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Posts posted by Nippy
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I have joystick pedals and throttle all on one usb (unpowered) hub and they work fine with all Thirdwire, Microsoft fs, X-plane and ubisoft il2 games. If you have two joysticks then you just have to make sure that you select the right one :) But generally settings seem to get saved between games. The only problem I've ever faced is that if one of the devices becomes unplugged for any reason then settings might get mixed up - device id may get changed.
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That looks fantastic - CS is my Favourite Gerry Anderson show (both versions). I don't have the payware F-14Z but are you planning on making the skin available?
A Mysteron Sentradi Gnerl pod would go really nicely with it...
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There is web pages such as this that give instructions for checking if Defender is blocking things:
https://pureinfotech.com/allow-blocked-file-app-microsoft-defender-antivirus/
I'm just a hobbyist so my progs not 'signed' so I guess it could be this.
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The permissions look right
is the g drive an external usb? Although the program seem to work ok on mine I've known of probs in the past with some external devices. It works with all file systems as far as I can see though.
It could be being blocked by antivirus - though mine usually gives you a dialog during install to allow you to accept it.
I've never seen it but apparently in properties/general there is sometimes a blocked box that can be unticked.
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If you click right on properties and security does it have read/write permission?
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Were you using the earlier version?
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Can you run it as Admin? Left click on dogfight.exe and then from the dropdown box select "run as administrator" or I guess for you the French equivalent
Exécuter en tant qu'administrateur maybe?
the third option down.
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Dogfight with Loadouts
Dogfight version 2.6 for Strike Fighters and First Eagles (Series 1 and Series 2)
Major changes in 2.6
The Loadouts of the aircraft as defined in each aircrafts loadout.ini can now be selected. If you hover over the loadout in the list it will display the ordanance carried.Fixed bug which prevented some aircraft textures from being displayed.
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).The action begins at a seperation of 0.5-4 km.
To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
12) Play the mission!
Repeat 8-12 as many times as you wantThis sounds a bit long winded but you do soon get used to it.
Installion
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Unzip Dogfight.zip.Find the folder called Dogfightv2.6 containing:
templates (folder)
df.cfg
dogfight.exe
readme.txtCOPY Dogfightv2.6 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.i.e Dogfightv2.6 and Objects are at the same level.
OPEN THE Dogfightv2.6 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
(or wherever you want to launch if from).Testing
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DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
See the Readme for more in depth instructions
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Submitter
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Submitted10/12/2022
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Category
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1
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If people think it really needs it maybe I should shove some pictures into the readme and turn it into a pdf.
But really once its up and running there's not a lot more to say and all features are described in the current readme.
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The original version had only one location on each terrain for the fight to be held. Now, if the terrain has a types.ini or dogfight.ini (or both) file then they are read and added to the locations list for that terrain. Once a location is selected you can also modify the x and y positions for that location with two coordinate buttons.
But the major reason for the change, as far as I'm concerned, was to allow different textures to be applied to all flights of aircraft. Yes you can do this for the players flight inside strikefighter/firsteagle but this allows you to select the texture of your other allies and enemies. This allow me to make more use of the wonderful textures from Julio Junqueria, Eugene2, Gertl, Trokski00, Stephen1918 (Planes too!) etc etc (I'm mainly a First Eagles player).
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Hi,
I accidently copied the letter.txt as a file rather than the contents!
If you look at the first Eagles version the text is printed out.
The letters.txt is quite explanatory though.
This is a really old program it was first released 6 odd years ago (v2.3).
But basically when you run the program it creates a quick mission dialogue much like the old IL2 quick mission - though it behaves a
bit more like CFS 2 . You save the mission - default name 0dogfight.msn into your mission directory and then load it inside strikefighter/first eagles
in Load Mission.
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Dogfight
Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2)
Major changes in 2.5
You can now select from multiple terrain positions.
You can now select the texture that each flight of aircraft will use.
You can now have 16 aircraft in each flight.Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).The action begins at a seperation of 0.5-4 km.
To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
12) Play the mission!
Repeat 8-12 as many times as you wantThis sounds a bit long winded but you do soon get used to it.
Installion
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Unzip Dogfight.zip.Find the folder called Dogfightv2.5 containing:
templates (folder)
df.cfg
dogfight.exe
readme.txtCOPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.i.e Dogfightv2.5 and Objects are at the same level.
OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
(or wherever you want to launch if from).Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
See the Readme for more in depth instructions
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Submitter
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Submitted09/30/2022
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Category
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Thanks for this - its absolutely superb. Handles really well too.
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Hi Stingray77,
Glad it's useful!
I know the starting range is a bit close for jet combat!
Actually I've been experimenting with a 10 km range for sraam combat - though the enemy seem to be able to set things up a lot faster than a human player.
So you often just fly straight into a sidewinder!
I'm afraid that there is no way of selecting the paint job of the enemy at the moment.
The best I can offer is suggesting that you make the scheme you want to select the first skin.
Sorry.
Hi Cood,
There should be one start position on each terrain that you have loaded.
What terrains do you have?
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Just thought I'd share this - on the comments for dogfight someone asked if it's possible to change your position...
It is possible, unfortunately not though the interface though. In the templates folder there is a file called location.tpl
If you open this in notepad you will see a list of terrains. Find your terrain's name.
Change the A1PosX and a1PosY values.
Unfortunately there is no graphical way of selecting position - but if you have a mission that takes place over an area
that you would like to use then go to the missions folder and open the mission. Make sure that it's mission map matches your
terrain name:
e.g. MissionMap=wwiCambrai
You can use any of the positions structured:
examples are:
Waypoint[01].Position=122200.0,130040.0,1500.0 // the default for cambrai
Waypoint[01].Position=170050.000000,70750.000002,0.000000
Waypoint[06].Position=121976.049685,123437.102765,150.000000
Waypoint[09].Position=85249.999919,142324.000000,152.000000
the first 2 values are the x and y positions.
Unfortunately once set you're stuck with that position until you change it again!
Basically in order for you to select a position over the terrain you would need to select the position on
a map and I have no intention of turning it into a full editor.
I may mod it so that there is more than one position. But that's the most that I'm likely to do.
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Glad it's working for you! Got to admit although I sometimes 'keep it real' I quite often just fly one type against another to see which is the best (well in the sim and with the way I fly them anyway!). One of my current favorites is Sopwith Camel vs Dolphin - from both cockpits. I've flown mixed rotary engine squadrons of Camels and Dr1s against inline squadrons of Se5as and Fokker DVII.
Surprising what you find out about some of the flight models sometimes.
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FE2_and_FE1_Dogfightv2.3
View File
Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
If you had problems with the previous version not seeing your install this version
is far better at finding the files it needs and will produce a log file to help identify problemsDogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).The action begins at a seperation of 2-4 km.
To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12) Play the mission!Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Installion
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Unzip Dogfight.zip.Find the folder called Dogfightv2.3 containing:
templates (folder)
df.cfg
df.exe
readme.txtCOPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.i.e Dogfightv2.3 and Objects are at the same level.
OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
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Submitter
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Submitted03/19/2016
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Category
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SF2_and_SF1_Dogfightv2.3
View File
Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
If you had problems with the previous version not seeing your install this version
is far better at finding the files it needs and will produce a log file to help identify problems
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).The action begins at a seperation of 2-4 km.
To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12) Play the mission!
Repeat 8-12 as many times as you wantThis sounds a bit long winded but you do soon get used to it.
Installion
-------------
Unzip Dogfight.zip.Find the folder called Dogfightv2.3 containing:
templates (folder)
df.cfg
df.exe
readme.txtCOPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.i.e Dogfightv2.3 and Objects are at the same level.
OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
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Submitter
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Submitted03/19/2016
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Category
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2
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That's good - the new update should work with this value - I'm going to upload it in a few minutes.
So as soon as they've approved the upload it should be ready for use
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I really am not sure what is going on here but I am very close to releasing an updated version which cares out the checks a little differently. With any look this will solve your problem.
Does your options.ini file have MissionMap=XXXXX in it? (The XXXXX is a terrain name)
If so what is the name? There could be more than one - it's just the first I'm interested in.
The new version of dogfight will use this name if it finds nothing else.
Should be released around the weekend - maybe earlier if the testing goes smoothly
Thanks for your patience with this Jeanba.
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Are your terrain folders actually called verdun and cambrai or wwicambrai and wwiverdun?
If they don't have the wwi prefix then my location file won't currently see them.
If this is the case then In Dogfightv2,2\templates you'll see a file called location.tpl.
Open this in notepad and add this at the start
Terrain=Cambrai
A1PosX=122200.0
A1PosY=130040.0
HorizSep=2000.0
StartDate=09/18/1918
Terrain=Verdun
A1PosX=122200.0
A1PosY=130040.0
HorizSep=2000.0
StartDate=09/18/1918Make sure the names Cambrai and Verdun are exactly the same as your directory names - capital and small letters.
I'll make sure that the next version of the software doesn't have this dependancy
If this doesn't solve your problem let me know
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Forget the question about the planes it's obvious from your picture that it is finding them...
Royal Meteors. 1944-1970.
in Thirdwire: Strike Fighters 2 Series - File Announcements
Posted
These look really cool - fabulous work!
Should there be a part 3 though?