Lexx_Luthor
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Everything posted by Lexx_Luthor
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(they usually went AF) hehe good filtration device. I always said that hischool football was the first line filter for the Navy. So many guys told me...they say the same thing. "I was gonna fly Tomcats but I messed up my knees"
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OUCH ... most effective Air Force recruiting video. In the first video, the Phantom flying low...just blows up big time? Any ideas there? Thanks for sharing.
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Good place to learn ~> http://forums.officer.com/forums/ Two weird things I saw right off the bat at Dave's initial MSM link.... What about the domestic violence call? Was that just a trap, or did the wife/gf/bf/wf(whatever f), if any, make the call -- was the call a fake? And "assault rifle" is standard for this standardized sub-professional level of reporting. That's why I never read the MSM anymore -- never. Goto the link above. They have a subforum for military police (Go ServerEnforcer)
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BUFF in action Over vietnam
Lexx_Luthor replied to Silverbolt's topic in Military and General Aviation
Just klick anywhere else in the box and it takes you to the video site. The last takeoff part was most interesting. Seeing the previous jet exhaust way out front of the pilots. -
Space Shuttles in TW sims
Lexx_Luthor replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, just kidding there...somewhat. TK did disable the ability to see the map edges, and I only half jokingly assume after I brought attention to it. I like the ability, as it allows for full map usage, especially if you run huge horizon distance...for me, 200 to 300 km. For a thousand km map, 300km horizon distance means the map is only 400km in usable size. -
Space Shuttles in TW sims
Lexx_Luthor replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
jarhead:: Oh man yes its possible in the sim. You poasted about planets. Like our brief 3D cloud discussion, you can make huge round 3D objects and float them in space like WW1 balloons. The moon is 1740km radius. You can get as close as you want to them -- "landing" -- but it would involve tricking the sim. It can be done, but requires New Thinking hehe. Anybody ever think of Cold War recon balloons? Hell no!!! Just don't let TK see it, or he will disable it next Patch. -
bad to the bone
Lexx_Luthor replied to crisisloaner's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
B-45 much more Windows friendly!! The Real Tornado -
B-50 Superfortress
Lexx_Luthor replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For now, just use the B-29 and ramp the data files. Works for me. And I'm the high level bomber guy. Inspired by the jet boosted KB-50J, I've added "simulated" (don't ask) but functional thrusting J47 pods to Monty CZ's B-29 model. l figure in a shooting war, there won't be a "1949 Budget Crises." Don't let a 2009 Modding Crises get you down. If you need help adding stuff to aircraft models and data files, the CombatAce Brain Base has info you need. -
Screenshot Thread
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What scares me is Lockheed advertised F-12 as a low cost alternative to F-108. DAM -
Space Shuttles in TW sims
Lexx_Luthor replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its a low yield fizzle. The Chicxulub or "dinosaur" crater is estimated here at 100TT, a tad over 100 times greater than 900GT, and the roaches and real-estate agents came through just fine. -
Space Shuttles in TW sims
Lexx_Luthor replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A better idea might be sub-orbital stuff, or X-15 or something. Or just Alan Shepard kinda thing. Just fly high and come down, but not fast enough to require actual orbit. Funny thing. Before PATCH 2008, Thudwire game maps were cyclic in the East-West directions -- if you set Border < 0. You could fly east or west forever, up to the negative Border value, with the map starting over again and again. AI aircraft could fly there in hand made missions, but not do combat missions. Beyond the "normal" map edge, at low altitude, the terrain was weirded out though when you flew low...very vertical canyon like terrain. But you only saw that at low altitude. If I recall my brief time with PATCH 2008, after that patch, the game dumps out if you can see the map edge ... 0 < Border < Horizon Distance, or something like that. TK musta saw what I discovered and made sure nobody else could see it hehe!!! The north/south map edges had white abyss. These are things only I have seen, well along with *one* other who also set Border < Horizon Distance, or something like that. I'M ON IT LIKE BLUE BONNET -
Space Shuttles in TW sims
Lexx_Luthor replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TK's sim can do surprisingly alot to simulate spaceflight. I've seen it. Try setting up a hand made mission starting player at 100 miles or so altitude. Experiment with initial speeds and stuff. I never got round to trying it, but the vector thrust thing should work, and to simulate rocket engines, the sim's jet engine thrust table might could be tailored for orbital heights. Maps can be made large enough with good game play performance. Just need a fresh generation of terrain ideas. I got up to 6000km, but that's all I needed for myself. Almost the whole Earth could be mapped, although with extreme distortion, and it won't be spherical, but flat. As far as I know, no combat flight The Sim has ever modelled a spherical Earth, although the FighterOps Forever project will be doing so. FO ~> http://www.fighterops.com/ Excellent! Its very distasteful once you read up on the "western" bankers, now getting bailed out hehe. That's why I stick to pure fantasy high speed high altitude nuc war but with a small grounding in historical Cold War strategic recon operations over the Soviet Union. Good introduction to hypersonic vehicles ~> http://www.aerospaceweb.org/design/waverider/main.shtml I like to wonder what would have happened if military aviation didn't die roundabout 1960. Mach 4 and higher, faster, further, until near orbit aircraft are operational. -
Fiddler WIP
Lexx_Luthor replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks man!!! I guess...no, but just wondering if anybody even *talked* about the idea, proposal, research.... But would work okay for non-history sim campaign. And that's what I'm here for mostly -
Fiddler WIP
Lexx_Luthor replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ya, just a plan, but cancelled. If you know, was a plan to research nucs for R-4 or R-40? Thanks -
Fiddler WIP
Lexx_Luthor replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lindr, the source below talks about proposed nuck warhead for R-8. English: "small special charge" http://www.missiles.ru/k8.htm Anybody talk of nucks for R-4 or R-40? -
MiG-21S
Lexx_Luthor replied to starfighter2's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Where did the description come from? I always give a source when I poast something from somewhere else. Nice addition btw. I plan to use MiG-21s as backup to heavy PVO interceptors, like Bf-109s backstopped the heavier Fw-190 bomber destroyers. Please add source to your description. -
MF MiG-29 FPS killer?
Lexx_Luthor replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just a guess. In the skin folder, Texturset file, see if Reflection=0.0000 If it is, try a low nonzero number like 0.10. That 0 caused freeze and game dumps for me on some planes when looking from external view at some relative SF sun/moon angles. -
MiG-23F Fishtail-B
Lexx_Luthor replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Who really neat stuff. I've been planning on MiG-21 to provide backup to heavier PVO interceptors, like Bf-109s supported the more dedicated Fw-190 bomber destroyers. Were the E-9 canards to be control surfaces? I read the E-8 when supersonic had fixed canards, but they flopped around freely below Mach 1. Here's something if you have not seen it yet: Rudder reversed. [Rudder] : : ReverseModelOrientation=TRUE AwSim addition thanks!!! -
"OpenCockpit=TRUE" RUUULZZZ!
Lexx_Luthor replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Two of my faves are....RUSSO early F-84 heavy canopy framing -- it all slides back and forth with the opening/closing canopy, and PASKO F-94 twin seat canopy with nice crew compartment detailing. F-84... F-94B, pilot view. F-94B, radar operator view (rear seat)... -
"OpenCockpit=TRUE" RUUULZZZ!
Lexx_Luthor replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, your MiG-15 setup passes the Soviet Radio Mast Test: Is the radio mast visible from the player's cockpit? Yes indeed! AwSim Its can be more accurate simulation wise, but at a potential cost. Its can be ExtrEmE UGLY because the external models are not made for this, although some models have very beautiful crew comparment modelling -- Russo P-47, PASKO B-58, ANYTHING BY VELTRO2K, ATeam B-36, , Mirage Factory MiG-21F and MiG-23, Timmy J-32 (I need to get that out), etc.... One of my goals was to spark interest in this for long term, say next century or two, model makers would make a high polygon area around the crew compartment in an otherwise lower polygon model. Any higher LOD levels beyond of course would not need any of this extra crew compartment detailing. This would ease the workload of cockpit makers, although transfer some pain to airplane modellers. Best part is if the external model has opening canopy, that like totally RUUULZZZ! I don't have WW1 sim, but I think TK used the same basic idea in WW1 sim, and the WW1 sim modders. Ye Olde SF worked because the basic Thudwire models were all 1960s jets that shared a common feature of offering little to no visibility of the external airplane from the pilot's seat. So nothing hurts if you just turn OFF the airplane grafix cos you won't see it anyways when playing the game, and slap the player position with dedicated distinct cockpit anywhere. This won't work for prop planes of course, which need accurate player positioning. WW1 airplanes are even more needing of this method, as near abouts all the airplane is visible from the pilot seat. -
Fiddler WIP
Lexx_Luthor replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think the Tu-4 idea was a bit optimistic, early 1950s with really ancient missiles, long before Tu-22. But I've read the Chinese used Tu-4 AWACs with big radars to vector interceptors to shoot down a few Ussian drones. I think. I forgot what that was all about. There's alot of stuff not well known. Found this~> http://en.wikipedia.org/wiki/KJ-1_AEWC -
Fiddler WIP
Lexx_Luthor replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's what Tu-128 is for. -128 was derived from earlier Tu-98 bomber design. -
Fiddler WIP
Lexx_Luthor replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yep, R-4 my fave air-air missile, from an age when cars and missles had real fins. Except for range and endurance, Tu-128 had very "basic" flight performance, slow and not very high altitude, and was a true "missile carrier" more so than other operational interceptors of the 1960s, in that it couldn't match the flight performance of its potential targets, of which I assume B-58 would be the most extreme case, in neither speed nor altitude. The R-4's huge Classic Car fins allowed high gee and very high altitude flight, much higher than the interceptor could reach. As far as I understand ( ), the idea was to manuever to allow a shot at the higher target, and fire in a shallow climb which allowed a larger radar without requiring lots of radar scan pitchup. Well something like that. The XtremE missile carrier that almost made it was the proposed Douglas F6D Missileer fleet defender. cool pics ~> http://www.anigrand.com/AA2075_XF6D-1.htm Maybe for FC's SWOTUSA project. Kinda like a Super Skynight. Although, I've read of at least one possibly even more extreme interceptor idea: Tu-4 missile carrier, but this didn't go anywhere, as far as I know. -
Recce Missions...
Lexx_Luthor replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You may like this. Operations and airplanes we never hear a peep about from the more pop media, nor from The Sims developers. This about RF-100s overflying USSR in, shazam, 1955. ~> http://www.spyflight.co.uk/f100.htm -
Whoa...Camera on 10" telescope films space station in low Earth orbit moving across moon face. big pic, so click link... It almost looks like its orbiting the moon, and you look down on it from a little higher lunar orbit. But its not. When you are lucky on a near full moon night, you can see with your own eye stuff like that with the everyday jets up near 40000 feet. If you see the aviation lights or contrails heading near the moon, the jet can be seen dark if it crosses the moon's face in a very fast streak. Real quick. Never thought about an orbiting object though. Kinda neat.