Jump to content

Lexx_Luthor

ELITE MEMBER
  • Content count

    3,352
  • Joined

  • Last visited

Everything posted by Lexx_Luthor

  1. Kesselbrut made it. Enough of this. From now on, for every 3D model I use, I'll have to add the author name to the specific model's basic INI file, and for every cockpit I use, the COCKPIT file will have added the author name at the file top. Then I can quickly and consistently find this information, every time, in one swift stroke.
  2. Dang it! Coop, what cockpit are you using? I'm using the "real thing:" the real B.2 cockpit by...**I DON'T REMEMBER** and I don't recall where I got it. I can't find the original download with author readme. I hate when I lose original stuff. Anybody remember this? However, no matter what cockpit you are using, the above Position is correct. If you are using F-86 cockpit, the F-86 canopy framing should be OKAY for B.8.
  3. Wait, the B.8 cockpit is really for B.2 right? If so, then it does not have the correct canopy framing for B.8. I never think of this since I play all the Canberras from inside the 3D model using the spot on correct cockpit/pilot position. For B.8, you may have to make some FlightEngine changes that unfortunately create grafix issues for "normal" players. I am not normal. If you click the link below, you will see I am quite weird. weirdo link ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4410
  4. Fantastic cockpit, very immersive. Now... Here's what I use in COCKPIT.ini file... Position=-0.25,3.46,0.90 Offset=0,00.05,0.05 ViewAngles=0,0,0 MaxYaw=170 MinYaw=-170 MaxPitch=90 MinPitchFront=-100 MinPitchRear=-100 This is the absolutely correct cockpit position, so you may have to set fuselage or nose to ShowFromCockpit=OFF in the DATA.ini file so you don't see the Canberra model's canopy from the inside. Copy~Paste that and see what happens. Save what you got somewhere else though. The min pitch front and rear let you look straight down and even beyond that if ever needed. Its for visual level bombing, although you don't need to look that far down on the bomb run.
  5. CSAR Video

    Impressive. Thanks. Best click on the video so you goto youtube and that shows the full screen button.
  6. LIFT for Poland

    wow!! Neat little plane there. Thanks Yack.
  7. NightWatch

    Very interesting...don't hear much about this at all... 4 May, 2011::
  8. 50 years of American manned spaceflight on May 5th! WOW!

    The Flying Atars at the bottom of that page have to be even worse. A jet engine with wheels on the bottom, and a seat at the top. The French flying barrels pic is interesting if it could be done with a more conventional takeoff/landing -- how would planes develop after the 1950s if that barrel wing concept took off? On a less fantastic level, possibly the most effective and practical idea was the inverse taper wing of the Republic XF-91...here's The Deal with that... (1) stall at the wing roots, not the tips -- a nice thing to have (2) less drag at the wing-fuselage interface where the wing is thin and less "chord-ial", so to speak. Roll may suffer though. This wing helped extend the airspeed higher and lower. The F-86 chase planes could not follow it in low speed flight. And the XF-91 had in-flight variable incidence wing (-2 to +6 degrees to centerline). Crusader was not the first. With the available rockets from the X-1, XF-91 could do M=1.8 but was designed for bigger rockets but those never made it. Once the J47 flamed out and the pilot had to use the rocket to get to the airfield. Very reliable. Forget the rocket. I've been looking at this thing, and I wonder if the inverse taper wing was the Road Not Taken for basic high speed aircraft design. Think of F-105 -- same Republic -- with this type wing, along with variable incidence: less drag for higher speed (or less fuel hungry similar speed), and lower and more controllable low speed flight. This might apply to any heavy jet of the era, perhaps even deltas but, what would an inverse taper delta be? A tail-less inverse taper. Draw some simple shapes, and its weird.
  9. 50 years of American manned spaceflight on May 5th! WOW!

    If they tied me down inside one of those rockets, I'd pea in my suit in 3 seconds flat. Not hours later. On the other hand, there may be worse things than riding a ballistic missile. Scroll down halfway to see the ...edit...Convair/Marine pilot waving from the cockpit. That's amazing stuph. And they were *hoping* to do that on ships at sea.
  10. It's Major Lee's Birthday!

    *ouch* Yep, as soon as I poasted that. Wrench, were you there too, near the beginning of time? These are -- if I recall -- the names I always saw at The Simhq when I first looked up The SF.
  11. It's Major Lee's Birthday!

    Happy Birthday One of the First Ones in the StrikeFighters universe. Once, long ago, they walked among the threads like giants Vast, timeless, they taught the younger modders Explored beyond the Sim Created great downloads But to all things, there is an end Slowly, over 2 million weeks, the First Ones went away Some passed beyond the stars, never to return Some simply disappeared bpao Hinchinbrook ArmourDave Pasko capun kout Deuces Diego USAFMTL howling1 Sundowner Crab_02 fng2k Wolf257 Paladrian RussoUK2004 SonyTuckson MajorLee column5 MK2 Mago Bunyap Fubar Kesselbrut Monty CZ Gramps As soon as I poast this, I'll remember another. TK,The First One, before any other.
  12. good *Backup* poast by...

    Cleaning away old files-n-stuff, I found this good short read (2007) at Scott Mueller's forum about keeping computer data safe. It starts with certain fancy hardware but Scott quickly applies it to ALL hard drive setups. The basic idea: multiple independent backups where if one goes down, and your backup goes down also, you have more backups. Read it. Remember folks, the goal is to never need to recover. My own suggestion as icing on the top. If you have long term data, make a backup on some inexpensive old drive or DVDs and store them away forever, and never backup to it again. Last year or so, somehow my StrikeFighters install had Julhelm's F4D-1 Skyray LOD corrupted, and the plane would not show in the game, so I looked at my recent backups and *BAM* they had the corrupted LOD as well. I had some really old backups laying around somehwere, and they may have worked, if I had made those backups to them after I got Julhelm's plane, but it was faster to goto CombatAce and re-download. That fixed it. That was a form of recovery, thanks to CombatAce. Yes, Lexx -- or "Mr. Backup" to all of you -- got caught with his panties down.
  13. One possible aid is to delete various unseen interior meshes in the DATA file... For example, in one model, I went through the OUT file that the modder graciously provided and found some rather large polygon count interior meshes that are not normally seen and some that are seen a little but not from any distance. This is the "bpao" code in DATA file... [AircraftData] : : at the end of this block... Component[xyz]=mesh name1 Component[xyz+1]=mesh name2 Component[xyz+2]=mesh name3 etc... : : ...then... [mesh name] ParentComponentName=Fuselage ModelNodeName=mesh name_ok DestroyedNodeName=mesh name DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE : : etc...and repeat many times if needed...the "_ok" seems to help, use it. It gave me a significant boost, from 11fps to maybe 16fps, on this model. Not great but it does work somewhat. Now with ATI-4850, this model does not bother me.
  14. Twister

    Not by itself. All things together here along with minimizing the damage through design or building method, and escape or prep warning when possible. But mostly, men and women will always live where the Earth is the most fertile, and that's probably always where the Earth is the most dangerous -- rich volcanic soil or flood plain soil for examples.
  15. Good idea. I've just started thinking of using the 84J in my fantasy campaign, and I'll look more into it. What else used or was planned to use J73 if anything? I think the more beefy F-86H could go far beyond earlier versions to near F-84F range, for escorting stuff over long distances, and maybe like FJ, the 86H can be given air refueling which is the singular HUGE deciding advantage for the F-84 series in my campaign. Without air refueling, the F-86H has no role to play, leaving the F-84F or J. Maybe an afterburning J65 (like in F11F) or (fictional?) afterburning J73 can help some more, in either F-84J, or in F-86H with fueling probe, and FJ-4 as well. I dunno.
  16. fw:: A mushy foam Windows keyboard can do that. When I punch a chaff on my IBM Model M, it sounds like a 0.45. No need for modding a sound file.
  17. I don't believe this

    Yea I know, but we borrowed our prosperity from the future. Now the debt is much larger, and the jobs are overseas. The 1980s "prosperity" was a paper/credit illusion. But...this goes through the 1990s (stocks) and 2000s (real estate, cardboard drywall houses) as well, so it has nothing to do with mere presidentia. I can love the Ronnie , but not his associates so to speak. Anyways, I didn't get a chance to see the vid yesterday. But I will. If there was any deliberate falsification, then I hate that. Don't mean to dump in your thread. But I've learned, sometimes the hard way, never to make fun of souls who honestly don't know something (unless they are overly bully about it, then give them an Honest Whack).
  18. I don't believe this

    (imma big fan of Reagan btw) This looks fun. I'll have to see this thing tomorrow (no sound on my computer). I want to hear it ((thanks)). That's the cleanest pawn shop I ever saw -- I must not get out much.
  19. I don't believe this

    I never make fun of others for this type of thing. I recall one of our Founders or Admins or serial moderators here claiming "Reagan" created prosperity for USA. He/She would NOT accept that Reagan (actually, his handlers) put the nation into increasingly more paper debt than it already was. That is far worse than ignorance of some irrelevant "sidewinder" military equipment (or whatever), yet I don't laugh even at that, but cry.
  20. The first page or 3 of this Thudwire thread http://bbs.thirdwire.com/phpBB3w/viewtopic.php?t=4410 goes deep into what can be done with pilots -- and seats -- concerning their visibility, although among many other subjects however, so its a needle in a hayfield, but the needle is there. The rest of the 500 pages are fluff.
  21. Perhaps they should read the Manual?

    haha ... thnaks (sp?)!! The first one -- I get the image of a fish jumping out of water.
  22. Awesome school project

    fw:: Take down? Sounds like some more story telling is needed here. To paraquote Mark Twain: The Story of the Old Dart.
  23. Awesome school project

    Interesting project. Also, screenshots of the 3D model would be nice, if you do that before the real thing. Funny, the MiG I-224 prototype seems to have a niche in powered model aircraft, as it was a stratospheric interceptor prototype with very high aspect ratio wings -- think Ta~152H -- so its a good model flier, even to scale. MiG-21 type glider might work, and if it does, it may show high speed, which was the whole idea. If you had to do a comparative model, U~2 and F-104 would be a nice pair indeed.
  24. Ordway, you can rotate cockpit meshes on one of three axes, and further rotate (*and* translate) any child meshes. Rotations and translations are independent. You may be able to flip guages 180 so they have the backside showing, whatever that might be -- a box perhaps, which would be what you are looking for I think -- just not a front guage face, although that may be the result as well. I dunno. something like this... [Move14] Type=AIRSPEED_INDICATOR NodeName=SightTube MovementType=ROTATION_X Set[01].Position=45 Set[01].Value=0.0 Set[02].Position=45 Set[02].Value=1.0 Rotations are X, Y, or Z. The above sniplet is the rotation I did to Pasko's F-106 gunsight to make a sightless version, with classical junk-pile in front of the pilot. The tower of junk is the rotated gunsight -- you'd never recognize it. Using suitable LookAroundHeight, player view movement creates pilot "head movement" that can look beyond the junk pile to the runway stripes on which the aircraft was lined up with.
  25. Rise of Flight field mods.

    Mod selling is a good idea. I didn't think of it, at least not like this. But since I do offline play, and never do any DRM games, I'll pass on this. If TK was doing payware planes, he probably would have done a MiG-21 by now. But then again, the excellent for their time and equally excellent today Mirage Factory MiG cockpits might cut into that, so... I suppose this WW1 sim is not modupable with planes or the kind of stuff they are field modding for sale here. Hey if they can cover A LOT of equipment and stuff, through the WW1 years, more success to them! Just not into online stuff myself though. Too bad for me.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..