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Menrva

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Everything posted by Menrva

  1. Man, I must thank you for making me discover this amazing OST. It really hooked me up. I'm in love with the "We Can Fly" song. It made my day, and May 13th's Top Gun day! I found that Tornado is still being played and modded due to an open source code. Moreover, the current "developer" has obtained permission to release higher quality MP3s from the original author of the OST: http://dogsofwarvu.com/forum/index.php/topic,7738.msg38676.html#msg38676 I wish I could find a copy of the Tornado Music CD with uncompressed, highest sound fidelity.
  2. Gepard understood what I was saying. Aircraft carriers which have been exported IRL require their own folder, instead of making use of userlist.ini and Exported=TRUE statements. If you use the userlist.ini, the secondary nation's carrier is never used by the game in automaticallly generated fleets, and thus no AI flights from them as well. I made it so that the Clemenceau had a Brazilian skin for the Sao Paulo, and with Brazil added to the userlist.ini. The game disregards it completely. KJakker made a copy of the folder and created a Brazil-only Clemenceau with the Sao Paulo skin. Now the game uses it with Brazilian Navy aircraft.
  3. The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved.
  4. The sky is a beautiful place, and who says otherwise is wrong...
  5. After more than a year from its first release, the much appreciated realSKY mod has received a major update. This is a glimpse of what to expect; Added different cloud textures for each weather type. Rebalanced sky colours; twilights have been reworked to be more dramatic and atmospheric, whilst keeping realism as the main aim. Here below, screenshots taken during Scattered weather (plus two suggestive shots with Broken weather). Notice the different cloud texture between the two, and the complete twilight transition. Following a suggestion by baffmeister, the realSKY mod will now include alternative files which provide different weather effects for Inclement; you can choose between thunderstorm (default), sandstorm (for hot, desert terrains) and snowstorm (for cold, icy terrains). Reworked rain effects; lightnings are now rare, added new rain drops as a camera view effect. Added alternative environment files for snowstorm and sandstorm effects. Screenshots show the new effects (especially the ones that look best when the camera is fixed). Sandstorm weather features darker, brownish fog. Snowstorm features a brighter fog than thunderstorm. Suggested by tiopilotos, the mod now will feature additional tweaks for some stock game effects, namely contrails, wingtip vortexes and exhaust emitters. Added better contrail effect (thanks to EMCON360 for an old comment on the subject). Added improved wingtip vortex effect (credits to Eagle114th). Added new exhaust emitter effects (credits to viper63a and NeverEnough). Contrails are no longer flat; they are volumetric and expand as much as possible, within the limitations of the game engine. Wingtip vortexes are brighter, more varied and longer. Those effects now use their own textures, instead of using the same texture for different purposes as in the stock SF2 game.
  6. It happens on stock campaigns as well, IIRC. Simply, your mission has been successful, but the enemy forces attempted a second assault and conquered the place. At the planning map screen, you can see the enemy strength of each ground force before the mission. If the enemy strength is much higher than the one of allied ground units (it's clearly visible in the Germany campaigns), it's just a matter of time that the allied units will be defeated, even if your CAS mission has been successful. It's no real issue. The Germany campaigns are mostly scripted to have allied forces be crushed by the Soviets in the first days. The same concept applies to other campaigns. From my experience, the player has more impact on the campaign's progression later on.
  7. It is from TK's Campaign Customizer DLC. It was included in one of SF2's expansions, IIRC. I used Mue's CatExtractor to find it. My SF2WOW menu mod includes a new, custom one. Of course, if you do not have the DLC or expansion with said screen, you won't be able to access it. EDIT: it's inside DLCData011.DLC archive, Mue's CAT extractor can open it.
  8. I'm a day late, his birthday was yesterday, but I wanted to post this. https://www.bbc.com/news/amp/uk-england-beds-bucks-herts-52472132 This man is an inspiration to younger generations. His will is extraordinary. He's done so much for his community and nation at a ripe old age. His service during WW2 was not enough in his eyes. He pushed himself to new limits, and proved to the world that the elder are an important part of our communities. I admire him so much, as much as I despise those who believe that losing an entire generation of elders due to coronavirus is acceptable losses. People like him devoted their lives to give us a better world, free from the chains of brutal nazi fascism. They deserve better respect from all of us. They also constitute a memory we must never forget, of the darkest days of Europe. And how from that darkness, their courage and service brought a beacon of light to show us the way. Happy birthday, Colonel!
  9. The first one is a remod of Gepard's Israel 2 terrain, which is of Real World size. The other one is a rebuild of the stock TW's Isreal terrain included in SF2I, which is roughly 60% of Real World size (stock SF2 terrains are smaller to compensate for the lack of air to air refueling and to provide more packed action). All in all, if you're looking to play the campaigns, the stock terrain with Stary's tileset will do. To make campaigns work with those packages you showed, you'd have to edit campaign files. Look for eburger68's campaign expansions, there are so many for different terrain scenarios. They are comprehensive of many changes and additions, providing more more aircraft and more historically accurate units for campaigns. Here below the ones concerning Israel: EDIT: to answer your first question, there is no ultimate Israel terrain. Wrench's remod of the stock terrain is great (and might work with stock campaigns as it is), but it misses additional high resolution tiles to work together with Stary's tileset.
  10. Damn... My condolences to the families of the crew.
  11. If you're sure to buy it, with the pre-order you'll save some bucks, as the store page shows, $39.99 instead of $49.99.
  12. IMHO it's always better to use .JPGs, given that they are at maximum quality. Photoshop allows me to save at maximum quality but it chooses a value of 10 by default, when it actually can be changed to the maximum value of 12. It will result in more heavy .JPGs, but will never weigh like .BMPs.
  13. @dtmdragon My bad, I have all SF2 stuff. I simply thought you had worked on modified decals.ini and textureset.ini files for all skins, so I was saying they are not present in the package, as madvad pointed out. It's fine that they use the default ones! Generally, it's always better to include them though. Indeed, madvad is having issues because he renamed folders. Without renaming, paths are the same of the archived stock aircraft, so everything should work fine. Totally unrelated. You must not rename aircraft folders, as dtmdragon said, otherwise you won't have the "missing" stock files. It's easier that you port any additional skins over this latest MiG-23 mod.
  14. The Complete Edition is no longer available. You had to buy all of the missing products, if you wanted to be eligible for it. Owners of the Complete Edition will obtain SF2 Windows 10 free of charge. 1) It's SF2 upgraded to work on Windows 10 with DirectX 12. Maybe, just maybe, TK took the chance to tweak something else etc., but who knows. But the main purpose is to make the game work natively on Win10 with latest DirectX libraries and video drivers. 2) If you do not have the Complete Edition, it seems so. All Win10 packages will be sold separately like their Win7 counterparts. 3) Of course. The game will use updated libraries, so the graphics will look better maybe, and some high-poly models might perform better. Other than that, it won't be much of a change I think. 4) Won't merge. they are two differect products. From what little we know, TK says additional DLCs for the SF2 Win10 Edition will appear as in-app purchases. So, it will most likely work as a Windows 10 app, not as an usual executable. In the end, it does not really matter. I expect the SF2 Win10 Edition to have its own mod folder, so it won't overwrite the one of SF2 Win7, so to speak. But to port mods over one other is a simple copy-and-paste job.
  15. @dtmdragon I can confirm the same issues. The .ini files are indeed missing from the skins of the MF version. Double check! Also, there's no entry for Libya in the MiG-23MLDe_USERLIST.ini. Awesome work, nonetheless!
  16. Version 1.4

    1,027 downloads

    Nations & Medals Expansion April 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes: -Added a number of new service markings decals, for the added nations. -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals. -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries. -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010. -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service. -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force. -Biafra and Katanga have been added and are active for a short number of years, as historically accurate. -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002. -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980. -The Djibouti Air Force has been added, active since 1977, as historically accurate. -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added. -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added. -The Irish Air Corps has been added, with alternative decals in use since 1955. -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953. -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct. -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985. -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate. -Created and added low-vis insignia and finflash textures for the Pakistan Air Force. -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be. -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992. -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces. -Other very small changes here and there to other stock nations. -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States. Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod. >Credits (in no particular order): -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs. -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards. -mue, for sharing info about the functionality of the alias.lst file. -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked. -eburger68, for few decals I borrowed from his huge campaign mods. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  17. View File Madagascar, Southeast Africa (1977-2018) Madagascar, Southeast Africa (1977-2018) Terrain December 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench. The entire map has been retargetized and extensively retiled; Mozambique is now a lush green jungle, not a barren desert as seen in the original. The Comoros and Mayotte islands now properly exist and are carefully populated by towns and airports. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the given time frame, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries. The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands. Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions. Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario. >Credits (in no particular order): -Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the old .TOD mod which adds trees on this terrain's tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment Submitter Menrva Submitted 12/13/2017 Category Full Terrains  
  18. Damn. I'll take a look at it. EDIT: It has been fixed, it was a stupid bug. As soon as the package is approved, re-download and enjoy.
  19. I will test. Anyway, I am on a low-end machine by today's standards, so I expect low FPS in any case. People with more recent hardware will surely offer a better test case. On a side note... My old PC performed much better years ago, always on Windows 10. I believe that after the discovery of the Meltdown and Spectre hardware vulnerabilities, Microsoft has pushed some OS software updates in order to somewhat overcome them, at the cost of performance. EDIT: I tested on stock TW's terrains; the cockpit does not create much issues on my crappy crate, it lowers FPS but that was expected. It will work without issues for mostly everyone. It's amazingly detailed, a real love letter to all Phantom enthusiasts. Great job, @ravenclaw_007
  20. F-117 Nighthawk

    A Nighthawk was shot down over Serbia, back in 1999. Luckily, the pilot ejected and was rescued by SAR. Fun fact; despite being a bomber aircraft, the Ace Combat series of videogames included the Nighthawk as a playable attack aircraft, capable of dogfighting with a purposely added machine gun, which IRL does not exist. I guess it's because this aircraft looks so iconic and unique, that the Ace Combat developers couldn't force themselves not to include it in their games.
  21. An addition to what I said before; since SF2 Win10 Edition is on the way, you guys might want to keep original copies of those extra detailed cockpits. They may not perform well on the current SF2, but on the next edition they may be usable without much of a hassle.
  22. Hi, Raven! Speaking of the Anatolia terrain, it's a very particular one; it's much bigger than a stock TW terrain and it uses a lot of custom 3d models for airports, cities and so on. TODs affect FPS very much as well. So, it's no wonder you're having issues. Terrains like Anatolia, combined with highly detailed cockpits and aircraft, reach the limits of what the game can render at the same time. The SF2 engine is old and poorly optimized! By now, TK should be on his way to finalize work on the so called SF2 Win10 Edition; it will use DirectX 12, so lots of improvements should happen in this regard, given you're on recent hardware. It's really important that you reduce the LOD's size any way you can. Other 3d modellers might have suggestions. Some things are better left as textures+bump maps, instead of having them modelled.
  23. @dtmdragon I remember when I had asked you about something like this, a full fledged update for all TW's MiG-23s. Thank you so much for your work on this! BTW, any chance to see Indian MiG-23s as well? We have the India-Pak scenario, which I look forward to update with a terrain rebuilt from scratch.
  24. The Corona Virus Thread

    I guess this is the article you are talking about: https://www.google.com/amp/s/www.washingtonpost.com/opinions/global-opinions/how-did-covid-19-begin-its-initial-origin-story-is-shaky/2020/04/02/1475d488-7521-11ea-87da-77a8136c1a6d_story.html There's no certainty at the moment, but it is plausible indeed. It's not that the scientists created a new virus, most likely they were infected while collecting those bat coronaviruses without proper protective equipment. Analysis from all over the world point to the fact the virus is not man made. The article claims the Wuhan research laboratory was working at Biosafety Level 2, which is not enough in the case of contagious viruses. So, if this is the case, the origin of the virus lies in the wrong safety protocols being applied at a research lab. Coronaviruses were and are being studied all over the world, even before the outbreak happened. For instance, weeks ago an Israeli scientist was invited to an Italian talkshow, and discussed about his studies on coronaviruses. Without a doubt, the Chinese response to the outbreak was sloppy to say the least. And the WHO somewhat covered up how things were handled there. Everyone, literally everyone, underestimated the potential of this virus.
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