Lexx_Luthor
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Everything posted by Lexx_Luthor
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Screenshot Thread
Lexx_Luthor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Install! That can be bad too. Full SF moon in Scorpius. Thanks Uber Sabre Team. -
From the album Siberian Sky
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help! were i can find a mission creator....
Lexx_Luthor replied to warrior94's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
KMD *looks* simple, but its VERY fast and efficient once you learn how it turns tricks. I gave up learning "LMD" because you have to click the Mirage III pic everytime to get into it. Never NEVER do this in art or software. Always be invisible to the user. -
$64mil question
Lexx_Luthor replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That would make stuff like Pye Wacket usable in the sim. There is no way to target incoming missiles in the sim, not yet anyways. -
She's a maneater...
Lexx_Luthor replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ah yes, here ~> RF100A http://www.spyflight.co.uk/f100.htm -
She's a maneater...
Lexx_Luthor replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Trying to think of a use for this. It *looks* so EdwardsAFB~esque, therefore it is Smooth, so it must be used in a campaign. Would be fun in one of those merc/fantasy campaigns. Maybe as recon only (small nose). F-107 could carry alot. RF-100A carried 4 drop tanks, no guns. I didn't know that. Only six or so made though. -
N Korea issues warning to Seoul
Lexx_Luthor replied to Erwin_Hans's topic in Military and General Aviation
Tianeman Square, Kent State, etc... -
RAF Lightning F.Mk6 on some of the problems
Lexx_Luthor replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I use Thudwire F-4 pit panels inside Lightning external model. More here, scroll down some ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...a&start=288 The curved rear canopy edge is very nice (F4D Skyray has similar curved rear canopy). Lightning model canopy open. -
Where are the 2 Seat Voodoo's ?
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Einstein I am. I forgot about it. 3 Falcons to start with. Where, I dunno. -
Tu-95MS Bear H
Lexx_Luthor replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
KCT GREAT STUFF VELTRO makes some DEEP 3Detail in the crew compartments. I'm using Boopidoo's Su-15 cockpit panels inside the Thudwire Tu-16 model, although there are only two engine guages. Here is what it looks like (maybe needs lowering a bit)... For heavy bombers, I assume the radar operator, not pilot, has a radar display, and use the game box radar instead of pit panel radar screen. This opens a greater range of available cockpits for radar equipped heavy bombers, including cockpits lacking radar. Only other requirement is a possible need for adding RWR. -
Corrupted My Files
Lexx_Luthor replied to Czech6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Radar not redrawing properly
Lexx_Luthor replied to BOOM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Some old Patch changed radar usage from .tga to .bmp. If the radar image is tga, you have to convert it to bmp. -
F4D-1 Skyray
Lexx_Luthor replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wow you can mix and match out of order, and it ALL WORKS. I never knew this. This is deep 3D model. AwSim stuffs. -
F4D-1 Skyray
Lexx_Luthor replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wow! Just getting round to this one. Amazing stuff. Cockpit.ini file: The last few Instrument[0mn]= definitions are out of number sequence -- the landing lights and stuff. **EDIT** -- no, some more are out of order, whole blocks....they are mixed up, but all may be there. I've never seen this before. -
Popular on the trading forums...
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Yep, international corporate chains offer fast poisons. Best international fast foods are always local: Polish Deli, Italian deli, taco trailers outside surf shoppes, etc...
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Where are the 2 Seat Voodoo's ?
Lexx_Luthor replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Julhelm:: Very good question, and I haven't explored this yet since its so new in the sim (thanks TeamVoodoo). Assuming best range, carry 3 belly tanks, and maybe a pair of underwing Falcon or Sidewinders, and maybe a pair of wingtip rails, or perhaps a pair of double launchers underwing for 4 Sidewinders/Falcons. Delete guns...at least for the sim because gun armed AI has a general desire to end up at sea level in slow turning gunfight. If all missiles are expended at high altitude, the AI stops attacking (SF 2006) so the AI dogfight problem won't generally happen, and *with some tweaking* the F-101 under AI control should be fast enough to stay ahead of ALL contemporary Soviet fighters even MiG-21F and Su-7 over time, and time is what these two Soviet fighters lack under afterburner. Well those are some initial potential possible ideas anyways. Most likely better ideas are needed here. -
Extracting SF2 A-4 Models to WO*
Lexx_Luthor replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There may be exceptions, one for example: B-52D.lod works fine in SF 2006. This is the one thing I pulled out of WoV2008 and simply dumped into SF 2006 B-52D folder. Works fine, including skin, but new decal placement is needed for the smaller size LOD, which I have not gotten around to doing (I forgot to grab this from 2008 before I deleted it). -
Corrupted My Files
Lexx_Luthor replied to Czech6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool as long as you are backed up. I decided to move back to SF 2006, deleted my SF 2008, then my 2006 WOULD NOT EVEN START. It was a tiny error in Options that crept in for some reason. Of course I figured it out after I started again from my unpatched SF 1.0 backup, after moving all my stuff over, in the end I found the single tiny error in ONE small ini file. Backups man backups. -
B-70A Valkyrie Status?
Lexx_Luthor replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is *really* neat stuff. What book is this, and is it still available? There seems to be a footnote numbered 144. Does it explain how this works? Book:: -
B-70A Valkyrie Status?
Lexx_Luthor replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very interesting, thanks. Any info on afterburner usage during cruise? As for the radar, how is it reduction instead of increase? 100sqm is big, 100,000sqm is an aircraft carrier, or that's my thinking anyway. -
B-70A Valkyrie Status?
Lexx_Luthor replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Is that RCS reduction, or increase? 100sqm is big, 100,000sqm is an aircraft carrier. I don't know much about this subject so lala... That plume in the back, big IR signature especially in the clear cold dry air near space. However, I've read that the B-70 didn't use afterburner for Mach 3 cruise, just to accelerate to that speed where the wave riding offers *less* drag than found at lower speeds, for this design. The uneeded power of the burners could however be used to maintain Mach 3 in the event of multiple engine failure. That's what I read, but from only one source, and I have not confirmed that anywhere, and I kinda need to. -
Corrupted My Files
Lexx_Luthor replied to Czech6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
EDIT...or Enviro problem...actually, it looks more like the terrain "fog" taking over the terrain. Maybe bad TARGET.ini file so airfield is outside map. Notice the camera X,Y positions...I can't read them, but they are curiously rounded off large numbers indicating default placement of camera due to mission run failure. -
Corrupted My Files
Lexx_Luthor replied to Czech6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What patch version? What modding or messing? Do the view controls work when you see that? Need more info. Could be a terrain problem...that looks like the white abyss beyond the north/south map edge but that should only be visible pre-Patch2008. Only 17km altitude so terrain *should* be visible unless you look at into the abyss?