Vex
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Posts posted by Vex
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Outstanding! I watched the quick movie of the flight model/ grfx engine and its one of the best I've seen. I know that there is a long way to go and the performance will vary as more and more objects come into play, but the look and feel is great! the sense of speed is really there. Will be keeping my eye out for this one.
Vex
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Kind of hot out here in sunny southern california this aug. Beaches are nice though and the water is a nice 70 degrees. Sharks are the biggest news to the area, large great whites have been visting some of the more popular spots. Not much rain this month. Thanks for asking BP!
Vex
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Really pro MJ, its one of the best reviews I've seen so far. Just at first glance I like the walk through of all the setups. Have seen some in other reviews but it seems you covered a typical setup and start point. Now I'll set back to the read!
Vex
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This was the favorite part for me:
(a guy writes)
- Does this mean we can expect the demo next week or
- would it take a little longer.
(Carl)
Maybe, depends on what the testers find.
:)
Vex
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On the subject, I downloaded the Factory object thinking that its for the range map(?). The strike missons are targeting a warehouse on the map and it does not show up. Is that the "factory" or is there something else wrong with the install of the range map?
Thanks
Vex
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Nice stuff MadJ. Your the source now! As for the request, he forgot to metion the kitchen sink....;) (kidding, just joking, had to say it.)
Vex
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Uhh... got it. You always feel stupid when the answer is right in front of you!
Vex
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Muttley I'm with you. I can't figure out were to put the files once there
extracted and edited. How does the new edited file over ride the one in
the cat??
Vex
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Do you if the new graphics engine is GL based and not the DirectX based one that it is now?
Vex
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Thanks Jeff! Alway can rely on you for the "real" scoop. It was yet another rumor that was getting out
of hand. Wait until I start the one about Elvis programed Flanker1.0 :shock:
Vex
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I don't know about what kind of mobo or ram, (I think a fast 1 gig of ram should be enough), but as for the graphics cards its up to your taste and budget. I just went for the latest ATI just because of the final product is the look and I think that Ati's colors and AA are much better. For pure speed the nvidia stuff will just edge it out a bit but the look is not as good. Again thats just me. 128 vs the 256 models is a money+res that you want use. The more mem on the card = highier res that you can play at.
Vex
(Am putting together a P4 3 ghz with 2 gig's of ram and a Intel motherboard.)
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I've never seen it at like Fry's electronics (west coast) or CompUSA. I bought mine on line from the manufacturer. You might be able to find a better deal online at other stores but I think most are sticking to the same price.
Vex
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Bing!!! (bump)
Vex
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Hey, I'm sure you guys will know by now but there is a new LO-MAC video up on the ubi site. www.lo-mac.com . :shock: Im sure MadJeff will be all over it!
Vex
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Well as you can see in the patch update write-up, (wow, good timming on my side) there will be native support for the trackIR just like it is in FS2002 which helps alot! SF1 will be the first flight sim besides FS2002 that supports it directly. :)
Vex
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Hey guys, been keeping quite for awhile and checking in every once in awhile to keep up on the news. (PATCH!) I've been using trackIR for over a year now and I'll swear by it. I never have used padlock in IL-2 since I got it. In SF1 I have been using it both off and online. It seems that the CTD had nothing to do with the TrackIR on my system because I have tried it both ways before. I stopped going online with SF1 waiting for the fix. (and I do mean fix! junkie style). I can make a small movie of trackIr and SF1 if you want to see it but I still have to use padlock with it because it seems that the LOD of the planes is alot different then IL-2 i.e. very very small even at closer distances. Both in Il-2 and SF1 its alittle qwerky in that it just uses the mouse pan and not a direct control (plugin) like FS2002. This means that you will have to update and reset center of the mouse+trackIr while you use it. I have it setup as a joystick mapping so I don't even know that I'm doing this while playing.
Vex
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Nice DeeFox, this is also one of my favorites as well. I believe that that avionics hump started right at the end of the A-4E's production and some of the E's had the addition. The F series, and later, were the ones that were known for this look. Help me out guys, am I way off? You could probably just modify the current E model if you can get it.
Vex
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And also all of the aircraft performance parameters, default weapon loadouts, etc.Is this just to read whats in there or can you modify it and cat it back up? If so, this doesn't sound so good for a fair online world. Or am I jumping to paranoia to early? :roll:
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Thanks for sneak wood, it was a nice surprise! :)
Vex
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In the first shot, is that AAA fire or SAMS? It looks like there are smoke trails behind the green.
(PS, like the new EFX :) )
Vex
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The AAA works in multiplayer COOPs. Thats strange. Flew by in an A4 by an ememy base and they started to unload on me. Then I took at them closer to see that the little AAA's were moving around and shooting at my flight. Was it just the sam's that didn't work?
Vex
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Hey guys, any chance for a A4 template like that? :)
Vex
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Is there an easy way to match up the edges for like a camo pattern? Tail, wings, body.... Is there a trick, or just trial and error? :?
Thanks
Vex
I'm Backing This One!
in Jet Thunder
Posted
I saw the pit from the back-story on the sim so I knew that it was the tmp but it didn't matter, the shake from the turbulance combined with the ground speed really sold it. I saw the harrier at the end and I notice your fly-bys are more cinematic then most ;) . There was a small camera roll at the end that was a nice touch.
The Harrier will probably be the star of the sim but I'm really looking forward for the A-4 and its variants. Ok, I just looked at the site again, I'll be looking forward to all of it! :)
Vex