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Lexx_Luthor

JAGDSTAFFEL 11
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Everything posted by Lexx_Luthor

  1. A good angle for near-sunset metal look. Kinda getting to where I want it all to look like, still needs more Enviro work.... Awsim skin pappy!
  2. From below, a white against deep blue. From above the skin either is *dark* or shines bright near proper sun/skin angle. Here it shines bright with the SF sun above. From another angle, the upper bare metal looks dark. I further darkened pappya's upper surfaces and turned way down my Enviro file's DAY sun colour to increase contrast between sun shine metal and away-from-sun metal. I added white vinyl top.
  3. This B-52 skin has to be a combat flight sim *first* ... and I missed it until the other day. Super skin by pappychksix based on JSF Aggie skins...Its "silver" metal on top, and anti-flash white, (my fave colour ), on bottom. 28th Bomb Wing classical skin ~> http://forum.combatace.com/index.php?autoc...p;showfile=2388 I've been struggling with getting the right look for 1950s stratosphere flying, and for B-52 I needed a usable skin. This is it. I've tweaked the skin a bit, partially to fit well with variables in my Enviro file that I have dedicated to very high altitude air environment. I made nacelle tops "silver" since it looks cooler, and I've seen pics of this I think. Still experimenting with with decals...
  4. * bump * Thanks Wrench. I'm thinking of using large size decals to do outer wing or tail colouring, so a "blank" metal skin would be useful. I missed this too. Alot of things I'm only now discovering, and they been here the whole time, cos I never asked.
  5. Fubar:: What? How? Combat flight sims are not supposed to do that. I have never done ship combat yet in this sim, maybe I am missing something totally new here.
  6. hey somethin's foobar WoI is rumoured to have AI doing BVR range missile attacks. This range must be overiding the classical SF aircraft MaxVisibleDistance function for the AI. Did TK make a radar search engagement cone where radar equipped fighters can detect and respond to targets far beyond the MaxVisibleDisance? Su-27 Flaker 1.0 from 1995 had AI radar search cones far beyond automatic "visual" detection range (12km) and it worked fantasmically. (1) MiG-23 probably has MaxVisibleDistance range less than 10km (2) Is there a radar target size variable that could make an AIRBUS detectable at 80km?
  7. Awsim seat! Player view from frame chopped F-86F cockpit (by Zurawski) inside Mirage Factory's F-84F external model (older model having opening canopy).
  8. I'M ON IT LIKE BLUE BONNET DL now, I'll get back after some tests. Man/Manette this looks to be great.
  9. Patch busted old radars. This should fix it... ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...oo&start=16
  10. Wrench, that map line -- can a frontline be defined as a closed area in TK's closed campaign engine?
  11. Nice vids, thanks. Especially the first. Real sci-fi like. That's what I like about that era.
  12. Positions are easy. For offset, you need to find a good panel and plug in the offset numbers until you are happy. I find F-4E panel to be a great fit. The RWR can be moved out if desired, or slipped back in. Maybe Saudi Lightnings had RWR I don't know. Its exceptionally nice with ravenclaw's 500kb Martin Baker seat. Amazing! If you need help, pop over at the Thudwire stargetic cockpit thread. That could always use a good bump.
  13. hehe good idea!! Did this a while back... I call it "hello down there"
  14. ThankS. I need this missile soon. If you are into V bombers, czech out this... ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...a&start=312
  15. Crusader says FOV limits loft angle. So setup a radar unit with very long range detection/track/lock, no missiles -- just a radar emitting target -- set Skybolt seeker FOV very wide, so the loft can be very high. Then an even AI B-58 can "loft" a Skybolt hundreds of km right? That would be enough for me to get the WoI.
  16. I never knew about these R.510 and R.511. Very interesting stuff. So they are manually guided, by radio command? Yikes!
  17. Would doubling up ship models on top of each other allow two missile systems? Say an Exocet armed ship, and a Seacat armed ship, everything the same, with identical waypoints, except different missiles. AI vs AI collisions don't happen. Don't think it could work in the closed dynamic campaign system though, only hand crafted missions, or maybe a new formation could be made for this.
  18. You can study the effects and add to them. I thought of making burning landscape with lots of fires around, But I ran out of emitters (16 max) in larger yields, so I let it go for now. It would look bad on hilly terrain also. I also figured it may be better as ground target damage effect -- assuming the target area has lots of objects that are destroyed and burning together over a wide area. A mass formation of conventionally armed bombers should do the same thing over a wide ground area. You don't want to drop a 100lb bomblet and have the entire terrain tile burning though.
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