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Everything posted by Polovski
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It sounds like a can-o-worms :/ will look if I can. Thanks guys.
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It is just the N24 (plain) then? I can look at the model mapping something looks to have gone wonky there.
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Thanks. Could be something changed along the way, if it's only RFC40 it would be hard to fix on the model if it breaks other skins.
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PC Pilot review of WOFF BH&H II - issue 135
Polovski replied to Polovski's topic in OBD Software - News Releases
Many thanks 76.IAP-Blackbird -
PC Pilot Magazine has just published a review of Wings Over Flanders Fields Between Heaven & Hell II, in Issue 135 out now! “WOFF BH&H II is a significant enhancement of a unique and immersive simulation.” PC Pilot Score: 95% Award: PC Pilot Platinum Award https://www.key.aero/pcpilot
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BH&H II and WoTR won't run...
Polovski replied to TROOPER117's topic in WOFF/WOTR - FAQ/Technical Issues
WOFF and WOTR have many settings in the registry. You cannot just copy it across. You could have installed fresh, then removed the new WOFF folder and pasted your old one you backed-up (provided they were the same versions etc) and that would work to some extent, although you would need to enter your order number again and mayeb reset some options if you have some non default in the Workshop. Keys/joystick settings are in the .xca files found in another location C:\Users\<Your-Logon-User-Name>\AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields WOFFKeys.xca C:\Users\<Your-Logon-User-Name>\AppData\Roaming\OBD_Games\OBDWW2 Wings Over The Reich WOTRKeys.xca -
Thrustmaster sucks! Can't fly WOFF anymore...
Polovski replied to Bagpipe's topic in WOFF BH&H2 - General Discussion
It seems on the PC what works for one doesn't always work for another person even with the T16000M or CH pedals etc so we can't simply just add it or whatever. The FAQ has two step-by-step examples for CH pedal setups for example. -
Don't forget you can skip time if your squadron is forming up or other non combat state. If you don't see the icon to skip time, make sure you have "Campaign Date Advance" set to Manual/Auto (2nd page of Workshops).
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Thrustmaster sucks! Can't fly WOFF anymore...
Polovski replied to Bagpipe's topic in WOFF BH&H2 - General Discussion
Glad you are sorted. We just read standard DirectX inputs, if controllers want to use various other axis or sliders and so on it would often need their other software (as you have used there) to alter it. -
Generally the AI are on their own missions irrespective of the player. With 'forced encounters' set on you may see more action, as WOFF (and WOTR) will try to place some of those flights nearer the player path, but as they are random, and could be part way through or even finished by the time you get there anyway, so generally speaking it doesn't really matter what waypoint you start at anyway.
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OBD: Latest Development News 18th August 2021 After the resounding success of Wings Over Flanders Fields Between Heaven & Hell II, we are now turning our attention to Wings Over The Reich. We aim to bring to WOTR all the new features that have made BH&H II a critically acclaimed success. The brilliant revised Scenery, New High Resolution Maps, Animations to bring more immersion to the feeling of flight, and in the cockpit, plus other features to be announced soon.
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11th August 2021 A new update to V1.15 is available for WOFF BH&H II. Please see the WOFF BH&H II download page on our website. WOFF BH&H II CHANGE LOG: Version 1.15 11 August 2021 1) Fixed an issue that would sometimes cause the player to not hear any bullet strikes on his aircraft when in cockpit. 2) Gun shake will no longer occur when gun is jammed. 3) Fixed the following aircraft issues;Fokker D.VII - fuel gauge needle was broken at 25% fuel or less - fixed. Slight improvement to gauge Nieuport 28 - slight graphical anomaly when viewing the flying wires from Virtual Cockpit view - fixed. Other slight cockpit improvements. R.E.8 - Added several missing wires, improved various parts. Added a pitot tube. Albatros D.I - fixed small graphical glitch when viewing rear cockpit area from certain angles. Albatros D.II - fixed small graphical glitch when viewing rear cockpit area from certain angles.
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Good series and an amazing undertaking too, it will probably take the same time as the real war did to make (a bit like WOFF, although that took about 4 x the war length so far ;) ).
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This has come up several times over time. They are correct, they had French roundels. Good history init? See http://www.theaerodrome.com/forum/showthread.php?t=23234&garpg=5 " There were aircraft carrying French markings in service with the RNAS as late as mid-1916. "
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There are no hidden brick walls, but it's possible he came down too heavy and damaged the gear or something else so eventually it stops or catches fire. Happens sometimes, they can also sometimes hit another aircraft on landing all part of the fun. We also very much try not to have them perfect like robots as many people were killed in landing accidents.
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24 Sqn RAF aircraft should all be Vipers in 1918
Polovski replied to epower's topic in WOFF/WOTR - FAQ/Technical Issues
Thanks, Not sure if Shredward has seen it yet but maybe he will have some input on that one. There are new features to granularly assign aircraft to Aces in BH&H II too, so a squadron can have a very specific Ace aircraft assignment, may be the way to go.. -
Maybe do some basics, disable Xbox game bar thing as it probably got re-enabled. Check for anything running in taskbar that was not before. Try a reinstall of DX9.
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Splashscreen Possibilities
Polovski replied to CastelEtzwane's topic in WOFF BH&H2 - General Discussion
Hi, the screen is displayed twice, once is embedded in the WOFF Manager so not changeable. -
29th June 2021 A new update to V1.14 is available for WOFF BH&H II. Please see the WOFF BH&H II download page on our website. WOFF BH&H II CHANGE LOG: Version 1.14 29 June 2021 1) Fixed an issue with observer availability in Campaign when a squadron changes to Dual Role or Reconnaissance Role. 2) Further work on Cloud Flicker - flickering should be reduced - thanks to Buckeye Bob. 3) Halberstadt D.II and D.III - model fix for throttle in virtual cockpit. 4) Pfalz A.I - fixed bomb loadouts. 5) Some aircraft texture fixes.
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We chose Battle of Britain because we believed we could do a better version than many of the others that have been released over time, and BoF is such a short period, so not great to get a career mode going. Loved doing it and really loved making the Hurri and Spitfire. Now we are taking a little break at the moment, then will see where we are...
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Indeed Catch I think before 1930s there was no sound in the world - except from church organs.
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Internal view, bullet strikes are lessened a bit, but externally they are reduced more, also reduced hearing other AI being hit. If you want to hear more maybe you need to turn up effects and turn down engine in workshop, sound settings.
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AI-Landing on airfield Le Clos Ferme/Boncourt, Marne with crashes
Polovski replied to Becker02's topic in WOFF BH&H2 - General Discussion
I just ran it here several times no problems at all. Could be the reasons I mentioned above. J15 June 1917 Le Clos Ferme/Boncourt . Have mods ever been installed? -
AI-Landing on airfield Le Clos Ferme/Boncourt, Marne with crashes
Polovski replied to Becker02's topic in WOFF BH&H2 - General Discussion
Thanks we'll look into - but saying that you will still get some crashes from time to time, damaged aircraft, high winds and so on. As in real life many accidents in landing and take off are in there. -
Patrol Height for 'Ground Forces Support' Missions ?
Polovski replied to CastelEtzwane's topic in WOFF BH&H2 - General Discussion
Aircraft are not as likely to come in low across the lines, too dangerous all round with ground fire. If you prefer, make yourself flight leader and go in low. You can be leader either by rank or option in workshop.