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Everything posted by Menrva
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Locked service markings on a specific skin
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, the plane was already nation specific, that's not the point! In all stock TW planes (which all have DecalLevel=0, even those with Exported=FALSE), for each skin you can select whichever nation you want in the loadout screen, thus you could have Chinese F-15s or Eritrean A-10s, if you wanted to. I wanted to disable such selection opportunity, and the solution provided by Blade works. FYI, I am using DecalLevel=3 for anything that is not serials, they show up in-game as well as in mue's LODviewer. Putting them all to Level=2 forced me to select a plane number in mue's LODviewer, to have them all show up, but not all of my skins have selectable numbers by design. -
Locked service markings on a specific skin
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried with 2 and it works fine! Thank you very much for the help, Blade! Any idea about how many decal levels the game provides, and what their exact purpose is? Nevermind, I have found this thread about the decal system, it answers all my questions: https://combatace.com/forums/topic/92681-decals-system/?tab=comments#comment-748867 -
Locked service markings on a specific skin
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Blade I removed the DecalLevel=0 lines, but it doesn't work, I can always select the service markings. Are we sure that we can disable such selection? I am not so sure about this. In campaigns it's locked for obvious reasons, but in single missions it seems it's always possible to change it. -
Locked service markings on a specific skin
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, I hope someone who knows how to do it is willing to help. Otherwise, I'll have to find about this myself. -
Heberth's F-22A Raptor Project
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Other F-22A Raptor aces from the Strangereal universe... Scarface 37th Air Force, 18th Fighter Wing, 1st Squadron, Usean Allied Forces Abell Free Erusea Air Force Pegas Central Forces Precinct, 120th Aviation Rgt., 1st TFS, Estovakian Air Force -
target area editor green shape ghost
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think GKABS is using my Iraq terrain. Some TODs have the tree graphics not defined so they do not appear in-game. It is this way by my decision and design, on a number of tiles. So please, do not mess with this. If @mue ever brings us a TOD editor, I'll gladly make better TODs from scratch. -
BEWARE
Menrva replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's very odd. TK should be informed about this, if the uninstaller happens to have this kind of behaviour. -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yes, I know. But have you totally modified it, aside from making it Chinese? Please post the .inis so I can have a better look at what's going on. @kblomkvist Last bet I make; have you created a _userlist.ini file for the Ulyanovsk? Because just changing the nation in the _data.ini may not suffice. -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
That's great, I was sure the terrain was fine. I'll check the Ulyanovsk and report back. -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
@kblomkvist Keep in mind that the Kiev and Yak-38s are meant for older (Cold War) mission years, so you should increase the year span of your terrain. I also suggest that you try to increase the yellow area of the water bitmap. Use Microsoft's Paint and re-save. Even better, exchange the green with the yellow and viceversa, as a test. -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No, that wouldn't affect the carrier's spawning. I am out of ideas for this issue, ATM. But would Soviet Yak-38s spawn from a Kiev? At least check if you can make stock Red side naval objects spawn. -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
@kblomkvist Negative, the frontline is purely cosmetic in single missions. At this point, there are no terrain related things causing your issues. If you spawn on the carrier with the USN, Red side would work just as fine, given correct ground objects and aircraft. Make sure that the J-15 is CarrierBased=TRUE. Also, the Ulyanovsk may not be compliant with the new standards set by SF2NA; compare its data.ini with that of the Kiev, I bet you might be missing some statements. Even better, try to convert a Kiev for China, but make sure to increase its year span. -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Neither is the stock Soviet nation. IRL there's no need to create an additional nation (although my nations expansion mod adds the People's Liberation Army Naval Air Force and Soviet Naval Aviation, they are unused without extensive changes to numerous userlist.ini files). The key simply is to make sure that both ships and carrier based aircraft use the same nation (China or Soviet, for instance). -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
@kblomkvist I made one for you. It took me nothing, really; Okinawa_Water.bmp Test it and let me know! -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oh yes! It has to be color scale, 8bit. It should weigh 257 kb. Resolution of 512*512. I double checked, and yours is wrong indeed. Thanks for pointing this out with your question. This is your terrain issue. You should use gerwin's TFDtool, as it can generate a water bitmap for you, and you simply have to add yellow and green areas in a painting software (but be careful to save it as it is, 8bit). Make sure that you do not use Photoshop, because it somewhat saves 8bit bitmaps with a slightly different file size, and the game does not read it. Use MS Paint instead. -
No joy on carrier-based single missions
Menrva replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Terrain wise, everything seems fine to me, at least from what I see; I suggest that you increase the dimensions of the yellow area though, which is used by the enemy; if it's rather small, ships then spawn everywhere else. The problem is not related to the terrain, I think. Double check dates/years and userlists of the ships and aircraft. Also, please check that if you select a USN aircraft (a Tomcat for instance), you'll take-off from a friendly carrier in the game's generated single mission. -
New to SF2. Where to Begin with Mods?
Menrva replied to BrianRubin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That video even shows a site which illegally distributes the games' installers for free. Admins, please remove the video (from here at least). Strike Fighters 2 is still for sale on the ThirdWire store and that's where it should be acquired. We do not condone illegal practices. As a safe advise, everyone should triple check if a game's officially considered abadonware and no longer property of a developer or software house. That could be the case for a 1990s game (but titles like Falcon 4.0 are still copyrighted even today), not for a recent title that's been supported continuously by the developer until 2013. -
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- red crown
- in-game speech
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Version 1.2
1,522 downloads
Speech Enhancement & Expansion February 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal enhancement meant to improve the consistency and quality of the in-game English speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file. With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown. Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball". You get Hawkeye as TACC when flying for naval aviation services, otherwise you get Red Crown. This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work! As a bonus, correct and complete or mostly complete speech files have been added for other languages: Italian, Spanish, Vietnamese, Arabic, Persian. These languages have been added to the proper aviation services of countries where these languages are official: -Arabic is used for Egypt, Syria, Iraq, Jordan, Saudi Arabia, Kuwait, Lebanon, Somalia, Chad, Yemen, Oman, Algeria, Morocco, Sudan, Tunisia, Bahrain, Qatar, United Arab Emirates, Libya, Djibouti. -Spanish is used for Spain, Argentina, Cuba, Colombia, Ecuador, Peru, Venezuela, Bolivia, Chile, Paraguay, Uruguay, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Dominican Republic. -Persian is used for Iran, Afghanistan, Tajikistan. -Vietnamese is used for North Vietnam only. -Italian is used for Italy only. It's highly suggested to install this mod on top of my Nations & Medals Expansion package; the included NATIONS.ini file is entirely based on the one from that mod (hence that mod is required), but with additional edits for enabling different speech packs and callsigns where proper. Mentioned countries feature correct callsigns as heard by the respective audio files (except for Persian, not possible for me to rework them without a transcription). The in-game subtitles have been fully reworked to feature such different callsigns. >Credits (in no particular order): -Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files. -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit. -GKABS, for producing the (still in progress) Arabic speech pack started for the development of ODS 30AE. -Nguyen Dang Hat and Rhugouvi, for creating the amazing Vietnamese speech pack. -FX Interactive, for producing the Italian and Spanish speech packs for their release of Strike Fighters: Project 1. -Gerwin, for his tips on properly hex-editing the header of .STR files. I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.- 2 comments
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SF2 Nations Expansion Pack
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I discovered another stock SF2 bug in the _NATIONS.ini file; the Republic of China Air Force (Taiwan) is always using the late roundel, instead of using the old, correct one which TK created but left unused by this mistake in the .ini: [Nation024] Name=Taiwan DisplayName=Republic of China Air Force Alignment=FRIENDLY PilotNameList=NamesChineseWG.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str There's no call to the following decal; [Nation117] Name=Taiwan_OLD21 It has been addressed in my latest version of the mod, be on the lookout for the next release. The RoCAF is now selectable since 1949, as historically accurate; [Nation024] Name=Taiwan DisplayName=Republic of China Air Force Alignment=FRIENDLY PilotNameList=NamesChineseWG.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Medals=MedalsROC.ini ActiveDate=1992 AlternateDecal=Taiwan_OLD49 StartDate=1949 [Nation117] Name=Taiwan_OLD49 -
Heberth's F-22A Raptor Project
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Those who played Ace Combat 7 know whom this aircraft belongs to... Mage Squadron, 508th TFS, Fort Grays Air Base, Osean Air Defense Force Spare Squadron, 444th TFS, Zapland Air Base, Osean Air Defense Force (Disavowed) Strider Squadron, 124th TFS, New Arrows Air Base, Osean Air Defense Force's Long Range Strategic Strike Group -
Heberth's F-22A Raptor Project
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some F-22s have taken flight again in the skies of the Strangereal universe... Mobius Squadron, 118th TFW, North Point, Independent State Allied Forces Mobius Squadron, 118th TFW, North Point, International Union Gryphus Squadron, No. 207 Squadron, Cape Aubrey, Aurelian Air Force -
Help fund the Strike Fighters 2 Windows 10 update!
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
LOL! I have recently installed one of Novalogic's sims for it contained some details of a plane skin I'm working on. They are far from being good nowadays under many aspects, but the detailed campaign mission briefings are a nice touch I'd like to have in SF2, alongside 3d hangars. Off-topic: Stary, time ago I had sent you a PM regarding a project I am working on, and one of your past experiments might be useful for it. I know you're busy with RL, but if you could answer me when possible, I'd really appreciate! Maybe you didn't receive the PM because your inbox is full.- 139 replies
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Moon & Mars
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, everyone. I had sent a PM to @Stary in regards to an experiment he had made in the past, which may be useful for the development of those two terrains I have showed. Until he responds to me, development of the terrains is halted. Stary, if you read this, please check your PM when you have time. Maybe your PM box is full and you didn't get my message.