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Lexx_Luthor

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Everything posted by Lexx_Luthor

  1. Well I figured I earned it, saving money for years by waiting for the pre-paid thing to get started, never having a contract back during the contract bubble, always got the cheapest sliders when everybody went flippers, and then flippers when everybody (not really) went smart phones. But I hated texting. Texting should be fun. And now it is.
  2. Mannie, this thing is fantastic, and its *why* I stayed with dumb phones for so long. The megaphones finally impressed me. The Note2 looks good as well -- sis wants one maybe for the coming holydays. Angry Fighters would be even better on that I assume (although I'm not interested lol). I was thinkging for sure TK saw the screen size trend, especially if TK makes no IOS version. What's neat is there is much nettalk of "cheap plastic" but its an advanced strong stuff, and kicking off the back plate, and clicking it on again is easy as 2 pies over 2. I got a stock Samsung protective case, that 3MO material or something, and it just peels off like you take your hat off. No problems there. In fact, I'm thinking of just going without the back plate, just keeping the semitransparent peel off case.
  3. LOL yea. I did hold out for years though, had a really good Samsung flip, but I hated texting on it. With the megapone, texting is actually *fun.* And, its eaiser to use than ole flipper for many things. Removable card and battery were also selling points. I don't get it though. My Pentax (what?) camera allows me to just pop out the card and read it on computer, while the S3 requires some kind of massive software download and weird procedure. F that so I just take off the rubber case, kick the back off, and remove the card and stick it in usb converter.
  4. Mannie:: Mee Too. Just got it, my first smart phone, and while researching what to get (had NO idea about these things), I learned of the recent trend toward larger screen sizes in Android phones. I figured that was TK's angle -- the larger screen sizes the better -- so he took a chance with that new trend.
  5. New Chinese Stealth Fighter F60

    Right. That's why we do it, and it will have a man in it. Funny quote from Sam... The phrase "follow on" always tickled me as it was a very popular saying among all the "defense" organs during the go-go days of weapon design and financing. Today I'm not so sure its popular because the next "follow on" of anything has to be designed and operated by the next generation -- or two. Granted I don't know about post-modern stuff so it may still be a popular phrase within the organs.
  6. EE Lightning coming down

    ...and it was crashing, nose vertically down and only about 500 feet high, far too low to pull out.
  7. EE Lightning coming down

    Somewhere, there's a WW2 shot of a Stuka crashing into a town, well behind a building that was near the camera, and the Stuka is nosing down seemingly right into the chimney of the much nearer building.
  8. Fact or fiction

    Wrench the P-63 falls under classification "cool" so I have to use it in my fantasy stargetic game. Would they be available in 1947 for PVO use if needed? Stripped of old war paint and shined up in textureset they look great in game. Using P-39 for now but I can ramp it up for P-63 but what to call it? Right now I figure KingCobra is the best name...for game.
  9. Rearward firing missile?

    Need a Pie Wacker pancake defense rocket. I wish we could do that over the SF.
  10. New Chinese Stealth Fighter F60

    Jedi, wanna have some fun? Lets do a thread on designing a super cheap visual day jet strike fighter that will overcome airfield or ship defenses with sheer numbers. There's a neat article on barak shak (sp?) written by a MiG-21 dude who's flight visually dive bombed and took out a big paki airfield, over several missions. Why mach 2 MiG-21? Triple the number of MiG-15 (or double the number of F-84) might do the same job. Eventually the Rappers and PAKFATs will run out of their super missiles.
  11. They were actually pretty decent missiles for their time, not sure about in the game though. The IR version is a weird story, and I never could get a full understanding on it in the translated Russian sources, but it took over a decade to get the sidewinder seeker or equivalent into the alkali. That said, there was another IR alkali version, less capable, but available much earlier, but it was passed over for the "real" thing, but it took years before the "real" thing was ready, way longer than expected. IR alkali is a long story, like a decade+ long story and its hard to grasp, like some alt.universe kind of thing. There is some humour about it all. Yefim Gordon writes about it rather funny, when the Soviets opened up their first sidewinder they found a SOLID rocket --- it was packed solid with equipment and no unused space, while the alkali had lots of "soviet" style empty unused space.
  12. New Chinese Stealth Fighter F60

    J-60? Obviously they copied that from Ta-183. Jedi:: Be careful, the future may surprise. The first night fighters had search radars only, long wave, to get them close for visual attack, only. That was only the start, as we know now. Search is more important than track. At least if you can get close, you have IRMs or whatever may come about, maybe even laser guided missiles, or pistols like WW1 haha. Whatever. Now if all you can do is track, but you can't search, well then, you can't track because you can't search for it to begin with. Or so my understanding is anyways lol. Search > Track ... track can come later, like it did with night fighters.
  13. Bare metal ViGs are rare. I like.
  14. Red Tails... and the Stars and Stripes

    Years back I sawr the original on a channel I could barely pick up, little to no visual (all snowy) but voice came through fine. Great movie on voice alone.
  15. A Femnazi View Of An Iconic Photo

    I always thought it was staged, as few carried cameras like we do today, and they were slow to snap, and this is a perfect setup. Too perfect, just what the media or .gov propaganda needs. Still think it was setup. Guess I always will lol.
  16. So... this new PLAAF stealth fighter...

    Well the F-22 will be still be the top USAF fighter in 2105. Its amazing how things have slowed down.
  17. Toryu:: Fishing net lol. I read the 4181 on this stamp as the NV claimed downings of US planes. ~> http://forums.airforce.ru/holodnaya-voina/3590-v-etnam-4/
  18. Stary:: They are embarassing. I made them when I ran "budget" video cards and AMD Semperon cpu. Since I got a 4850 (fanless with giant heat sink -- strap on my own fan) and became a real life computer gamer, I should be able to ramp the effects up. However, there are hard limits on the number of emitters the game can draw at one time, so...maybe.
  19. Brain:: Yep, James Kasler in The hanoi Pol Strike talks about that (essentially lol) kind of thing... : : We did not have enough fuel to reach Takhli, so I planned a recovery at Ubon if we could not get fuel from the airborne tankers. Looking back toward Hanoi, I could still see the smoke column over 150 miles away. The GCI controller found us a KC-135 tanker; we refueled over the Mekong, and headed for home. : : There is so much to see beyond the 20km Dogfight Bubble shared by all flight sim games, so much more to challenge the player in a mission than mere "dogfight." Someday, TheSims devs will figure it out. But not today.
  20. Yep, that's how you win air wars. Chennaul'ts P-40s couldn't "dogfight" with the Japs, but using the extensive Chinese GCI pioneered by the Soviets in the 1930s against the Japanese, climbed and dived on the Jap bomber formations, leaving the Jap "dogfight" escorts powerless. Total engagement time: 2-3 seconds. Actually, total engagement time for GCI intercept missions is from takeoff to firing, and it does take trained and motivated pilots to fly these missions successfully. Even more so when GCI is either not always reliable or not available.
  21. Well...there's a turn up

    JACKSON Coliseum floor. ... Mississippie ... I've been in Florida too close to Jacksonville too long.
  22. Well...there's a turn up

    Saw a KISS concert back in their day, friend and me, he was a kinda "tough" guy (and after hi school a Marine) and...he went vomiting on the Jacksonville Coliseum floor. Me a little nerd I loved the show standing on just about the front row. That was the one where Peter Criss got hit by a rock or something, went off stage but they came back and played a fantasmal show. Best concert but Heart I liked better for some reason. I always wondered how much vomit you walk on in things like that. I mean thousands of souls standing like sardines....after The Station fire I avoid things like that. Other People's Vomit (OPV) -- is cool. Fire is not.
  23. Looking around some more: Very long article on MiG-21F (not F-13) ~> http://www.airwar.ru/enc/fighter/mig21f.html Works great in google translator, three pages at a time works fine. There was a proposal for ... here as its funny...
  24. Me...lol By stock, I mean nothing tweaked in the game ini files, notably FlightEngine, ignoring added nuc mods. Sorry about that.
  25. FLIGHT ENGINE clip distances get involved here for seeing effects at very long distances, and ramping some of these can help solve the game forgetting long distance effects, but I don't know how SF2 handles them anymore -- I'm SF1 only now -- Devolution. Come to think, in SF2, do you ever get a nuke visual beyond about 20km in the stock game? That was about the limit in SF1 -- everything vanished, exhaust, contrails, explosions, etc.... A ~20km wall for visual effects are common in TheSims because its what I call the "dogfight bubble" or radius inside of which visual "dogfight" engagements are set up and take place. Developers don't think beyond that, while Saburo (Samurai, p.211) writes about seeing flak bursts over Guadacanal from 50 miles off. Its kinda neat that higher yield warheads (or natural thunderstorm cumulus clouds) produce clouds larger than the dogfight bubble, never mind seeing it hundreds of miles away or seeing the sky glow at night from a thousand miles. Air warfare requires an entirely new approach to game grafix, but that hasn't happened yet in stock TheSims.
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