Lexx_Luthor
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Everything posted by Lexx_Luthor
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Little works on Farmer-D
Lexx_Luthor replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
W: "don't forget Ordway's 19P/PM cockpit mod." Interestingly, Erikgen and Team's F-101 cockpit might be good fit for this. -
Satellite Scenery...Is it possible?
Lexx_Luthor replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As far as I know, you can make tiles any 2x multiple of 2km. I use 4km tiles (with 4km heightmap) on the experimental Six Million Meter Map. Right now, because PATCH 2008 hits terrain framerates, I'm using 8km tiles (with 4km heightmap) so I can get good frames with my minimum standard of 200km horizon distance. It turns out...framerates seem to be more tuned into tile size than heighmap size. I didn't expect that. -
*bump* um...woah that is deep thanks!!
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Syrinx Joe Haldeman Rules! FW best novel of .. well forever.
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butt...even home brew B-52s still depended on air refueling. Maybe air refueling was the greatest face change OF ALL TIME. What was the first widely used air refueler. KB-29?
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The greatest post-WW2 operational face change was designed into the B-52. With minimal air refueling compared to other bombers, B-52 range allowed SAC to close overseas bases, operate from bases inside Ussia, yet strike anywhere in Russia. Strategic Frontier: American Bomber Bases Overseas, 1950-1960, by Kurt Schake....massive PDF file. here, link #13 ~> http://www.theblackvault.com/modules.php?n...e&pageID=13 For reading large PDF files, I suggest the free FOXIT PDF reader http://www.foxitsoftware.com/pdf/rd_intro.php ... I have the earlier 2.0 without the new fancy features...it may be gettable there still. Much faster than the slow and bloated standard PDF reader.
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A local shoppe can do that, front and back. I always wanted to get a shop to paint up a Nike Ajax shirt, with an Ajax on the end of the Nike swoosh.
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Lansen Update
Lexx_Luthor replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
um...this a nice model indeed. Wow! Timmy, I just looked at it last night. I'll get on FM soon enough. -
(*gulp*) downgrading Skyray
Lexx_Luthor replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you think you can't run THE WOV on old PC (you can), the Wovesque planes and cockpits can be slipped into THE SF, with some labour. Be creative. -
(*gulp*) downgrading Skyray
Lexx_Luthor replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You need THE WOV. Some cool NAVY cockpits and the ~top~ stock Thudwire cockpit in the entire series ... F-105. We don't know how long THE WOV will be available. Get it NOW. before its too late. -
STR Files
Lexx_Luthor replied to abelincoln2001's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Opening is not the same as changing. You can't change the STR files in a text editor and have them work. TK said this is closed to modding. These are not text files the common simmer is used to. -
As its poison, the best "cure" is prevention -- limit intake to "just a beer" ... or two. If that can't be done at all, there's a problem alot bigger than hangovers.
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J-32 Lansen Questions
Lexx_Luthor replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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Dave10k:: Yeah that beer and piano song...
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What's that song...Then there's Davy, whose still in The Sim, and probably will be for life. lala--lala...
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Us Navy F111B?
Lexx_Luthor replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Jedi:: Nope. The carrier version used J-58 lift engines and a "quick install" jump ramp. -
B-52D Adjustments for WoV
Lexx_Luthor replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
B-52 stargetic cockpit ~~> http://bbs.thirdwire.com/phpBB/viewtopic.p...d=a&start=8 -
Work on part4 Weapon pack started...
Lexx_Luthor replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
People don't know about this. Why was MiG-21 chosen as mass produced fighter? Su-7 .... 4 pylons total, or 2FT + 4RP ? -
Sunset sky ... What ya'll think?
Lexx_Luthor posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As you all know, we lost SunColor added to SkyColor in Enviro. TK says its *poof* gone! SunColor adds only to HorizonColor now, after Patch 2008. So I take the horizon band and blow it up to fill most of the sky, and use that for sky. Currently... [sky] SkyDistance=1000 SkyPanelCount=9 SkyPanelHeight=2000 This allows climbing above most of the horizon band at extreme altitudes...80k feet or so. This [sky] is for CLEAR weather only, and no puffy clouds. Near sunset, the yellow/green SunColor adds to horizon band in the half of the sky near the sun. The horizon band is vertically stretched to fill the sky, and so replaces the older SunColor adding to SkyColor. Otherwise, the horizon band is near the same color as SkyColor. I lose the horizon band for its intended purpose, but I need the sunset/sunrise sky fill. Here I turn off all "twilight lens flare" effects because they model camera lenses only -- they superimpose red light on objects like aircraft which would be a camera artifact. The glow in the sky roundabout the sun is the basic Siberian Sun molding. colours need tweaking... -
Sunset sky ... What ya'll think?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Look under your B-52 right after liftoff from runway (that was a liftoff shot if you didn't notice). The weird things vanish soon after, but appear again before landing. The Mystery deepens!! Surprisingly, the 6M map does not have many tiles. Its really impossible to tile that size map the way you really want given lack of deep tools. One example would be an Inclusion Region instead of the current Exclusion Region. An IR feature would have the ER capability as a subset, but go far beyond, and allow some kick butt tiling power. -
That's an oldie on market trader forums, although the older versions use older failed institutions (Enron, WorldCom) instead of the failures hitting the pop media recently (LEH, Wamu, AIG, Fannie...) Earliest I find is April 2007 ~> http://www.techspot.com/vb/all/windows/t-7...ement-plan.html How far does this go back...
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B-52D Adjustments for WoV
Lexx_Luthor replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks. TK made a new model, smaller size. Did you have to change decal positions? I've not got round to doing this yet. I did notice that the classic B-52 AI bobbing is gone. -
Sunset sky ... What ya'll think?
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yough thanks. The map is yours to tile if you wish. For now I get by with some standin tiles lifted from the real modders' terrains. Here is the stock TwilightHorizonGlow found in Patch2008 but sized up to '8000' with 200km horizon distance. It works great, BUT the glow eats into terrain about 70km distant and that is bad. TK still uses 75km as upper limit for terrain, so nobody sees this. I can't find a way to eliminate or reduce this cutting, and I need 200km terrain distance, or greater for ...hehe...strategic progress! So I turn it off unless I absolutely need this. I don't know whats worse:: eaten terrain or concave sky hole. Note this sky glow is convex, which is what we need. -
TwilightHorizonGlow(8000) HorizonDistance(200)
Lexx_Luthor posted a gallery image in Member's Albums
From the album Siberian Sky