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Nippy

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Everything posted by Nippy

  1. SF2_and_SF1_Dogfightv2.3

    It is possible, unfortunately not though the interface though. In the templates folder there is a file called location.tpl If you open this in notepad you will see a list of terrains. Find your terrain's name. Change the A1PosX and a1PosY values. Unfortunately there is no graphical way of selecting position - but if you have a mission that takes place over an area that you would like to use then go to the missions folder and open the mission. Make sure that it's mission map matches your terrain name: e.g. MissionMap=wwiCambrai You can use any of the positions structured: examples are: Waypoint[01].Position=122200.0,130040.0,1500.0 // the default for cambrai Waypoint[01].Position=170050.000000,70750.000002,0.000000 Waypoint[06].Position=121976.049685,123437.102765,150.000000 Waypoint[09].Position=85249.999919,142324.000000,152.000000 the first 2 values are the x and y positions. Unfortunately once set you're stuck with that position until you change it again! Basically in order for you to select a position over the terrain you would need to select the position on a map and I have no intention of turning it into a full editor. I may mod it so that there is more than one position. But that's the most that I'm likely to do.
  2. File Name: FE2_and_FE1_Dogfightv2.3 File Submitter: Nippy File Submitted: 19 March 2016 File Category: First Eagles - WWI and Early Years - Missions and Campaigns Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2) If you had problems with the previous version not seeing your install this version is far better at finding the files it needs and will produce a log file to help identify problems Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). The action begins at a seperation of 2-4 km. To use you: 1) Start Dogfight. 2) Select aircraft types, numbers and heights, Pilot training etc. 3) Press the Red WRITE MISSION button. 4) LEAVE Dogfight running. 5) Start the Thirdwire Simulator. 6) Go to the Single Mission page and then Load Mission Menu. 7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8) When you want to change the mission click on Alt and Tab simultaneously. 9) Select Dogfight, make your changes and then press the red WRITE MISSION button. 10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12) Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.3 containing: templates (folder) df.cfg df.exe readme.txt COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is an Options.ini file in this directory as well. i.e Dogfightv2.3 and Objects are at the same level. OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Gary Ireland Click here to download this file
  3. Glad it's working for you! Got to admit although I sometimes 'keep it real' I quite often just fly one type against another to see which is the best (well in the sim and with the way I fly them anyway!). One of my current favorites is Sopwith Camel vs Dolphin - from both cockpits. I've flown mixed rotary engine squadrons of Camels and Dr1s against inline squadrons of Se5as and Fokker DVII. Surprising what you find out about some of the flight models sometimes.
  4. Hi jeanba, I guess this version solved the problem then? phew! Hopefully this means that I've corrected some problem that could have been preventing other users as well. Wow -Thanks for the thanks Stephen1918! - I use a lot of your planes and they really help to add variety and different challenges to the game (The Roland DII comes instantly to mind!)- as well as just the chance to look at these great models!
  5. SF2_and_SF1_Dogfightv2.3

    What was the problem - there is now a log.txt in the Dogfight directory. If you open that and copy it into a window I might be able to give you some suggestions
  6. File Name: FE2_and_FE1_Dogfightv2.2.zip File Submitter: Nippy File Submitted: 20 February 2016 File Category: First Eagles - WWI and Early Years - Missions and Campaigns Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2) Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). As a template for the Missions I used a standard 1v1 fighter encounter so the action begins very close together (2 km seperation for WWI types, slightly further for faster types). To use you: 1)Start Dogfight. 2)Select aircraft types, numbers and heights, Pilot training etc. 3)Press the Red WRITE MISSIONbutton. 4)LEAVE Dogfight running. 5)Start the Thirdwire Simulator. 6)Go to the Single Mission page and then Load Mission Menu. 7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8)When you want to change the mission click on Alt and Tab simultaneously. 9)Select Dogfight, make your changes and then press the red GENERATE button. 10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12)Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.2 containing: templates (folder) df.cfg df.exe readme.txt COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS i.e Dogfightv2.2 and Objects are at the same level. OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Click here to download this file
  7. That's good - the new update should work with this value - I'm going to upload it in a few minutes. So as soon as they've approved the upload it should be ready for use
  8. I really am not sure what is going on here but I am very close to releasing an updated version which cares out the checks a little differently. With any look this will solve your problem. Does your options.ini file have MissionMap=XXXXX in it? (The XXXXX is a terrain name) If so what is the name? There could be more than one - it's just the first I'm interested in. The new version of dogfight will use this name if it finds nothing else. Should be released around the weekend - maybe earlier if the testing goes smoothly Thanks for your patience with this Jeanba.
  9. Are your terrain folders actually called verdun and cambrai or wwicambrai and wwiverdun? If they don't have the wwi prefix then my location file won't currently see them. If this is the case then In Dogfightv2,2\templates you'll see a file called location.tpl. Open this in notepad and add this at the start Terrain=Cambrai A1PosX=122200.0 A1PosY=130040.0 HorizSep=2000.0 StartDate=09/18/1918 Terrain=Verdun A1PosX=122200.0 A1PosY=130040.0 HorizSep=2000.0 StartDate=09/18/1918 Make sure the names Cambrai and Verdun are exactly the same as your directory names - capital and small letters. I'll make sure that the next version of the software doesn't have this dependancy If this doesn't solve your problem let me know
  10. Forget the question about the planes it's obvious from your picture that it is finding them...
  11. In the initial black command prompt box does it look like its finding the aircraft? Should be a dot for each aircraft found. I think I might release another version with the bug I mentioned earlier fixed and with a log so that I can see what's happening. Thanks for you're time in helping me to try and resolve this issue. There is only so much that you can check on your own setup
  12. Is the Dogfightv2.2 sitting in the directory alongside the terrains directory and the Options,ini file? i.e. (There could be other folders and files as well) Controls Dogfightv2.2 Objects Terrains Options.ini And if you open the Dofightv2,2 directory do you see: Templates (this is a directory) df,cfg df.exe readme.txt
  13. By the way Wrench thanks for all add ons!!! It's a truly staggering amount of work!!!
  14. Hi, Thanks for the comment Wrench - it does work with either ANSI or unicode though. But I've managed to cock up my default locations. If it can't find Terrain or Terrains folders it now throws a wobbly instead of using the default. Actually looking at the code I realised that it doesn't need any files. If you just make a directory called terrains (terrain for FE1) and then create a directory call wwiCambrai inside it that is enough, If you want Verdun as well then add another directory called wwiVerdun. I'll update the progs to remove this feature!!! As I mentioned before though this may not be the problem - but since you got it working on SF2 I suspect that it's something a bit obscure! Gary.
  15. Hi glad it's working for you with SF2! There could be several reasons - but since you've got it working in SF2 it's probably not just the wrong directory. There is one that I've only just discovered - If you're version of First Eagles is unmodded it won't work! Open the first Eagles directory where you dropped the FE2 version of dogfight. (The outer directory should be called Dogfightv2.2) This should be the directory where you would drop mods to First Eagles. Does it have a Terrain (first eagles) or Terrains (first eagles 2)? The terrains targets.ini file is used to create a start point for the sim - if there is no terrain here the game won't work! It used to use a default position in the location.tpl file - but now it seems to ignore that!. If this is the reason the simplist way of correcting this is to create a Terrains directory and pull the WWICAMBRAI_TARGETS.INI out of the cat files and drop it in the terrains directory. If this isn't it or you have trouble extracting the file I have some other ideas Gary
  16. Version 2.2

    83 downloads

    Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2) Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). As a template for the Missions I used a standard 1v1 fighter encounter so the action begins very close together (2 km seperation for WWI types, slightly further for faster types). To use you: 1)Start Dogfight. 2)Select aircraft types, numbers and heights, Pilot training etc. 3)Press the Red WRITE MISSIONbutton. 4)LEAVE Dogfight running. 5)Start the Thirdwire Simulator. 6)Go to the Single Mission page and then Load Mission Menu. 7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8)When you want to change the mission click on Alt and Tab simultaneously. 9)Select Dogfight, make your changes and then press the red GENERATE button. 10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12)Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.2 containing: templates (folder) df.cfg df.exe readme.txt COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS i.e Dogfightv2.2 and Objects are at the same level. OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
  17. File Name: SF2_and_SF1_Dogfightv2.2.zip File Submitter: Nippy File Submitted: 20 February 2016 File Category: Utilities / Editors Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2) Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). As a template for the Missions I used a standard 1v1 fighter encounter so the action begins very close together (2 km seperation for WWI types, slightly further for faster types). To use you: 1)Start Dogfight. 2)Select aircraft types, numbers and heights, Pilot training etc. 3)Press the Red WRITE MISSIONbutton. 4)LEAVE Dogfight running. 5)Start the Thirdwire Simulator. 6)Go to the Single Mission page and then Load Mission Menu. 7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8)When you want to change the mission click on Alt and Tab simultaneously. 9)Select Dogfight, make your changes and then press the red GENERATE button. 10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12)Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.2 containing: templates (folder) df.cfg df.exe readme.txt COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS i.e Dogfightv2.2 and Objects are at the same level. OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Gary Ireland Click here to download this file
  18. This is really terrific stuff! Something to shoot the Fiat CR 42 up in! (And visa versa of course). It looks really good and flies superbly. I love the Golden Era concept for First Eagles. Really looking forward to the next offering from you guys!
  19. LFG Roland D.II

    Thanks for this great model! Although I'm probably going to be using it mainly as a target I've had a couple of unusual fights with be2s in this ship. In the end I raised the pilot camera position by 20 cm and put 3 degrees upward on the guns. This at least makes it possible to see my bullets if I look around the radiator filler? (Not sure what that is in the center of the upper wing) using Trackir. This sort of makes it usable and there must have been some pilots who were tall enough to do this - or maybe even had adjusted their seat position. I was trying to see if there was any old photos with anyone obviously sitting high but there doesn't seem to many photos around. Thanks again for this somewhat unusual experience! (I don't suppose that you've ever considered creating a Fokker D VI?)
  20. Saw the 'WW2 in FE2' thread back at Xmas and have been waiting in anticipation ever since. This is really really great. Thanks
  21. Hi Warguy, sorry for the late response. If it's still not generating missions and if you're still interested... It should be ok with all patchs and versions of FE1 (it doesn't work with FE2). The three fundamentals are: 1) Dogfight directory is in the root of the Install - i.e alongside the effects, flight, manual etc directories 2) You press the Generate button after you have created your mission 3) You look for the name of the mission (default is "0 Dogfight") in the load mission menu. If you're doing all three of these and it's not working then I'm not sure. Does it do anything at all - do you get any warning messages of any sort? Can you see all of the aircraft you expect to see in the lists? Is the the lowest box on the right hand side set correctly - it should say WW1VERDUN (or WW1CAMBRAI) If its blank then its not found a terain.
  22. Version 1.0

    116 downloads

    Dogfight for Thirdwire Simulators (Series 1) Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). As a template for the Missions I used a standard 1v1 fighter encounter so the action begins very close together (2 km seperation for WWI types, slightly further for faster types). To use you: 1)Start Dogfight. 2)Setup mission. 3)Press the Red GENERATE button. 4)LEAVE Dogfight running. 5)Start the Thirdwire Simulator. 6)Go to the Single Mission page and then Load Mission Menu. 7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8)When you want to change the mission click on Alt and Tab simultaneously. 9)Select Dogfight, make your changes and then press the red GENERATE button. 10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12)Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Testing DogFight has been tested with FE1 extensively (with virtually all the add on aircraft from CombatAce, the Skunkworks and Peter01 fms), SFP1 (chiefly SCW) and WOE1 (chiefly WOR and WOA). I've also tried it with some early Korean War era jets (SFP1). I have only briefly tried it with more modern types (WOE) and though it works I'm not too sure how useful regular fliers of these types will find it (it's the one period that I never really fly). I have no access to any Thirdwire Series 2 sims so I really don't know if it will work with them. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Gary Ireland
  23. Fantastic effect and a real game changer if you're using an aircraft that doesn't have usable sights!
  24. Thanks for the feedback gterl, its good to know that its of some use. I'm going to release a slightly updated version soon because I realised the other day that I'm using the directory names rather than the plane names in the lists. I'm going to add a couple of extra slots to the player and oppossing side as well. By the way, thank you for the Castillac SPAD, It looks really cool and it actually got me using the SPAD for a few nights (I'm more of a turn fighter type usually). I bought a copy of the graphic novel as well (even though my french is virtually non existant). Really beautiful artwork and I think I was able to follow the story - maybe missed a few nuances. I use your Italian terrain as well. Fights around the peaks are really good fun and add an extra element to the combat! So thanks for those as well.
  25. Glad that its working ok for you. Thanks for letting me know that it works with WOI
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