Lexx_Luthor
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Everything posted by Lexx_Luthor
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Go Dagger I don't know what this makes me, butt... When I moved near salt water and learned that -- a whole new world indeed -- I saw my first pocket tide chart card, like fffft wtf is that? I threw it away and used what I learned inland Missip (freshwater) watching the moon. As a closet skywatcher, I always knew where the moon was in its orbit around Earth, day or night, moon above horizon or not, year round, so I always predicted my own tides and fished accordingly. Nobody could understand how I did it. Would that make them salt water rednecks, or me? A nerd? Well I did play StrikeFighters last night.
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Tip: Right now, the ATI 5000 series is overpriced for performance. Save money and get a 4850 card. They are faster than 5770 and much less expensive, as well, they have been around for a while and rock solid if you get a good brand. Gigabyte seems to be great, either Nvida or ATI. ATI only here. I never had an ATI card fail on me -- except one 9800 had fan failure. Card still performed great except in heavy Forgotten Battles use it would overheat. Ever since I always used ATI's budget fanless cards. Never thought about adding my own fan to the high end gaming cards ... D-U-H Well I recently found the perfect solution for me: I recently upgraded to the, now aging, higher performance Gigabyte 4850 fanless card. Because it has no fan, they use probably the best heat sink out there for video cards, and use very high quality componenets so it was about 20$ more than normal 4850s. Its the same heatsink they use on their Nvida fanless what I don't know cards -- well -- they used, as these high performance fanless cards are vanishing now. These are made for cases with reasonable airflow. No airflow they will burn up. That's why I wanted this, never wanting to worry about the cheap fans on expensive gaming cards. I have my Noctua case fans blowing near it and temps are good even under load. This is it -- was it. Newegg is out of them now. They may be available elsewhere. But it needs good case airflow. Never tried Nvida but alot of people seem to like them.
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Sexiest(Coolest) Plane Ever
Lexx_Luthor replied to Skyviper's topic in Military and General Aviation
But this Poll is raw genius, purity of brilliance. A few years back, I was forced to write in Ron Paul() for U.S. Republican presidential nominee, so I normally would have wrote in F-106 here, but I had to vote for the brute contrarian thought and Xen~esque spontaneateieee pffft (sp?) behind this Poll. ~> F-109 -
Twilight odd horizont line.
Lexx_Luthor replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That line is the border between Fog and Sky. Basically, the Fog covers the lack of terrain beyond the defined Horizon Distance. You can consider the Fog as a flat plain on the terrain surface and extending from the Horizon Distance to infinity where the plain meets sky in a flat Earth world, which is what we have. The border line appears near sunset/sunrise, in the sun direction, otherwise the Fog band blends with the Horizon Fog colour. The problem is the SkyColour added to the sky in the sun direction does not blend with the Fog band. Its a limited problem, although quite noticeable in the limited situation described. There is no fix that I know. One may minimize the Fog band and hence the apparent altitude of the border line above the apparent horizon by increasing the Horizon Distance, although that hurts framerates very quickly unless other measures are taken to reduce framerates (increasing tile size, decreasing TextureThreshold in terrain.data, etc...) I hope I got all that right. -
win 7
Lexx_Luthor replied to X RAY's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fubar:: Right, DRAM. Its been too long. The only 1990s gear I still use are the old hard drives, well that and IBM Model M home defense keyboard with recoil numpad. Forgot everything else from back then. -
Readme is there for a reason...proof below
Lexx_Luthor replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Generally, after doing the sim for years, I don't read them except for interesting info, and in the past I've written very big readmies. If I can't handle the install, I do know to go straight to the readme. -
Rivers
Lexx_Luthor replied to gillg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do you see this: I have always seen that 1600 is higher zoom than 3200. I think TK fluffed this, reversed the two zooms. -
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win 7
Lexx_Luthor replied to X RAY's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Win~7 won't run DOS programs (what programs?). Never mind. But, I have old DOS hard drive I plug in for that, unplug the Win-7 drive. I Boot up MSDOS 6.22 and everything is lightning fast. Its amazing old software and some old hardware still work perfectly with today's gear. I've done alot of Fortran programming in DOS, stuff I still use. The Fortran is 32bit. So when I use this stuff, I run 32bit software on a 16bit operating system on 64bit hardware (64bit AMD, 4GB DDR3, 790FX motherboard, etc...). It works. I transfer my Fortran compiler to the old Microsoft DOS ram-drive, using RAM to simulate a hard drive. Compile times are like 30 times faster now then back in the day. I can't use near the 4GB of memory, but the DDR3 and new cpu are many times faster than the old RDRAM and Pentium-1 of the mid 1990s. -
Nice indeed. I traced this link down through this. Tornado strike against SAC 1952 ~> http://www.cowtown.net/proweb/tornado/tornado.htm
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I may be mistaking
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Veltro2k:: One of the big reasons for that, is because of Veltro2k. :good: :drinks: -
awesome fighters renders site
Lexx_Luthor replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I like this one with mig and Phantom ~> http://www.colacola.se/expo_phantom.htm -
How many use 7zip ?
Lexx_Luthor posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I always uploaded stuff as zip. For myself I've been using 7zip for a few years after I saw it used at column5's Cold War downloads site. So I just updated something using 7zip. 7zip ~> http://www.7zip.com/ -
I do need some blue in there. Getting back into it. I found some good links. Most common colour is yellow and green, then red, then blue. I see varying opinions on the distance of the aurora ring from the north magnetic pole: from 1500km to 2500km. I used 2000km to setup the ring in my game a few years back.
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Do they shine strong enough to cast shadows on a clear dark moonless night? I could do that. In fact, this was I guess a "pre-experiment" I did when I first got into THE SF, back maybe 2005. Its a horizontal sprite, not vertical, pure static but the basic experiment worked to learn how far I could push the grafix distances. The sprite was defined far north off the map edge, so the light source is very distant, so the shadows vary little if you fly a few hundred km. Edit: I remember now. That was taken from an aurora photo, then smeared, and of course laid horizontal (wrong!). So the colours there^ are what could be seen I guess. From Mississippie, all we could see was a faint red glow low in the north sky. I guess shorter wavelengths got eaten by the atmosphere haze. Indeed, I do quite like the purple.
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I did at first -- Blue -- but it looked "too much" but then it could use alot of tweaking which I haven't done yet. Mostly I see red and green in pics. I've never seen these myself except one time in Mis-sip when the aurora was so powerful we could see it a hazy uniform glow low in the northern sky from 20 miles south of Jacksonville, even through the city glow. I've read about the shimmering. Do the colours vary with altitude? In the SF screenshots, the green is below red. I set red starting at 170km, green 100km.
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hg that's good to hear. Looking closer I do see red in that pic. I made my aurora to have a very slow shimmer, about 20 seconds particle lifetime with gradual fade in and fade out. Gives something to look at on those long polar night missions. [EmitterType001] Name=Aurora-Red EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=1500E+3 EmissionRate=2 EmissionVolume=300E+3,300E+3,0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=VERTICAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=20 ParticleLifeTimeDeviation=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=0,0,0,0 ParticleColor[02].Time=0.2 ParticleColor[02].Value=0.18,0,0,0 ParticleColor[03].Time=0.8 ParticleColor[03].Value=0.18,0,0,0 ParticleColor[04].Time=1 ParticleColor[04].Value=0,0,0,0 ParticleSizeTableType=CONSTANT ParticleSize=100E+3 PositionHeightOffset=170E+3 BaseSizeDeviation=0 TextureMaterial=AuroraMaterial //============================================================================================= [EmitterType002] Name=Aurora-Green : : etc...blah blah
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How many use 7zip ?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Doc that's interesting to know about the CD image. Thanks for the input fellas/fellattes. The first I ever heard about 7zip was at C5's place, where everything seemed to be some strange 7-zipped. I thought *oh no* but the downloads required it (and thanks!!!) -- and once I used the 7zip, I have never gone back to Winzip/rar. -
I like the pure green. That gives me things to think about. First experiments over The SF about two years back...
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That might be the clue. Stay away hehe. Grampaw Pettibone, Sept. 1955 ::
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That's gonna be some good reading, the Columns. Thanx
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Petlyakov Pe-8
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice skin. Beautiful interior for open cockpit. Amazing Veltro. -
My custom ENBseries settings for Wings Over Russia
Lexx_Luthor replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Enbseries is amazing. I don't need the overpowering Enb "glare" look as I use Enviro file to tweak visuals, but I love the framerate increase from Enb. And I waited over a year before trying it. Man what an increase in performance (DX-9). Julhelm:: That's why I always documented my work at the Thudwire site. My stuff depends on deep tweaking and pushes the game too hard for alot of folks, but I always hoped TK could use the basic raw ideas, never seen in any of TheSims until now, and make them work consistently in his game, and do it far better. There's alot of nice visuals that were possible using the SF1, before the Patch 2008. Classic SF1 Patch 2006 level, with smooth colour transition half hemisphere sky glow in the direction of the setting SF Sun. Stary 9-pine trees stretched to Siberian shape, very few to save frames on budget video card. Thirdwire MiG-21F with Mirage Factory MiG-21F cockpit. -
SF2: Tomcat Speculation
Lexx_Luthor replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Epic FM failures are not limited to mods. There was a time when TK's MiG-19S couldn't go supersonic clean at high altitude. The 3rd Party B-47E could out run it. Because of my strategic operations interest, I wouldn't have bought this game without the support of mods like B-47. To use them in my campaign, I'll have to make many changes, as I'll have to do with all Thudwire aircraft. The one thing I can't do, is make 3D models. (and terrain tiles, just can't do it) Helmut:: :grin: That's because C5 doesn't want you flying Mirage Factory MiG-21 or Boopidoos' Su-15 Red cockpits in the Nato Fighters campaign, and considering how far back they go, these cockpits are exceptionally nice. Shucks, because the Cold War era has never been done before on a large scale, "quality" is defined as just being in the Cold War era. The Forgotten Battle's MiG-3 cockpit got alot of flack from FB players. But Oleg's MiG-3 cockpit was, by far, the highest quality cockpit in that game, even today with the latest addons from the Moscow Bureau, because MiG-3 is my all time fave WW2 airplane. -
SF2: Tomcat Speculation
Lexx_Luthor replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed. Helmut, think of one (1) extra airplane -- even just AI -- that you would like to see in your game. Say for example, Yak-28 bomber for Wings Over Europe would be a core addition for Red Air, or AI C-141 as random traffic (I don't know if the campaigns do this). Then, if you enjoy it you will see the need for more and more 3rd Party stuff, and end up downloading half the internet like I did. That's how I got started.