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Menrva

+MODDER
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Everything posted by Menrva

  1. Thank you very much to all Scandinavian Front team members! Indeed this is one of the most interesting campaign packages we have, it is as good as the ones eburger releases. BTW, Jonathan, I'm wondering what happened to the Suomenlahti Skirmishes campaign; I really liked the concept of a small, limited border conflict.
  2. If I remember correctly, if the stock texture is in .jpeg format and the modified one is .jpeg too, the game reads the stock one. One has to save the new texture in .bmp to make SF2 read it in place of the stock one. This applies to aircraft, pilots, ground objects, everything.
  3. Awesome aircraft! We needed proper ones for ODS and NATO Fighters. BTW the cockpit is a new correct one, I think, since the French Jaguar A and the British Jaguar GR.1 were totally different both in the cockpit and in the avionics.
  4. Hi Centurion-1. With the help of Wrench I'm revamping the Iran/Iraq terrain since it contains some mistakes (for instance many targets are not in their RL positions, etc.). I can't promise anything, since RL issues made me stop working at it, but I retargetized most of the terrain, even trying to make it compatible for Op. Desert Storm (however the new HFD is not ready yet, I need to flatten all areas for airfields). Whenever I can I'll start the tiling work, because cities, rivers and missing lakes need to be recreated from the beginning (BTW I'll use the same tiles the terrain came with, so it will be compatible with your new hi-res ones). I'd really like to help in making this mod even better with a revamped terrain, but I also have the habit to start projects and never finish them.
  5. The dedicated version of the terrain for the Iran/Iraq war is great, Wrench, since it contains various water bodies, rivers and etc. not present in the ODS version of the same terrain. However I noticed both terrains have some inaccuracies regarding target placement and I'd really like to correct them. Since most if not all of your terrains are True to Life and because I recognize your hard work to obtain such results, I wanted to ask you for permission to retargetize and retile the new one for both ODS and the Iran/Iraq war (I've read your terms regarding your terrain works in the Freeware Licensing thread, BTW). In no way I'm going to mod your terrain without your consent, but I'd really like to contribute in making this terrain better, seeing that Centurion-1 and team are creating a spectacular Iran/Iraq campaign. P.S.: If you want, I can attach some screenshots of the inaccuracies I found. Thanks in advance.
  6. Wow! That map you posted is really helpful. With Google Earth you can see lots of airports, but I guess many didn't even exist during the Iran/Iraq war or ODS. Maybe those could be added in the future for Operation Darius. My idea right now is to retargetize and retile the whole terrain, and to include targets for both ODS and the iran/iraq war. I just discovered the ActiveDate and InactiveDate statements in the targets.ini, and those are handy. As soon as January 17 1991 comes, lots of target can appear or disappear. A problem would be the movements .ini, which doesn't work that way and doesn't support moving fronts for single missions depending on the years. Of course I will take care of those airports near or inside The Wall (I placed Prince Sultan AB and King Khalid AB in their RL position, but I guess I'll have to move them more to the North. Without those ODS would be a failure). BTW thank you for your help. As you stated sometimes, the tiles on this terrain are not so great. While Centurion-1 is creating great hi-res tiles, can I temporarily use the ones you made for Gepard's Persian Gulf? Maybe I need a texturelist.ini, since with that terrain you have introduced more and better-looking transition tiles.
  7. Here are the screenies. I generated those planning maps with Gerwin's tool. First one is yours IR map, second one has the Iran region corrected by me just for showing (I used Gerwin's tool, Google Maps and good old Microsoft Encarta, which has a useful interactive globe). I know it's not very clear, due to the tiling not being corrected, but one can still see the heights. Tehran with all of its airports (Ghale Morghi and so on) is placed with mountains to its North, while in yours the capital is in a totally plain area, which corresponds to the Caspian Sea. Surely this area makes everyone crazy; I mean, I've spent two whole days studying this region and noticing those inaccuracies. Maybe I'm a bit too perfectionist, so forgive my rivet counting. Tomorrow I'll try to show everything better with the help of HFDs.
  8. Vertical Pack for Soviet Navy

    This is one hell of a mod, Snailman. Thank you very much (especially for the Yak-141) and Merry Christmas!
  9. Rends, do not touch the terrain .ini (the GermanyCE.ini for instance). The Longitude and Latitude of the stock terrain are correct, so restore them to default. The values I changed are those of the EnvironmentSystem.ini (which is in the Flight folder) that comes with Stary's mod. The first values in that .ini are the following: [EnvironmentSystem] UpdateRate=60.0 InclinationAngle=60 Latitude=0.0 I just changed them to this: [EnvironmentSystem] UpdateRate=60.0 InclinationAngle=23.5 Latitude=34.0 It seems to work for me. Report if it works or not. Bye!
  10. Hi Stary! I noticed that with SARCASM 1.5, while playing missions set during winter, on some terrains set with their correct longitude and latitude we have night instead of daylight. I noticed you changed this values in the .ini: [EnvironmentSystem] UpdateRate=60.0 InclinationAngle=60 Latitude=0.0 I restored the stock default values and now night during daylight hours is gone. I hope this proves useful in case you are planning an update of your awesome mod.
  11. Nice finding, jeanba! Mine one is at 0.1, the default value. I'm wondering what else these values change regarding the flight dynamics, apart from reducing the bouncing. However, as Wrench said, some planes do need new flight models since they were not updated to SF2 standards.
  12. Have you tried playing with FM difficulty set to normal? See if it improves the bouncing problem when using a modded terrain. Also try to fly with stock unmodded planes and see if the problem occurs too. I hope it helps.
  13. I once had this problem in my modded install: I removed the flightengine.ini in the flight folder and it worked mostly. I don't know the reason of this and since i needed a modded flightengine.ini (to allow better draw distance of trees and buildings) I extracted the original one with thirdwire utilities, i made the changes I wanted and it worked, no planes bouncing and exploding, or at least some that did it before now do not explode anymore. (However I also think it may be terrain related, but sometimes even with stock unmodded terrains the problem occurred).
  14. Is it possible to make WOV menu screens (with the exception of the main menu) work flawlessly in SF2? I already tried to mess around with the various .ini of the screens but with no success, since some functions miss or words are not in their correct position or properly scaled. Thanks in advance.
  15. Thanks a million for the link, SupGen. Your menu mod makes the original WOE menu work perfectly in sf2. The one in WOV is pretty different, as it uses different bitmaps for buttons. I guess i have no choice but to convert all those .bmp files into .tga with alpha channels to make them work.
  16. I think it has something to do with the FlightEngine.ini. The one included in a mod (don't remember which) made my game crash. Now I use these following settings, and the game runs on Unlimited even with my crappy GeForce 310. [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=98303 MaxTextureCount=16384 MaxModelType=4096 MaxMeshPerScene=4096 MaxModelPerScene=2048 MaxLightPerScene=512 AspectRatio=1.333333 MinPixelSize=1.0
  17. Thank you very much for fixing all other export functions. I'm eager to create new planning maps for my WIP Red Sea terrain.
  18. 3W Textures Lists for Terrain Editor

    Thank you very much, Wrench.
  19. I'm glad Stary's back. Amazing tileset, as always!
  20. Thank you Erik and everyone else involved in updating this wonderful site. It's such a pity that there were some complainers: clearly they have no idea how great the people of this community are.
  21. Nice findings. I just hope TK releases another patch fixing at least one of those issues. Actually, I already noticed the first bug while pressing another key, probably F4... well, the one that lets you see all the aircraft, friendly and enemy.
  22. That's strange. I remember my WOE install did work on Win7 x64, but only after installing the last patch. Of course, the SF2 series is far more Win Vista/7 friendly, but the october 2008 patch should make your game work correctly. Try to update your video and audio drivers, as well as directx.
  23. How to deal with a Sniper in Vietnam...

    Amazing photos! Sure they wasted a lot of ammo for a single Charlie.
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