Lexx_Luthor
ELITE MEMBER-
Content count
3,352 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Lexx_Luthor
-
Vulcan Textures and Loadout with Sep. Patch
Lexx_Luthor replied to Mig_eater's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench:: I saw that too. Long ago, Boopidoo didn't know why maps were rejecting the Su-15, so based on my suggestion, Boopidoo changed Su-15 from Large to Medium airfields. Then column5 whined about A-Team's B-36 having Medium airfields. PISSED ME OFF Wrench (dave, fubar, Fc, etc...) ya'll better watch column5's behavior, and deploy The Paddle (I'm from Mississippie ) -
Vulcan Textures and Loadout with Sep. Patch
Lexx_Luthor replied to Mig_eater's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Xray, you may find some success in the Flightengine.ini file. You can experiment with variables under each detail option block. Here is the default... [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 -
Why Being at Wright Patterson AFB is cool.....
Lexx_Luthor replied to Dave's topic in Military and General Aviation
bleh, need audio. Back in Mississippie, I saw a bumpper ssticker saying Jet Noise Sound Of Freedom. I loved that. And its truly the greatest sound made. As long as it don't rattle the windows, jets put me to sleep. Trains too. Great stuff. -
Oops - Military Type Business Jet Forced down in Iran
Lexx_Luthor replied to super61's topic in Military and General Aviation
Maybe they will upload it here. -
Instructions for B-36 stargetic cockpit
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
* thumps * If anybody tries this, I'd love to see some screenshots to see if it works in the wild. -
Bright SAM exhaust
Lexx_Luthor replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
malibu, you may like this, scroll down a bit ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964 -
September Screenshot Winn4r
Lexx_Luthor replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
-
Just one more terrain question
Lexx_Luthor replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What warthog describes sounds like airfield sinking into terrain. -
The New Sabres
Lexx_Luthor replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I resize all my skins to 256 if they have multiple skin files, especially since most is never seen from the cockpit. From combat distances, 256 skin looks the same as 4096 skin. Anyways the sim's depth does not match "high detail" so I pursue the "cover the basics" theme which works well. -
Afghanistan Terrain
Lexx_Luthor replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gepard, I can't make tiles, and I was eventually going to use the work of others ( edit...with permissions!!!) for the Six Million Meter Map, unless somebody wants to try it. If you like to try new type of tiling project, never done before in any of The Sims....? Go for it. I guess populating that map might have to wait for the eventual Debate on what is required for planetary scale maps, and what should be bailed on. -
Shoulder length. In the first season of Lois and Lex, Lois had shoulder length hair, ideal for Lex.
-
Lex is Goldman Sachs. Lex is the strong dollar policy. The banking system is sound, and TEH SUBPRIME contained! And Lex is the best man for Lois.
-
Mi-24D Hind "Dora"
Lexx_Luthor replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Smooth Boopidoo made original Su-15TM cockpit. Helicoptors work well with the stargetic method. -
Volumetric Clouds
Lexx_Luthor replied to StarBucker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Correct. TK is among the first, if not the first, to attempt this, but the clouds remain the industry standard "combat flight sim" small puff 2D textures. All the Sims are like this today. The original Su-27 Flaker sim of 1995 had simple 3D polygon clouds which were great for its time. Someday the developers may return to that method, with the far higher polygons possible today. -
Volumetric Clouds
Lexx_Luthor replied to StarBucker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Sims won't advance in air warfare environment modeling until developers create multi-polygon 3D cloud LOD models and skin them. 3D cloud "terrain" really needs developers so the AI is programmed to not see through them and to avoid them if the clouds are large enough, depending on the aircraft passing through, or attempt to fly over them. -
Another problem has arised for me
Lexx_Luthor replied to DarthRevan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interesting. I dunno, but maybe something video related -- ie..external view. Just swinging blindly here...Poast the contents of a Textureset file in one of your -2000 skin folders. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This B-52 skin has to be a combat flight sim *first* ... and I missed it until the other day. Super skin by pappychksix based on JSF Aggie skins...Its "silver" metal on top, and anti-flash white, (my fave colour ), on bottom. 28th Bomb Wing classical skin ~> http://forum.combatace.com/index.php?autoc...p;showfile=2388 I've been struggling with getting the right look for 1950s stratosphere flying, and for B-52 I needed a usable skin. This is it. I've tweaked the skin a bit, partially to fit well with variables in my Enviro file that I have dedicated to very high altitude air environment. I made nacelle tops "silver" since it looks cooler, and I've seen pics of this I think. Still experimenting with with decals... -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yep, Scorpion would be a good one for this. This is why I love your F-94 generic skin. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I "forgot" to mention... The top advantage of using extreme metal Texturset numbers is that even very small direct sunlight reflections are visible from very long distances, up to the limit the aircraft LOD becomes "less than a pixel" and so invisible at a given player zoom/field of view. This is a visual effect sorely needed in The Sims. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Finally, the white underside of the B-36J. I've tweaked upwards the brightness of the white undersides while leaving the metal upper surfaces and sides darker. One may just see the boundary between metal and white on the fuselage. Metal on top, white on bottom. Interestingly, the white underside is no different than the metal upperside -- just a brighter white or brighter shade of grey. When flying upside down, the white looks silvery shiny in the sunlight. But you never see that provided the aircraft flies, banks, and turns normally. For heavy strategic bombers, this works well as they generally don't fly upside down. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i68409844 (type in random numbers) -- Bare metal, not chrome. Think "P-51Dora." Bare metal can act somewhat like a mirror or unworn coin -- shiny and easy to see from one angle, dark and hard to see from another, depending on relative angle to the sun (or desk lamp if you flip a coin around). kct -- I have not updated my B-52 yet. I will. I noticed my decals are off. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
However, the extreme Textureset numbers I use washes out darker colour skin decorations...for example, the red trim on the B-36B appears faded...washed out. Same with any darker colour. Here is my current Textureset for all my metal aircraft. This is designed around the unique Environment lighting I use. Textureset::... : Specular=1 Glossiness=0.1 Reflection=1 So I experiment with using decals to decorate skins. Below are large decals on all the surfaces needed, and are deep colour, not washed out. The problem here is the decals cover skin details. So this is just an experiment. Another possible benefit is not needing different skins for different decorative paint jobs. What is all the red paint for anyway? How much poundage was that to carry into the stratosphere? In my thinking for a fictional strategic campaign, long term, the red would be left on the ground to enable any extra altitude possible. Any weight savings helps every aspect of altitude performance except possibly dive. I don't need a stratospheric dive bomber, but it does sound fun. Another problem are all those gun turrets which never worked (except tail cannon). I am going to guess that SAC will leave the turrets and gunners on the ground with the red paint to gain any altitude performance against PVO interceptors -- only tail cannon will be carried. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've been tweaking the B-36 skin, to give it a solid US Mint uncirculated, but not proof, appearance. -
The Official Sept/Oct Patch Thread
Lexx_Luthor replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Emp_Palpatine:: U-2, SR-71, MiG-25, B-70, F-12, F-108, MiG-31, etc... will do just fine. But its not for everyone. -
The Official Sept/Oct Patch Thread
Lexx_Luthor replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Aswim thats great to hear thanks! With the TK's HighAlt feature, we no longer have to use deep blue for all altitudes. However, we seem to have lost part of the Suncolor/Radiance feature...the color added to the sky facing the setting/rising sun. Previously, this only worked with CLEAR weather, so I assumed the Suncolor was not compatible with what TK had in mind for lighting beneath an overcast. Now it doesn't work at all. I am going to assume the Suncolor feature is incompatible with the new HighAlt feature. TK would know. I need to see screenshots. I need to update the cirrus clouds, to include my original one-ship one-cirrus method -- it gives a cirrus predictably where you want. For the new "advanced" methods, I'm not happy with the semi-random variable the game uses.