Lexx_Luthor
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Everything posted by Lexx_Luthor
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They came from off the north or south map edge. Jedi::
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True, true. Still very interesting.
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Yea...I'm not up to speed on my ballistic missiles. I think R-500 was MiG, but the Powers That Be chose MiG-25 for wide area defence. I first heard about it here ~> http://www.missiles.ru/r-500.htm
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pffft Like this...
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MiG R-500 Russian "bomarc" ... I have no drawings. A-35 R-11,R-2,R-3 I can use. They could threaten forward SAC escort bases. Snark Assuming they can be made to work. If not, don't need. I can't use R-7 because I assume USSR under attack by SAC. R-7 launch pad TOO BIG. For the same reason, I don't include the artificial Bratsk Reservoir on my 6M map, although it would be great for flying and navigating around, its SO LARGE. R-7 pad and dams can't be hidden, so will not be constructed.
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Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
Thanks for this Wrench. I missed this one too. Wrench made a "generic" bare metal skin for Pasko F-94, with no colours other than bare metal. Perfect. skin ~> http://forum.combatace.com/index.php?autoc...p;showfile=5520 An early experiment with using decals to decorate aircraft instead of multiple skin files. Maybe it could work in at least some cases. -
Diabolical decal experiment on Wrench "generic" F-
Lexx_Luthor posted a gallery image in Member's Albums
From the album: Siberian Sky
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I admit I never heard of those. Have NO CLUE Maybe some ballistic missiles? I'm going to try to get some kind of IRBM and maybe even ICBM "object" to work on my 6 Million Meter Map. There may be ways to trick the game into doing it. Re-entry effects would be tricky. As far back as SF 1.0, I setup flyable MiG-21F at about 150km altitude, initial "speed" about 500knots in KMD, airspeed indicator display ZERO. I slowly started to spin up, rotating around all axis (I think, it was bad), fell faster and spun faster until slowing down in the thick air near the ground, and I pulled out about 2000m. TK has the atmospheric physics, just not the airframe stress modelling.
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Cool lindr. Thanks for the fresh weapon mods you do. It really helps takes the sim international, slowly but surely. :yes:
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Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
Proof collector B-47 stamped out by the United States Mint. I may have pushed too far here. I depressed the upper surfaces to roundabout RGB=150,150,150, and got super polish. A "proof" silver coin might look like this at the right angles. Ramping up the Ambient lighting in Enviro file counteracts lower RGB values, but also effects terrain and all 3D objects. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
White below, near noon... Silver above, later in the day... -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
Earlier I applied silver smithing to the B-47. Looks like a Great White shark. I made the lower wing surfaces white. Nacelle upper surfaces silver, lower surfaces white. Pics I've seen SEEM to show some aircraft having forward nacelle round the intakes are silver, all the way round, while engine rear darker colour overall -- heat bad for paint perhaps. It seems on some aircraft the forward aircraft undersides were still silver. My amatuer guess is that the flash would appear behind and below, so front below could remain unprotected metal. Given the Textureset variables cover the entire aircraft, the only difference between "silver" metal and anti-flash white is the darkness. Both are basically "grey" but the white vector I set to RBG=255,255,255 in general, save for panel lines and darker shades in white panels. For the "silver" right now I'm averaging the large scale grey roundabout RBG=170,170,170. -
Woa, thanks for the tip. Wondering what happened there.
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Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
104:: Not at all. In a fictional "hot war" high altitude campaign, a minimaly changed A3D would still be optimized for high altitude, and also have better performance, longer range, and be available earlier to desperately replace B-45, over the later B-66B. Best, the A3D 3D model is fantastic and the crew compartment is very suited for stargetic cockpit or "open cockpit" use as I think TK calls it now. I got some nice results on this near the bottom of page 42 in this Thudwire thread... scroll down ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...0&start=328 -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
Wait till he sees this one. For a fictional SAC/PVO campaign, I need an immediate replacement for B-45, optimized for high altitude, so I applied my silver smithing to CPL's NAVY A3D, shown here captured and flying in enemy bare metal/white paint and markings, same as B-52 above. I assume cross dressing is not a bannable activity at the combatace? The tail fin is a lab experiment in using decals instead of multiple skin files for unit colours. It might work out. -
From the album: Siberian Sky
For fictional strategic campaign needing immediate high altitude B-45 replacement. -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
BW is Good! -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
A good angle for near-sunset metal look. Kinda getting to where I want it all to look like, still needs more Enviro work.... Awsim skin pappy! -
Wow...pappychksix B-52 classical skin
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
From below, a white against deep blue. From above the skin either is *dark* or shines bright near proper sun/skin angle. Here it shines bright with the SF sun above. From another angle, the upper bare metal looks dark. I further darkened pappya's upper surfaces and turned way down my Enviro file's DAY sun colour to increase contrast between sun shine metal and away-from-sun metal. I added white vinyl top. -
This B-52 skin has to be a combat flight sim *first* ... and I missed it until the other day. Super skin by pappychksix based on JSF Aggie skins...Its "silver" metal on top, and anti-flash white, (my fave colour ), on bottom. 28th Bomb Wing classical skin ~> http://forum.combatace.com/index.php?autoc...p;showfile=2388 I've been struggling with getting the right look for 1950s stratosphere flying, and for B-52 I needed a usable skin. This is it. I've tweaked the skin a bit, partially to fit well with variables in my Enviro file that I have dedicated to very high altitude air environment. I made nacelle tops "silver" since it looks cooler, and I've seen pics of this I think. Still experimenting with with decals...
