peter01
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LOL Jedi. But it is an valid comment. My feeling is that most people that buy ROF are just going to go WOW! at first, its that good. But then, as it is on initial release, may easliy get bored within weeks due to the lack of content in terms of planes, campaigns, missions. But more then likely, modders will do campaigns, missions, skins very quickly - many people interested in RoF have done similar things for Il2 and there are many ww1 aficionados that have great deal of interest in the game and will do whatever it takes to make it a great ww1 game. The modding future looks bright, the game will probably attract the best modders. Most importantly, neoqb seem very committed to building the game quickly - flyable 2-seaters with artillery spotting, new flyable planes (they have many at various stages of development), new AI planes (the Pfalz D3 has already been released as AI for Russian version). They have talked about new campaigns, better quick combat and a dynamic campaign generator. I think that ROF has got the basics very right - graphics, FM, DM, AI, engine mangement, feeling of flight, great misson tools with triggers - that it will grow strongly and quickly, and probably for many years, it is so advanced. These are just my views, but it is what neoqb has promised, and everything they have done, and seem to be doing, confirms this. In a more general sense, I'm sure you would feel as I did if you played the game, that it is so incredible -way ahead of anything else - and neoqb who have spent a long time and a lot of money, that they would be crazy not to develop this game considerably. And its what neoqb have always stated as their business model ... content over time. Of course those that aren't convinced should just wait and watch developments before they purchase. But I think its a mistake to dismiss the game on its content in the initial release. It'll be one of those games that grow continuously and quickly, and that will be half the fun.
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Hi Godzilla1985, Can't post vids, it was beta. If you know me, then you'll believe me when I say that the first thing I checked was the FM and then the AI! The AI are good, not like FE, supercharged, but very effective and ww1 like. It took me a lotta time to shoot one down - combination of stalls, stress (losing wings), physics (they are very light and get thrown around), as well as effective AI. I started off against Aces, and gave up. Couple of qualifications. It was beta, maybe things have changed, developers always tweak AI. And 2-seaters did not take much evasive action, maybe that is how the missions are programmed in those particular missions (as they are in some FE missions) and I didn't have a chance to fly campaigns. And two seater gunners were too effective. I love the damage modelling on crashes, but I'd agree an improvement would be to have some disintegrate or explode. They may have, and its probably easily done in the future. Edit: had a real quick look at some vids on SimHQ, it seems like the guy is flying a german aircraft in some shooting down german 2-seaters. They wouldn't shoot back I suspect :).
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Is available here http://forum.combatace.com/index.php?autoc...p;showfile=9240. Its in the ww1 Flight Model section (it includes an FM Hinchinbrooke's L63 ). Many thanks to all the modders who allowed me to use and/or modify their work. Whats in it ======= An FM for Hinchinbrooke's L63 Zeppelin. Mainly as AI, but flyable. Two 1916 campaigns by me. Simple, mainly so you can fly a number of planes in the 1916 period in a campaign. Update to previous ones I did for Oct 2007 version. These campaigns include Zeppelins (as AI), tanks (yeah, I know, but there is a shortage of targets), infantry. Both use Cambrai terrain. Two great "must have" 1917 campaigns by Charles of the A-team - Bloody April and Cambrai. Modded to include newer plane models, quite a few heavy bombers and some other things. Both use Flanders terrain (despite Cambrai Campaign name). Mobile AAA guns by Gr.Viper. Armed balloons by warlordATF. MGs based on work by Tailspin in Cambrai terrain. 37mm guns based on work by Tailspin and P10ppy, and models by A-team and P10ppy, in Cambrai and Flanders terrains. Modded balloons to be somewhat tougher to bring down, and modded some structures so they easier to destroy - warehouses and bridges, these are targets for the Cambrai Campaigns. AAA is more effective. There are also modded soundfile, weaponsdata and gundata files to make it all work. Installation ======= Trying to make this as easy as possible, by linking other downloads and eliminating any need to mod files. But you do need to download work done by modellers such as terrain and guns and infantry from the original downloads. And install these in the following order, but skip the steps not needed if you already have the files. First backup your current copy of the game, and make sure its patched to Nov 2008 (Lower RHS of main screen in game). 1) Download and install my current FMs and other files ("Game Files") from http://forum.combatace.com/index.php?autoc...p;showfile=8064 as per instructions. Note that although you do not need all the planes generally, you do need nearly all for the campaigns. You must have the "Game Files" included in that download. 2) Download and install Hinchinbrookes L63 Zeppelin here http://forum.combatace.com/index.php?autoc...p;showfile=3617 3) Download and install Edwards Flanders Terrain. Its here http://forum.combatace.com/index.php?autoc...p;showfile=4424. A simple install, just install everything as per instructions. 4) Download and install Tailspins Machine Gunners. Its here http://forum.combatace.com/index.php?autoc...p;showfile=6202. You only need to place the ParabellumAAA and VickersAAA in the GroundObjects folder, other changes are done in this download. 5) Download and install Tailspins/P10ppy's/A-Teams 37mm models. Its here http://forum.combatace.com/index.php?autoc...p;showfile=6165. Just install files, do not mod any files such as sound files or gundata files as described in Readme - this is done for you in this download. 6) Download and install Charles Cambrai and Bloody Appril campaigns. They are here http://forum.combatace.com/index.php?autoc...p;showfile=4888 and here http://forum.combatace.com/index.php?autoc...p;showfile=4860. A simple install, just install everything as per instructions. 7) Install this download LAST. Four main folders in zip file. Just drop these into your main First Eagles directory, and when prompted allow to overwrite. Note it will change gundata and weapondata files as well as other things, and that is essential. Sounds a lot. But once you have done this not only will you have several campaigns flying most of the available aircraft, you will also have many mods that will be part of your game, missions as well as campaigns, eg, infantry (from the Bloody April/Cambrai campaign downloads), machine gunners, 37mm guns, Mobile AAA and Armed Balloons. Makes the ground war and balloon hunting much more interesting. Credits ===== 37mm Guns including data.inis, sound, tracers, models and testing by Tailspin, P10ppy, B Bandy RFC, the A-Team. Flanders Terrain by Edward. Machine Gunners by Tailspin using models by the A-Team. Armed Balloons are by warlordATF. MobileAAA are by Gr.Viper. Cambrai and Bloody April Campaigns are by Charles, minor mods by me. Zeppelin L63 by Hinchinbrooke. L63 FM, 1916 campaigns by me, and minor mods to all the rest by me too.
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FE Campaigns and Zeppelin FM for Nov 2008 Patch View File Whats in it ======= An FM for Hinchinbrooke's L63 Zeppelin. Mainly for AI, but flyable. Two 1916 campaigns by me. Simple, mainly so you can fly a number of planes in the 1916 period in a campaign. Update to previous ones I did for Oct 2007 version. These campaigns include Zeppelins (as AI), tanks (yeah, I know, but there is a shortage of targets), infantry. Two great 1917 campaigns by Charles of the A-team - Bloody April and Cambrai. Modded to include newer models, quite a few heavy bombers and some other things. Mobile AAA guns by Gr.Viper. Armed balloons by warlordATF. MGs based on work by Tailspin in Cambrai terrain. 37mm guns based on work by Tailspin and P10ppy, and models by A-team and P10ppy, in Cambrai and Flanders terrains. Modded balloons to be somewhat tougher to bring down, and modded some structures so they easier to destroy - Warehouses and bridges, these are seconadry target for the Cambrai Campaigns. AAA is more effective. There are also modded weaponsdata and gundata files to make it all work. Installation ======= Trying to make this as easy as possible, by linking other downloads and eliminating any need to mod files. But you do need to download work done by modellers such as terrain and guns and infantry from the original downloads. And install these in the following order, but skip the steps not needed if you already have the files. First backup your current copy of the game, and make sure its patched to Nov 2008 (Lower RHS of main screen in game). 1) Download and install current FMs and other files ("Game Files") from http://forum.combatace.com/index.php?autoc...p;showfile=8064 as per instructions. Note that although you do not need all the planes generally, you do need nearly all for the campaigns. You must have the "Game Files" included in that download. 2) Download and install Hinchinbrookes L63 Zeppelin here http://forum.combatace.com/index.php?autoc...p;showfile=3617 3) Download and install Edwards Flanders Terrain. Its here http://forum.combatace.com/index.php?autoc...p;showfile=4424. A simple install, just install everything as per instructions. 4) Download and install Tailspins Machine Gunners. Its here http://forum.combatace.com/index.php?autoc...p;showfile=6202. You only need to place the ParabellumAAA and VickersAAA in the GroundObjects folder, other changes are done in this download. 5) Download and install Tailspins/P10ppy's/A-Teams 37mm models. Its here http://forum.combatace.com/index.php?autoc...p;showfile=6165. Just install files, do not mod any files such as sound files or gundata files as described in Readme - this is done for you in this download. 6) Download and install Charles Cambrai and Bloody Appril campaigns. They are here http://forum.combatace.com/index.php?autoc...p;showfile=4888 and here http://forum.combatace.com/index.php?autoc...p;showfile=4860. A simple install, just install everything as per instructions. 7) Install this download LAST. Four main folders in zip file. Just drop these into your main First Eagles directory, and when prompted allow to overwrite. Note it will change gundata and weapondata files as well as other things, and that is essential. Sounds a lot. But once you have done this not only will you have several campaigns flying most of the available aircraft, you will also have many mods that will part of your game, missions as well as Campaigns, eg, infantry from the Bloody April/cambrai campaigns, machine gunners and 37mm guns that will be present for all missions as well as these campaigns etc, Mobile AAA and Armed balloons. Makes the groundwar and balloon hunting much more interesting. Credits ===== 37mm Guns including data.inis, sound, tracers, models and testing by Tailspin, P10ppy, B Bandy RFC, the A-Team. Flanders Terrain by Edward. Machine Gunners by Tailspin using models by the A-Team. Armed Balloons are by warlordATF. MobileAAA are by Gr.Viper. Cambrai and Bloody April Campaigns are by Charles, minor mods by me. Zeppelin L63 by Hinchinbrooke. L63 FM and minor mods to all the rest by me. Any problems, please contact me on Forum or via PM. Peter01 23rd June 2009 Submitter peter01 Submitted 06/23/2009 Category First Eagles - WWI and Early Years - Missions and Campaigns
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414 downloads
Whats in it ======= An FM for Hinchinbrooke's L63 Zeppelin. Mainly for AI, but flyable. Two 1916 campaigns by me. Simple, mainly so you can fly a number of planes in the 1916 period in a campaign. Update to previous ones I did for Oct 2007 version. These campaigns include Zeppelins (as AI), tanks (yeah, I know, but there is a shortage of targets), infantry. Two great 1917 campaigns by Charles of the A-team - Bloody April and Cambrai. Modded to include newer models, quite a few heavy bombers and some other things. Mobile AAA guns by Gr.Viper. Armed balloons by warlordATF. MGs based on work by Tailspin in Cambrai terrain. 37mm guns based on work by Tailspin and P10ppy, and models by A-team and P10ppy, in Cambrai and Flanders terrains. Modded balloons to be somewhat tougher to bring down, and modded some structures so they easier to destroy - Warehouses and bridges, these are seconadry target for the Cambrai Campaigns. AAA is more effective. There are also modded weaponsdata and gundata files to make it all work. Installation ======= Trying to make this as easy as possible, by linking other downloads and eliminating any need to mod files. But you do need to download work done by modellers such as terrain and guns and infantry from the original downloads. And install these in the following order, but skip the steps not needed if you already have the files. First backup your current copy of the game, and make sure its patched to Nov 2008 (Lower RHS of main screen in game). 1) Download and install current FMs and other files ("Game Files") from http://forum.combatace.com/index.php?autoc...p;showfile=8064 as per instructions. Note that although you do not need all the planes generally, you do need nearly all for the campaigns. You must have the "Game Files" included in that download. 2) Download and install Hinchinbrookes L63 Zeppelin here http://forum.combatace.com/index.php?autoc...p;showfile=3617 3) Download and install Edwards Flanders Terrain. Its here http://forum.combatace.com/index.php?autoc...p;showfile=4424. A simple install, just install everything as per instructions. 4) Download and install Tailspins Machine Gunners. Its here http://forum.combatace.com/index.php?autoc...p;showfile=6202. You only need to place the ParabellumAAA and VickersAAA in the GroundObjects folder, other changes are done in this download. 5) Download and install Tailspins/P10ppy's/A-Teams 37mm models. Its here http://forum.combatace.com/index.php?autoc...p;showfile=6165. Just install files, do not mod any files such as sound files or gundata files as described in Readme - this is done for you in this download. 6) Download and install Charles Cambrai and Bloody Appril campaigns. They are here http://forum.combatace.com/index.php?autoc...p;showfile=4888 and here http://forum.combatace.com/index.php?autoc...p;showfile=4860. A simple install, just install everything as per instructions. 7) Install this download LAST. Four main folders in zip file. Just drop these into your main First Eagles directory, and when prompted allow to overwrite. Note it will change gundata and weapondata files as well as other things, and that is essential. Sounds a lot. But once you have done this not only will you have several campaigns flying most of the available aircraft, you will also have many mods that will part of your game, missions as well as Campaigns, eg, infantry from the Bloody April/cambrai campaigns, machine gunners and 37mm guns that will be present for all missions as well as these campaigns etc, Mobile AAA and Armed balloons. Makes the groundwar and balloon hunting much more interesting. Credits ===== 37mm Guns including data.inis, sound, tracers, models and testing by Tailspin, P10ppy, B Bandy RFC, the A-Team. Flanders Terrain by Edward. Machine Gunners by Tailspin using models by the A-Team. Armed Balloons are by warlordATF. MobileAAA are by Gr.Viper. Cambrai and Bloody April Campaigns are by Charles, minor mods by me. Zeppelin L63 by Hinchinbrooke. L63 FM and minor mods to all the rest by me. Any problems, please contact me on Forum or via PM. Peter01 23rd June 2009 -
Don't know about Vids you have seen about AI, but my experience is that the AI are as good or even lots better then other games in dogfighting, eg, even FE which has excellent AI. Heaps better then all ww1 games I play in terms of formation, general flying and doing what they are asked/should be doing. Neat stuff like crashing on landing if damaged etc. Seems like lots of work went into developing the AI. Maybe vids by people of AI are in training mode or using lower skill level AI in 1:1 QC - shooting down planes (and just flying) takes a lot of practise in this game.
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In for a penny, in for a pound? Looks like your wife is somewhat like you (with plane models), very productive! But seriously, congratulations Laton, great news.
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Thanks Firecage, look forward to playing these campaigns.
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Thanks guys, and I'm happy to say I've almost finished things to the point I can't really see much more I want to do or FMs that I want to improve for this version.
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Well I can give you a review now. Its hard to compare ROF to other games. OFF has the campaign and many other things, FE has 100 plane models and and is loads of fun. ROF is light on content in its initial release, the user interface is threadbare (but beautiful), requires online single play and a good computer. But put simply, comparing ROF to other ww1 games, or any flight sim I have played, is like comparing a Ferrari to a Ford. ROF is superb. The FM, the AI, the damage modelling, the graphics, the physics. There isn't anything like it, most especially in terms of flying, fighting and realism.
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Have been using these as AI for some while, and had some time this w/e to look at them more. But have only flown these a couple of days, and they do seem pretty good, but I usually fly for a week or two before I release, so may update later. They are the PfalzE4, PfalzE5, Bristol M1C, FokkerD8, PfalzDr1, JunkersD1. 06_22_2009_FE_FMs.zip
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"No Farman? The farman i did is a lotta fun to bomb in, or shoot down. Its a good addition I think. Yes There is the FE8" Borts Farman.
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Hi Firecage, Hope you don't mind, but just a few points/questions: I have done a Hanriot italian, the dual won't work well with this patch. Be2? Is that the Be-2c? i haven't ever done a Be-2a, I don't think original FM will work AI-wise for this patch. No martinsyde G100? No Farman? The farman i did is a lotta fun to bomb in, or shoot down. Its a good addition I think. No Dh4? No Fokker D2 or D3? You have the Scouts down several times. Br14 is a bomber. Finally :), I haven't done the N27 FAS and Dual or N24 Bis, nor Fokker D8, Pfalz B1, PfalzE3AO for this version of the game. if you think they work, thats okay, but maybe point out that they need to use a different FM pack (the oct 2007 version that I did for those files). Otherwise it gets confusing I think. I have asked Hinchinbrooke a day or so ago if I could publish a FM I did for his Zeppelin. i use it in my campaigns, with squadron size 1 (too big for formations), with several squadrons. Seems okay but very easily brought down by AAA, its such a big target. If you were to include it you'd need to set resupply on high.
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LOL. "The Edge of Insanity" Superb mate, you should put this up on youtube.
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These are freely available for anyone to mod. Even capun and polovski (of OFF fame, who hosted these models at his site), stated that when all this erupted a couple of years ago. Ahh, memories
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Took some time to get the early AI going well, which I think they now are in the sense that the early AI fly well, but aren't as hectic as later war AI, and about right performance wise, ie, you'd find it difficult shooting down a Fokker E3 Ace in a MSL, or a Dh2 Ace in a Fokker E3, but superior in a N11/Dh2 against a Fokker E3 AI Ace, etc. I think it works very well, combat is slower but still difficult. It is sort of more WW1'ish :), certainly for earlier planes. Have also modded the Hannover CLs AI and gunners again. The AI will turn and dogfight better now (they are quite capable even for player), but slower, and the gunner isn't as good. The balance works very well I think - you can beat them as AI now, but you still need to be careful. The combo of a fighter plane with a rear gunner as AI was difficult, and needed some tweaking of AI parameters to work decently. I'll upload to the main file in the Downloads section later, but for those that just want to install these changes I prefer to make them available here on the forum for those that have already installed that pack since the last update. 24 FMs: Couple of Albs (D3, my version of TKs AlbD5 version of D2), all FokkerEs, HalbD3, all early Pfalzes, Hannovers, Dh2, Fe8, all Moranes, Bristol Scouts. Couple of things, as usual: The Bristol Scout FMs are changed, as is the Halberstadt. They are certainly better, but avoid high speed dives (over 120 mph), its hard to pull up. Someone had a problem with my MoraneN FM causing a CTD. Its now fixed, there were duplicate entries in the FM. In fact many planes do have have typos etc introduced, and sometimes when doing FMs, they cause a CTD for me too, and then I find and fix. Needless to say the Morane N wasn't a problem for me, which is very strange, so didn't know and couldn't fix. But guys, if there are problems, let me know please ... 06_16_2009_AI_Update_1915_17_FE_Plane_FMs_for_Nov_2008_Patch.zip
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They'd be nice additions Laton.
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2 WIPs Voisin and L30 (large image alert)
peter01 replied to p10ppy's topic in Thirdwire - First Eagles 1&2
I'm pretty sure you can make it work. For player too. No takeoff of course, maybe need to change formation.ini, and keep numbers down to 1-3 per formation somehow ... certainly possible in custom missions or campaigns, maybe also by setting Zep to VERY RARE, and running games with air activity on Light. -
Very weird, but good you found a fix. I don't have the LOD or ini files extracted, yet no problem. And all the files I uploaded are the ones I use as well.
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Thanks guys, its been a long road. Hopefully TK won't change how the Flight Model or AI works too much in the future. With Dagaith and Laton especially producing fine new models, the Voison would be great too, and Quack doing an excellent job on skins, things are humming along nicely. Just need some campaigns and some better terrains I think. Will need to update the FM pack again today, just forgot to include stuff in the Readme about the formation and airfield ini's for bombers.
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Should be available here shortly: http://forum.combatace.com/index.php?autoc...p;showfile=8064 This is certainly my final major FM update for the Oct/Nov 2008 game. But I'm redoing some of the campaigns I did before using the current set of FMs, some early war plane AI, plus a couple of other tweaks to plane FMs. So, if I finish, I'll upload as a seperate update file. PS. I forgot to mention an recent change to the gundata files. The reliability of the guns has improved somewhat, ie, less Gun Jams.
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Ok, they are as ready as they'll be :). Handley Page: On takeoff, when you increase throttle, it will shake. Just keep going and it will be fine ... may look at this again later. Cockpit is very makeshift, simply done to make plane flyable. Hannover CL2 and CL3 AI and gunners modded - they were far too good as AI, very difficult to shoot down. Still a real challenge however. F2b and F2ba (single gun version) gunners changed for similar reasons to Hannovers - too good. Gundata files: Must use these gundata files. If guns for player are too ineffective for you (its about 80% effectiveness of original), set Weapons=Normal in Options to offset, quite nicely, I think. Aircraftobject.ini: Minor mods, recommend you use this, but not essential. Headshake added, as per TKs in modern games and works well. Also reduced the rudder for Vets and Aces in AI data section. Rudder on my planes is better then TKs, and AI use this effectively, too well. This version is how I tested AI for my FMs. Formation.ini: Using A-Teams bomber formation. Recommended. Spreads bombers out, better for large bombers, but it will use this for all bomber formations. I prefer it. WWI_airfield1: If you want to takeoff in big bombers you must use this to space out the planes on takeoff. If not, need not install. Again I prefer this generally anyhow, the lineup by M Kessler is better, more interesting. Place in the terrain folders, eg, in each folder Cambrai, Verdun etc. Included are new FMs for me: Handley Page 0/400, Savoia Pomilio SP3, DH4, one of Borts Farmans - Farman MF11c. Completely redone FMs: Be2c, Be2d, Re8, Br14, Bristol F2b, Bristol F2ba. Some FMs I have just changed the AI gunners, AI and strength: Hannover CL2, HannoverCL3, Salmson, DFWC5, AEGIV, Gotha, Staaken. All the FMs are in directories with loadout, cockpit and ini files where necessary. That should cover it I hope. 06_02_2009_Bombers.zip
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Yes it has changed. Can't remember offhand exactly, but you need to specify the files in the Decal file for each plane with problems differently .... ie, "FilenameFormat=xxxxx". See how TK does his. I had to go thru many decal files to fix. Apparently non-standard paths were used at times that were fine previously, but not after Oct/Nov 2008 patch.
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As Tailspin says, and be sure to first get the FMs from the download section (under WW1 Flight Models). This file contains gamefiles like gundata needed for all guns to work, weaponsdata file for bombs to work, and loadout files for individual planes, stuff for Le Prieur rockets etc etc. Then add the updates on the forum. Sorry about all that ... its extremely messy at the moment, I'm just going through redoing things, and should be sorted out in a week to a few weeks. One thing I haven't mentioned in the past but have now tried it out - the gundata files do a number of things but most obviously they reduce the effectiveness of guns for the player, ie, harder to shoot planes down. If that is not what you like you can change this by setting "Weapons" on "Normal" in the gameplay section - but the Flight Model should be set to hard for my FMs.
