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Lexx_Luthor

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Everything posted by Lexx_Luthor

  1. A local shoppe can do that, front and back. I always wanted to get a shop to paint up a Nike Ajax shirt, with an Ajax on the end of the Nike swoosh.
  2. um...this a nice model indeed. Wow! Timmy, I just looked at it last night. I'll get on FM soon enough.
  3. If you think you can't run THE WOV on old PC (you can), the Wovesque planes and cockpits can be slipped into THE SF, with some labour. Be creative.
  4. You need THE WOV. Some cool NAVY cockpits and the ~top~ stock Thudwire cockpit in the entire series ... F-105. We don't know how long THE WOV will be available. Get it NOW. before its too late.
  5. Opening is not the same as changing. You can't change the STR files in a text editor and have them work. TK said this is closed to modding. These are not text files the common simmer is used to.
  6. As its poison, the best "cure" is prevention -- limit intake to "just a beer" ... or two. If that can't be done at all, there's a problem alot bigger than hangovers.
  7. Dave10k:: Yeah that beer and piano song...
  8. What's that song...Then there's Davy, whose still in The Sim, and probably will be for life. lala--lala...
  9. Jedi:: Nope. The carrier version used J-58 lift engines and a "quick install" jump ramp.
  10. B-52 stargetic cockpit ~~> http://bbs.thirdwire.com/phpBB/viewtopic.p...d=a&start=8
  11. People don't know about this. Why was MiG-21 chosen as mass produced fighter? Su-7 .... 4 pylons total, or 2FT + 4RP ?
  12. Look under your B-52 right after liftoff from runway (that was a liftoff shot if you didn't notice). The weird things vanish soon after, but appear again before landing. The Mystery deepens!! Surprisingly, the 6M map does not have many tiles. Its really impossible to tile that size map the way you really want given lack of deep tools. One example would be an Inclusion Region instead of the current Exclusion Region. An IR feature would have the ER capability as a subset, but go far beyond, and allow some kick butt tiling power.
  13. That's an oldie on market trader forums, although the older versions use older failed institutions (Enron, WorldCom) instead of the failures hitting the pop media recently (LEH, Wamu, AIG, Fannie...) Earliest I find is April 2007 ~> http://www.techspot.com/vb/all/windows/t-7...ement-plan.html How far does this go back...
  14. Thanks. TK made a new model, smaller size. Did you have to change decal positions? I've not got round to doing this yet. I did notice that the classic B-52 AI bobbing is gone.
  15. Yough thanks. The map is yours to tile if you wish. For now I get by with some standin tiles lifted from the real modders' terrains. Here is the stock TwilightHorizonGlow found in Patch2008 but sized up to '8000' with 200km horizon distance. It works great, BUT the glow eats into terrain about 70km distant and that is bad. TK still uses 75km as upper limit for terrain, so nobody sees this. I can't find a way to eliminate or reduce this cutting, and I need 200km terrain distance, or greater for ...hehe...strategic progress! So I turn it off unless I absolutely need this. I don't know whats worse:: eaten terrain or concave sky hole. Note this sky glow is convex, which is what we need.
  16. That was the easy part as the colours are not too extreme. Below we have an issue. The blue hole in the sky is the top of the vertically stretched horizon band, showing concave here. TK's original SunColor-to-SkyColor was convex, covered fully half the sky in the sun direction, and was far more soft in color transition, all of which combined to make realistic eye candy. That's gone now. Something might be done with the twilight flares and lens flares, but that may take tga knowledge which I don't have. I can't use the red glows everybody uses now because they red out objects...like a camera would. I am going for in-cockpit visual modelling only.
  17. Yea yea keep the pressure suit jokes coming, I need em. This needs alot of work. You know, the Earth's stratosphere is a rather alien environment. Late twilight....from sea level and 20 kilometers...
  18. That's how I always did it. But SunColor is not added to SkyColor now....TK disabled this for some reason. So I came up with this workaround, replacing the old effect by blowing up the horizon band which still responds to SunColor.
  19. ROR yea I know. Its all I got left to work with. But the HighAlt feature makes up for it. Man TK did great on this.
  20. I think STR are closed to modding, but wait for the real modders to weigh in about this. I'd like to change the ground-air and air-air chitchat text lines to metric for when flying a metric environment, and I don't have sound on my computer (..and won't hehe).
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