Lexx_Luthor
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Everything posted by Lexx_Luthor
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Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Short article on field of view ~> http://en.wikipedia.org/wiki/Field_of_view Interesting computer game take on this... Inadequate Field of View (FoV) might cause virtual motion sickness ~> http://ferv0r.wordpress.com/2010/07/03/inadequate-field-of-view-fov-might-cause-virtual-motion-sickness/ Remember fellas: Increase FOV and things move slower on screen. Now, mash your face on the monitor and things move faster, or get an Eyefinity setup. Gaming FOV is a number generally restricted to the interval (0,180) in degrees. You can get a fishbowl effect by setting FOV near like 170 in THE SF. FOV = 180 might crash the game if I recall, mmm dunno now. -
Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
+1 Fub PadFoott:: Man we are feeling fluffy tonight. Because you do not have the experience to pay attention to the poasts suggesting ideas on computer monitor, field of view, and game data display found on the last page? ...and this from a guy who does not fly (and never will), although I did train in private flying but was too freaked out at the time to worry about how "fast" the terrain moved lol (and not wealthy enough to continue training, too bad). -
Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pad:: I forgot, cos I didn't do it....another did. There's an ini edit somewhere here, at THE COMBATACE!!! It works wonders. I think it involved two (2) Viewlist blocks. -
Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Derk:: HAHA I edited a new example. You caught it. The original example was a guy zooming in paying all attention to a girl's swimsuit while a big KJV bible thrown by his wife flies at his head he doesn't even see it cos he was too focused on teh swimsuit. Keep zoomed out for the big picture fellas!! -
Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
x8:: That's how it should be. Narrow field of view for seeing details, wide field of view for seeing the big picture around you (orientation, clouds...). This can be thought of as simulating our "focusing attention" on one or the other purpose. Sometimes you can use them together -- spot a dot, zoom in (say squint your eyes), and see if you can ID the target....but while you are squinting real hard something can come up aside your vision and bonk you cos you are paying all attention to the target. Something like that. The trick is setup your zoom control so you quickly zoom in and out--quickly change field of view. TK's default view controls are all crippled out-of-box. They game's view controls are so slow and frustrating you can't wait to close the game and get back to Microsoft Windows. That's pretty bad. So you change it. Here's my Viewlist.ini in-cockpit view control setup...try it...SF1 [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=90 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=FALSE RememberAngle=FALSE //RememberFOV=FALSE //LimitPitch=FALSE //LimitYaw=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.10 PanScale=0.01 MinSpeed=0 MaxSpeed=0 Acceleration=0 AngleRates=480,360,360 FOVRate=60 MinAngles=-135,-20,0 MaxAngles=135,110,0 MinFOV=30 MaxFOV=90 OffsetDistance=0.06 TrackIRUseAbsolutePos=TRUE Most important for fast switching between wide and narror field of view is...in bold italic below. The others may be helpful also. Experiment to Taste. ZoomScale=0.10 PanScale=0.01 MinSpeed=0 MaxSpeed=0 Acceleration=0 AngleRates=480,360,360 FOVRate=60 MinAngles=-135,-20,0 MaxAngles=135,110,0 MinFOV=30 MaxFOV=90 -
Loaded with sea conditions? When I see seaplane vids the water is smooth and quiet. But if the water was like what we see on the B-25 vids, I dunno. Anyways PBY slow. Maybe a night strike butt what would that show? Day strike and everybody could see Japan had its pants down. B-25 better for this, enough to try the carrier thing.
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Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Man that was getting in touch with your fluffy side. "Zoom in" and look out the side and down to the ground when flying at treetop level. If you "zoom in" and keep looking out front, you are restricting your vision to farther distance in front of you that you are moving toward, and that should look slow. -
Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
~> Zooming in --- well it depends on who is poasting since "in out" is fluffy language. Decreasing field of view is how you say it in teh maths. I think 30 degree field of view is pretty realistic for the average monitor setup. Try landing with that. But, zooming in and out (I know it sounds fluffy) can be thought of simulating how we focus attention on little things or the big picture. Flying at max field of view, or "zoomed out" as found in the Fluffy manuscripts, simulates looking around for the big picture, getting orientation, and you don't focus on how the "fast" or "slow" terrain seems to ride by. -
Ah, that is classic RN. blump for that, incredible 8 minutes thank you.
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Real sensation of speed in TW series of simulator
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ticket, the little computer monitor in front of you compresses all your forward vision into a little square. That's your problem. You can't fix that...well...try a 9-monitor Eyefinity setup with ATI cards. Fub, he/she can still ask for help in learning how to use the numerical data (debug) and ways to measure distances on the map (free camera view) to show the numbers are correct, if he/she wishes to. -
I've always loved Julian Simon ~> http://www.juliansimon.com/ When I tutored at uni I always passed that out especially to African and Asian students. Got the enviro.edu bunch tied into a pig squealing knot though. That was fun. At teh uni, my favorite parting phrase was "may you be blessed with many children." I quickly learned never to say that to Amero-Euro .edu girls. African guys and especially girls loved it, huge happy smile and an almost crying thank you, and a major surprise look on their faces. They are not used to a white guy or white girl offering them that blessing.
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Projectd global warming ... 14C ? lol
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Bears (land habitat) and birds (sky habitat) go fishing (water habitat). They know something Man (Citi-group habitat) has long forgotten. LORD Jesus' disicples hauled up kilotons of fish. Eskimos kick nutritional Butt: Compare the Northwest Passage explorations of the tragic Franklin mass disaster and the Amundsen success. Amundsen and crew had to literally go Inuit, learning from the natives how to haul their own Arctic fish, and they succeeded in their mission. I've been meaning to get back to fishing myself but never got round to it. When I came to Flarada the salt water fishing was a new universe from the fresh backwater Mississipie fishing. The most fun part, as amatuer astronomer, was always knowing the position of the moon in Earth's orbit, so I never carried a tide chart. The local salt water bubbas also couldn't understand how I got along without a tide chart. That was alot of fun.
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Thanks Dave. You've always followed these guys. Amazing stuff.
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Surfing Sim Use board with TV ~> http://www.geekalerts.com/surfing-simulator/ For PC, well sorta ~> http://www.simbsoft.com/products/surfing/
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HAHA Sunday Funnies. Mike Shedlock just put this up. ~> http://globaleconomicanalysis.blogspot.com/2010/09/sunday-funnies-2010-09-12-worthless.html This story is making the rounds. Maybe it wakes folks up a bit. One fella/fellatte on Mish's forum offered the possibility the Citi economist was going to extremes to show how silly the flesh eating bankteria system works. Well I dunno. I've been thinking Greenspan did exactly that in spades over the years since Reagan....something about that guy (Span) is cool, just can't put my finger on it.
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hehe, found this off Drudge. New York Times vs Wall Street Journal. At 0:25, Rupert Murdoch animation appears with shark fin on back. ~> I used to like WSJ, before Murdoch bought it. Never bothered with NYT. The video is spots on about people going to internet and ignoring these newspapers. Folks now have the opportunity to think for themselves, but whether they do or not...well, lead a horse to water.
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Pencil shavings in coffee. Well at least its not really lead, just graphite. I'm thinking of sawring up some cedar boards and scattering around the sawdust, or drilling out cores to repel insects around the house. Never though of this before. *This* fell out of Wall Street Journal (online) yesterday, by Citigroup chief economist Willem Buiter...they want to force negative interest rates (below the zero "boundary). How...? ~> http://online.wsj.com/article/SB10001424052748704644404575481390712384072.html?mod=WSJ_hps_RIGHTTopCarousel_1#articleTabs%3Darticle Buiter worked for Bank of England before joining Citi. The previous Citi economist left Citi to work for -- guess -- the United States Treasury. These guys get around.
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I was doing uni at the time, stayed up late studying teh maths. Got up late, after both towers had already fell. I slept through the whole thing. Typical.
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~> Morning coffee hehe. I wonder how far across the Atlantic is found the border where the ocean turns from coffee to tea: the so-called Atlantic CT boundary. I was always a major hot tea drinker, I used to get a spiced tea brand -- red/black box Bigelow, but the last few years, just hot water, a squeezed lime and drop it in, and local Florida honey is all I need. Tea without the tea. I need to grow some mint again though. Strangely though, this morning, off work for a change, I brewed up my first coffee in like a year.
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I like working definitions, they hit you in the gut. This one is an analogy. There is more dimension to it. Recall the classic phrase Wall Street Sharks, the ones dining on victims -- investors, manufacturers, pension funds, municipalities, private businesses, etc... Then, when the rotten system begins to collapse, the water is full of chum and the sharks are driven to eat each other; Lehman Bros here in USA for example, and more financial bodies float to the surface. USMC general Smedley Butler reserved special words for banks. I'm saving this one. “There was so much stink coming from the shark’s belly and the belly was so huge that we thought that there might be more bodies inside,” said Mr Simmons. Man I LOVE that
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Expansion pack 2 mission editor teaser 2
Lexx_Luthor replied to DanW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just a heads up. The loiter thing with plane circling should work with the AI aircraft radar search cones, as long as they are armed with RHM missiles -- no RHM, no AI radar search. As the AI circle, a target far away can come into the circling AI's defined search cone. This can make an interesting new dimension to the game. For example: Consider a very low altitude AI aircraft with big radar search range circling slowly just above its airfield. This can roughly gameulate ground control radar. Although the aircraft is already airborne, its low and slow circling its airfield. Hay its a start!! -
Ain investigation into the AI behavior of all TW series 1 simulators
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
FC:: The debug data output shows TK's sim is spot on. Combine that with free camera distance measures and we can show this. Most however, never think of doing this. There is no AI terrain avoidance radar. Infrared perhaps, or night owl vision, whatever. AI avoids terrain no matter the airplane and day or night, but does it very well indeed in this game! However, it can be called "TA" for purposes of, say, a B-1 campaign....personally I would pefer a low level B-47 campaign. -
AwSim Dave thanks. Dandy!! Wrench:: darnest!!
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Ain investigation into the AI behavior of all TW series 1 simulators
Lexx_Luthor replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
He/She may not know about the game's debug data.