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Do335

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Everything posted by Do335

  1. continuing for a bit..

    the other thread got locked so opening a new one to say a few. now before you mods all start picking up the ban stick hear me out: there will be no religion sexual personal insults etc etc as tis not about those, and the "freedom of speech" bit rant is aimed at government conduct (it is thus enclosed in /rant/) - imagine one day government employees start coming here and all other websites and start deleting offensive posts (that themselves deem as) and this being a legally legitimate method. And moderators start self-censoring to abide the "law". If you think that is acceptable, i'll surely have a problem. To use this concept on self moderating is probably misplaced - one extreme example that most ppl here'd know - cplengineering. Or say a private instant messaging chat group, if one starts getting unfriendly or don't agree with the circle's views then there's no point in being there. However on the scale of big social media websites or big public forums, while still privately owned(!), they are big enough that are presented with certain social responsibilities - what degree of filtering and self-censoring is deemed suitable. it seems the line is also gradually rising as the net becomes more and more regulated but one can still talk about anything that's acceptable ethically. and with that said i think what's happening to CA nowadayz - this is unrelated to the locked thread, plz note - is the echo chamber effect amplified by the decreasing numbers. it is beginning to be less towards a public access forum that many ppl come to hang out and more towards a private IM group. But i reckon this can't be helped as every group in whatever form needs new blood new ideas etc for that cycling process. Soo,, CAP2 anyone?! ---->
  2. continuing for a bit..

    I always think this is an interesting phenomenon in itself. With the development of consumer PC there was this big emergence of fun desktop flight-sims. With the emergence of the internet, information that had been hard to obtain became available and ppl started demanding more and more realism. And so we come to this era of realism oriented flight sims. But here's the problem: development resource and innovation - Technological progress doesn't correlate to an increase of software dev resource, and so the amount of innovation one can produce from said dev remains unaffected. If you put more resources into "realism", you necessarily trade it off from other areas. A desktop flight sim is to be both realistic, and fun. But from a resources standpoint, these two are unavoidably a trade-off. As they say progress always happen in a spiraling fashion. As the market becomes more and more saturated with "realism", I think there will be a return to the trend of "fun". Or, from the pov of a developer, "Yes, we already have access to all these information, but we choose not to spend resources on these. We choose to innovate on how to make the game fun instead. This innovation would not belong to LockMart, Boeing, NAA, Sukhoi or Mikoyan-Gurevich - of which we'd just be copying from them with a license, but it would belong to us ourselves. It is our own ideas and our own creation. And if we do a good job, ppl will like it." --- I believe one day such ways will return.
  3. continuing for a bit..

    eh i don't mind turning into CAP2 topic. i'm a bit cautious about early access as there's still a risk the product could fail.. and personally as i like dynamic campaigns that part isn't working yet. Although they say the price will gradually go up as they finish more stuff, so it is worth considering... I don't imagine there're many harrier enthusiasts out there hmm... But as past experience show if it's a good game, the plane itself isn't that important!:)
  4. Silence speaks volumes...

    /rant/ ah.. post deleting always pushes me buttons. post deleting = censorship. You can employ millions of "moderators" that delete subversive posts. And then, millions of youngsters employed that get paid 50 cents per pro establishment posts on social media and key websites. But most importantly, a national "firewall" that blocks access to ~80% of overseas web. --> welcome to the Internet National Intranet. Isn't It Awesome. When this firewall and assorted censorship happened, I started saying goodbye to such intranet and became a net nomad. The rice is still great, the girls are nice. But powers that be and their puppets, no. /rant/
  5. Three hours and counting as we write this post! Ahead of the 6pm launch time we wanted to give you a more detailed heads up on what to expect from the launch build. http://devblog.sim155.com/2016/06/like-phoenix.html Dynamic Campaign. We'll be improving the dynamic campaign by adding more targets, enemy capabilities such as mine laying, offensive capabilities such as integrating Tomahawk strikes into a mission package.
  6. Kjakker thnx, i've finally found a reasonable explanation - apparently there're 4(+..) configs of this so all the photos are good! http://www.shipmodels.info/mws_forum/viewtopic.php?f=48&t=34416&sid=3bcc2bbcf0acc2970ea6d6f194428077#p221132 mwahahaha!
  7. ok now i'm really puzzled. on the wiki page of USS manchester there's clearly one with the mk37 on top. what's going on.... i'll probably do some more google-fu tonight. anyway thanks for the nice photos!
  8. @Kjakker or anyone else wanna know if i can inquire some of your ship knowledge, i'm doing some data rework on other ships and this instance the Clevelands. the 3dmodeller has very expertly setup the directors for use as RadarType=FIRE_CONTROL but this director arrangement looks weird: The director on the right looks really like the mark 37 director for the 5inch mk12 guns. that means the director on the left is for the main 6inch guns. but why is the main guns director lower than the secondary director?... or is something else going on?...
  9. Good pics there! okie indeed... gonna see if i can give it a formation.ini setting that spawns singletons.... speaking of also found an unreleased CL-119 Juneau with 2 versions by yeyeye if there're no objections from orig modders i'll do some edits and UL.
  10. nice one strahi! what role do you set it as? Strike/CAS/Armed Recon...? been scratchin' me head on this.
  11. rummaging thru the mig alley dev foras, found some low level Lods by Erikgen and fc. Also one by bobrock but texmap mismatch... will see if it matters visually. A few of them have vis range capped at 4000 to preserve fps. hopefully this woyld help. edit: Po-2 by Aleks! Releasable with some edits i think!
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  13. thanks palpatine! did spend days and days time with them sounds and generated some 200 versions and am surely glad ya like them! i still think they can be better tho, but limited by skill and game engine my further efforts had diminished returns... if an audio master can get hands dirty on SF sounds it would be great. in any event, i do like them myself vs the base game sounds, the heavy mach buzz above .9 is a good way to utilize [windsound] compared to the default setting, i reckon it is indeed fit for all jets as well. engine/gunfire sounds are mostly from il2 sources but most of time is spent on editing to make them fit SF's rudimentary setting.
  14. tracer and more effects from stary mod worx: http://combatace.com/topic/87101-some-ww2-korea-aircraft-ini-and-fx-tests/
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  24. both of them locks and appears to be only fixable by manual .ini edits:| there have always been the weird plane "re-pop" phenomenon for some ppl since apparently very long ago, like the one in post 17 by emp palpatine. the exact cause of it would possibly remain a mystery forever........................
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