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Lexx_Luthor
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Everything posted by Lexx_Luthor
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Hear of this one? RN sailor cat on HMS Amethyst? ~> http://www.purr-n-fur.org.uk/famous/simon.html
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Sounds plausible it happened, ... NKs always loved using dogs for terror, and this adds to the political message sent. However it was done, the Chinese are hopping mad about the arrest and exection. Would they stop at the 38th though? lol
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Ah, once a year or two, I still play Master of Orion 1 from 1993, on my dos box, which is a modern box but with only MSDOS 6.22 for os and dos stuff installed. I make multiple independent backups for everything.
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lol
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They (tsa) are asking for discounts now, at private businesses. I saw one example of this; the boss politely declined. And now they want "free" guns, obtained with public debt? Horse, its not that simple. Here's a funny article describing an incident when trained professionals©® became very unprofessional, to the extent of sabotaging military ops.... Intruder Alert - Penetrator - Watch out for the "Pink" man! by Al Brewer, USAF ~~> http://50.137.56.231/b-58/cws_sevenhigh.cfm in general, the best traditional method is father and son/daughter for firearms training, but that implies child raising. Oddly enough, SAC under LeMay was a leading indicator of the future breakdown of the American family, with the fathers being hardly at home. I am a bit late on the firearms thing, so I went through a trained ex-marine/firefighter who worked at a local gunshop.
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F-35 meh But...a contrarian view would say that looks can conceal, especially when everybody hates and votes on a look. Probably the most silly and awkward looking planform is reverse taper. Republic's XF-91 had both a faster supersonic wing *and* a slower flying wing than any other fighter at the time. I wonder about roll rate though. Imagine what aviation would be like if reverse taper took hold in the 50s. Worse, what would a reverse delta planform look like, a mach2 butterfly?
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Another one I didn't know, just found this... Beryl Erickson::
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They are rounding up distant relatives according to the latest NW.
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Mako:: Very interesting. I had no idea. I guess it would have worked well as a common man's F-111.
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TE question: height map to HFD?
Lexx_Luthor replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench:: Are you serious? But then I've missed even bigger things in this huge game, wasted lots of work because of it too. See here ... and CZECH OUT THE DATE ~~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3059 DEMs ... 1 alone ..., 2 across .... or 4 max (2 across and 2 down). -
TE question: height map to HFD?
Lexx_Luthor replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dang Wrench, I always had my DEMs backed up since the beginning. ... multiple independent backups that is. You can import exported stuff. That's how I did the 12MMM, twice in fact....one for making a butchered "fake" height map for tiling and one "real" height map for generating the 3D map. I not sure what you are trying, so apologies if this isn't helpful, but why not import 2 horizontal arranged or 4 horizontal+vertical arranged DEM files at one time? like this...it should be big enough, no? 12 ...or... 12 34 -
A2A Missile Use in Vietnam ?
Lexx_Luthor replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
CHorse:: My day began with a hard laugh from a Migbuster poast, and my day ends on hard laugh from a Crazyhorse poast. Thanks man. I actually stopped and laughed hard when I read that, as with MB's poast this morning. I should come by here more often. Ya'll raised a point I haven't considered:: if the NAVY team feared MiG-17 Atolls, cos its what we would have done ... NAVY was the first to load Sidewinders on USAF F-86s in 1958 given to Formosa, after all .... but as Gep poasted, -17 would not be a good match for Atolls so they were not used. Now, this could be related to the lower performance/construction quailities of the early Atolls combined with the lower MiG-17 performance in actual use, um, I guess. In my stargetic SF game I have not worked on in a year, I had always assumed MiG-17s would not have Atolls, even if the PVO got "gifted" samples in 1956 like the real guys did in 1958. It just didn't make sense for some reason, even in my game. Intuition maybe lol? -
MiG-31 interception attempts on SR-71s
Lexx_Luthor replied to MigBuster's topic in Military and General Aviation
Yea one A-12 got nicked by a SAM over Vietnam, and the PVO had nuke SAMs. The Soviets did have plans for nuc armed air-air interceptor missiles, starting with the R-8 but as far as I know, these ideas never went anywhere. One theory I have is the rash of East bloc defectors in MiG-15s and things like that in the 1950s put a damper on equipping interceptors with nucks. In my strategic game they'll have em, kinda, since I haven't worked on my SF in over a year. ...yea, there was a PVO Su-9 defection in the early 1960s, to Turkey maybe, I forgot. Don't hear much about that. And of course Belenko too. -
If I recall, that's kind of like how Niels Bohr got out of Nazzie controlled Norway or Denmark, I'll have to brush up on that escape-apade. ---- ...okay...he already escaped to Sweden, but needed to overly Nazzie controlled land to Britain... Wikipedia:: ...at very high altitude for safey. It goes on to say, Bhor couldn't hear the order to turn on oxygen so he passed out for 3 hours. ~ http://en.wikipedia.org/wiki/Niels_Bohr#Manhattan_Project
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lol MB I laughed out loud at that, and thinking about it, first time this morning. You started my day.
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SnailMan:: Its to show who is Boss and stop alternative thought. This seems a pretty big deal if you follow the Nightwatch. Czech it out, starting from the last few updates. ~> http://www.kforcegov.com/Services/IS/NightWatch.aspx From the commentary in the Nightwatch 2013-12-10 :: Chang was friendly with the Chinese when Kim Chong-il was not. Also fascinating is the next 2013-12-12 comentary analysis on the NK press explanation of the execution. The show must go on.
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Real world problem...
Lexx_Luthor replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's why I set my visibility distance over The SF to tens of thousands of kms -- to catch even more distant aurora and over horizon flash. For other surfacians like me, what They see up high...the deep colours and clarity is amazing. FlyingDutchman ~> http://www.apilotsview.com/?p=927 -
Real world problem...
Lexx_Luthor replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Interesting pic, thanks. Also, giggle google "contrail shadows" and the link to images is really nice. ... ooo here is some nice pics just like yours. ~~> http://www.patterico.com/2010/12/12/more-photos-of-that-weird-contrail-from-last-month/ -
Checking my geography...
Lexx_Luthor replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, why 120 scale? I didn't think you could use real nav maps for this game, except near the equator: WoV for example. What did TK use for WoE planning map? If you could use this...its 3dem offerin sinusoidal projection which may not correspond to nav maps you are using, but if its better, I can change colours to 8bit Tooth Extractor format. 36 degrees max ~~> http://i35.photobucket.com/albums/d178/Lexx_Luthor/NorthSea2.jpg 36 degrees, or less, serves just on pizza slice, so no gluing slices required. -
IR AIM-4 constant near misses
Lexx_Luthor replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Z:: THANKS I haven't seen that one yet. After reading it, just found a more readable version, NO scrib, basic Aussum web page, great index... ~~> http://www.ausairpower.net/Falcon-Evolution.html -
Polish MiG-21s go to Draken in USA
Lexx_Luthor replied to MigBuster's topic in Military and General Aviation
Best sellem on the private market. Butt, as multiple -21 owner Dave Sutton points out, they are such a pain, you get it out of your system and dump them for more reasonable earlier MiGs...or J's, being higher quality Chinese MiGs in his experience. -
SFP1 running on Windows 7
Lexx_Luthor replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did it work BP (Before Patch)? What I do, is every time I copy over 1.0, since I never "re install" from CD cos I never have to, I always run the game, then Patchup, run it again, to see if everything goes right, then start making my changes. Never leave the Lexx Never let anyone on board the Lexx Never change a stock StrikeFighters 1.0 until you know it flies okay. -
what did happen to the droptanks jettisonned over Vietnam?
Lexx_Luthor replied to daddyairplanes's topic in The Pub
Falcon, yea this is good ~> www.barracudamagazine.com/belly.htm -
*update* v1.11 Siberian Sky -- Experimental 3-D Rocket Exhaust
Lexx_Luthor posted a file in Effect Mods
Version
2,109 downloads
*** Note added August 2013: Decrease the particle generation rate in case of slow flying launching platforms, such as helicoptors or WW2 fighter bombers, to avoid too high density of smoke particles which look bad. ** June 2010. Updated to include the ancient Smoke3.tga. I had always thought this was game stock. I was wrong. Somebody, I don't know who, made the Smoke3.tga for the old Weapons Pack but that pack seems not used much today. So I include it now, finally. ** I'm using 7zip as file compression. I first saw it at Column5's Cold War downloads pages, so I tried it and love it. 7zip ~> http://www.7zip.com/ This project is part of a planned series of grafix effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky). In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below... ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964 PROJECT USE PRE-REQUISITES: (1) Know how to work the sim's weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce. (2) Know how to work the Cat Extractor to extract encrypted text files for editing. This extractor is found here at the CombatAce. ----------- V 1.11 has Smoke3.tga included. V 1.1 has... (1) One additional step smaller rocket exhaust effect, and two effects for smaller unguided rockets -- U1 and U2 are made with greatly reduced particle density in expectation of large rocket volleys. (2) Better naming system .... R1 (the new smallest effect) to R8 (the old R7 of v1.0).... also U1 and U2. (3) Hopefully better instructions. -
Sa-4 and Sa-1
Lexx_Luthor replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OOO Man yea, right click on Zestawy rakietowe, browse down to PZR - S–25 Berkut (SA–1 Guild) Aussum grafix. ...And this one, right below, PZR - S–25 Berkut (SA–1 Guild) - Galeria zdjęć. Thanks!!!