replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There are three Tornados having this problem. The IDS/IDS-HARM AMI Early and Tornado IDS/IDS-HARM AMI and the Tornado IT-ECR (AMI) Easy to fix with the fakepilot methode. My best regards, Kodiak. -
Somebody stole my nose! Help! (lol!)
Kodiak replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just fixed it with mine! If you do not do it the fakepilot way, you will always be stuck with those parked Tornado's without a nose. My best regards, Kodiak. -
Somebody stole my nose! Help! (lol!)
Kodiak replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
And the Tornado IDS/IDS-HARM AMI Early and Tornado IDS/IDS-HARM AMI Late also have thesame problem! It's because Tornado-IFR and Tornado-IFR_MG are used in the weapons loadout! They should be used in the pilots section as fake pilot! -
Somebody stole my nose! Help! (lol!)
Kodiak replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have just thesame thing happening to my Tornado! It's the Tornado IT-ECR (AMI) Gonna take a peek at it again. My best regards, Kodiak. -
A little error in the seat name. The seat in the aircraft data file is called KV1 but in the pilots folder it's called KV-1 Because of that the seat does not show. So you have to edit the name of the seat in the aircraft data file,or the name of the pilot folder. Just a little thingie, but maybe someone is wondering why no seat for the pilot. My best regards, Kodiak.
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Update for Tornado GR1/GR4 by Dave/Sundowner V3.1
Kodiak replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yup, the RAFStormShadow.lod is missing. But great work on all the rest, little things are also very appreciated!! My best regards, Kodiak. -
Mig-29 are always beautiful! Even with a horrible paintshop!
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is their anything incorrect about this
Kodiak replied to Tony_Spike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's a game, anything CAN! My best regards, Kodiak. -
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AIM-9L Question
Kodiak replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fusing distance is also okay 0.5000000 I see no wrong in this missile sir. My best regards, Kodiak. -
AIM-9L Question
Kodiak replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just checked the missile and it seems to be correct, 9.4 Kg of explosives and that are high explosives. Or you had a just miss aka close but not a hit or the Mig was lucky. I did not check the Migs armor, but the missile is correct me thinks. My best regards, Kodiak. -
Effects mod Update for SF2
Kodiak replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You probably have the wrong *.TGA files for those effects. If you have more effect packs try the other efects their *.TGA files and see what that gives. My best regards, Kodiak. -
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Runway texture problem!
Kodiak posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anybody knows what causes this? The runwaytexture in the midle of the runway is different than the rest! I use the highres runwaytextures v2 on my SF2 full merged install. The screenshot is from the VietnamSEA terrain with Greenhell installed and Piecemeal's airfield add-ons. It does not happen on all runways, some have it and some not, strange. Thanks in advance and my best regards, Kodiak.