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Everything posted by Polovski
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Hospital time advance hits end of month wall
Polovski replied to epower's topic in WOFF/WOTR - FAQ/Technical Issues
Should be fixed in V1.07 now released. -
Actually thinking on it... also note, one new feature in BH&H II is it has progressive wing damage in now. So if damaged, and you are still whizzing around your wings could be failing! The other thing it could be - sometimes happens that if you are in external view, and something bad happens to your aircraft, then later you jump into VC some stored sounds could play.
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In that video at least at 1.18, yes that is your (or rather Fullofit's) wing spars snapping in the high speed dive. The wires whistling is the cue too on that one. On other occasions, no idea as I say all AI aircraft have a reduced sound there now.
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Thanks BB, so you mean when he hits the ground himself? I misunderstood, I thought the video showed the problem. I know what the sound is like - it's basically all the parts hitting the ground and breaking up - but thought you meant an AI crashing example. As I say all AI have reduced sounds for that particular effect. It's likely to be some other sound / driver setting that is causing it as it's fine on the PCs we tested on.
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We have released a new patch V1.07 for WOFF BH&H II. Please see the WOFF BH&H II download page on our website. WOFF BH&H II CHANGE LOG: Version 1.07 4 May 2021 1) Fixed an issue with Time Advance whereby days in hospital or days in captivity were not carried over to the following month correctly. 2) Balloon Attack and Defence are now special assignments to B Flight only and take place with a limited number of pilots. 3) Implemented blipping in AI rotary AC and in AI controlled player rotary AC. 4) Revised engine startup and exhaust effects. 5) Reduced cloud flickering - thanks to Buckeye Bob. 6) Revised ground explosion effects. 7) Aircraft fixes; Aviatik C.I, B.II, & 2 Aviatik trainers fixed engine extra parts visible. Se5 series tweaks to lower wing tips.
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Where's the video BB? We specifically altered sounds for that, if you still hear it loud something else is going on. We don't hear loud ones here.
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Hour hand on cockpit clock not moving.
Polovski replied to catch's topic in WOFF BH&H2 - General Discussion
No the Z key readout can't move. Just switch the view to external for a moment to read it ? -
Hour hand on cockpit clock not moving.
Polovski replied to catch's topic in WOFF BH&H2 - General Discussion
Limit of the clock unfortunately the hour hand only moves when the hour is up.. indeed Z key is your friend. -
We did revise the sounds across the board including breaks and rips. Are you running any mods?
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Mixture Control for Caudron G4
Polovski replied to mandrews_2's topic in WOFF BH&H2 - General Discussion
Yes good point B. -
For legal reasons we require you own CFS3. It's not physically needed to install or use WOFF.
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Hospital time advance hits end of month wall
Polovski replied to epower's topic in WOFF/WOTR - FAQ/Technical Issues
OK thanks epower. If you have flown since, then don't worry, but if not please gather the outcomes.xml and other log files, mission file and pilot please (please see last 2 pages of the WOFF BH&H II FAQ on where to find and how to send to support email). Or if you see it again, exit and then send the files as above, and take a screenshot too please and send to support. -
Also some extra keys that are not shown on that guide...for WOFF BH&H II: CTRL+G = Lower Lewis Gun (hold down both keys until Lewis is fully lowered) SHIFT+G = Raise Lewis Gun (hold down both keys until Lewis is fully raised) CTRL+SHIFT+G = Reload Lewis Gun (reload sound is heard, ammo count increases to a drum capacity) NOTES These are needed now as BH&H II has a new feature to allow more realistic ammo usage in the Lewis gun. Once a drum with its 97 rounds capacity (or 47 in the early version) is empty you need to reload. If the aircraft has a Foster mount, which allows lowering of the gun, then you must do that fully before attempting to reload. SE5, SE5a, SE5a Viper and Nieuport 17 Lewis have this. Other aircraft with fixed Lewis (e.g. Nieuport 11, 12 etc) you can simply reload. Note in real life pilots stood up, and held the control stick between their knees(!) , to do that in these fixed mount aircraft.
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Mixture Control for Caudron G4
Polovski replied to mandrews_2's topic in WOFF BH&H2 - General Discussion
Indeed the default will be to apply mixture changes or whatever, to the first engine. Select the second engine, then you can control that. Shift+1 - engine 1 select. Shift+2 - engine 2 select. etc then you can adjust. Go to the WOFF keys setup and top right, filter, Engine controls and you can see these and others. -
Thanks for the review Bagpipe - I may link to it on the website. We are still waiting on some other reviews to come in so it will help.
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Thanks for the comments Bagpipe, and the beer is very needed ;)
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Welcome. Outdated graphics? We do try though..
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We have released a new patch V1.06 for WOFF BH&H II. Please see the WOFF BH&H II download page on our website. WOFF BH&H II CHANGE LOG: Version 1.06 1) Revised some terrain tiles. 2) Fixed an error in the landclasses file. 3) Fixed an issue with some of the terrain detail overlays. 4) Revised Manoeuvres usage for Ace Vet and Rookie Pilots. 5) Revised Rain effects. 6) Aircraft fix - Pfalz E.III adjusted prop shaft.
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WOFF without Ankor's Shaders
Polovski replied to JohnLewis141997's topic in WOFF UE/PE - General Discussion
Some things to try.. Leave the shaders on and try lowering other settings in workshop under the Graphics Details. Aircraft shadow detail, Terrain Shadow detail, Cloud shadow scale and density. Also reduce your settings on your GPU control panel for antialiasing etc. Set your forests to Low perhaps, lower airfield complexity. -
OK this fix and others is now released as V1.05
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CTD after Exit Mission command
Polovski replied to WangoTango's topic in WOFF BH&H2 - General Discussion
Excellent WT thanks for reporting back. -
BH&H 2 Screenshots and Movies Thread
Polovski replied to Polovski's topic in WOFF BH&H2 - General Discussion
Looking slick :) -
Hi, Correct the number keys on the top of the keyboard are already defined from 10% to 100% throttle (1 = 10% 0 - %100). +/- also increases and decreases the throttle. If your throttle is acting weird then very likely you have another joystick or other controller that has also an axis assigned to throttle. Check for any other controllers showing up in the WOFFkeys program and remove any axis they should not use. Please see the BH&H II FAQ it has tips on this (see support page on the website).
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We have released a new patch V1.05 for WOFF BH&H II. Please see the WOFF BH&HII download page on our website. WOFF BH&H II CHANGE LOG: Version 1.05 1) Fixed an issue that caused large aircraft e.g. Caudrons and Gothas, to not take off correctly (CA) 2) Reduced formation form up time after take off. 3) Revised Rotary and Inline exhaust effects, revised ground propwash effect. 4) Addressed an issue that caused visual anomalies in the rain effect on misty days.
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CTD after Exit Mission command
Polovski replied to WangoTango's topic in WOFF BH&H2 - General Discussion
I looked over the files and replied WT. Indeed if you have campaign videos enabled it could be a problem if WMP isn't there. In the email also mentioned setting woff and cfs3 apps compatibility settings to "run this program as an administrator" which may help.