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Do335

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  1. Version 1.2

    3,058 downloads

    Wings over Korea Part 1 of 3. Part 2: http://combatace.com/files/file/15220-wings-over-korea-2-of-3/ Part 3: http://combatace.com/files/file/15587-wings-over-korea-3-of-3/ This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns. Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) What's new in 1.2 update: Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns. New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G. New sounds for all jet engined aircraft. Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis. Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3. Other misc. fixes. Authors of new mods added: Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2 by Pasko, Diego, Wrench F7F-3N cockpit by Stary F-94B cockpit by Stary F-84E&G cockpit by Flakiten, Brain32, Stary WW2/Korea fx tests by Stary Mig-15 ADI fix by Coupi B-29 ini updates by Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS) Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools. Will update promptly if I missed anyone. What's new in 1.1 update: 5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side. Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes. A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat. Game requirements lowered. Install instructions updated. More fixes on missing decals in campaign mode and other misc. fixes. Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible. Added mods since last release: Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger. NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister. New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!) KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock. F-86 Fighter Bomber Units skin pack, by Wrench. SF2 Colourful Korea, by Gunrunner. AN-M65 1000lb bomb, by ravenclaw_007. C-47 21TCS skin, by Wrench. C-47 skin pack, by paulopanz, Wrench. Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit. SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a. Razbam Banshee tweeks, by Wrench, luk1978. AD-4NL 3w pack, by Wrench, Dels, Bunyap. F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34. Korean War pilot pics, by Capitaine Vengeur. Open cockpit method by Coupi. _________________________________________ Install instructions (please follow these carefully): First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements: Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed! 1. Set up the Mod folder. a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game. b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder. 2. Set up the Korea Terrain. a. Download Wrench’s KoreaV3 terrain here: http://combatace.com/files/file/13415-sf2-korea-terrain-v3/ b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains. c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above. Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\ 3. Set up the mod. a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z). b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\) Note, after this step, the mod folder should be populated with the following: Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini. 4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.) Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2". a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\). b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder. c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder. 5. Mod specific .ini configs a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following: [Directory] ... CampaignsDirectory=Campaigns ... And change it to: CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\ *Please do not just copy paste this line but replace [username] with whatever’s set on your PC. This step is to prevent stock campaigns from displaying which can sometimes cause problems. b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following: [instantAction] AircraftType=F-86E-10 MissionMap=Korea3 StartTime=15:30:00 StartDate=09/18/1951 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 This would get InstantAction working spawning F-86s, Mig-15s etc. --- Above are essential steps. Optional steps follow. 6. Files for payware mods. Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files". a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns. b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning. 7. Alternate mods. Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z). a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder. b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2. And that’s it, the setup is complete. ________________________________________________ Credits: Tu-2S: Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2: Pasko, Diego, Wrench F7F-3N cockpit: Stary F-94B cockpit: Stary F-84E&G cockpit: Flakiten, Brain32, Stary WW2/Korea fx tests: Stary Mig-15 ADI fix: Coupi B-29 ini updates: Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds: Jiver and Tiger33 (from IL2 SAS) Seafury: Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger NK prop FMs for IL-10, La-11 and Yak-9: Baffmeister F9F panther flight model: Baffmeister KAW B-29 Pack: Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock F-86 Fighter Bomber Units skin pack: Wrench F4U-5 Corsair pack: TMF, Crusader, Wrench, RussoUK, CrazyHorseB34 SF2 Colourful Korea: Gunrunner C-47 21TCS skin: Wrench C-47 skin pack: paulopanz, Wrench Li-2 Pack: paulopanz, Wrench, Kesselbrut, Kubit AN-M65: ravenclaw_007 SF2 Wings over Korea (KAW) HiRes hangar and loading screens: viper63a Razbam Banshee tweeks: Wrench, luk1978 AD-4NL 3w pack: Wrench, Dels, Bunyap Korean War pilot pics: Capitaine Vengeur Open cockpit method: Coupi YAP Essex Decals: Paulopanz F-86 Sabre/GunVal Sabre Pak: Wrench: Skins, ini Zurawski: 3D model, cockpit Fubar512: FM, sounds NDicki: SAAF Decals Brain32: cockpit Crab_02, Zurawski, Dave: RF-86F rework Pappychksix: JASDF skin and decal Wrench: USAF, ROKAF Skin and decal Russouk2004: Wing Fence FastCargo: Fakepilot Ravenclaw007: Skin template F-86 Sabre/GunVal Sabre Pak Update: Crusader F-86 120/200Gal Hi-def drop tanks: Ravenclaw007 Mig-15/Mig-15Bis_NK: Wrench: Skins, Pilot, ini Fubar512: FM, sound Stary: Cockpit Pasko: Seat Spillone104(?): VK-1 sound Mig-15/Mig-15Bis Skin pack: Paulopanz: Skins, decals, ini Stary: Cockpit Spillone104: pylons, sounds Pasko: 150 tank Gaunt, Y. Gordon: Reference F9F-2: Bobrock: 3D model, cockpit Wrench: Skins, decals, ini Spillone(?): engine sound F9F-5P Photo Panther pak: Pasko: original aircraft ChampionsVA56: skin Diego: pilot Bobrock: sounds, cockpit Wrench: ini F-80 Shooting Star pak: ErikGen: original aircraft Kesselbrut: cockpit Hgbn: skin template Diego: pilot Wrench: skin, decal, ini Baffmeister: KAW FM update F-94B Starfire: ErikGen: original aircraft Paulopanz: skin, skin template Wrench: skin, ini AD-4 Skyraider: Dels: cockpit Wrench: skin, decal, ini AD-2 Skyraider: Dels: cockpit TMF: flap/gear sound Timmy: AN/APS-4 pod Wrench: skin, decal, ini AD-4NL: Dels: cockpit Bunyap: AN/APS-31 pod Wrench: skin, decal, ini F4U/AU-1 Corsair pak: TMF/Crusader: original aircrafts Russouk2004: engine sound Wrench: skin, decal, ini Sundowner(?): skin Yak-9P: Cocas: 3D model Paulopanz: skin Baffmeister: FM Pasko: cockpit P-51D: Wrench: skin, decal, ini Baffmeister: KAW FM update F-82G pak: FastCargo: 3D model Baffmeister: FM Crisis(?): cockpit Flogger23: skin, decal Fubar512: sound Wrench: skin, decal, ini F-84E Thunderjet pak: Russouk2004: 3D model, template JSF_Aggie: skin Zurawski: cockpit Wrench: skin, decal, ini F-84E ANG Tjets skin pak: Russouk2004: 3D model, skin template Wrench: skin, decal F-84G Thunderjet pak: Russouk2004: 3D model, skin template JSF_Aggie: skin TMF: Triple rocket rack Wrench: skin, decal, ini A-26B invader pak: Timmy, Bobrock: 3D model, template Hgbn: skin Wrench: decal, ini F7F-3N: Geo: 3d model, skin TMF: cockpit Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit Cliff11: 150 drop tank Baffmeister, Cliff11, Charles: FM Wrench: assembling C-119: MontyCZ: 3d model, template, skin Soulfreak: skin Kesselbrut: cockpit Wrench: skins, decals, screens, assembling Firefly: Simon Porter: original aircraft Kesselbrut: cockpit Wrench: skin, decal, screen, ini La-11: Bunyap: 3D model, skin Kesselbrut: cockpit Wrench: decal, ini RF-51D: Wolf257, Crab_02, FastCargo: original aircraft Crisis(?): cockpit Wrench: skin, decal, assembling IL-10: Aleks: 3D model Cocas: 3D upgrading/fixing Spillone104: 3D edits, sounds Baffmeister: FM Paulopanz: skin, decal, screens Seafury: Simon Porter: original aircraft DenisOliveira: pitot Wrench: hangar FastCargo: fakepilot Derk: reference Baffmeister: KAW FM update Meteor8: Wrench: skin, decal B-29 Superfortress: MontyCZ: original aircraft Pinch: proploop sound Wrench: hangar screen Howling1: ini, sound Gen1 Sabre Skins: USAFMTL, Zurawski, Jimmy Bib Independence CVL: Yeyeye: original ship eburger68: arrestor cable fix Paulopanz: parking slots Fubar512: sounds, skin Wrench: skin Atlanta CL, Cleveland CA: Yeyeye Fletcher DD: GrinchWSLG: ship, skin, decal Hinchinbrooke: ini Typhoid, Ghost029: reference Colossus CVL: Hinchinbrooke Cavalier DD: Hinchinbrooke: original ship Wrench, Paulopanz: rework, assembling Essex edits: Paulopanz High-Res Runway Textures (rescaled): JSF_Aggie Map Counters, Pilot Pics: Capitaine Vengeur Briefing screen planning map: Wrench Original Campaign content: Edward, luk1978 And huge thanks to TK for making such a fun game.
  2. View File Wings over Korea (1 of 3) Wings over Korea Part 1 of 3. Part 2: http://combatace.com/files/file/15220-wings-over-korea-2-of-3/ Part 3: http://combatace.com/files/file/15587-wings-over-korea-3-of-3/ This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns. Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) What's new in 1.2 update: Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns. New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G. New sounds for all jet engined aircraft. Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis. Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3. Other misc. fixes. Authors of new mods added: Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2 by Pasko, Diego, Wrench F7F-3N cockpit by Stary F-94B cockpit by Stary F-84E&G cockpit by Flakiten, Brain32, Stary WW2/Korea fx tests by Stary Mig-15 ADI fix by Coupi B-29 ini updates by Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS) Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools. Will update promptly if I missed anyone. What's new in 1.1 update: 5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side. Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes. A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat. Game requirements lowered. Install instructions updated. More fixes on missing decals in campaign mode and other misc. fixes. Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible. Added mods since last release: Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger. NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister. New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!) KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock. F-86 Fighter Bomber Units skin pack, by Wrench. SF2 Colourful Korea, by Gunrunner. AN-M65 1000lb bomb, by ravenclaw_007. C-47 21TCS skin, by Wrench. C-47 skin pack, by paulopanz, Wrench. Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit. SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a. Razbam Banshee tweeks, by Wrench, luk1978. AD-4NL 3w pack, by Wrench, Dels, Bunyap. F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34. Korean War pilot pics, by Capitaine Vengeur. Open cockpit method by Coupi. _________________________________________ Install instructions (please follow these carefully): First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements: Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed! 1. Set up the Mod folder. a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game. b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder. 2. Set up the Korea Terrain. a. Download Wrench’s KoreaV3 terrain here: http://combatace.com/files/file/13415-sf2-korea-terrain-v3/ b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains. c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above. Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\ 3. Set up the mod. a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z). b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\) Note, after this step, the mod folder should be populated with the following: Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini. 4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.) Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2". a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\). b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder. c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder. 5. Mod specific .ini configs a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following: [Directory] ... CampaignsDirectory=Campaigns ... And change it to: CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\ *Please do not just copy paste this line but replace [username] with whatever’s set on your PC. This step is to prevent stock campaigns from displaying which can sometimes cause problems. b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following: [instantAction] AircraftType=F-86E-10 MissionMap=Korea3 StartTime=15:30:00 StartDate=09/18/1951 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 This would get InstantAction working spawning F-86s, Mig-15s etc. --- Above are essential steps. Optional steps follow. 6. Files for payware mods. Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files". a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns. b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning. 7. Alternate mods. Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z). a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder. b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2. And that’s it, the setup is complete. ________________________________________________ Credits: Tu-2S: Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2: Pasko, Diego, Wrench F7F-3N cockpit: Stary F-94B cockpit: Stary F-84E&G cockpit: Flakiten, Brain32, Stary WW2/Korea fx tests: Stary Mig-15 ADI fix: Coupi B-29 ini updates: Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds: Jiver and Tiger33 (from IL2 SAS) Seafury: Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger NK prop FMs for IL-10, La-11 and Yak-9: Baffmeister F9F panther flight model: Baffmeister KAW B-29 Pack: Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock F-86 Fighter Bomber Units skin pack: Wrench F4U-5 Corsair pack: TMF, Crusader, Wrench, RussoUK, CrazyHorseB34 SF2 Colourful Korea: Gunrunner C-47 21TCS skin: Wrench C-47 skin pack: paulopanz, Wrench Li-2 Pack: paulopanz, Wrench, Kesselbrut, Kubit AN-M65: ravenclaw_007 SF2 Wings over Korea (KAW) HiRes hangar and loading screens: viper63a Razbam Banshee tweeks: Wrench, luk1978 AD-4NL 3w pack: Wrench, Dels, Bunyap Korean War pilot pics: Capitaine Vengeur Open cockpit method: Coupi YAP Essex Decals: Paulopanz F-86 Sabre/GunVal Sabre Pak: Wrench: Skins, ini Zurawski: 3D model, cockpit Fubar512: FM, sounds NDicki: SAAF Decals Brain32: cockpit Crab_02, Zurawski, Dave: RF-86F rework Pappychksix: JASDF skin and decal Wrench: USAF, ROKAF Skin and decal Russouk2004: Wing Fence FastCargo: Fakepilot Ravenclaw007: Skin template F-86 Sabre/GunVal Sabre Pak Update: Crusader F-86 120/200Gal Hi-def drop tanks: Ravenclaw007 Mig-15/Mig-15Bis_NK: Wrench: Skins, Pilot, ini Fubar512: FM, sound Stary: Cockpit Pasko: Seat Spillone104(?): VK-1 sound Mig-15/Mig-15Bis Skin pack: Paulopanz: Skins, decals, ini Stary: Cockpit Spillone104: pylons, sounds Pasko: 150 tank Gaunt, Y. Gordon: Reference F9F-2: Bobrock: 3D model, cockpit Wrench: Skins, decals, ini Spillone(?): engine sound F9F-5P Photo Panther pak: Pasko: original aircraft ChampionsVA56: skin Diego: pilot Bobrock: sounds, cockpit Wrench: ini F-80 Shooting Star pak: ErikGen: original aircraft Kesselbrut: cockpit Hgbn: skin template Diego: pilot Wrench: skin, decal, ini Baffmeister: KAW FM update F-94B Starfire: ErikGen: original aircraft Paulopanz: skin, skin template Wrench: skin, ini AD-4 Skyraider: Dels: cockpit Wrench: skin, decal, ini AD-2 Skyraider: Dels: cockpit TMF: flap/gear sound Timmy: AN/APS-4 pod Wrench: skin, decal, ini AD-4NL: Dels: cockpit Bunyap: AN/APS-31 pod Wrench: skin, decal, ini F4U/AU-1 Corsair pak: TMF/Crusader: original aircrafts Russouk2004: engine sound Wrench: skin, decal, ini Sundowner(?): skin Yak-9P: Cocas: 3D model Paulopanz: skin Baffmeister: FM Pasko: cockpit P-51D: Wrench: skin, decal, ini Baffmeister: KAW FM update F-82G pak: FastCargo: 3D model Baffmeister: FM Crisis(?): cockpit Flogger23: skin, decal Fubar512: sound Wrench: skin, decal, ini F-84E Thunderjet pak: Russouk2004: 3D model, template JSF_Aggie: skin Zurawski: cockpit Wrench: skin, decal, ini F-84E ANG Tjets skin pak: Russouk2004: 3D model, skin template Wrench: skin, decal F-84G Thunderjet pak: Russouk2004: 3D model, skin template JSF_Aggie: skin TMF: Triple rocket rack Wrench: skin, decal, ini A-26B invader pak: Timmy, Bobrock: 3D model, template Hgbn: skin Wrench: decal, ini F7F-3N: Geo: 3d model, skin TMF: cockpit Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit Cliff11: 150 drop tank Baffmeister, Cliff11, Charles: FM Wrench: assembling C-119: MontyCZ: 3d model, template, skin Soulfreak: skin Kesselbrut: cockpit Wrench: skins, decals, screens, assembling Firefly: Simon Porter: original aircraft Kesselbrut: cockpit Wrench: skin, decal, screen, ini La-11: Bunyap: 3D model, skin Kesselbrut: cockpit Wrench: decal, ini RF-51D: Wolf257, Crab_02, FastCargo: original aircraft Crisis(?): cockpit Wrench: skin, decal, assembling IL-10: Aleks: 3D model Cocas: 3D upgrading/fixing Spillone104: 3D edits, sounds Baffmeister: FM Paulopanz: skin, decal, screens Seafury: Simon Porter: original aircraft DenisOliveira: pitot Wrench: hangar FastCargo: fakepilot Derk: reference Baffmeister: KAW FM update Meteor8: Wrench: skin, decal B-29 Superfortress: MontyCZ: original aircraft Pinch: proploop sound Wrench: hangar screen Howling1: ini, sound Gen1 Sabre Skins: USAFMTL, Zurawski, Jimmy Bib Independence CVL: Yeyeye: original ship eburger68: arrestor cable fix Paulopanz: parking slots Fubar512: sounds, skin Wrench: skin Atlanta CL, Cleveland CA: Yeyeye Fletcher DD: GrinchWSLG: ship, skin, decal Hinchinbrooke: ini Typhoid, Ghost029: reference Colossus CVL: Hinchinbrooke Cavalier DD: Hinchinbrooke: original ship Wrench, Paulopanz: rework, assembling Essex edits: Paulopanz High-Res Runway Textures (rescaled): JSF_Aggie Map Counters, Pilot Pics: Capitaine Vengeur Briefing screen planning map: Wrench Original Campaign content: Edward, luk1978 And huge thanks to TK for making such a fun game. Submitter Do335 Submitted 12/29/2014 Category User Made Campaigns  
  3. The Thirdwire forum is back up, but I have an inkling that its time is limited. I am not a web expert at all, so wondering if there's any way to "batch" save a forum data? (Instead of manually opening each page and save it via browser). TK has shared loads of info on it and it takes too long to go thru them one by one. I've seen many flight sim forums come and go, and when they go the data is always lost. I feel the TW fora is kinda unique as no other developer has shared so much game info with the community via it.
  4. It seems Thirdwire BBS is gone for good. Don't remember deleting prev mediafire upload, but apparently it happend(hmmm). Re-up to mega and mediafire. IIRC saved 100+ more pages compared to the prev upload. - I'm not visiting these foras anymore nowadays. But TK's posts should help anybody else still wanting to mod/play this game. https://mega.nz/file/o8h0FDQb#hSGnjYs2zaqppl3wM-SN97L3tSp4RTzepu9z8NFDK7o https://www.mediafire.com/file/34nfyelvyl9tiwm/TK_Posts_ThirdWire_BBS.7z/file
  5. BotA savegame editing C:\Users\Do335\AppData\LocalLow\Killerfish Games kmcampaignInfo.dat - KM campaign rncampaignInfo.dat - RN campaign Open with hex editor of choice. campaign turn: hex address 57e campaign over: hex address 582 campaign renown: hex address 584 campaign merchant tonnage: hex address 5a8 Ship names expanded. Usable by player/AI in BotA. Queen Elizabeth class: Ontario, Arcadia, Quebec Revenge class: Resistence Nelson class: Jellicoe, Beatty Lion class: Conqueror, Thunderer, Vanguard Admiral class: Invincible, Indefatigable, Queen Mary Scharnhorst class: Prinz Adalbert, Yorck Bismarck class: Schlieffen, Clausewitz Hutten class: Hindenburg, Ludendorff
  6. Mod is quite functional but I'm constantly tuning it. Will probably make another topic once I've made it all satisfactory. Meanwhile I hope it is a chance to get more ppl into modding this game! List of changes: - expanded ship names to include some what-if ships. - Turret arcs and elevation angles edited on all warships when necessary iaw navweaps.com - ships' healthpoints redone based on displacement. BB/BC is disp/1000, CV/CVE is disp/500, CA/CL is disp/400, DD is disp/135, SS is disp/120. Result value is close to game default but more variations and generally tougher ships. CV points is significantly higher, intention is to add some "tank" to the "glass cannon" and still able to launch planes after taking hits. - All ships AAA strength x4. Result is AI heavy bombers about 3/4 chance of success, medium bombers 2/4 chance, attack planes 1/4 chance, vs 1 BB 1 CL 1 DD group. Rough about. - Air strike coverage x 0.1. If a seazone had air strike coverage 1, it is changed to 0.1, in order to reduce abstract air strike events and reduce chance of heavy "one shot one kill" bombers. - All ships have sonar and can detect and get targeting info on subs. BB main gun becomes no.1 sub killer. - Sub torpedo salvo reduced, Type VII/IX max 2 torp salvo, Triton 3 torp salvo (AI can still fire 5 or 6), Type XXI 4 torp salvo. (Wanted to set XXI to 3 torp salvo as well but it locks up the AI action turn.) - All ships purchasable from week 0 except Type XXI sub which is week 1 Dec 1941 when merchant tonnage bar raised to 700k. - DDs torpedo loadout doubled as to have some spare after sub hunting. - Experimental H-41 class BB changed from H-39, 68800ton, 16.5" guns, increased muzzle V, 6 planes, heavy flak. Way too strong, but meanwhile is fun to see working and a data points reference. -TBD: uncensor all in game art. As someone lacking fundamental aesthetics and skill, hopefully a proper skinner would jump in. Ah well. Credit to tj666 for the uncensored KM flag on warship 3D models. At least a part of it is done! To use the mod: backup the folder "AtlanticFleet_Data" in the game directory. Extract mod contents and overwrite. https://drive.google.com/open?id=173zIFvSvi39y-a89rX2n2lpSSoHVJZ6h Edits made by a hex editor and Unity Assets Bundle Extractor
  7. Lots of action but not much eye candy... Finally a stable 1.09e build. Plan to make my own mods after Seawolf/688i/SCS (and getting rid of the inevitable new bugs, bah...). Atm mostly just a stock 688. A stationary Krivak. Thought game bugged so turned off "Hide low SOL 3D contacts". It is indeed stationary. BUT this gives it better hearing. Everytime I launch a torpedo at it, it counter fires a nasty SS-N-14 Silex. Coupled with a strong layer it is very difficult to pinpoint its location. Shoot-sprint-listen-repeat, not until the 3rd torpedo was it hit. Hunting an SSGN and its escort from the baffles. These old Soviet boats are quite blind. However they still counter fired down the bearing! Had to waste a MOSS. This time, I learned my lesson. Yes it is an old November and didn't even detect my launch transient, but same deal if it was from baffles. Trick is to offset the torpedo and let it come in from an angle. The November counter fires 4 fish but they all went side ways. And hardest ASW mission so far - Hunting an old Charlie II SSGN but escorted by 2 Alfas. 6 o'clock position secured. However! The Charlie II is above the strong layer and nowhere to be seen. I launch at the 2 Alfas, who are oblivious to what's going on. But the Charlie II heard the transients and countered. I still dunno where it is:X Send out 2 MOSSes - both fail to attract anything, but doing 15kts I narrowly avoid the Charlie II's fish - any faster and the torpedo wire would break. Woot. Half way towards the Alfa on the northern side, the torpedo finds the Charlie instead. Eh, why not. Meanwhile it took forever for the other torpedo to acquire the southern Alfa. It starts a fierce "one circle" (air combat terms) dogfight with the torpedo. Using its 42kt top speed and great diving depth, the fight starts at 1400ft, comes up to sea level, then goes back down to 1000ft. Eventually it unbelievably dodges it - the torpedo locks onto the northern Alfa instead, and sinks it! WTF! What a crap shoot. "You arrogant *ss. You've killed us!"... Was too engaged to take screenshots. I sent another fish to finish the job, which was done after mucho manual torp steering. I think that's enough action. Some failed ones include: firing on a amphib landing force in shallow waters but forgot to fire a MOSS, and nuked by 3 torpedoes from 3 sides; Firing a MK48 with its enable point fairly close, and search mode set to Left - had to spend the next 3 years dodging my own torpedo. No screenshots on those....
  8. It has been a while but iirc Ongjin and Kosong was deleted as nodes. They caused frontline fail under some conditions - symptom being the line would be drawn as a straight line and the ground unit going back to its basearea. I've a couple of theories but none that verified by TK or other modders, as info on strategic nodes modding is non-existent..... Most reasonable one is the ground unit is attacking sideways, as in despite new territory being gained the new frontline would be drawn further away from the end objective sinuiju, and the campaign engine probably doesn't like that. ...Anyway, the current one held well to repeated testing - the one true method.
  9. dragon: if you're using the strategic nodes for a ground war this would work a bit better.. The uploaded one could be problematic at rare times.
  10. Added none campaign final SSBN hunt
  11. Catching a Moskva helicopter carrier. Capital ships are so rare in campaigns... Successfully shaking off a SET-65 torpedo. There were 2 on me and things were quite dicey. Doesn't work on the newer USET-80, or the Mk48 for that matter...
  12. Mission to intercept SSGNs returning to base and came in contact with something on the way. 111db ambient noise and can't hear nothing. Switch to active sonar..."one ping only"... moments later contact a Victor I flanking towards me. Sends a fish on 50% Sol. Contact fades. Fish searches around and sinks a fishing trawler. Darn it. Mini sprint and drift to the last known contact location. Still nothing. Continues mini sprint and drifts forward....Contact 1 thousand yards on my face! Snap shoots 1 Mk48 and enables immediately. Victor I counter fires 2 torps. Hard to starboard and flank! Noisemaker! Victor I explodes. His torps flew behind. Phew.
  13. Tis normal.. http://bbs.thirdwire.com/phpBB/viewtopic.php?p=23624#p23624 From own experience the "lull in combat" was rather important.
  14. Yankee Air Pirate moving on

    https://www.facebook.com/permalink.php?story_fbid=1160132260727854&id=284823034925452
  15. Tuned way down post May 2012 patch. A flight of Skyraiders can do it.
  16. Good deal BM I could just imagine the frame rate with all those turrets. All the best to the campaign!
  17. Modding - not check Dynamic campaign - not check Passing for me. But! I'm sure lotta ppl are excited.
  18. Well I searched the flt manual for both the F9F-5 and AD-4. The range of the 2 aircraft are indeed similar, ~1000nm, loaded with 2 wing tanks, plus same ordnance load. However endurance of AD compared to the Panther under the same condition is almost twice, 5.0 vs 2.6 hours. For maximum clean endurance, AD is three+ times vs Panther, and this is AD without ext tanks while panther gets the wingtip ones. Something more interesting, as the AD endurance chart shows, the lower the altitude, the lower the fuel consumption and the better endurance it can sustain. This is something unfathomable to me mostly flying jet engines whose best endurance is always flown at high altitude. Specifically the Panther's clean max endurance is flown at 35,000ft, while the AD's is at... sea level! This should give the AD a definitive advantage on low alt ground support hops.
  19. Perhaps a question of range vs. endurance? Say a ground support mission target area is 200 miles away. You first gotta fly the 200 miles to and back, which is range. The mission then requires 1 hour loiter time over the target, which is endurance. The jets have somewhat OK range, but their endurance is severely lacking compared to the props. Also a panther with wingtip tanks fully loaded has 6000lbs+ of fuel. Plus rockets and bombs is pretty heavy. I wonder if they can take off from carriers with full fuel load. --- I have been wondering about this myself from quite some time as well, but about the Sabres' fuel situation patrolling Mig Alley. I then realize they need to have 30 minutes station time south of the Yalu. Adding in combat which is often mid-low altitude full throttle use, things indeed become tight...
  20. heck even Tk's have some errors in the datas. Especially the early titles. I think the ones in Exp1/2 are quite good.
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