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Everything posted by RogerSmith
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Tornado Poistion
RogerSmith replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what would happen if Show Fuselage was set to false? would the intakes still show? -
What If Screenshot Thread.......
RogerSmith replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Su-47 Gault -
Making Weather Mod
RogerSmith posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've been working on this a little. I'm trying to use semi-stock rain while keeping lightning. I'm mixing InSky's rain (stock drops but rains harder) with Stary's Experimental Lightning mod I still get a little monsoon and a constantly lit up jet. Can you see anything wrong with my RainEffect.INI? http://fc06.devianta...g94-d5idw5q.jpg [EffectType001] Name=RainEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=RainEmitter3 Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=RainEmitter Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=HOLD_EMITTER Element[03].ElementName=RainEmitter2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=HOLD_EMITTER Element[04].ElementName=LightedCloudsEmitter1 Element[04].StartTime=0.000000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=HOLD_EMITTER Element[05].ElementName=LightedCloudsEmitter2 Element[05].StartTime=0.00000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=HOLD_EMITTER Element[06].ElementName=LightedCloudsEmitter3 Element[06].StartTime=0.00000 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[07].ElementType=HOLD_EMITTER Element[07].ElementName=LightningEmitter Element[07].StartTime=0.00000 Element[07].StartTimeDeviation=0.000000 Element[07].EjectTime=-1.000000 Element[07].EjectTimeDeviation=0.000000 [EmitterType001] Name=RainEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=500.000000 EmissionRate=0.0200 EmissionVolume=25.000000,35.000000,8.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.300000,0.300000,0.300000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType002] Name=RainEmitter2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=400.000000 EmissionRate=0.0200 EmissionVolume=60.000000,60.000000,10.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.500000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.700000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.700000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.100000,0.100000,0.100000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType003] Name=RainEmitter3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=600.000000 EmissionRate=0.0150 EmissionVolume=10.000000,30.000000,6.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.300000,0.300000,0.300000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType004] Name=DropsEmitter1 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=16 //16.000000 EmissionRate=0.0005 //0.0005 EmissionVolume=6.0,6.0,3.0 //6.000000,6.000000,3.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.5 //1 ParticleWeight=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.5000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.300000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.100000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=0.05 //10.0 TextureMaterial=CanopyDropMaterial [EmitterType005] Name=LightedCloudsEmitter1 EmissionType=POINT_EMITTER UpdateType=RANDOM_MOVING //NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=5.0 EmissionVolume=35000.000000,35000.000000,0.000000 //3500,3500,0 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=500.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=VERTICAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.2000000 ParticleWeight=2.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.900000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.600000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT PositionHeightOffset=0.0 ParticleSize=1500.0 //5.0 TextureMaterial=LightedCloudsMaterial1 [EmitterType006] Name=LightedCloudsEmitter2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=200.000000 EmissionRate=0.05 //0.01 ok EmissionVolume=100.000000,100.000000,5.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.000000 ParticleWeight=2.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=30.0 //10.0 TextureMaterial=LightedCloudsMaterial2 [EmitterType007] Name=LightedCloudsEmitter3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.000000 EmissionRate=12.0 EmissionVolume=55000.000000,55000.000000,0.000000 //5500.000000,5500.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.405,0.405 LightRange=500.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=VERTICAL_SPRITE //HORIZONTAL_SPRITE //VERTICAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.500000 ParticleWeight=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.990000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.00000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT PositionHeightOffset=0.0 ParticleSize=1000.0 //5.0 TextureMaterial=LightedCloudsMaterial3 [EmitterType008] Name=LightningEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=11000.000000 //3000.0 EmissionRate=0.99 EmissionVolume=60000.000000,60000.000000,250.000000 //ParticleUpdateType=RANDOM_MOVING //ParticleRenderType=SPRITE //ParticleRandomOrientation=FALSE ParticleUpdateType=SIMPLE_POINT ParticleRenderType=VERTICAL_SPRITE //ANIMATED_SPRITE ParticleNumAnimationFrame=4 ParticleAnimationScale=0.5 ParticleRandomOrientation=FALSE ParticleLifeTime=0.2 ParticleWeight=2.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=1000.0 PositionHeightOffset=0.0 //0.0 TextureMaterial=LightningMaterial [CanopyDropMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 //2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=moonsoon_drop.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [RainMaterial] EffectShaderName=envRain.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=0 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=DIFFUSE [LightedCloudsMaterial1] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 //2 //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud1.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightedCloudsMaterial2] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 //2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC //BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud2.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightedCloudsMaterial3] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 //0.000 PriorityLevel=2 //2 //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud3.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightningMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 //2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Lightning.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE -
Strike Fighters 2 Videos
RogerSmith replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
worked on this. May not make much sense since there are no voices yet. Probably will change the music and a couple of cuts. http://www.youtube.com/watch?v=NKE6yy8PEbU -
Strike Fighters 2 Videos
RogerSmith replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Muted the sounds so you can enjoy the music. sorry for crap video quality, I used Xsplitter instead of FRAPS. that was a mistake. http://www.youtube.com/watch?v=UExCeUhCL3E -
Tree not fading?
RogerSmith posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The trees are not fading with distance even though the Options.INI has ObjectsFade set to TRUE, they just pop in and out of existence. is there something I missed? -
Tree not fading?
RogerSmith replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It only happens on Germany, a modded map that came with NATO Fighters 5 -
Weapons quantity available?
RogerSmith replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you may have to update the weapons editor. it could also have to do with the Export/Import/Rarity option. http://www.thirdwire.com/downloads_tools.htm -
What If Screenshot Thread.......
RogerSmith replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Bad News? Don't know if anyone noticed this....
RogerSmith replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Bad News? Don't know if anyone noticed this....
RogerSmith replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I call that a poor man's IL-2 haha XD -
too many team killers who paid for their giant tanks and non-payers get diddly. Uninstalled the first day
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Naval Terrains?
RogerSmith posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
are there any terrains that have an option to be Navy/Marines and takeoff from carriers like SF2NA map? I need a different one because the map on SF2NA is SOOOO slow on my computer -
Naval Terrains?
RogerSmith replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
He's pretty useless and uninspiring anyways hehe -
Where have all the Sukoi's gone?
RogerSmith replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Why? did he rip the plane from Lock-On or something? -
Bad News? Don't know if anyone noticed this....
RogerSmith replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I guess it's not all bad news. Look at IL-2, it's 6-10 years old and still chugging along, with new mods being made. As long as there are paintschemes, planes, Terrains that the imagination can think up not added in SF2, I still say it's unfinished :p -
the awesome jets and scenery makes video seem so surreal
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Naval Terrains?
RogerSmith replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The map Ertirea has the ships in the weirdest locations when NavalMap is set to True -
Where have all the Sukoi's gone?
RogerSmith replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know that the mod package, NATO Fighters 5, has a Su-27 -
imagine what would happen if it were an A-6, almost the whole wing folds
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Naval Terrains?
RogerSmith replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks. Also, what if I have any problems with the sun? Like an old Germany mod I once downloaded, the X and Y axis of Earth rotation was reversed, so it was always a 24 hour day or night depending on the season. -
What If Screenshot Thread.......
RogerSmith replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ever notice how close Galm 1 skin, NASA MTD and Prototype F-15 paintscheme look alike? (Nice Sorcerer MTD by the way) -
The Jump is Today, Watch it Live.
RogerSmith replied to Dave's topic in Military and General Aviation
glad I clicked it in time, saw it just before he open the canopy -
Icon/text questions
RogerSmith posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is there a way to change the icon distance of ground targets down to 20 NM? also, can I change the position of the nametags of the jets? I want them to be below the targets.