Lexx_Luthor
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Everything posted by Lexx_Luthor
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Its cut on some youtube versions but the girl at the end seems pretty cool too, getting in front of maybe the bullie's handler. Gotta think of an internets name for her. I've once seen someone poast the camera soul got suspended too. Cameras can severely embarrass a corrupt school administration, or any corrupt power organization. Not sure this happened though.
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Yes that's the one.
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Yea this is rounding teh internets. There was some Aussum teaching going on here, an excellent school lesson. The big kid, master teacher Now just need to permanently suspend the corrupt bullies in school board administration.
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18 F-2s were damaged by tsunami.
Lexx_Luthor replied to matsu0042's topic in Military and General Aviation
This is military and aviation sub forum, so its a good thread here. Thanks matsu!! -
TerrainMesh settings, in the xxxterrains_data.ini?
Lexx_Luthor replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TileToHeightGridRatio= When you fire up TE and click File > New , you get a New Terrain Dialogue box asking for... Texture Tile Resolution Height Field Resolution The grid ratio is the ratio of those two: (Texture Tile Resolution / Height Field Resolution). However, the grid ratio must be pre-defined in the terrain editor ini file before running TE. Alternatively, it can be manually changed later in the generated terrain data file. Its in the [TerrainMesh] block in both cases. The defined grid ratio must match the ratio (Texture Tile Resolution / Height Field Resolution) used in setting up a new terrain in TE. If they don't match, corruption weirdness results in the terrain elevation. -
Space Shuttle Discovery final flight...
Lexx_Luthor replied to Slartibartfast's topic in Military and General Aviation
Gep is right, but maybe the shuttle fit the times given NASA's retreat to low orbit in the 1970s. FC you nailed it with the need for a big dumb booster working with a small passenger transport. I'd say if NASA ever went beyond low orbit, your combination would be a requirement. Shuttle itself would not do it -- Gep's "dead end street." -
that reactor, did it just blow up? ~~> http://tickerforum.org/akcs-www?post=182060&page=48
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wow thanks server that's big, ~> http://news.yahoo.com/s/ap/20110311/ap_on_re_as/as_japan_earthquake
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InFlight Map Zoom + /- Mod
Lexx_Luthor replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Its working here, you know the map zoom changes. SF1 2006 and Win~7 Maybe save your Flightengine file somewhere and extract it again and make the changes again. -
Merry Christmas from North Pole
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Okay, starting all over, I got the first step here. This is overall nicely accurate in areas most needed, especially northern Siberia, but at the cost of distortion in places not so needed. I rotated the main Siberian topped pie slices by 33 degrees instead of 36 to greatly minimize the gaps opening up nearer to the equator. To compensate, I enlarged the gaps at France and northwest Canada. I formally apologize to Canada and France. Luckily these gaps should be easy to fill. The Nunavut islands (Canada) look so nice on the map, I didn't want to distort them so I made that western Canada gap larger while preserving the Canada/Alaska border in full accuracy. I wanted the basic GUIK gap accurate, so I didn't want to introduce an enlarged gap in the blue ocean in that area. If flying mid-way between Greenland and Iceland at high level on a clear day, you should see both at the same time. This area is good. England I may move back closer to Europe but its not that critical. I really wanted the GUIK gap to be right. Its 12000 kilometers. The Azores and Guam and succeeding islands up to Japan are all there, in fairly near correct location. Some of these islands may just be visible on this small pic. The tiny 100km circle in maximum height terrain colour at the north pole is, the north pole, here for development purpose. Next is to fill in the rest of the gaps using various manual methods. That is a tricky job to make it look fairly seamless in game. I am very, VERY sorry for Canada (and France)... and I'm taking steps so a geek map like this never happens again. -
Merry Christmas from North Pole
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gimps a bit not working out. The "perspective" (kinda) tools is not helpful -- messes up positions. I need a simple horizontal/vertical stretch tool, but I'm gonna do this manually by hand hopefully better this time. -
Gepard's Formosa Strait visual update
Lexx_Luthor replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, ramp your Horizon Distance in flightengine.ini, try 100km maybe or higher. Its very effective since -- for a simple example -- doubling the distance quadruples the number of tiles drawn. Watch for edge of map though, since 08, TK made the game dump if you are in position to see the map edge. -
Sidd:: I have a short wide garden, so I'm limited to having a U~2. I wush
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Jedi:: yea I have the same feeling. Butt, think about sound propagation vs magnetic lines of force propagation. Mag lines fall off inversely with the cube of distance, no matter the medium -- air or water -- same behavior. This is the big problem with MAD which requires close proximity. Sound is a world apart. My gut tells me otherwise, but I'm wondering if in theory the *best* way to detect an aircraft acoustically at a very long distance would be if the sound were propagating through water. Assume you, in air, can faintly hear a (high altitude) Bear at 50 miles away, slant distance. Now, that Bear Sound would hit the ocean directly below at only 8 miles say, and be much louder, although probably greatly diminished somehow when it changes medium. Once in the water, any surviving piece of diminished Bear Sound can then propagate with less attenuation than in air for maybe a thousand miles if software can pick it out. I don't recall ever hearing anything from air when I swam underwater though, but then I never really paid attention. Also, if I recall , some, maybe alot (most?) NAVY hydrophones are on the ocean bottom in shallow water (continental shelf and islands?) to stay within the acoustical restricting layers of potential targets at shallow depths (Soviet subs won't dive to 3 miles -- I hope). But I don't know about the distribution of the phones so I'm guessin' here. Anyways its fun to think about. Anything is more fun than banking.
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Mig Alley?
Lexx_Luthor replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fubar you beat me to that scene. :drinks: -
A Question of Time
Lexx_Luthor replied to JediMaster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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I dunno. It may depend on the "uniqueness" of the signature, and if different enough, even at low sound strength, could be filtered from the soup. Tu-95s are loud but I don't know what they sound like. They say B-36s at their ceiling produced an unforgettable deep sound at ground level (prop sounds mixing together I think), and they had a good ceiling. If a distinctive enough sound can cross the media, even at low strength, it might could maybe be filtered out. The guy in that thread claims to be a software guy. Hydrophones are all about software and the US NAVY was universes ahead of everybody else in sound software back then. So, who knows lol.
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Very well done. I love the old classical style. If any miss it, the "HOME" link at the top has samples. Click the pics there for the posterized images.
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Eric it is a fast almost daily "roundup" with humour for those without much time. Tyhpoid:: lol hehe Darn it, well it sounded really cool though. I've found a few things, but not much at all. Some papers that's it. Here's one (PDF) BOUNDS FOR AIRCRAFT TRACKING USING A HYDROPHONE ARRAY with some interesting sources including IEEE paper and something called Tracking of airborne acoustic sources using an undersea hydrophone array. Australian Acoustical Society Conference (Acoustics 2000), pages 79–86, November 2000. Perth. Oh well
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Nice. Pretty much for the same reasons I guess, the Tupelov TB-3 was one of the most fun planes to play in the IL-2. Very nice to see that in a game.
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Finally, ground battles become slightly more challenging
Lexx_Luthor replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It happens. Romanian Hs-129 here... Those cornfields again. Also, czech out daily sortie rates.... And that was October at decent northern latitude. This is something TheSims developers should get a handle on in simulating Refuel and ReArm. -
daddy:: I'd love to get an old Su-7 or early Su-17 if they still had them.
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By subscription, do you mean the author offers more stuff? I couldn't find anything. I've noticed a lack of humour since the ME started protesting, but its coming back I think. I figure so much is happening and stress maybe, or real life. I was catching up on the news over the weeks since Tunisia and this blew my hair back (but I would add; impoverish local business and wealth creation as well). Nightwatch, 9 Jan:: -- Typhoid, I found something un~really interesting in a related topic, in the forum discussion following one of Karl Denninger's recent "Market Ticker" poasts, on Iceland. Alot of ex~military (and airline) souls poast over there and among some Iceland stories, one poaster on page 2 tells about being able to track Tu-95s across the ocean with the hydrophones. Ever hear of this? PROSECUTING! ~> http://market-ticker.org/akcs-www?post=177996 discussion page 2:: Were the Bears that loud?
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Thirdwire Site
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wondering about that too. It has been a long time indeed. Although, TK does get alot of spam. -
:good: That's a great dog, and you breed them? Awwwwssummmm!! !! !!!! !