Do335
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Everything posted by Do335
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Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
^the data is multiplier of CD0= base value, at given mach number (Mach number given with CD0MachTableDeltaX= and CD0MachTableStartX=) made into a graph tis like this -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dornil: knock down CD0 around mach .9 considerably!! iirc the default FM has the drag "wall" at 0.9+ so not just value of CD0= but also in the curve table CD0MachTableData= Wrench: thanks! will see what i can use. my data.ini is updated considerably to the point of redone, but i think some hitbox is still leftover from the old bounding box data so a bit excessive.. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The frame rates: only make sure you got enough to begin with... fps in campaign mode is tight and ac gun turret perhaps the heaviest fps eater. so, graphics settings, mods, if you can turn them down do it. my own setup for example, when the b29 turrets are firing i can't use time accel without stuttering. but normal time no accel the frames are smooth, so that is good enough - i don't have everything set to max tho. b-29 toughness: yeap looks like it's too tough. reduce the structuralfactor= in the data.ini. i already set it pretty low but seems not enough... Also the hitbox are a bit too big. will redo the whole thing later... combat radius: it is radius with high mach cruise @15000ft + 10 min of combat, so 200 something is fitting. the default numbers are on the extreme generous side, it's like a 30,000ft no combat Fam flight..... if the campaign engine give it a low alt escort mission from antung to like Pusan, and the AI goes empty over target area - wouldn't be good. It's based on take off flight without using Alt-N though, so if Alt-N or spawn near target i think it doesn't matter. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Essex and baltimore done. casablanca later. essex_baltimore.rar -
What would cause an aircraft from Rising Sun not to work in SF2NA?
Do335 replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Most of the data is very crude. use as source material for modding rather than finished product. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
uhmmmm.. you can do a MS Word compare of the modded Mig15 Data ini vs stock ini. header data stuff: Normal/MaxMissionRadius: i calculated with a beefy messy excel sheet. a few km difference between -15 and 17 so basically same CruiseSpeed = MaxSpeedSL * 0.65 Landingspeed is trial-error tested on AI, default too slow (tis takes a lotta time so if don't care for it there's no need) CanopyHide: use LODviewer from Mue's Toolbox DM: default hitboxes look good so Word compare should show everthing. except rear tank, it is smaller than 0.4m^3 so enlarged to .4. otherwise it catches fire too easy. all components have default 8mm(iirc?) aluminum armor. the collision points are deleted except fuselage and nose to prevent frequent AI ramming. Pilot is made tough as they're easily killed otherwise. FM: 1) meters per second 2) max speed is mostly defined with aero coefficients in component sections. up high it is limited by MachLimit=, together with maxspeedSL down low it sets a hard limit on speed, irrespective of the aero coefs. With TW planes, usually at MachLimit/MaxSpeedSL you still have a bit excess thrust left but not much. 3) negative unless not minding risk of some bugs or looking to redo big part of FM:X 4) no need if ya like TK's aerodynamic work he's pretty pro. also lots of these are interconnected so if you change one, you need to change everything. but... things are usually safe to play with: CD0 and CDL... affects performance a lot but doesn't affect handling so you could tune it to the way you like coupled with speed limits mentioned in 2). A good reference on TW foras (there are many others) http://bbs.thirdwire.com/phpBB/viewtopic.php?f=3&t=508 5) i think it's fixed on the RL mig-17 so no need Gunnery: AimAngles is set using this excel sheet.wing guns converge.rar Most have convergence @ 1200ft but due to low muzzle velocity the mig is at 800ft. To be accurate, gotta set the cockpit position first via testing in game. 3D: I think Cocas has done one with better def. i'm sure others have better suggestions. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
iirc there's a bug with LOD2 and 3. I could do with LOD1 only but that's a 10MB LOD edit: Checked and only on the 1950 version so ya ww2 types should be golden:) But if you get enough pull with WBS for a proper SCB-27 I'll be on all 4s!.. My part is nothing up there but eh, my email addy me262a-1a@163.com maybe we can setup something. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Anyway other than the parked below deck hellcats that's impossible to be rid of... the big guy's good enough i guess. Attached are gun sounds of all ground objects (ships, AAA and tanks). Think i'm satisfied with them so far. "TankGun.wav" is also used for big cal AAAs like KS-12, -19 etc. Naval_AA Gun Sounds.7z -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
/rant on/ YAP RS 4 3Mb of a Fletcher LOD. no low rez ones. How many poly is that:X Sigh... TK's default Sumner DD, LOD1 387Kb, LOD5 33kb and looks great. Sigh... A 4Mb carrier is bearable since it's only one flag ship and looking good with detail, sure very well. got 4 DDs per carrier group, so task force 77 got 12. TF95 has atm 8. How many poly is that!!! bzzzzzt. was looking forward for a DD revamp, oh well time saved.... /rant off/ -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think there's a "CLOUD1.tga" in the Flight folder. tis the only environment mod contained. If it's causing a conflict just delete him. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i got nothing! Is it black all day round? What happens if you use Alt-C to advance in-game time? -
Ammo types.
Do335 replied to CptHrki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
B-29 is too big. I couldn't find a "balanced" setting vs medium bombers like A-26 and Tu-2. But you can tune it down by reducing StructuralFactor= in the _data.ini ^Open modding. Set it however ya like yourself. Tis good hmm hmm -
Ammo types.
Do335 replied to CptHrki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Interesting... I think it is entirely possible having shot lots of 37mm... sometimes it does appear there's no explosive in it when hit. A test with M61A1 with all tracer load can produce better result i reckon. -
Voted! "Dynamic Campaign where your performance matters" Can i vote twice? PS The sub combat and ASW in "red storm rising" was really really great!
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indeed the ships... got RS4 after all, a few to be experimented for korea mod. Essex, Baltimore, Cleveland, Fletcher, maybe the LST and LVT plus corsair cockpit. The inis are a mess tho...
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Thank you (again:D) strahi. Few packs of beer saved!...
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Anyone has Rising Sun phase 34? If yes could u check if the B29 has distance LODs? (LOD2, LOD3.. etc) Would appreciate the help... suppose it's mostly now or never so, if it provides distance LODs i'll get it.
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Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes indeed not much, but if ya really badly (edit: wrong meaning sry!) want the Xac to be on the wings and stabs of the 3d model I guess it's worth a try... I just know one area CGpos has real effect which is takeoff/landing since, gear position is taken from the 3d model, and landing gear produce drag and on ground supporting force. For landing by the AI the position of drag produced by the landing gears results in different moment depending on where CG is, so it effects the AI touch down attitude e.g. very hard/very soft touch or completely unable to touchdown.. the AI is really dumb (scripted) in this. For takeoff, if ya move CG way back for example it can be possible to auto rotate without pitch command. Also more complicated situation... AI lands after the nose gear is shot off:D A too forward CG can sometimes make it explode very quick and i lose a squad mate. ^Just me blabbering out loud than anything!.. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cliff: have you tried CGPosition= ? -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cliff7600: thank you! We all in this by free time (right now i just dont have) so whatever you can is great! -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cliff7600: can you upload the Po2? TIA! -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Battle of Chosin Reservoir/“Battle of Changjin Lake” or.. the "Ice and blood of Changjin Lake" A decisive and extremely brutal battle in the Korean war where the People's volunteer Army ambushed the 1st Marine Division, plus 3rd and 7th Infantry Division, and parts of ROK I corps around the area of Chosin. Under most desperate conditions, the 1st Marine Division was able to make a fighting withdrawal, break out of the encirclement and retreat via the port of Hungnam while inflicting critical casualties to the enemy. The PVA 9th Army fought the battle with very little supplies, almost no winter clothing in severe cold weather and still managed to drive the UN forces south. The battle marked the complete withdraw of UN troops from North korea. As a young man this part of history was fascinating. As soldiers both sides exhibited extraordinary qualities, for the 1st marine division they're nominally outnumbered 12 to 1 or 4 to 1 if the supporting 3rd/7th Infantry was included - the PVA strength totals to 3 corps or 12 divisions, and the marines are completely unprepared for the attack. The retreat was along a single route, where the enemy mostly had control over the roadside hilltops. For the PVA they are fighting at -30 ~ -40 Celsius degrees without thermo clothing and weapons as low as 3 man per rifle, no artillery support except mortars. Both sides conducted themselves valiantly and showed unrelenting willpower in most adverse to desperate conditions. But now I get older and take a look at North korea. Millions of lives lost and for what. I feel extremely sorry for the Chinese soldiers who threw away their lives for seemingly nothing. Under overwhelming firepower, they are human meat shields. All so that Kim can set up a dictatorship at the suffering of the Nkorean civilians. There was a story piece ('bout 10 years ago now) where a PVA company was tasked to take a hill top (terrain is mostly hilly so lots of fighting around taking and defending hilltops) defended by just a US platoon, but plus 1 quad 50cal and 1 dual 40mm flak track aka infantry killers. When morning came the brass phoned: Attack again! That hill top is vital!! The company commander replied: The whole company has but 4 guys left, comrade commander!!!..... I was like friggin' WTF!! And yet again: all this for what?? (And by publishing this story, the magazine was prevented issuing for a few months by the authorities, and staff were fired and changed. Tis ofc another thing...) So anyway. Air power as usual played a pivotal role in the battle. 1st Marine Air Wing stationed at Yonpo (very close to the frontline so it's almost like takeoff, retract gear, drop bombs and land, rinse repeat Guadalcanal style. Well almost.) and carrier air from TF77 flew 230 sorties daily. Hand thrown smoke grenades and rifle smoke grenades were used to mark targets as close as 50 yards from friendly positions and some very effective marine FAC CAS were flown. Large quantities of supplies were dropped daily either via air drop and from the airfields at Yudam-ni and Hagaru-ri. On Nov. 28th the 21st airlift squadron stationed at Wonsan air dropped 16 tons and 10 tons of ammunition on Singhung-ri and Yudam-ni respectively, but airlift ops really ramped up in December with the entire FEAF committed, after the complete withdrawal of western front UN forces. From December 1st to 10th, 313 C-119 sorties and 37 C-47 sorties were flown with a total of 1580 tons of supplies dropped. In the end the 1st Marine, 3rd Infantry and 7th Infantry, and the ROK troops evacuated to the sea with most of their fighting strength intact. The last ship left Hungnam port at 14:36, 24th December 1950. A total of 105,000 combat troops, 98,000 Korean civilians, 350,000 tons of material and 17,500 vehicles were evacuated. But it is still a retreat with the territory of North Korea lost, so for the result of the battle, one leaves it for the historians. -
Wings over Korea all-in-one pak?
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okie due to personal time limitation and lack of a really fitting function in campaign mode I thought I'd UL the Po2 here for anyone who wishes to use it, or anyone or, the original authors, from what i read in the mod forum Aleks and id(io)t team if they're still around that is, if you'd like to finish it and upload it properly that'd be nice. --> As usual it could really use some low rez lods, and a reference FM from First eagles would suit it well I reckon. If not I'll probably tune it up later but it'll probably take some time as work's keeping me busy except a few hours on the weekend. po2.rar -
Wings over Korea (1 of 3)
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ah! sorry mate... for a data mod the gfx part is at times minimalist. one usually add whole bunch of eye candies himself anyway i reckon!... (too tired to post proper as usual......)- 121 replies
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- kaw
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Wings over Korea (1 of 3)
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Stary: fx stuff included (iirc..) are tracer texture, HMG hit effects, and half sized tracer tga per ur mod idea. prolly not that obvious but seems to add good touch to combat! apologize for absence as well but work has been hectic. will be back later!- 121 replies
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- kaw
- korean air war
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(and 2 more)
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