Lexx_Luthor
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Everything posted by Lexx_Luthor
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Hey Timmy, if you have not seen this...about 65% down this page, super detailed J-32 pylon and loadout options. ~> http://www.canit.se/~griffon/aviation/text/32lansen.htm I would forget the E. The sim is so lite on EW simulation...well, we can use an A, unless you have the time. You need help with FM?
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FB...well the one Ussian example I can think of is A-20 bomber turning P-70 night interceptor. So a B-58 fitted with the F-12 stuff mighta coulda shoulda woulda be called a new fighter name. Say, F-109 which according to Baugher was a name probably never used by USAF. F-109 ~> http://home.att.net/~jbaugher1/f109.html kct:: AIM-26, AIM-47, even AIM-9 MiGs like Zeros turn well at low speeds. Forget the MiGs, and Vietnam. I know what you are thinking. Just let them go. Czech out the PVO starting lineup for 1960s. Nothing turns "hard" -- as in low turnrates -- at high altitude if its moving very fast. Shucks, if they are forced to turn to avoid missile attack, they lose their one and only chance at their supersonic target.
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I've been thinking of using F-111 as SAC penetration fighter in the Siberian Sky campaign, as a low cost and more common alternative to F-12 and F-108. To get it into service faster, maybe use two J-75s? For a generation earlier, F-105 would make effective and faster escort fighter than F-101, at least until F-110 arrives. I've pretty much decided to use "F-110" instead of F-4 (LeMay for president, McNamara eternally tenured as university professor, etc...) B-58 could also be used until F-12 becomes available. What would that be called...FB-58?
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Yep, no windows, no Buck Rogers.
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Yep. You missed it. Where were you? Its not working so good. We lost Suncolor added to sunward sky in clear weather after Patch 2008, and the red lensflares are for camera lens simulation only. Its complicated. That's why I selected very late twilight, where its not so bad.
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Working on twilight colours after Patch 2008.
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From the album: Siberian Sky
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Flying Missions.....The Reality of it in My Eyes......
Lexx_Luthor replied to Dave's topic in General Discussion
I often try to draw attention to the air warfare environment which has never been modelled in any of The Sims. I think TK chops off air warfare visual effects at about 20km max, a basic "dogfight" bubble distance for jetsims, less for WW2 -- Maddox cuts off grafix maybe 5 to 10 km. Even a non contested recon mission would be helped if the player could see other air war effects hundreds of miles away such as quoted here. This assumes a sim not overly player centric. -
Flying Missions.....The Reality of it in My Eyes......
Lexx_Luthor replied to Dave's topic in General Discussion
Awsim poast Jug. -
My nucs grafix effects are pure grafix and must be used with weapons obtained elswhere that do have physical effects. However, the CombatAce download abstract or the included readme has tips on creating physical effects. Large yields well over 1MT are to be dropped from high altitude and slowed with parachute. Czech the weapons obtained elsewhere for physical effects and/or parachute descent. Cos there is none. Its not something you would hear from the cockpit. That, and I don't have sound on my computer. I have a stereo to JAM if I want to hear something. It helps me relax during the Dogfight woof woof You can maybe shoehorn in some nuc.wavs from another nuc mod.
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Woha big missile thanks.
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uh oh what nuc effects?
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Ya'll fellas/fellattes may want to make future cockpit mirror bmp's a dark grey. TK moved away from blinding white mirror blanks for those not using mirrors, so they won't get blinded in night missions. I like to think TK saw the customers talking about the blinding white blanks on his forum, and changed methods to suit. TK really does respond BIG TIME.
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Like USN torpedoes in WW2, the Falcon may have suffered from PeaceTime Syndrome; a disease widely spread among Man's militaries. The Swedes vastly improved the Falcon so its said. For my Siberian Sky campaign, which will include large scale use of F-101A in the penetration fighter role -- (need this Voodoo thanks!) -- I may similarly upgrade Falcons, but more likely make wider use of Sidewinders for F-101A. At high altitude, the Sidewinder alone may demolish the otherwise high altitude superiority of Su-7s, MiG-17s, 19s, and 21Fs. The only way to find out is to finish the campaign and run some test simulations.
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F-101Awsim addition. Now to find out how AI fights in Voodoo and Noo Patch.
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Instructions for B-36 stargetic cockpit
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
Awsim stuff there. The crew compartment has 3D seats as part of the model. The skin for these seats is in the "-c" skin. The seat skins can be tweaked to desire. If you set cockpit view angles to +- 180 degrees, you can see the forward top turrets behind you turning round and round. You should be able to see MiG-15s closing from above and behind, and see the gun turrets blasting away at them. I have not tested this in combat so...maybe... If I recall, in this sim, fighters attacking bombers come from behind the tail so they may not be visible. But if they are above, or you pull up and look behind, it may be possible to see the gun battle behind you. I dunno. -
Vulcan Textures and Loadout with Sep. Patch
Lexx_Luthor replied to Mig_eater's topic in Mods/Skinning Discussion
Wrench:: I saw that too. Long ago, Boopidoo didn't know why maps were rejecting the Su-15, so based on my suggestion, Boopidoo changed Su-15 from Large to Medium airfields. Then column5 whined about A-Team's B-36 having Medium airfields. PISSED ME OFF Wrench (dave, fubar, Fc, etc...) ya'll better watch column5's behavior, and deploy The Paddle (I'm from Mississippie ) -
Vulcan Textures and Loadout with Sep. Patch
Lexx_Luthor replied to Mig_eater's topic in Mods/Skinning Discussion
Xray, you may find some success in the Flightengine.ini file. You can experiment with variables under each detail option block. Here is the default... [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 -
Why Being at Wright Patterson AFB is cool.....
Lexx_Luthor replied to Dave's topic in Military and General Aviation
bleh, need audio. Back in Mississippie, I saw a bumpper ssticker saying Jet Noise Sound Of Freedom. I loved that. And its truly the greatest sound made. As long as it don't rattle the windows, jets put me to sleep. Trains too. Great stuff. -
Oops - Military Type Business Jet Forced down in Iran
Lexx_Luthor replied to super61's topic in Military and General Aviation
Maybe they will upload it here. -
Instructions for B-36 stargetic cockpit
Lexx_Luthor replied to Lexx_Luthor's topic in General Discussion
* thumps * If anybody tries this, I'd love to see some screenshots to see if it works in the wild. -
malibu, you may like this, scroll down a bit ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
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What warthog describes sounds like airfield sinking into terrain.
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I resize all my skins to 256 if they have multiple skin files, especially since most is never seen from the cockpit. From combat distances, 256 skin looks the same as 4096 skin. Anyways the sim's depth does not match "high detail" so I pursue the "cover the basics" theme which works well.
