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Everything posted by saisran
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Nice fight Caesar, Eric. I haven't come up on top against the F-14 or the F-16 for that matter when flying the F-8. Is there a terrain map for SF2 that has the same Valley and Ridges gradient as the American North West Terrain? or will ANW work on SF2? i figure that having deep valleys and tall mountains to hide in might work in my favor against the AI. forcing them to crash before i do. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
real pilots have 20/20 vision. plus they have the ability to swivel their head around and spot the bandit. ingame your limited to infront of your screen and the graphic quality of your screen. i also use the red target whenever i can't get a visual. i only turn it off until i'm near enough that i can see it. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Nice vid Eric. question, what terrain are you using? Looking forward to it Caesar. this might get you in the mood. http://youtu.be/FBZ6-cCseCw the 2nd half makes me wanna see if i could survive the same situation. -
How good is the simulation of the guns in SF/WoX games?
saisran replied to thodouras95's topic in General Discussion
Disable the LCOS then. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Found myself going vintage myself. As im a grumman fan decided to go with the F-9F against 2 faggots. i decided to bring 4x -9B's despite them being mostly useless. After take off i decided not to follow the way point as the one provided by the game is kinda screwed. It plan to take me to every inch of map before redirecting me towards the target. Since i set t up as an intercept mission i just kept on bugging the hawk-eye for target positions... the fight went 2 rounds. First round. hawk-eye directed me right into the fray behind and under the fags. i zoomed up and armed the winders i came real close until the winder kicked in, unfortunately i was too close and too fast for it to track. the fags split and I rolled back down on the lead. managed to keep on his six through a short circle. Up onto when he decided to pull up on a loop then into a descending scissors. by this time the winders still has a cold nose and can't smell the fags stinking exhaust. before i could get close enough to try for guns. number two entered the fray and the fight from then on look like this... This went on for 3 more times until below 4kft, on a forced split S to avoid being gunned down. the control froze. toggle flaps, toggle airbrakes, played with the rudders. tried pulling up and down... the cougar kept building airspeed and wont pull up was forced to eject and watch it spearhead into the ground. second round i cheated. since my stick is MIA i flew this on normal. not much is different between hard and normal, the plane reacts the same with the input just more responsive. and that this time my controls didn't froze. Still has the 9B's and doing the same as before. i landed myself on the same position but this time i cut back on the throttle earlier to give myself a bit more room to position myself. About 1nm the fags are finally alerted to my presence as they split up immediately. As number two gave me hell earlier i decide to went for him. after a series of scissors. i managed to get him right in a very good position for a winder. Armed the wider, surprisingly a clear tone right away, fox 1. went straight to the ground the winder did. still hot on its six, winders cold went for guns. Added a bit of throttle and as soon as i see it start to change direction i moved in before in. managed to predict its movement just right as the fag went straight through my gunsight and i managed to knock of its tail. check six for the lead fag. not there must have ran... called Hawkeye and minutes later found myself above it. he was probably unaware of my presence as he never made a move. dove down on his six. got tone and fired all my winders for good measure. 1 out of the 3 hit and he goes down in flames. Im not sure how good the modeling of the F-9F is. but aside from the controls freezing, it handled pretty well against the fag. good turn and quite quick on the pickup to 380kts. managed to reach sub mach numbers easily on the first round. Oh yeah some bad quality vid with me trying fraps and not really working well with SF2 and my anemic system. A neat landing despite the lack of stick. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
thanks. read Eric and Caesar's Dacts they're way better than mine. Man, u really did took the F-8 against a hard opponent. Good luck on the next round. -
How good is the simulation of the guns in SF/WoX games?
saisran replied to thodouras95's topic in General Discussion
you're not alone. getting a gun kill is really hard. since there's no hit bubble unlike other games. this means you have to hit the target where it stands. Predicting your targets move and getting your sight in front of his flight path would be the best way to do it. Also, if your not using a flight stick you need it. helps a lot in aiming. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Looking forward to it! I myself found myself flyng one again without a stick as i left mine somewhere.... Took a CAP mission where i found myself eating more than what i bargained for... 1v1 wih my F-14B with D hud armed with 2x 9M, 2x7M guns and 75%fuel. vs Mig-29G with 4x R-73M and 2x R-27R.. i didn't pay attention to the position of the AC on the editor and was surprised to find the carrier launching SAMs. Map view and saw the mig flying close to my carrier just above my nose (about 4nm) flying way from my direction probably due to the SAM. took off and followed. once i was in the air. I would have been able to launch a sparrow and it would definitely hit. but that would be too boring so i waited from 9Nm until were far and away from the convoy's reach. kept following and soon enough i hear a rwr and my rio called a missile launch. i fell asleep waitig and didn't notice the mig when it turned my nose on me and engage. since i also have radar lock on it i fired my own sparrow to force it to break lock. since he was at least 2k ft. below me and were about travelling 0.9m i decided to pull up and drop chaffs. it worked as the missile flew past underneath. ofcourse my own Sparrow missed. rolled and turned into the mig. this is where the problem start. without a stick its, either pulling too hard or not pulling at all. Once circle. Found myself inside the Fulcrums turn radius but while he can maintain 430kts i was bleeding energy fast. I got a good tone for a bout 3 seconds under 2nm. well inside his radius flying almost parallel, but well behind on speed still a good shot, fired.. miss! had to rebuild energy. break off dive full burner. as the mig has plenty of energy to spare. i was on defensive at this point. It took another shot at me. kept diving and dropping flares and chaff. Hard left pulled up. managed to dodge that one. took a peak on the mig and it still has one R-27 left. The mig maintained advantage on me from this point on. as i don't have optimal control of the tomcat im forced to stay on the defensive in hopes that it'll run out missile to fire at me and then i have advantage with my remaining stores. I didn't bother with maintaing circles. just kept flying scissors and doing split-s. Alas its down with just 2 heat. still have plenty of flares. i was well determined to receive both of them but then Fulcrum decided it had enough and turned towards the boarder. i chased it, locked it up again with the sparrow. no movement. Fox 1. Of al the time for it to go dumb. but the mig still flying straight with no sign of retaliation. check fuel load ..im about 25% down from my orig load. he's must be empty and desperate to get home. My fuel levels ain't looking too bright either and were probably miles away from the carrier. got a 5 sec tone Fox 2. WTF?! that one was spoofed by chaffs!!! he ain't firing flares and it missed??!! Followed it to go for the gun kill. but getting a gun solution without a stick is pretty tricky. got some shots in but not enough. the fight ended up with the mig running out of fuel and crashing and the tomcat barely making it to the carrier. close but not quite. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
read through the. although i was more on you guys on the F-5 and F-8 vs the newer planes. (yeah im giving you guys trouble. ) -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
i do have an interest in both F-8 and F-5's performance against newer at least the aircraft that replace them or simliar. like F-5 vs early models of F-16 and F-18. or F-8 vs the F-4 or another. (but i think most of them might be too one sided.) Im also liking the flanker(it is a pretty airframe) quite a bit right now. been pitting it up against the Mig-29s, F-15's etc. -
As wrench and the others say. when you installed the game they are automatically merged. meaning the core program is in C:...ProgramFiles/Thirdwire/Strike Fighters 2 which host the game system files such as the .exe the you have C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2 Which holds the folders for NA and Israel in which you drop your mods. you can pick any one of them to drop your mods and you dont need to put the same file on both folders. once you launce the exe corresponding to the folder you modded you'll have your mods, as well as the stock aircraft, terrains, campagins etc from both NA and israel. But as everyone says its better to make a mod folder. http://combatace.com/topic/62302-what-is-the-mod-folder/
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
well, nothing at the moment really but the first thought that came into my mind was "vampire" then "hunt". don't know how you could use it though. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Now i remembered why i didn't get fraps before. it works fine with sf1 on my lame systems but seriously hits framerates when im running it with Sf2. oh well im sure i can use it with something else. Eric and Caesar. DACT please! -
thanks wrench. it just irks me for its my home country. All good though.
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Ah. thanks. that's another purchase in the future. miss your dacts caesar. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
how do you get fraps to load 10 to 30 mins worth of vid? its so annoying having to initate it every whatso seconds -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
yeah I guess you're right. I'm a bit of an idiot. i flew it right after doing a mission with the 14D. As we all know that thing is as stable as a barn. I was thinking the plane is more agile and can take more rough handling(also i think i was carrying a full load that time so might have affect the handling a bit). anyway i DL'd the J-11 and tried it after some time on the viper. this time i was light (4 Aphid) and was able to fly it like much better. the nose cuts in like a knife on input. Blacked out many times. managed to nail. the eagle and fulcrum with the seekers and got guns on one fulcrum. the remaining fulcrum got away when i run out of guns. The best part was i was coming to land and i was a bit off decided to turn round and try again. Again my idocy came over me and at an altitude where the figures are still yellow i gave it a simultaneous elft roll and pitch command with and some left rudder(i think). the plane sliced it nose across left down on a horizontal plane completing a 180 and recovering. that was an awesome moment. to bad i don't have it on film. -
Been meaning to tell you guys.. It's Philippines not Phillipines. love the Map and all but could someone get the name right?
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
that's odd... Flew it like i did witht he eagle since i figure it'll react closely. got into a slow speed high altitude battle with the eagle the got a missile launched called on me. i went for an inverted dive. i gave it a bit of rudder to help change my nose angle and it went spinning. recovered got into a turning fight. each time i gave it some rudder it went off. if you say that its an inherent behaviour then its fine. I was using one DL'd straight from marcfighters. -
You better take good care of her!
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Tried to Fly The Su-27 for a bit. but since its SF1 I think the Flight Model is a bit out of tune Kept departing on me on the slightest provocation. Does anyone have a Modified FM i can barrow? -
How to make the F-22 multi-objective simultaneous attacks?
saisran replied to F24A's topic in General Discussion
glad you got it working. Though SupGen's the one who taught me this trick. -
How to make the F-22 multi-objective simultaneous attacks?
saisran replied to F24A's topic in General Discussion
Here's the proper entry. Copy this into your Avionics.Ini. Replace the according lines respectively. This will allow you to retain the look of the F-22's pit and radar. You don't need to copy the F-14's Folder. [TargetSearch] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE TextureName=cockpit\RADAR\Radar_FullTarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga //Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga Hit1Target=cockpit\RADAR\Radar_FullTarget.tga Hit2Target=cockpit\RADAR\Radar_FullTarget.tga ImageSize=0.10 RotateToHeading=TRUE [TargetTWS] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE ShowTargetDesignation=TRUE FlashOnShootCue=TRUE FlashRate=0.2 TextureName=cockpit\RADAR\Radar_TrackTarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga Hit1Target=cockpit\RADAR\Radar_FullTarget.tga //Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga Hit2Target=cockpit\RADAR\Radar_FullTarget.tga ImageSize=0.10 RotateToHeading=TRUE Then on the F-22A.ini Replace the line AvionicsDLL=Avionics70.dll with AvionicsDLL=AvionicsF14A.dll The AvionicsF-14Adll allows you to use the multi-track and engagement capability of the F-14 while retaining all air to air modes. However you will lose ground radar capability.you don't need it on the raptor anyway since you'll mostly be carrying guided munitions. -
How to make the F-22 multi-objective simultaneous attacks?
saisran replied to F24A's topic in General Discussion
here's a fix Taught to me by SupGen Works well, i tested it on the F-15 and Su-30 On the F-22A.ini change the AvionicsDLL entry to this line AvionicsDLL=AvionicsF14A.dll on the Avionics.ini [TargetSearch] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE TextureName=cockpit\F-15A_FullTarget.tga IFFTarget=cockpit\F-15A_IFFTarget.tga Hit1Target=cockpit\F-15A_FullTarget.tga Hit2Target=cockpit\F-15A_FullTarget.tga ;ImageSize=0.0625 ImageSize=0.08 [TargetTWS] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE ShowTargetDesignation=TRUE FlashOnShootCue=TRUE FlashRate=0.2 TextureName=cockpit\F-15A_FullTarget.tga IFFTarget=cockpit\F-15A_IFFTarget.tga Hit1Target=cockpit\F-15A_FullTarget.tga Hit2Target=cockpit\F-15A_FullTarget.tga ;ImageSize=0.0625 ImageSize=0.08 RotateToHeading=TRUE Add ShowPriorityTarget=TRUE to TargetSearch and add that and ShowTargetDesignation=TRUE, FlashOnShootCue=TRUE, and FlashRate=0.2 to TargetTWS. Make sure Radar ranges in TWS match those in Search, for the F-22 you have to use this lines as they refer to the .tga on the f-22A cockpit folder TextureName=cockpit\RADAR\Radar_TrackTarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga Hit2Target=cockpit\RADAR\Radar_FullTarget.tga -
so have you already tested this for sf2?
