fr3ds3n
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Posts posted by fr3ds3n
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Checking out the new MFD page
Really nice Pit. Where can I get it? Looks really great!!
obligatory screenshot
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what effect are you using? never seen those effects here at CA
What you see on my pix is selfmade stuff --> terrain, hawx and effects. Gonna upload a big maxed out package soon.
some more effects...
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That cockpit looks great!!! Where can I get this? Is it downloadable? cheers! THUNDERBOLTS!Thanks, will check it out Gun run Fail- 1
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New volumetric trees for my korea terrain...check it out!
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Where is that Korean terrain from? Is that an offshoot from the stalled KAW mod? It looks great!
It´s based on the KAW mod. But I changed all the objects and retextures the tiles.
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New Korean Terrain with some new textured birds...enjoy!
This is all in Game!!! No Photoshop!
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Hey Guys,
I´m very interessted in creating my own terrain. Is there a Tutorial how to it works? Maybe something like this
but in english?
Which software are you using to edit terrains?
Best
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Hello again,
I tried to add some damage textures for the F-15E (04 ), but it doesn´t work. I got it work for the normal F-15E model,(both models are form the F15 Superpack), but somehow they never showing up at the 04 model. I tried everything. Need help plz.
Best
F
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thanks a lot!
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Where can i get the MH-60G LOD? I tried it on the A-Team Skunkworks site, but i have to create an account. But there is no option to craete such a thing on this page. Need help please.
Best
F
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it's there by default, you're welcome to check SteelFlanker's various noisenormal tweaks and examples
thanks a lot!
There is another thing. I was wondering if there is a way to change the range of view. I already found a way to change the objekts from fading in to popping in (in the options.ini --->ObjectsFade=false). This gives a little bit more visible range. But now it´s a bit ugly how the objects are popping in. So i was wondering if i can change the visible range manually in another .ini-file.
Best
F
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Is there a way to get som noisenormal over the map?
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Go to the CVN75.ini and go here and change it like this:
[shadow]
CastShadow=FALSE
ShadowCastDist=1000
MaxVisibleDistance=1000
The shadowing is causing the lag not anything else...
Sorry but disabeling the shadow has no effect on the performance lag.
cheers
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Hey Guys,
is there a way to get some parking aircrafts on the carrier in the campain like in the single player missions?
Best
F
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One question about the carrier:
I got really heavy performance lags when using that carrier. Is it only me or are there any other guys having these problems?
cheers
F
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extract the A-10 cockpit data from sf2 europe and compare
How can I extract the a-10.ini from the main file?
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I won´t give up, but if anyone still has some ideas, don´t hesitate to support me to bring the a6 back to 2k
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try this:
[TextureData]
RadarTexture=cockpit\A-6A_radar.bmp
RWRTexture=cockpit\A-6A_RWR.bmp
RadarTextureSize=256
[TVDisplayData]
TVDisplayTextureSize=256
sorry, no effect , this seems to be impossible to solve :(
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DisplayLimitRight=150
DisplayLimitBottom=150
Are the Values causing the offset,
try increasing them to say 200/256? for both right and bottom?
i dont rememberr if the value is offset from the right, or allowed distance from the left
(ie 150 Px from the left side to the right, and 150 px from the top to the bottom), or opposite of that.
Unfortunitally no effect with your values.(256) --> see screenshot
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Thanks for the reply,
i tried to play with theses numbers many times, the only thing i can influence with that is the picture behind the overlayed texture. With your suggested numbers the image will disappear, as you can see in the attached image. For the attached image i had these options:
[TVDisplayData]
UseRadarTexture=TRUE
DisplayLimitLeft=3
DisplayLimitRight=3
DisplayLimitTop=3
DisplayLimitBottom=3
ApplyFilter=TRUE
FilterMaterial=DTVFilterMaterial
OverlayTexture=<br class="Apple-interchange-newline">
[color=#1C2837][size=2]A question, is that based on ThirdWire's WOV A-6A cockpit?[/size][/color]
Yes it is.
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Hey Folks,
actually I´m working on a new cockpit for the A6 intruder. I´m am almost done with all the new textures, an I´m trying to update the avionics.
It´s working already, but i got a problem with the TVSCREEN, for the WALLEYE boms etc. There is a pretty ugly white space arround the screen and I´m unable to get rid of it. I tryed it for dys, now im out of ideas. Maybe you guys can help.
I attached the images, and the modified avionics.ini
Best,
F
[TextureData]
RadarTexture=cockpit\A-6A_radar.bmp
RWRTexture=cockpit\A-6A_RWR.bmp
[AvionicsData]
AvailableModes=GROUND_MAP,TERRAIN_AVOIDANCE
RangeUnit=NM
RangeSetting[1]=5
RangeSetting[2]=10
RangeSetting[3]=20
RangeSetting[4]=40
RangeSetting[5]=80
RadarPosition=
MaxElevationAngle=15
MinElevationAngle=-45
MaxAzimuthAngle=57
ScanPattern[1].BarElevation[1]=2.0
ScanPattern[1].BarElevation[2]=-2.0
ScanPattern[1].ScanRate=60
ScanPattern[1].ScanBeamAngle=6.0
ScanPattern[1].ScanArc=40
GroundMapRangeSetting=1,2,3,4,5
GroundSearchStrength=75
TerrainAvoidanceRangeSetting=2,3
ClearanceDistance=152.4
StartRangeSetting=3
[RadarDisplay]
FadeImageIntensity=0.3
ImageFadeTime=0.30
SweepIntensity=0.4
StrobeIntensity=0.6
ElevationScale=100
NoiseLevel=0.1
PPIArc=40
GroundReturnFadeTime=2.0
NoiseLevel=0.1
HorizonBarSize=0
HorizonBarTexture=RadarHorizon.tga
HorizonBarGapSize=0.19
HorizonBarIntensity=0.30
MapBackgroundLevel=0.2
MapHighlightLevel=0.6
[RadarDisplayGround_Map]
Symbol[01]=PPI_SWEEP
Symbol[02]=HORIZON_LINE
[RadarDisplayTerrain_Avoidance]
Symbol[01]=PPI_SWEEP
Symbol[02]=HORIZON_LINE
[RWR]
Type=TEWS
AirSearchTexture=RWR_Unknown.tga
AirTrackTexture=RWR_Unknown.tga
AirLockTexture=RWR_Unknown.tga
GroundSearchTexture=RWR_Unknown.tga
GroundTrackTexture=RWR_Unknown.tga
GroundLockTexture=RWR_Unknown.tga
MissileActivityTexture=RWR_Missile.tga
PriorityTexture=RWR_Priority.tga
SearchSize=0.20
TrackSize=0.20
LockSize=0.20
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.5
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrackSound.wav
LockSound=RWRLockSound.wav
FlashActivityOnLaunch=TRUE
ThreatLibraryFile=TRAM90_RWR.lst
[RWRTrackSound]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1
[RWRLockSound]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1
[TVDisplayData]
UseRadarTexture=TRUE
DisplayLimitLeft=3
DisplayLimitRight=150
DisplayLimitTop=3
DisplayLimitBottom=150
ApplyFilter=TRUE
FilterMaterial=DTVFilterMaterial
OverlayTexture=
[DTVFilterMaterial]
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=NO_CULL
LightEnabled=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=1
BlendOp=MODULATE
NumTextureStages=1
TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=TEXTURE
TextureStage[01].StageAlphaOp=DIFFUSE
[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.18,1.0,0.48,0.7
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.09,-0.080
ViewportBottomRight=0.09,0.220
GunBoresightAngle=0
//RocketBoresightAngle=-2 // stock LAU-3
RocketBoresightAngle=0 // stock LAU-10
[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[HUDFont]
TextFontName=Arial
TextSize=10
TextBold=TRUE
[HUDModeNav]
Symbol[01]=HUD_FlightPath
Symbol[02]=HUD_AttitudeBars
Symbol[03]=HUD_HeadingScaleNAV
Symbol[04]=HUD_AirspeedText
Symbol[05]=HUD_AltitudeText
Symbol[06]=HUD_LaserTarget
Symbol[07]=HUD_SpeedScale
Symbol[08]=HUD_AltScale
Symbol[09]=
[HUDModeAG]
Symbol[01]=HUD_FlightPath
Symbol[02]=HUD_AttitudeBars
Symbol[03]=HUD_HeadingScale
Symbol[04]=HUD_AirspeedText
Symbol[05]=HUD_RadarAltText
Symbol[06]=HUD_LaserTarget
Symbol[07]=HUD_CCIP
Symbol[08]=HUD_MavSeeker
Symbol[09]=HUD_SpeedScale
Symbol[10]=HUD_AltScale
Symbol[11]=HUD_RADALT_IndexMark
Symbol[12]=
[HUDModeAA]
Symbol[01]=HUD_FlightPath
Symbol[02]=HUD_AttitudeBars
Symbol[03]=HUD_HeadingScale
Symbol[04]=HUD_AirspeedText
Symbol[05]=HUD_AltitudeText
Symbol[06]=HUD_LCOS
Symbol[07]=HUD_SRMSeeker
Symbol[08]=HUD_SpeedScale
Symbol[09]=HUD_AltScale
Symbol[10]=
[HUD_FlightPath]
SymbolType=FLIGHTPATH_MARKER
ImageFilename=cockpit\hud\A-7E_flightpath.tga
ImageSize=0.032
[HUD_AttitudeBars]
SymbolType=ATTITUDE_BARS
ImageFilename=cockpit\hud\A-7E_attitude_bars%d.tga
ImagePosition=0.0,0.0
ImageSize=0.18
StepInterval=5
StepHeight=0.25
[HUD_HeadingScale]
SymbolType=HEADING_SCALE
ImageFilename=cockpit\hud\A-7E_Heading_Index.tga
ImagePosition=0.0,-0.028
ImageSize=0.012
ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga
ScaleImagePosition=0.0,-0.042
ScaleImageSize=0.08
Scale=20.0
TextPosition=0.0,-0.060
HorizontalAlignment=CENTER
VerticalAlignment=CENTER
ScaleTextInterval=10
ScaleTextUnit=10
ScaleTextPosition=0.0,-0.050
ScaleTextFormat=%02.0f
DisplayUnit=DEG
[HUD_HeadingScaleNAV]
SymbolType=HEADING_SCALE
ImageFilename=cockpit\hud\A-7E_Heading_Index.tga
ImagePosition=0.0,0.136
ImageSize=0.012
ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga
ScaleImagePosition=0.0,0.122
ScaleImageSize=0.08
Scale=20.0
TextPosition=0.0,-0.060
HorizontalAlignment=CENTER
VerticalAlignment=CENTER
ScaleTextInterval=10
ScaleTextUnit=10
ScaleTextPosition=0.0,0.114
ScaleTextFormat=%02.0f
DisplayUnit=DEG
[HUD_AirspeedText]
SymbolType=AIRSPEED_TEXT
TextPosition=-0.085,0.156
HorizontalAlignment=LEFT
VerticalAlignment=CENTER
TextFormat=%.0f
DisplayUnit=KNOTS
[HUD_AltitudeText]
SymbolType=ALTITUDE_TEXT
TextPosition=0.085,0.156
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
TextFormat=%.0f
DisplayUnit=FEET
UseThousandsSeparator=TRUE
[HUD_RadarAltText]
SymbolType=RADAR_ALT_TEXT
TextPosition=0.085,0.156
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
TextFormat=%.0f
DisplayUnit=FEET
MaxValue=19999
UseThousandsSeparator=TRUE
[HUD_PitchText]
SymbolType=FLIGHT_PATH_TEXT
TextPosition=0.095,0.108
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
TextFormat=%.0f
DisplayUnit=DEG
[HUD_CCIP]
SymbolType=CCIP
LaserRanging=TRUE
FallLineImage=cockpit\hud\A-7E_FallLine.tga
ImageSize=0.100
[HUD_LCOS]
SymbolType=LCOS
ImageSize=0.100
FallLineImage=cockpit\hud\A-7E_FallLine_AA.tga
//ImagePosition=0.0,0.00
[HUD_Guncross]
SymbolType=IMAGE
ImageFilename=cockpit\hud\A-10A_guncross.tga
ImageSize=0.025
[HUD_LaserTarget]
SymbolType=TD_LASER
ImageFilename=cockpit\hud\A-7E_laser_target.tga
ImageSize=0.020
[HUD_MavSeeker]
SymbolType=TD_EO
ImageFilename=cockpit\hud\A-7E_laser_target.tga
ImageSize=0.020
[HUD_SRMSeeker]
SymbolType=TD_HEAT
ImageFilename=cockpit\hud\A-7E_SRM_Seeker.tga
ImageSize=0.050
ImagePosition=-0.0,0.010
[HUD_SpeedScale]
SymbolType=IMAGE
ImageFilename=cockpit\hud\A-7E_SPD_Scale.tga
ImageSize=0.09
ImagePosition=-0.077,0.088
[HUD_AltScale]
SymbolType=IMAGE
ImageFilename=cockpit\hud\A-7E_ALT_Scale.tga
ImageSize=0.09
ImagePosition=0.077,0.088
[HUD_RADALT_IndexMark]
SymbolType=IMAGE
ImageFilename=cockpit\hud\A-7E_RADALT_MARK.tga
ImageSize=0.026
ImagePosition=0.078,0.164
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Strike Fighters 2 Screenshots
in Thirdwire: Strike Fighters 2 Series - Screen Shots
Posted · Edited by Dave
Do not repost screenshots for the 2nd time...
oh and what do you mean by MFD page? Sorry, for beeing such a greenhorn...