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Everything posted by Menrva
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Africa East (Madagascar) water bmp Does one exist?
Menrva replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
LOL, I know, I am too serious about certain things sometimes, sorry. Actually, Lemurland was there in the previous version. The latest I had uploaded has it removed. -
Africa East (Madagascar) water bmp Does one exist?
Menrva replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No. If you want, you can make a campaign for it. The terrain I provide has got a lot more airfields and target areas, and the scenario is more historically plausible (French Islands vs. Soviet aligned African countries). Madagascar is Red Side together with Mozambique. -
Moon & Mars
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks to your great efforts, @nuni, my space terrains will see the light of day (will be released someday). Keep up the good work! -
Africa East (Madagascar) water bmp Does one exist?
Menrva replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Why bother with the old AE? People seem to forget my complete terrain remakes. I remade the Madagascar terrain from scratch, complete with high-res heightmap, smaller islands and working water bitmap for naval ops: https://combatace.com/files/file/16631-madagascar-southeast-africa-1977-2018/ This one looks miles better, and there are no such heightmap bugs which Wrench mentions about the original AE terrain. -
Strike Fighters 2: Windows 10 Edition up for pre-order
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
No news. I see TW is still much active for their mobile games, though.- 183 replies
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Damage
Menrva replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is NOT! You cannot create such cloud layer in SF2. Cloud layers are bidimensional, flat textures in SF2. Moreover, terrain is invisible when over the layer, it does not appear through the layer, which is a game-breaking bug for terrains with high altitudes. -
SF2 F-15A Eagle, (3W) Hawaii Air National Guard Skin Pack
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Sure, I'm here to help. Actually, when you told you were modernizing the Hawaii terrain, I was thinking about remaking the heightmap in high resolution and in a way that the islands would be in full scale. I am busy with other projects though, so I'll think about this in the future. -
SF2 F-15A Eagle, (3W) Hawaii Air National Guard Skin Pack
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice! I've done the Hawaii ANG Raptors already. Hopefully the new Raptor will be soon released, still a few details remain to be worked on. -
F-35 crashes at Eglin AFB, pilot successfully ejected
Menrva replied to Nesher's topic in Military and General Aviation
For real. As soon as I saw the title, I had the same reaction. So many incidents recently. Thankfully this one was not fatal. -
My condolences to her loved ones. S!
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"Digital Integration Tornado" Menu Music for Strike Fighters 2
Menrva replied to Dexter249's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes, I've heard lots of good things about it. Maybe I'll try it someday. I still have some good games ready to be used with DOSBox. -
"Digital Integration Tornado" Menu Music for Strike Fighters 2
Menrva replied to Dexter249's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Man, I must thank you for making me discover this amazing OST. It really hooked me up. I'm in love with the "We Can Fly" song. It made my day, and May 13th's Top Gun day! I found that Tornado is still being played and modded due to an open source code. Moreover, the current "developer" has obtained permission to release higher quality MP3s from the original author of the OST: http://dogsofwarvu.com/forum/index.php/topic,7738.msg38676.html#msg38676 I wish I could find a copy of the Tornado Music CD with uncompressed, highest sound fidelity. -
The Kuznetsov
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gepard understood what I was saying. Aircraft carriers which have been exported IRL require their own folder, instead of making use of userlist.ini and Exported=TRUE statements. If you use the userlist.ini, the secondary nation's carrier is never used by the game in automaticallly generated fleets, and thus no AI flights from them as well. I made it so that the Clemenceau had a Brazilian skin for the Sao Paulo, and with Brazil added to the userlist.ini. The game disregards it completely. KJakker made a copy of the folder and created a Brazil-only Clemenceau with the Sao Paulo skin. Now the game uses it with Brazilian Navy aircraft. -
The Kuznetsov
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved. -
realSKY Environment Enhancement
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The sky is a beautiful place, and who says otherwise is wrong... -
realSKY Environment Enhancement
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
After more than a year from its first release, the much appreciated realSKY mod has received a major update. This is a glimpse of what to expect; Added different cloud textures for each weather type. Rebalanced sky colours; twilights have been reworked to be more dramatic and atmospheric, whilst keeping realism as the main aim. Here below, screenshots taken during Scattered weather (plus two suggestive shots with Broken weather). Notice the different cloud texture between the two, and the complete twilight transition. Following a suggestion by baffmeister, the realSKY mod will now include alternative files which provide different weather effects for Inclement; you can choose between thunderstorm (default), sandstorm (for hot, desert terrains) and snowstorm (for cold, icy terrains). Reworked rain effects; lightnings are now rare, added new rain drops as a camera view effect. Added alternative environment files for snowstorm and sandstorm effects. Screenshots show the new effects (especially the ones that look best when the camera is fixed). Sandstorm weather features darker, brownish fog. Snowstorm features a brighter fog than thunderstorm. Suggested by tiopilotos, the mod now will feature additional tweaks for some stock game effects, namely contrails, wingtip vortexes and exhaust emitters. Added better contrail effect (thanks to EMCON360 for an old comment on the subject). Added improved wingtip vortex effect (credits to Eagle114th). Added new exhaust emitter effects (credits to viper63a and NeverEnough). Contrails are no longer flat; they are volumetric and expand as much as possible, within the limitations of the game engine. Wingtip vortexes are brighter, more varied and longer. Those effects now use their own textures, instead of using the same texture for different purposes as in the stock SF2 game.- 23 replies
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Campaign Problem
Menrva replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
It happens on stock campaigns as well, IIRC. Simply, your mission has been successful, but the enemy forces attempted a second assault and conquered the place. At the planning map screen, you can see the enemy strength of each ground force before the mission. If the enemy strength is much higher than the one of allied ground units (it's clearly visible in the Germany campaigns), it's just a matter of time that the allied units will be defeated, even if your CAS mission has been successful. It's no real issue. The Germany campaigns are mostly scripted to have allied forces be crushed by the Soviets in the first days. The same concept applies to other campaigns. From my experience, the player has more impact on the campaign's progression later on. -
CAMPAIGNCUSTOMSCREEN.INI
Menrva replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It is from TK's Campaign Customizer DLC. It was included in one of SF2's expansions, IIRC. I used Mue's CatExtractor to find it. My SF2WOW menu mod includes a new, custom one. Of course, if you do not have the DLC or expansion with said screen, you won't be able to access it. EDIT: it's inside DLCData011.DLC archive, Mue's CAT extractor can open it. -
I'm a day late, his birthday was yesterday, but I wanted to post this. https://www.bbc.com/news/amp/uk-england-beds-bucks-herts-52472132 This man is an inspiration to younger generations. His will is extraordinary. He's done so much for his community and nation at a ripe old age. His service during WW2 was not enough in his eyes. He pushed himself to new limits, and proved to the world that the elder are an important part of our communities. I admire him so much, as much as I despise those who believe that losing an entire generation of elders due to coronavirus is acceptable losses. People like him devoted their lives to give us a better world, free from the chains of brutal nazi fascism. They deserve better respect from all of us. They also constitute a memory we must never forget, of the darkest days of Europe. And how from that darkness, their courage and service brought a beacon of light to show us the way. Happy birthday, Colonel!
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Ultimate Israel terrain ?
Menrva replied to penaratahiti's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The first one is a remod of Gepard's Israel 2 terrain, which is of Real World size. The other one is a rebuild of the stock TW's Isreal terrain included in SF2I, which is roughly 60% of Real World size (stock SF2 terrains are smaller to compensate for the lack of air to air refueling and to provide more packed action). All in all, if you're looking to play the campaigns, the stock terrain with Stary's tileset will do. To make campaigns work with those packages you showed, you'd have to edit campaign files. Look for eburger68's campaign expansions, there are so many for different terrain scenarios. They are comprehensive of many changes and additions, providing more more aircraft and more historically accurate units for campaigns. Here below the ones concerning Israel: EDIT: to answer your first question, there is no ultimate Israel terrain. Wrench's remod of the stock terrain is great (and might work with stock campaigns as it is), but it misses additional high resolution tiles to work together with Stary's tileset.