mppd
SENIOR MEMBER-
Content count
943 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by mppd
-
What kind of video card ?
mppd replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
8600 GT with a modest 2.2 GHz machine with 1 Gig RAM - in the 40s for pre-patch, just under for the post. Great card for the money. Could not get WOV to even run on an ATI card. Mike -
Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No .INI edit needed - just use Sidewinders or 20mm. -
Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?autoc...p;showfile=5839 As an example, if you intend to make the left outer wing disappear: Locate the parts you want to be invisible (by way of .OUT file or browsing thru with a hex editor) and designating them as components in the first [AircraftData] section - along with the major components such as wings/fuselage/etc. - but with a different name - such as: Component[008]=HideLeftOuterWing Then directly below it paste a paragraph such as this: [HideLeftOuterWing] ParentComponentName=LeftInnerWing ModelNodeName=HideLeftOuterWing_ok DestroyedNodeName=HideLeftOuterWing DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Check out the F-100 file that Dave created and see how it is done. I take no credit for this - Dave mentions screen names of other individuals who helped him, but this is just fabulous. Mike -
Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The way Dave did it with his F-100 was one item at a time, but it seems to work great. I too removed the Kurnass bolt-on probe - so now I have an F-4E with TISEO. Just add the tail RHAW and I'll have a Rivet Haste slatted F-4E at Udorn in the fall of 1972. I started work on new intermediate pylons. The RF-4C will need a fill-in part at the wingtips as the tape light was a block that fit into the tip. Mike -
Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's the super MF RF-4C without tape lights! Man, this is just like Christmas!! Mike -
Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hot damn, it works... -
Removing F-4 pylons/rails
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I guess I can't help but want to make a great sim even better, but there's no way I could do a whole airframe myself. By taking what others have already done and making some tweaks/art/3D parts it just helps the immersion for me. If this works it just opens the door to anyone doing most anything to the basic airframe for any plane! Add your favorite antenna or whatever. Sorry for the enthusiasm...! I just love this sim and this hobby. It has taken the place of scale aircraft modeling for me. Mike -
Problems with F-4D upgrades
mppd replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry folks, I had not yet tried my add-ons with the new patch. The .LODs indeed do not seem to work - as was posted, extract the stock F-4C.LOD from the new install/patch and rename it as F-4Dxxx. (The stock D still has the bumps on the undernose RHAW housing that are not correct for a Vietnam-era F-4). I didn't trash my old install either. I'm waiting for YAP2 to decide for sure. I like the new weapon drag feature after the patch, but if too many issues come up, I'll stick to the pre-patch version too. Mike -
Sept 2008 Patch Weapons Issue and Findings Thread
mppd replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
O.K. sorry to bother anyone. I certainly have all of this archived - I was thinking that you were referring to entries for individual weapons, not loadouts etc. for individual aircraft. My mistake. And just to throw a comment in, the Knowledge Base is a bit difficult to search thru for a specific item, and I don't blame a newer reader for asking something which may be so obvious to you guys who spent so much time putting this together. Sometimes it is easier to ask rather than to poke thru all of this. Thanks again for all of the help I have received for stupid questions in the past. I hope that I can answer some for newer members some day. Mike -
Sept 2008 Patch Weapons Issue and Findings Thread
mppd replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Isn't this all covered in my KB thread "Editing weapons for the Bunyap Pak?".....40+ pages with the needed tweeks. Kevin - I'd like to read this post, can you point me to it? Thanks, Mike D. -
New patch weapon drag coefficients
mppd posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Perhaps I've missed it in any of the Forum conversations, but one of the most worthwhile additions to the new patch (and for WOI) is the addition of drag coeffient values for ordnance: SubsonicDragCoeff=0.240000 SupersonicDragCoeff=0.920000 When porting over the weapon packs to the new version, a fairly random value was added for new weapons. I took my own guess for all of the WOV/YAP weapons I had installed based on the weapon diameter and weight, but anyone have a more accurate formula? The values the weaponeditor generates are pretty mild. Now realistic severe drag penalties can be imposed by airplanes in a loaded config - watch the airspeed climb after they are released! Anyone notice a difference changing the end CEP entry for each item? Mike D. -
New patch weapon drag coefficients
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have a few questions out to real F-4 drivers about airspeed difference loaded and clean - this will help develop some numbers that translate into reality (sim-wise). I would think that fuel tanks have more drag than an MER with bombs. Most numbers seem very conservative at a glance. Mike -
The Official Sept/Oct Patch Thread
mppd replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My two cents worth: I own a modest built machine - AMD 64 2.2GHz with 1 Gig of RAM, NVidea 8600 GT card - the WOV update works fine on a clean install with all detail settings at "High", mirrors off, shadows at "Medium", just flying around I'm getting 45 FPS from inside the cockpit. (I highly recommend the card for budget users by the way). I did not need to install a later version of DirectX either. Nice update - good job TK. Time to start adding some mods now! Mike D. -
New napalm shapes
mppd posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Anyone have a close-up of what the fuse assy looks like on these napalm tanks without the end caps? (BLU-23/B 500 lb class in this case) Textures not done yet. Thanks, Mike D. -
New napalm shapes
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks roop, The BLU- desig site I've been to, the A-1 site also but I don't remember those photos before! I have them now - thanks very much!! It was worth the post for the link! Mike -
New napalm shapes
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the compliments, but they're pretty simple. I really was looking to see if anyone had any close-up photos - I really can't find anything on the Net and my own collections are all tiny photos. Thanks, Mike -
There I was...one day in April 1965 with VMFA-531...
mppd replied to comrpnt's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Excellent - Keep up the great work! Mike D. -
McCain's Scooter
mppd replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
O.K. sorry I built on it - it was funny though... Mike D. -
McCain's Scooter
mppd replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let's keep it to the topic. "Vietnam Air Losses" lists McCain's A-4E as 149959 VA-163 off the Oriskany. Best guess as to the nose number. Thanks for the laugh out loud though, mike D. -
File Name: F-4E-35 with long gun muzzle (MIDAS IV mod) File Submitter: mppd File Submitted: 11 Sep 2008 File Category: Ini Edits Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72: This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce: http://forum.combatace.com/index.php?autoc...p;showfile=1020 This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification). During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon. I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun"). Drop the .LOD file loose into your aircraft folder. My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear. Mike D. Click here to download this file
-
Version
213 downloads
Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72: This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce: http://forum.combatace.com/index.php?autoc...p;showfile=1020 This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification). During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon. I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun"). Drop the .LOD file loose into your aircraft folder. My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear. Mike D. -
The first shot of the slot man sliding under the others is really wild! I saw two Blue Angels shows in F-4s in 1973-74, Keene H.H. and South Weymouth Mass (the latter had a young lady die that day in an aerobatic demo in a Citabria, but the Blues flew later). One show in 1973 of the T-Birds in F-4s right here at Bradley IAP. Still a great airplane, and all the more amazing with all the stuff about high AOA issues, etc. Mike D.
-
F-4E Midas IV long gun
mppd posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here is an add-on part for the unslatted F-4E-35 available here. Now we can have a correct Vietnam-era F-4E with the long gun! Mike D. -
F-4E Midas IV long gun
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, I was hoping to add a few more items to make an F-4E update pack, sort of. I need to tweak it a bit also - there are two supports underneath where the rectangular cutout is (where you can see the barrels) - just found another reference pic. Was going to try to make the nose vents in 3DSMax to have them appear sharper in the external views, plus that vent on the nose that is open most of the time. Also did up the intake ramp hinge in 3D and it looks pretty good - better than in 1024 pixel art. Not sure if anyone was that interested - I mean we already have an F-4E in WOV with the long gun, but it's slatted. Mike -
New USAF F-4 drop tanks
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
For some reason that I can't explain, when I tried using the exact same .LOD names and tank names, the tank will not appear at all. Had the same issue trying to replace the QRC-160 ECM pod. I can't explain it - but by renaming the new file to anything else, and then just dumping the old file from the weapondata.ini, I achieved the wanted result. Go figure... Mike