-
Posts
618 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by saisran
-
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Had an interesting mission and was compelled to write something of it.. so a fictional letter from a fictional pilot to a fictional lover about a fictional mission conducted by a fictional squadron in a fictional war..... Dear Kris, After a long and unbelievable day i finally have a chance of peace. i decided to take this opportunity to write as i may not have another chance again. war is escalating and the fighting has increased. The enemy's air activity is more frequent and intense. My squadron Received an unusual order. we were tasked to land base our F-14 at an airstrip near the frontlines as part of the quick response group formed due to the increase in agression of the enemy's air fleet. They need a a platform that can perform any mission and can respond to every threat. Has long legs with varied and powerful arsenal. Has to be able to conduct this mission efficiently and autonomously. For these reason the F-14 was chosen. An hour after our debrief a recon Phantom detected was caught by a flight of what seem to be a heavy strike group of Mig-23 escorted by Mig-29s. the Phantom came under heavy fire but was able to relay the details of the offensive before losing contact with the awacs. Our planes were quickly prepped with 4 AIm-54C, and pairs of AIM-9M and Aim7P. near the boarder We detected the strike group 72nm away. as we have no other fighters coming from that are we were cleared to engage. Despite the report my Rio and I was asthonished. our System can track 24 different targets but this is the first time that we have all 24 on Display and we know that there's more. Our objective was break them up and hold the strike group while we wait for the AF to mobilize. We spread out and locked on our designated targets. I took upon the lead group of the strike force. One phoenix for a single A/c. 50nm We were cleard to fire and we did. a Blanket of smoke pass us as one by one the phoenix climbed on its arc to meet its target. we waited patiently. One by one the numbers counted down and the radar signature of each of my target was gone. positive hit on all four. Ens wise has 3 positive kills, Lt Webber has 2 while miraculously Lcmdr White only has one. Awacs radioed in. alerting us of the position of the escort group a flock of mig-29 has sneaked up on our nine. My rwr woke up. and we turned in into the Migs. The fight that ensue was a nightmare. We counted 12 bandits. so each one of us have 3v1. I locked on with the lead. My Rwr Screams and my wing man alerted me of a missile launch. i was still doing .90mch i rolled left and pulled hard dropped flares and chaffs.. the missile went past. i rolled my plane back into the bandits and got a lock sparrow lock. i called my wingman for assistance just incase i miss. I fired the sparrow. just about as soon as i fired the sparrow i was beam byanother bandit. i tried to wait it out as i track the sparrow into the first bandit. each second the RWR growl goes louder and i was forced to break lock and hit the deck. a missile passed us overhead but the the warning sound is still there. I jinked left increasing my dive angle and a missile blew a coule of feet from our side. Still got that warning. Im reaching the deck and i decided to level out. im now on a 1.02mch dive. i pulled up and added some burner while dropping chaffs and flares. the g force made me loose my sight for a bit. we heard a boom and we checked for damage. none. thankfully the missile detonates behind us again. I went back into the fight and found my wingman with two bandits on tail. I locked on to the first and got it with the last Sparrow. I positioned behind the second and asked him to break. I got tone and lock on the no.2.. fox 2! Good Hit. A call on the radio. the Lcdr is in trouble. he's winchester and got 3 migs on his tail. Webber is en route to assist but he has anothe mig closing in on him. We persue. Wise got lock on the trailing Mig and managed to get it with a sparrow. I was plugged in and reached the commander with a mig getting ready for a shot. i placed myself between 1 and 2. I placed my trust that Wise will get no.2 before it gets me. no.1 fired and i call the Lcdr to break. He managed to evade the missile. The mig lines up for another shot but i lined him up first. i fired my last missile and it hit. Wise had dispatched no.2 when we received call from the lead of an F-15 squad. reinforecemnt. We were given an update. the enemy has smaller group coming in from the southeast. We were asked to land to prepare for re-deployment. We headed to the Airstrip while F-15's take care f the escort group while another F-14 unit from our carrier engage the remaining strike group. En route to the Airfield. We were met by an intercept group of mig-29 coming in from the southeast. I requested assistance since we only have our guns and the Lcmdr has none. They were intecepted by the germans own fleet of mig-29. A couple of Mig-29 broke free from the intercept group and was heading towards us. since i still have fuel i ordered my squad to land. while i engage the mig's while i wait for backup. i called command for assistance but none of the fighters in the air is available. I merged with migs. visual confirmation show them to be only carrying bombs and no missile. this evens out the fight since none of us have one and they were carrying a heavy load. I pulled vertical and dropped on the trailing Mig. hoping i can get it before the lead drops its package. Zoomed in for guns. a few hits, But the mig continues to fly on course determined to drop its load on the base. I went for a second one which must have hit something volatile as it exploded into bits. I came after the second mig. got good lead and fired. missed. this time unlike the first mig this decided to drop its package and engage in a fight. I was light on fuel and despite the strain of the previous engagement my tomcat is handling better than before. We jostled. We engaged in a turn circle, to two circles which both of us getting nowhere. I decided to risk my fuel load as i took to t vertical plane the mig tried to follow but came short. i wasn't able to get a shot as he regained composure. another try. no and another. I now have just enough to land my plane. which means my tomcat is so light that im turning in tighter than the mig. i came inside and got into a good position. i decided not to hold back and pressed my finger hard on the trigger. i snapped the right wing off the mig. it went down and i went home. the rest of the offensive gave up and wen't home. Right now we don't need to get back up and my plane is on maintenance. this is t for now. I'll write to you again if i ever get the chance. Oh yeah how are you doin by the way? Last of the migs Finally safe -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Went back and forth with SF2 and SF1. it seems like The Flight Model for Sf2 is more stable than SF1. While i feel SF1 is more challenging and exciting. Sf2 is a bit easier for getting gun cross on the target. Btw really good DACT Caesar. i really like reading Eric and your reports. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
thanks guys, i'll check on what icarus said. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
I also can't keep up with the fishbed with a 17 or a saber. must be due to lack of power. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
Thanks SupGen, I'm good. I like to keep everything in a single package coz i can easily get confused. This way i have them all in a single click aside from the fact that my machine doesn't have much space. Although if you don't mind i do have a question.My machine isn't very powerful so i decided to put the graphic settings for the effects and environment to low. Could you point me to which specific file and entries are responsible for the fire effect in this pic. I believe there's 3. fire, fire1 and animatedfire. with several entries for fuel fire engine fire etc. most other effect are ok but the big fireball is like this. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
I still have the Yup, I initially thought i have the latest patch. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
In the April patch. adding them allowed me to inflict damage on the invincible backfires. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
great vid Eric. MF's Tomcat are great. It just get's boring when everything just falls out of the sky each time my squad released the phoenix. adding F14A.dll to other planes makes it more interesting. btw, installed the july update( i thought i installed it already) and now the missiles are way to effective. Should have just stick to the old one as i have already manage to get a nice balance by adding structuralfactor entries in those bombers. now even a sidewinder can kill a heavily armoured bear and it seems like the trick doesn't work in reverse. -
Please! please! please! uhm... is Dave... The Stig?
-
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
So the J stands for Johnnson . The F1A.dll makes everything harder for my beloved but then again its always better with competition. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
The Data.inis doesn't have armor entries. Upon checking, other bombers like the TU-16 and other TW A/C has "structuralfactor" usually attached to parts thta has "damagerating=destroyed" entries. I tested it by adding "StructuralFactor=1.5 " to the Fuselage and other destroyed entries. and the Phoenix can now achieve an almost 1 -1 kills for every direct hit. proximity hits now does damage if not a kill and Aim-120's are still close to useless which is fair enough considering it's warhead is smaller or just about the same as an AIM-7. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
yup, im using F14A.dll SupGen, I found out that none of the TW's Tu-22 model has this entry "StructuralFactor=" In their Data.ini. Usually it's valued as StructuralFactor=1.5 attached to the [Fuselage] or i think any part of the model that breaks. This maybe the reason why you can't shoot them down. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
So it would be reasonable to lower the strength of the backfire to make it more realistic. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
Thanks SupGen gonna do as you say. Also, im not sure if is hould make another topic bout this. I searched combatace but couldn't find anything bout it. Ok, im not really sure on the RL Backfire-C capabilities but as for the Thirdwire ones, they took a head on Phoenix shot at max velocity kept fying like it was nothing. tried it again and one took 3 AIM-54A before going down completely intact. Any number of AIM120s, sparrows and winders are completely useless unless fired from a point blank range, simultaneously and in quantity with the help of 80 vulcan rounds. I went in again with a phoenix with 500kg Explosives and it took that one and went down but looks relatively unharmed. The only single phoenix kill was when it hit from the side and took out a wing... So my question is... is this a fateful representation of this monstrous bomber or did TK gave the Backfire-C Carrier grade armour? -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
Thanks, will try to do it myself for now. This messing around thing is kinda addictive. Feels good when you get it right. really frustrating when you get it all wrong.. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
Ah. will give it a try. thanks -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
Do we have an text script for the AIM-120 same as the In PH showed in the pic? since the F-15 can only sport !20s -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
decided to Copy the radar folder and the Radar entries on TMF's F-14's avionics ini and... -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
I tried it on the F-15E and it kinda worked. Just no numbering like you said and it look like and it look like a single track but you know you're lock on multiple targets when CTRL+R doesnt work and all your aim-120 hit different targets. Also i think AvionicsF14A doesnt support Ground radar mode. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
Both Avionics 70.dll and F14A.dll have the same air to air functions i.e. search,TWS, SST and ACM functions with the exception of multi track and shoot system so i figured F14A.dll can support this functions of the Avionics70 although i think you need some files from the F-14 folder like bmps and ini entries to employ them correctly. -
SF2 can use radar to lock on multiple targets simultaneously?
saisran replied to QQ123's topic in General Discussion
You have to switch to AvionicsF14A.dll on the Aircraft.ini file. I.e. Avionics70.dil to AvionicsF14A.dll in the F-15A ini. although i dont know what effect it will have on the total radar function of the F-15 since i haven't tried it. you may not be able to display correct symbology. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
It's funny how i'm able to get a gun kill faster in an F-15A After It managed not to connect all of the Aim7 and Aim9 that i launched. This was really exciting. Decided to fly against the KF-2 in a F-14D. Was carrying 4 Aim-120C 2Aim-7 and 2 Aim9. Couldn't get a radar lock until where under 2nm. Was expecting it to do the high speed circle that ceasar talked about but it did something different. It raced down to the deck and I followed. Both of us averaging between 500 to 650kts. From within 600Ft agl. That was really nerve racking. as the Hammer constantly move close to the ground sometimes getting under 100Ft. with myself watching my alt getting dangerously close to smacking in the ground good thing my cousin was here and he acted as my RIO calling out the Alt. Finally it flew infront of my Sight from 0.5ish nm and i let a long ripple of cannon fire which exploded the hammer. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Good day you handsome devils! An amazing thing happened to me today. I just got 2 gun kills in a single mission!!! (some applause please ). the funny thing is it was totally unexpected. after watching some docu on the F-14 on iran decided to go on a high speed hunt. so i set up 4 Mig-31 and 2 YF-12 and chased them with the Iranian cat carrying 4 -54A, 2 -7F,and 2 -9L. II spotted the the migs about 80nm on radar locked on 1 and 2 about 60 nm and fired on 1. after some time the phoenix hit. about 30-40nm now i decided to fire 2 54 on number since its already of the phoenix and its running. (at this time 3 and 4 are gone) both 54s hit(4 for 4 Phoenix). call command and was informed on the primary target loc. went after the YF-12s and got the 1st one with the remaining phoenix. i went after the 2nd and was surprised. instead of flying high and really fast it was fying just about 8000ft and at 480. i was at 20000 and going 600++ I got carried away watching the Wing glove extend out that i got too close. went idle and dove in on the blackbird. was too fast and got too close for the sparrow so i let the winders loose. flares and miss. however the funny thing is.It started to fly really slow and really straight. after some time practising going vertical and overshooting. I finnally managed to roll the cat on its back and follow the YF on its course. still around 200 at 8000ft i come down from 10 and let a long stream of cannon fire. It went to pieces. elated i went after the remaining migs now 60nm away i chased with the after them with full berner. making my cat really light. When i caught up the mig split while one act as decoy the other one continue to run. the mig was about 20 something and i was bout 15, i got about 200 excess speed and i zoomed up on it gun blazing. A few hit the target but did little damage. climbed really high and did what ceasar does and the cat gently but surely curled its nose back onto mig. on a dive at full burner. i was about 2nm when i levelled and i was close to 1 nm when it suddenly slowed down and banked left. too much speed i climed up again and did the same as before and now im above it at .09nm fearing another overshoot i put engines to idle and extended the brakes. but im still going too fast and i saw got bigger. it banked left and pulled up and im surely going to miss my window. i gave a bit of rudder and let the guns loose. It cut across the entire length of the mig and it went boom. I tried for a 3rd kill I got into a position where a possible gunkill can occur. i let loose and after a second my vulcan chocked. backed off a bit while maintaining position and let the last winder loose. Thanks for all the help gents. Rules! -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
saisran replied to Flanker562's topic in General Discussion
Thanks for the advice guys, can't wait to graduate from missile launcher to gun fighter.
