Lexx_Luthor
ELITE MEMBER-
Content count
3,352 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Lexx_Luthor
-
6000km Map: Anybody want to work with this...?
Lexx_Luthor posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm slowly developing the concept, and it works like a charm -- but -- it takes new methods and compromises, and some new challenging problems to be solved. 6000 "SF" kilometers. Should be near maybe 7-8000 km, so its not as off scale as stock SF maps. Terrain file sizes are... HFD -- 68.6MB TFD -- 25.7MB Height map... Working texture map... -
6000km Map: Anybody want to work with this...?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lolz no no. This is nowhere near an "exact" mapping. Its a cut and paste paint job from several maps. For example, the cookie monster took a bite out of the Siberian coast across from Kamchatka. I did that because... ...I discussed this map development in detail and why I cut the cookie monster loose to chew up this map, in this thread at the Thudwire. Scroll down a bit to see me talking about the map I eventually uploaded here. ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964&start=32 ------ A far more accurate map experiment is described here ~> Merry Christmas from North Pole #3 This works great, but its still not entirely "accurate" and it will never be until TK makes his game terrain use a 3D planetary sphere. They say FighterOps will do that, the first TheSim to do so, well eventually anyways. The biggest obvious problem in a SF map like this, is you take off in a B-52 from Thule, Greenland, and you fly your compass south to the Soviet Union. -
6000km Map: Anybody want to work with this...?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Its a summer map. The texture map is basic, and can take on as much work as one desires. I only used auto tiling with this short lived experiment, then abandoned it as obsolete. Manually adding areas of texture can be done in TE, and also in the texture map bmp for importation, which is something I never thought of at the time. Wrench gave me that idea recently. Sid, I don't understand what you are saying about coordinates. Poast a rough example problem similar to something that gave you problems with coordinates. -- I'll poast my free camera setup. The trick is... ZoomScale=0.001 has slow acceleration for detail look at objects. Open the VIEWLIST.ini file, and under FreeViewClass, and add a leading "1" to get... ZoomScale=10.001, which gives 10,000 times faster camera acceleration for flying across a huge map. Then save the file and exit and run the game. I don't recall if this came stock, but if not, then I moved my FreeViewClass to the top of the file fore easy access, and renumbered everything else. I don't remember if I did this or the file came stock like this, with free cam at the top. [ViewClass001] ViewClassName=FreeViewClass ViewType=FREE_VIEW ViewGroupID=0 DefaultView= AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FOV=90 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL RememberFOV=FALSE LimitPitch=FALSE LimitYaw=FALSE LimitRoll=FALSE ZoomFOV=FALSE StepZoom=FALSE ZoomScale=0.001 PanScale=0.01 MinFOV=90 MaxFOV=90 OffsetDistance=0.0 -
6000km Map: Anybody want to work with this...?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
FC, Good to hear!!! I can't tile. The sweet thing about blank tiles is they allow clean viewing of the texture map in TE while at wide angle view. I found this is useful for making the map, while "real" tiles can be swapped in later, using the same file names. Another thing I used recently is making a one pixel wide white border on each blank, which creates a grid on the map in game. Its good for measuring distances visually without having to get down with the roving camera. The grid also offers a rather interesting "TRON" look, you know the movie. That might give somebody ideas for the SF fantasy mod forum. ====================== Sid -- its better to make a dedicated 2k or 3k map for a smaller selected region. The 3dem software allows accurate map making at high lattitudes, far more accurate than the old cut and paste method I used on this experimental map. On this old map, I compromised terrain detail to get the 6k size, so cropping may not be the best idea since a smaller map can better tolerate more terrain detail. To find coordinates, do you run the game and use free camera with highly tweaked settings? I find placement easy. I can poastup my free camera view settings. -
Gordon describes what seemed to have been a long running play dogfight between F-4 and Yak-28 over the Baltic or up north somewhere. I'm guessing they just had a go at it. Its in his Yak-25-26-27-28 book someplace.
-
Yep, A was the "real" thing. The Sovs developed a knack for delaying planes by demanding more and more range. MiG-1 for example. By the time B came out, Yak was almost ready with his much more modern -25 with same radar.
-
B-70 Valkyrie Beta (Version 0.97)
Lexx_Luthor replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
hehe Is this for ALBM? If so, I can change something. If I recall, I more or less optimized the particle EmissionRates to between Mach 1 and Mach 2 launch. Hold on...! * I once saw a sreenshot here, at The CombatAce, where a helicopter was using the 3D rockets exhaust for its rockets. Helicopter launch is launching rockets from a standstill, and the particles were all jammed up, too many emitters overlapping. It looked BAD. Really bad, and can kill framerates. I had never considered that use, launching air-air rockets/missiles from slow or no speed. For best results one can tweak the emission rates to a specific launching speed range. If not, for Mach 3+ launch and rapidly accelerating ballistic missile, the particles might become too thinly spaced. For very high Mach launches, you could set the weapon to use a correspondingly tweaked effect just for high speed launches. -
Never got much into it but I did see a it as great classic and high quality series. Aussum.
-
Footage of a C-130 landing on Carrier
Lexx_Luthor replied to Skyviper's topic in Military and General Aviation
Thanks for that link. Very impressive. -
Ruggbutt:: THAT'S IT!!! thanx
-
SF2 Screenshot Thread
Lexx_Luthor replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this is embarrassing Your shiney silver F-104s should stay shiney silver as you near space under the bright SF Sun. Think about it. FELLAS / FELLATTES, its been years since SF1 2008 and now SF2+ and all yours planes turn black at high altitude under the SF Sun in all yours CombatAce screenshotz. Fix it. FC, maybe the Fellas will listen to you. This is from my SF1 2008, which is as far as I went with the series. Environmentsystem.ini ... [HighAlt] : : : SunLightModifiler=1 AmbientModifiler=1 SpecularModifiler=1 I set ALL of these to 1, because then nothing changes, and that's the way it should be. TK fluffed the spelling and I told him about it, and he probably fixed it since then, so they all should read Modifier, not Modifiler. TK had no reason to add this "feature" that changes sunlight on objects at high altitude, so don't use it by setting all of them to 1. -
Footage of a C-130 landing on Carrier
Lexx_Luthor replied to Skyviper's topic in Military and General Aviation
They did it with U~2 as well. Thanks, never seen this. -
Old video but still good today. The mystery girl with the ear phones is famous on all teh internetz discussion about this, earning a nickname I forgot now.
-
Flight of privately owned U.S MiG - 29
Lexx_Luthor replied to Atreides's topic in Military and General Aviation
pffft Su-7. I wish I had one of those. Waaaaay better handling than MiG-21. You hear about private MiG-21s, but not Su-7s. I wonder if there are any. -
SA-2, Spoon Rest & Fansong
Lexx_Luthor replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fubar:: Interesting. I have never tested if an EW radar would attract attention in the game. Before SAMS, there was some thought towards ARMs for B-50 and B-47 for use against surveillance radars. The one I know about, 1953, potentially nuc armed: Crossbow ~> http://www.designation-systems.net/dusrm/app1/gam-67.html -
Increasing speed?
Lexx_Luthor replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You would help others looking at this thread by sharing your solution. Also, at least for SF1, the FM data, near the top, has artificial performance limits, I suppose make things easy. There's a MachLimit= and a Ceiling=. I've been able to eliminate the need for Ceiling by testing until I get FMs (and engine data) to top out in altitude near the listed ceilings. If I recall, since it has been some time since I've done this kind of thing, the Ceiling= works by rapidly reducing thrust to zero as the aircraft nears the defined Ceiling and above. -
Which is the best dog fighter
Lexx_Luthor replied to carm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Things get interesting when both are good high energy fighters, say, Ki-44 vs Lightning, or F-104 vs Lightning. We really need multiplayer to explore the second option, oh man/manette. A fascinating discussion on Pacific fighters I ran into some time ago... -
...and, I'm sure they know our language, but also develop their own code. We do the same thing, use standard street language when we want to be heard by anybody, and use encryption when we have things to hide. Budding little cryptographers!!!
-
FC:: If you spend the time and pay attention to kids, sure. If not, they might pay more attention to their friends and make their own way. My parents ignored us to some extent, but I got lucky by getting into heavy reading at an early age, so I turned out "okay" in regards to language usage, I suppose (but you'd never know it from my having to edit my fast poasts, and TK disabled editing over at the Thudwire ). server I was thinking the same thing. If so, it depends on learning what BOOM means in other contexts I figure, or the contexts may vary too, kinda like ECM vs ECCM vs ECCCM vs... Fc, got more of this stuff?
-
Mission editor doubts/tips/help.
Lexx_Luthor replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Its also controled through mission files, which mission editors can do. I use KMD, but I'm stuck at SF1 2006. Here's an example from the old game... your game may be different. [Weather] WeatherType=CLEAR WeatherAlt=4000.0 WeatherThickness=500.0 HasHighLayer=FALSE HighLayerAlt=8000 FogAmount=0 ContrailAlt=7000 StartWindDirection= StartWindSpeed=17.57222 WindGustingAmount=25.57222 -
eraser:: You took the time to read it and think it through, and it makes sense. I recall usually thinking stuff like this is mush and pass it by as a waste of time (for me!!). And that's why it can work. I guess if we have kids, we have to learn a new language.
-
FC:: TK @ Thudwire won that title. Recall, the digital watch fad got flushed with Pet Rocks and Cabbage Patch. Analog watches and cockpit panels, like Barbie and Ken, are forever.
-
Go harry. Agreed on the modders. Pretty much, the entire SAC and PVO lineup is complete. I saved this for hysterical perservation. F-106, and Su-15, in TheJetSims for the first time.
-
FC:: By that, you mean the IBM Model M or Northgate Omnikey. We give boys and girls cheap mushy foam keyboards, so no wonder many write mush. I have some friends with kids, I just thought maybe they can try one of my M's out, see what happens. Somebody here try their kid out on a real Model M or a recent manufactured replica or updated replica (Windows keys and all). See if it goes over, or not. Since almost all "adult persons" have mush for boards, kids might have a solid reason to do a Retro thing and start using real computer keyboards. Well, its a thought anyways. I bet somebody makes replicas of the Northgate as well.
-
Apparently, she and her readers can read it, and write it too. So its not stupid, and probably not lazy so much as lack of motivation to learn in a dis-functional education system. I'm not sure, but kids do things for often hidden reasons. The Good News: If what the younguns are telling me is straight-up that they hope never to get into debt, then I think, or I hope, they are learning for themselves, by themselves, through seeing the adults "go down" so to speak, about debt being a really bad idea, since (today's) adults don't want to admit debt is a very, very bad thing. FC now, wozop with that cancer group thing?