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RogerSmith

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Everything posted by RogerSmith

  1. what would happen if Show Fuselage was set to false? would the intakes still show?
  2. Bravery at it's finest!

    hard core
  3. I've been working on this a little. I'm trying to use semi-stock rain while keeping lightning. I'm mixing InSky's rain (stock drops but rains harder) with Stary's Experimental Lightning mod I still get a little monsoon and a constantly lit up jet. Can you see anything wrong with my RainEffect.INI? http://fc06.devianta...g94-d5idw5q.jpg [EffectType001] Name=RainEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=RainEmitter3 Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=RainEmitter Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=HOLD_EMITTER Element[03].ElementName=RainEmitter2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=HOLD_EMITTER Element[04].ElementName=LightedCloudsEmitter1 Element[04].StartTime=0.000000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=HOLD_EMITTER Element[05].ElementName=LightedCloudsEmitter2 Element[05].StartTime=0.00000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=HOLD_EMITTER Element[06].ElementName=LightedCloudsEmitter3 Element[06].StartTime=0.00000 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[07].ElementType=HOLD_EMITTER Element[07].ElementName=LightningEmitter Element[07].StartTime=0.00000 Element[07].StartTimeDeviation=0.000000 Element[07].EjectTime=-1.000000 Element[07].EjectTimeDeviation=0.000000 [EmitterType001] Name=RainEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=500.000000 EmissionRate=0.0200 EmissionVolume=25.000000,35.000000,8.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.300000,0.300000,0.300000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType002] Name=RainEmitter2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=400.000000 EmissionRate=0.0200 EmissionVolume=60.000000,60.000000,10.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.500000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.700000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.700000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.100000,0.100000,0.100000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType003] Name=RainEmitter3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=600.000000 EmissionRate=0.0150 EmissionVolume=10.000000,30.000000,6.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.300000,0.300000,0.300000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType004] Name=DropsEmitter1 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=16 //16.000000 EmissionRate=0.0005 //0.0005 EmissionVolume=6.0,6.0,3.0 //6.000000,6.000000,3.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.5 //1 ParticleWeight=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.5000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.300000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.100000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=0.05 //10.0 TextureMaterial=CanopyDropMaterial [EmitterType005] Name=LightedCloudsEmitter1 EmissionType=POINT_EMITTER UpdateType=RANDOM_MOVING //NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=5.0 EmissionVolume=35000.000000,35000.000000,0.000000 //3500,3500,0 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=500.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=VERTICAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.2000000 ParticleWeight=2.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.900000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.600000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT PositionHeightOffset=0.0 ParticleSize=1500.0 //5.0 TextureMaterial=LightedCloudsMaterial1 [EmitterType006] Name=LightedCloudsEmitter2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=200.000000 EmissionRate=0.05 //0.01 ok EmissionVolume=100.000000,100.000000,5.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.000000 ParticleWeight=2.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=30.0 //10.0 TextureMaterial=LightedCloudsMaterial2 [EmitterType007] Name=LightedCloudsEmitter3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.000000 EmissionRate=12.0 EmissionVolume=55000.000000,55000.000000,0.000000 //5500.000000,5500.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.405,0.405 LightRange=500.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=VERTICAL_SPRITE //HORIZONTAL_SPRITE //VERTICAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.500000 ParticleWeight=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.990000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.00000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT PositionHeightOffset=0.0 ParticleSize=1000.0 //5.0 TextureMaterial=LightedCloudsMaterial3 [EmitterType008] Name=LightningEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=11000.000000 //3000.0 EmissionRate=0.99 EmissionVolume=60000.000000,60000.000000,250.000000 //ParticleUpdateType=RANDOM_MOVING //ParticleRenderType=SPRITE //ParticleRandomOrientation=FALSE ParticleUpdateType=SIMPLE_POINT ParticleRenderType=VERTICAL_SPRITE //ANIMATED_SPRITE ParticleNumAnimationFrame=4 ParticleAnimationScale=0.5 ParticleRandomOrientation=FALSE ParticleLifeTime=0.2 ParticleWeight=2.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=1000.0 PositionHeightOffset=0.0 //0.0 TextureMaterial=LightningMaterial [CanopyDropMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 //2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=moonsoon_drop.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [RainMaterial] EffectShaderName=envRain.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=0 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=DIFFUSE [LightedCloudsMaterial1] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 //2 //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud1.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightedCloudsMaterial2] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 //2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC //BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud2.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightedCloudsMaterial3] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 //0.000 PriorityLevel=2 //2 //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud3.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightningMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 //2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Lightning.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  4. worked on this. May not make much sense since there are no voices yet. Probably will change the music and a couple of cuts. http://www.youtube.com/watch?v=NKE6yy8PEbU
  5. Muted the sounds so you can enjoy the music. sorry for crap video quality, I used Xsplitter instead of FRAPS. that was a mistake. http://www.youtube.com/watch?v=UExCeUhCL3E
  6. The trees are not fading with distance even though the Options.INI has ObjectsFade set to TRUE, they just pop in and out of existence. is there something I missed?
  7. It only happens on Germany, a modded map that came with NATO Fighters 5
  8. you may have to update the weapons editor. it could also have to do with the Export/Import/Rarity option. http://www.thirdwire.com/downloads_tools.htm
  9. World of Tanks

    too many team killers who paid for their giant tanks and non-payers get diddly. Uninstalled the first day
  10. are there any terrains that have an option to be Navy/Marines and takeoff from carriers like SF2NA map? I need a different one because the map on SF2NA is SOOOO slow on my computer
  11. He's pretty useless and uninspiring anyways hehe
  12. Why? did he rip the plane from Lock-On or something?
  13. I guess it's not all bad news. Look at IL-2, it's 6-10 years old and still chugging along, with new mods being made. As long as there are paintschemes, planes, Terrains that the imagination can think up not added in SF2, I still say it's unfinished :p
  14. Incredible Video!

    the awesome jets and scenery makes video seem so surreal
  15. The map Ertirea has the ships in the weirdest locations when NavalMap is set to True
  16. I know that the mod package, NATO Fighters 5, has a Su-27
  17. 2 half-wings

    imagine what would happen if it were an A-6, almost the whole wing folds
  18. Thanks. Also, what if I have any problems with the sun? Like an old Germany mod I once downloaded, the X and Y axis of Earth rotation was reversed, so it was always a 24 hour day or night depending on the season.
  19. Ever notice how close Galm 1 skin, NASA MTD and Prototype F-15 paintscheme look alike? (Nice Sorcerer MTD by the way)
  20. glad I clicked it in time, saw it just before he open the canopy
  21. is there a way to change the icon distance of ground targets down to 20 NM? also, can I change the position of the nametags of the jets? I want them to be below the targets.
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